Description

Become a designer capable of creating realistic textures using Zbrush and take your career to the next level of excellence thanks to this program"

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In 2019, Disney released Toy Story 4, animated by its Pixar studio, in theaters. Beyond being an endearing film, the public focused on the level of realism and detail presented in each element of the characters. This is how Buzz Lightyear's suit, battered by the years, or the small seams of Commissioner Woody's clothes, could be appreciated. That is why now the consumer's attention has been focused on those small details that bring realism to any animated work: the textures.

Taking into account all of the above, this professional master’s degree in 3D Texture Modeling is presented, in which designers will be able to specialize in the handling, with extreme fluency, of the most used programs in the industry, such as Zbrush, Substance Painter or Unreal Engine. The course will start with the use of 3DS Max modeling tools, which is the most used in the animation industry.

Then, it will give way to the texturing blocks, which will explain the types of textures and materials with which they work today. In the same way, we will know in depth how is the process to prepare the model, which begins by creating the coordinates for mapping. In addition, once the creation process is finished, it is time to render, allowing to show the final work with different sets of lights and a great image quality. This requires knowledge of Marmoset.

Finally, the student will have a module dedicated exclusively to exporting in Unreal Engine, a development engine that allows building an animation or simulation. Here, they will learn how to handle themselves with ease within the program, with special emphasis on Lightmaps, the light maps that greatly influence the quality of the final work.

To complete the content of the program, we have an excellent teaching staff made up of professionals of the highest level. In addition to teaching each class, they will provide all the pedagogical material for the consolidation of knowledge, highlighting the high-definition videos presenting in detail each of the techniques of the program. In addition, the online modality allows professionals to decide the best time to study, adapting their academic schedule to their professional responsibilities. 

Enroll now and learn from the best the tricks and secrets to create realistic textures with the pioneer programs in the market" 

This professional master’s degree in 3D Texture Modeling contains the most complete and up-to-date program on the market. The most important features include:

  • The development of practical cases presented by experts in 3D Texture Modeling
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning.
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

In this new professional path you will not be alone: you will have the best group of experts to know and understand all the texture maps and their application to modeling" 

The program’s teaching staff includes professionals from the industry who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.

Its multimedia content, developed with the latest educational technology, will allow professionals to learn in a contextual and situated learning environment, i.e., a simulated environment that will provide immersive education programmed to prepare in real situations.

The design of this program focuses on Problem-Based Learning, by means of which professionals must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

In a practical and simple way, you can learn with the Relearning methodology, designed to strengthen your skills to face new challenges in your career"

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A perfect opportunity to continue your academic preparation, without abandoning your professional responsibilities, thanks to the 100% online mode of this program"

Objectives

Given the importance of textures in any animation work and the great demand for professionals capable of creating them, this professional master’s degree has a clear objective: to provide students with the most complete content for handling the industry's pioneering programs. Thanks to this, they will be able to go from flat and lifeless figures to works of art with a great amount of details. Therefore, upon graduation, designers will be highly sought-after experts in projects of great international importance, and will even be able to work on their own.

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Reach your goals today and become an expert capable of generating and understanding mapping coordinates of a 3D model" 

General Objectives

  • Know in depth all the steps to create a professional 3D modeling 
  • Know and understand in detail how textures work and how they influence modeling
  • Master several programs focused on modeling, texturing and real time used today in the professional world
  • Apply the knowledge acquired in solving modeling problems
  • Learn how to organize and control the time spent on a complete 3D modeling, learning to value their work in the face of possible jobs
  • Know the latest updates in the world of modeling and video games, learning about the most updated and used tools of each program
  • Expertly use the knowledge acquired to create your own projects and intelligently add them to your portfolio
  • Develop the resources of each program to achieve the best effect for your modeling
  • Be professionally qualified to organize adequate working time for a job
  • Solve complex problems and make responsible decisions

Specific Objectives

Module 1. 3D Modeling with 3DS Max

  • In-depth knowledge of the functionality of the 3DS Max program
  • Know in depth the program interface and its controls
  • Transform the geometry to achieve the desired shape in the fastest and most efficient way.
  • Learn all the effects of the modifiers and learn how to combine them for greater effect
  • Understand Boolean operations and know how to use them to your advantage
  • Use 2D elements to combine them with our 3D to create shapes more efficiently

Module 2. Advanced 3D Modeling with 3DS Max

  • Learn in depth two ways of editing and use them according to the type of modeling or according to the objective
  • Know all types of program editing to create any type of modeling proposed by the user
  • Customize the program to use it in the fastest and most efficient way for each professional
  • Know and use the most advanced tools of the program
  • Delve into Plugins and Scripts to use them for the benefit of modeling

Module 3. 3D Modeling with Blender 

  • Know in detail the Blender tool, the most used by professionals 
  • Learn its interface and get to grips with it for a more professional result in less time
  • Compare each tool with its counterpart in polygonal mode and learn about their benefits 
  • Know the tools you will use throughout the 3D modeling process and their optimization 
  • Find errors in 3D modeling and know how to solve them in the most intelligent way 

Module 4. 3D Modeling with ZBrush

  • Know in depth the ZBrush program, the most used in organic modeling in the market
  • Optimize the model as you work on it, avoiding potential problems after refinement
  • Understand each of the program's tools, knowing when to use each one and why
  • Learn the Hard Surface tool, which allows inorganic modeling within the program
  • Know different methods to perform organic modeling
  • Apply everything necessary to start a character or creature from scratch and perform smoothly until the end of the project

Module 5. Texturing

  • Know and understand all texture maps and their application to modeling
  • Understand the types of materials existing today and how they work, being able to create one from scratch or modify an existing one
  • Generate and understand mapping coordinates of a 3D Model for subsequent work in Texturing
  • Assign object IDs to work more efficiently on textures
  • Work models from high to low resolution and vice versa to further optimize the model, while retaining the same levels of detail
  • Create textures for the 3D model with different programs

Module 6. Substance Painter Texturing

  • Know in depth the Substance Painter program, the most widely used for texturing in the world of video games today
  • Understand the process of baking from a high resolution model to a low resolution model.
  • Know and understand the different layers of a material and how they affect it
  • Create materials from scratch and modify existing materials to achieve a fully customized material
  • Know how to work with mapping coordinates and masks to correctly apply textures to the model
  • Learn about brushes, how to use them and how to create customized brushes
  • Learn how to use program and external resources to enhance textures 
  • Know different methods to create or modify textures

Module 7. Rendering

  • Know in depth the materials and rendering tool of the Marmoset Toolbag program, widely used by 3D modelers and sculptors
  • Understand how to position lights to create an appropriate environmental setting
  • Create and position cameras to achieve a perspective that makes our 3D modeling more interesting
  • Export professional renderings
  • Basic knowledge of a camera animation to create an animated render to achieve more effects 
  • Know the up-to-date tools of the programs 
  • Know how to perform a basic rendering with other programs, such as IRay, Zbrush, Photoshop and Keyshot

Module 8. Rendering with VRay Engine in 3DS Max

  • In-depth knowledge of the Vray engine assigned to the 3DS Max program
  • Configure rendering options to assign the ideal rendering engine 
  • Get to know VRay's own materials and work with them through nodes
  • Migrate textures created in Substance Painter to VRay engine
  • Configure the lighting of our VRay scene
  • Give more details to our model without the need to change or add geometry
  • Intelligently position our model and camera to create an interesting scene
  • Make static and animated renders of 3D modeling 

Module 9. Characters

  • Create a character or creature from scratch to rendering
  • Learn tricks to work faster and more efficiently with ZBrush
  • Have the knowledge to know when to use one method or another depending on the situation
  • Have a practical guide for sculpting certain elements that may be more difficult to sculpt
  • Resolve problems during the entire course of a modeling run
  • Know specific methods to create various types of materials in a modeling
  • Generate hair in different styles and with different programs depending on the style, from styling/cartoon to hyperrealism
  • Know how to pose the character, knowing the importance of dynamism and silhouette.
  • Add elements that add importance to the character, such as Props  and the environment

Module 10. Exports to Unreal

  • Handle the real-time Unreal Engine in such a way that it performs perfectly when working with a 3D model and its textures
  • Understand the properties of Unreal materials
  • Know how to work with and understand Unreal material nodes, giving effects to textures to achieve unique materials
  • Correctly light an Unreal scene in a realistic way according to the desired ambience
  • Configure Unreal Lightmaps, achieving better resolution and optimizing engine performance
  • Perform basic post-processing for rendering with good visual effects
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Sie verfügen über eine Bibliothek mit Multimedia-Ressourcen, auf die Sie 7 Tage die Woche und 24 Stunden am Tag zugreifen können"

Professional Master's Degree in 3D Texture Modeling

At TECH Technological University we understand perfectly the need for professionals to access high quality programs that provide the necessary knowledge to excel in the workplace. For this reason, from the largest School of Video Games in the world, we designed the most complete Professional Master's Degree in 3D Texture Modeling in the educational market. Our program consists of 1,500 instructional hours, during which students will have access to an innovative study plan, along with a documentary bank with the most recent advances in the field. With the acquired knowledge, students will be able to create realistic figures using 3DS Max programs and perfectly applying two or more forms of editing depending on the modeling objective.

Study a Postgraduate Degree in 3D Modeling for Video Games at TECH

The postgraduate degree in 3D Modeling at TECH has a highly prepared and experienced faculty in the field of video game creation, thanks to this, students will be qualified by the hand of experts in the field who will ensure to provide the best content in the following topics concerning: Rendering, Graphite Tool, characters, ZBrush, export to Unreal, among other fundamental conceptual areas to consolidate as a professional with the best technical and theoretical skills. On the other hand, it is worth noting that thanks to our 100% online modality we offer time and space benefits, which will allow students to manage their time optimally.

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