Description

Be the future of video games thanks to the opportunities that will open up for you by mastering Blockchain, NFT and Crypto-Gaming with this program" 

maestria crypto gaming economia blockchain

The influence of the Blockchain and the new virtual economies around Cryptocurrencies, NFT and other assets is already making itself felt in almost every sector. So much so that even Facebook has changed its name to Meta to reflect a safe and reliable future bet on the Metaverse. Video games are no stranger to these changes and large companies are beginning to show increasing interest in an area with a bright future. 

Gamified systems such as Alien Worlds, R-Planet or Axie Infinity are just a sample of the potential and attraction that these video games generate for people all over the world. The gaming professional who has mastered the cryptocurrency market, NFT, Metaverse and Blockchain systems will have the necessary knowledge to lead the big titles of the future or even create their own in an environment of exceptional entrepreneurship. 

It is precisely with this motivation that this Professional Master’s Degree from TECH was created, in which the most advanced advances, tools and theory on Crypto-Gaming are gathered. A panel of professionals with experience in Blockchain projects and gamified economies has developed 10 modules of complete knowledge with which to study in depth gamified economic variables, cryptocurrency analysis, NFT, DeFi, Blockchain and many more essential fields for any video game professional who wants to specialize. 

In addition, the student has the advantage of being able to distribute the teaching load as he/she wishes. TECH has eliminated both classroom classes and fixed schedules, providing total flexibility to combine this program with any type of demanding activity, whether at a personal or professional level. The contents can be downloaded from the virtual classroom to any device with an internet connection, allowing you to study them from the comfort of your tablet, computer or even smartphone of your choice. 

All the didactic material to which you will have access will serve as a reference guide in your Crypto-Gaming projects, whether they are of your own initiative or in one of the big gaming companies”

This Professional Master’s Degree in Crypto-Gaming and Blockchain Economics for Video Games contains the most complete and up-to-date educational program on the market. Its most notable features are:

  • The development of case studies presented by experts in cryptocurrencies, Blockchain and video games
  • The graphic, schematic, and eminently practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

Don't miss out on a unique opportunity to access modern, comprehensive material tailored to both the current challenges of Crypto-Gaming and the imminent opportunities for success”

The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities. 

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations. 

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.  

It examines in depth the different strategies and methods to get the most out of Blockchain technology and cryptocurrency mining in gamified environments"

magister crypto gaming economia blockchain

Take a step forward and specialize now in the technologies that will define the future of video games in the coming years"

Syllabus

Since Crypto-Gaming and the technologies related to it are complex, TECH has relied on the most successful pedagogical methodology to develop all the contents of this program,  Relearning. This means that the most important theoretical and practical concepts are reiterated throughout the degree, resulting in a much simpler and direct learning for the video game professional. 

mejor maestria crypto gaming economia blockchain

The content library to which you will have access includes numerous videos in detail and real case studies to support you in contextualizing all the topics covered" 

Module 1. Blockchain

1.1.  Blockchain

1.1.1.  Blockchain
1.1.2.  The New Blockchain Economy
1.1.3.  Decentralization as the Foundation of the Blockchain Economy

1.2.  Blockchain Technologies

1.2.1.  Bitcoin Blockchain
1.2.2.  Validation Process, Computational Power
1.2.3.  Hash

1.3.  Types of Blockchain

1.3.1.  Public Chain
1.3.2.  Private Chain
1.3.3.  Hybrid or Federated Cadena

1.4.  Types of Networks

1.4.1.  Centralized Network
1.4.2.  Distributed Network
1.4.3.  Decentralized Network

1.5.  Smart Contracts

1.5.1.  Smart Contracts
1.5.2.  Process of Generating a Smart Contract
1.5.3.  Examples and Applications of Smart Contract

1.6.  Wallets

1.6.1.  Wallets
1.6.2.  Usefulness and Importance of a Wallet
1.6.3.  Hot & Cold Wallet

1.7.  The Blockchain Economy 

1.7.1.  Advantages of the Blockchain Economy
1.7.2.  Risk Level
1.7.3.  Gas Fee

1.8.  Security/safety

1.8.1.  Revolution in Security Systems
1.8.2.  Absolute Transparency
1.8.3.  Attacks to the Blockchain

1.9.  Tokenization

1.9.1.  Tokens
1.9.2.  Tokenization
1.9.3.  Tokenized Models

1.10.  Legal Aspects

1.10.1.  How Architecture Affects Regulatory Capacity
1.10.2.  Jurisprudence
1.10.3.  Current Legislation on Blockchain

Module 2. DeFi

2.1.  DeFi

2.1.1.  DeFi
2.1.2.  Origin
2.1.3.  Criticism

2.2.  Market Decentralization

2.2.1.  Economic Advantages
2.2.2.  Creation of Financial Products
2.2.3.  Loans of DeFi

2.3.  Components DeFi

2.3.1.  Layer 0
2.3.2.  Software Protocol Layer
2.3.3.  Application Layer and Aggregation Layer

2.4.  Decentralized Exchanges

2.4.1.  Exchange of Tokens
2.4.2.  Adding Liquidity
2.4.3.  Eliminating Liquidity

2.5.  DeFi Markets

2.5.1.  MarkerDAO
2.5.2.  Argus Prediction Market
2.5.3.  Ampleforth

2.6.  Keys

2.6.1.  Yield Farming
2.6.2.  Liquidity Mining
2.6.3.  Componibility

2.7.  Differences with Other Systems

2.7.1.  Traditional
2.7.2.  Fintech
2.7.3.  Comparison

2.8.  Risk to Consider

2.8.1.  Incomplete Decentralization
2.8.2.  Security/safety
2.8.3.  Usage Errors

2.9.  DeFi Applications 

2.9.1.  Loans
2.9.2.  Trading
2.9.3.  Derivados

2.10.  Projects Under Development

2.10.1.  AAVE
2.10.2.  DydX
2.10.3.  Money on Chain

Module 3. NFT

3.1.  NFT

3.1.1.  NFT
3.1.2.  NFT Linkage and Blockchain
3.1.3.  Creation of NFT

3.2.  Creating an NFT

3.2.1.  Design and Content
3.2.2.  Generation
3.2.3.  Metadata and Freeze Metadata

3.3.  NFT Sales Options in Gamified Economies

3.3.1.  Direct Sales
3.3.2.  Auction
3.3.3.  Whitelist

3.4.  NFT Market Research

3.4.1.  Opensea
3.4.2.  Immutable Marketplace
3.4.3.  Gemini

3.5.  NFT Monetization Strategies in Gamified Economies

3.5.1.  Value in Use
3.5.2.  Aesthetic Value
3.5.3.  Actual Value

3.6.  NFT Monetization Strategies in Gamified Economies: Mining

3.6.1.  NFT Mined
3.6.2.  Merge
3.6.3.  Burn

3.7.  NFT Monetization Strategies in Gamified Economies: Consumables

3.7.1.  NFT Consumable
3.7.2.  NFT Envelopes
3.7.3.  Quality of NFT

3.8.  Analysis of Gamified Systems Based on NFT

3.8.1.  Alien Worlds
3.8.2.  Gods Unchained
3.8.3.  R-Planet

3.9.  NFT as an Investment and Labor Incentive

3.9.1.  Investment Participation Privileges
3.9.2.  Collections Linked to Specific Dissemination Work
3.9.3.  Sum of Forces

3.10.  Areas of Innovation in Development

3.10.1.  Music at NFT
3.10.2.  NFT Video
3.10.3.  NFT Books

Module 4. Cryptocurrency Analysis

4.1.  Bitcoin

4.1.1.  Bitcoins
4.1.2.  Bitcoin as a Market Indicator
4.1.3.  Advantages and Disadvantages for Gamified Economies

4.2.  Altcoins

4.2.1.  Main Characteristics and Differences with Respect to Bitcoin
4.2.2.  Market Impact
4.2.3.  Analysis of Binding Projects

4.3.  Ethereum

4.3.1.  Main Features and Operation
4.3.2.  Hosted Projects and Market Impact
4.3.3.  Advantages and Disadvantages for Gamified Economies

4.4.  Binance Coin

4.4.1.  Main Features and Operation
4.4.2.  Hosted Projects and Market Impact
4.4.3.  Advantages and Disadvantages for Gamified Economies

4.5.  Stablecoins

4.5.1.  Features
4.5.2.  Projects in Operation as of Stablecoins
4.5.3.  Uses of Stablecoins in Gamified Economies

4.6.  Main Stablecoins

4.6.1.  USDT
4.6.2.  USDC
4.6.3.  BUSD

4.7.  Trading

4.7.1.  Trading in Gamified Economies
4.7.2.  Balanced Portfolio
4.7.3.  Unbalanced Portfolio

4.8.  Trading: DCA

4.8.1.  DCA
4.8.2.  Positional Trading 
4.8.3.  Day Trading

4.9.  Risk

4.9.1.  Price Formation
4.9.2.  Liquidity
4.9.3.  Global Economy

4.10.  Legal Aspects

4.10.1.  Mining Regulation
4.10.2.  Consumer Rights
4.10.3.  Warranty and Security

Module 5. Networks

5.1.  The Revolution of the Smart Contract

5.1.1.  The Birth of the Smart Contract
5.1.2.  Application Hosting
5.1.3.  Security in IT Processes

5.2.  Metamask

5.2.1.  Aspects
5.2.2.  Impact on Accessibility
5.2.3.  Asset Management at Metamask

5.3.  Tron

5.3.1.  Aspects
5.3.2.  Hosted Applications
5.3.3.  Disadvantages and Benefits

5.4.  Ripple

5.4.1.  Aspects
5.4.2.  Hosted Applications
5.4.3.  Disadvantages and Benefits

5.5.  Ethereum

5.5.1.  Aspects
5.5.2.  Hosted Applications
5.5.3.  Disadvantages and Benefits

5.6.  Polygon MATIC

5.6.1.  Aspects
5.6.2.  Hosted Applications
5.6.3.  Disadvantages and Benefits

5.7.  Wax

5.7.1.  Aspects
5.7.2.  Hosted Applications
5.7.3.  Disadvantages and Benefits

5.8.  ADA Cardano

5.8.1.  Aspects
5.8.2.  Hosted Applications
5.8.3.  Disadvantages and Benefits

5.9.  Solana

5.9.1.  Aspects
5.9.2.  Hosted Applications
5.9.3.  Disadvantages and Benefits

5.10.  Projects and Migrations

5.10.1.  Networks Suitable for the Project
5.10.2.  Migrations
5.10.3.  Cross Chain

Module 6. Metaverse

6.1.  Metaverse

6.1.1.  Metaverse
6.1.2.  Impact on the World Economy
6.1.3.  Impact on the Development of Gamified Economies

6.2.  Forms of Accessibility

6.2.1.  VR
6.2.2.  Computers
6.2.3.  Mobile Devices

6.3.  Metaverse Types

6.3.1.  Traditional Metaverse
6.3.2.  Centralized Blockchain Metaverse
6.3.3.  Decentralization Blockchain Metaverse

6.4.  Metaverse as a Workspace

6.4.1.  Idea of the Work within the Metaverse
6.4.2.  Creation of Services within the Metaverse
6.4.3.  Critical Points to Consider in Job Generation

6.5.  Metaverse as a Space for Socialization

6.5.1.  User Interaction Systems
6.5.2.  Mechanics of Socialization
6.5.3.  Forms of Monetization

6.6.  Metaverse as an Entertainment Space

6.6.1.  Training Spaces in the Metaverse
6.6.2.  Forms of Training Space Management
6.6.3.  Categories of Training Spaces in the Metaverse

6.7.  System for Purchase and Lease of Spaces in the Metaverse

6.7.1.  Lands
6.7.2.  Auctions
6.7.3.  Direct Sales

6.8.  Second Life

6.8.1.  Second Life  as a Pioneer in the Metaverse Industry
6.8.2.  Game Mechanics
6.8.3.  Profitability Strategies Employed

6.9.  Decentraland

6.9.1.  Decentraland as the Most Profitable Metaverse on Record
6.9.2.  Game Mechanics
6.9.3.  Profitability Strategies Employed

6.10.  Meta

6.10.1.  Meta: The Company with the Greatest Impact on Developing a Metaverse
6.10.2.  Market Impact
6.10.3.  Project Details

Module 7. External Platforms

7.1.  DEX

7.1.1.  Features
7.1.2.  Utilities
7.1.3.  Implementation in Gamified Economies

7.2.  Swaps.

7.2.1.  Features
7.2.2.  Main Swaps
7.2.3.  Implementation in Gamified Economies

7.3.  Oracles

7.3.1.  Features
7.3.2.  Main Swaps
7.3.3.  Implementation in Gamified Economies

7.4.  Staking

7.4.1.  Liquidity Pool
7.4.2.  Staking
7.4.3.  Farming

7.5.  Blockchain Development Tools 

7.5.1.  Geth
7.5.2.  Mist
7.5.3.  Truffe

7.6.  Blockchain Development Tools: Embark

7.6.1.  Embark
7.6.2.  Ganache
7.6.3.  Blockchain Testnet

7.7.  Marketing Studies

7.7.1.  Defi Pulse
7.7.2.  Skew
7.7.3.  Trading View

7.8.  Tracking

7.8.1.  CoinTracking
7.8.2.  CryptoCompare
7.8.3.  Blockfolio

7.9.  Bots of Trading

7.9.1.  Aspects
7.9.2.  SFOX Trading Algorithms
7.9.3.  AlgoTrader

7.10.  Mining Tools

7.10.1.  Aspects
7.10.2.  NiceHash
7.10.3.  What to Mine

Module 8. Analysis of Variables in Gamified Economies

8.1.  Gamified Economic Variables

8.1.1.  Advantages of Fragmentation
8.1.2.  Similarities with the Real Economy
8.1.3.  Division Criteria

8.2.  Search

8.2.1.  Individual
8.2.2.  By Group
8.2.3.  Global

8.3.  Resources

8.3.1.  By Game Design
8.3.2.  Tangibles
8.3.3.  Intangibles

8.4.  Entities

8.4.1.  Players
8.4.2.  Single Resource Entities
8.4.3.  Multiple Resource Entities

8.5.  Sources

8.5.1.  Generation Conditions
8.5.2.  Localisation
8.5.3.  Production Ratio

8.6.  Exits

8.6.1.  Consumables
8.6.2.  Maintenance Costs
8.6.3.  Time Out

8.7.  Converters

8.7.1.  NPC
8.7.2.  Manifactura
8.7.3.  Special Circumstances

8.8.  Exchange

8.8.1.  Public Markets
8.8.2.  Private Stores
8.8.3.  External Markets

8.9.  Experience

8.9.1.  Acquisition Mechanics
8.9.2.  Apply Experience Mechanics to Economic Variables
8.9.3.  Penalties and Experience Limits

8.10.  Deadlocks

8.10.1.  Resource Cycle
8.10.2.  Linking Economic Variables with Deadlocks
8.10.3.  Applying Deadlocks  to Game Mechanics

Module 9. Gamified Economic Systems

9.1.  Systems Free to Play

9.1.1.  Characterization of Free to Play economies and main monetization points
9.1.2.  Architectures in Free to Play Economies
9.1.3.  Economical Design

9.2.   Freemium Systems

9.2.1.  Characterization of Freemium Economies and Main Monetization Points
9.2.2.  Play to Earn Economy Architectures
9.2.3.  Economical Design

9.3.  Pay to Play Systems 

9.3.1.  Characterization of Pay to Play Economies and Main Monetization Points
9.3.2.  Architectures in Free to Play Economies
9.3.3.  Economical Design

9.4.  PvP-Based Systems

9.4.1.  Characterization of Economies Based on Pay to play  and Main Monetization Points
9.4.2.  Architecture in PvP Economies
9.4.3.  Economic Design Workshop

9.5.  Seasons System

9.5.1.  Characterization of Seasons -Based Economies and Main Points of Profitability
9.5.2.  Architecture in Season Economies 
9.5.3.  Economical Design

9.6.  Economic Systems in Sandbox or MMORPG

9.6.1.  Characterization of Sandbox-Based Economies and Main Cost-Effectiveness Points
9.6.2.  Architecture in  Sandbox Economies
9.6.3.  Economical Design

9.7.  Trading Card Game System

9.7.1.  Characterization of Trading Card Game-Based Economies and Main Cost-Effectiveness Points
9.7.2.  Architecture in  Trading Card Game Economies
9.7.3.  Economic Design Workshop

9.8.  PvE Systems

9.8.1.  Characterization of PvE-Based Economies and Main Cost-Effectiveness Points
9.8.2.  Architecture in PvE Economies
9.8.3.  Economic Design Workshop

9.9.  Betting Systems

9.9.1.  Characterization of Bet-Based Economies and Main Monetization Points
9.9.2.  Architecture in Betting Economies
9.9.3.  Economic Design

9.10.  Systems Dependent on External Economies

9.10.1.  Characterization of Dependent Economies and Main Monetization Points
9.10.2.  Architecture in Dependent Economies
9.10.3.  Economic Design

Module 10. Blockchain Video Game Analysis

10.1.  Star Atlas

10.1.1.  Game Mechanics
10.1.2.  Economic System
10.1.3.  Usability

10.2.  Anillo Exterior

10.2.1.  Game Mechanics
10.2.2.  Economic System
10.2.3.  Usability

10.3.  Axie Infinity

10.3.1.  Game Mechanics
10.3.2.  Economic System
10.3.3.  Usability

10.4.  Splinterlands

10.4.1.  Game Mechanics
10.4.2.  Economic System
10.4.3.  Usability

10.5.  R-Planet

10.5.1.  Game Mechanics
10.5.2.  Economic System
10.5.3.  Usability

10.6.  Ember Sword

10.6.1.  Game Mechanics
10.6.2.  Economic System
10.6.3.  Usability

10.7.  Big Time

10.7.1.  Game Mechanics
10.7.2.  Economic System
10.7.3.  Usability

10.8.  Gods Unchained

10.8.1.  Game Mechanics
10.8.2.  Economic System
10.8.3.  Usability

10.9.  Illuvium

10.9.1.  Game Mechanics
10.9.2.  Economic System
10.9.3.  Usability

10.10.  Upland

10.10.1.  Game Mechanics
10.10.2.  Economic System
10.10.3.  Usability

estudiar crypto gaming economia blockchain

Make the most of the opportunity and take the step to get up to date on the latest developments in Crypto-Gaming and Blockchain Economics for Video Games "