Description

Develop the main techniques of Digital Sculpture at an advanced level by studying the modeling of all types of objects, terrains, animals and people in depth, and position yourself as a highly sought-after expert in the design industry" 

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The popularization of digital design and its integration into numerous disciplines has led to the creation of new professional profiles that adapt to current reality. As such, Digital Sculpture is one of the most requested fields in industries such as design or video games, which see in this specialized field a major solution to the complex 3D modeling challenges that have arisen in recent times.

As such, this professional master’s degree in Digital Sculpture covers aspects such as the improvement and painting of meshes, the creation of machines in three dimensions according to their motility, the rigging of characters, human and animal anatomy, software such as Blender, Arnold, Photoshop or ZBrush, and modeling using light, among several others.

All this through an innovative 100% online teaching methodology that adapts to the personal circumstances of each student, allowing them to decide when and where they would like to study. Furthermore, students are taught by a high-level faculty who use numerous multimedia teaching resources such as practical exercises, video techniques, interactive summaries or lectures.

You will master the principles of Digital Sculpture thanks to this Program, which will give you access to numerous professional opportunities"

This professional master’s degree in Digital Sculpture contains the most complete and up-to-date educational program on the market. Its most notable features are:

  • Practical cases presented by experts in 3D modeling and digital sculpture
  • The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Access to content from any fixed or portable device with an Internet connection

This degree prepares you for the present and future challenges of design and Digital Sculpture. Sign up now and achieve immediate progress in your career"  

The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersion training programmed to train in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. This will be done with the help of an innovative system of interactive videos made by renowned experts.  

Deepen your knowledge in the use of software such as Arnold, Blender and ZBrush through this specialized program"

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Bring the best solutions to your clients in the field of Digital Sculpture with this program, which is developed in a 100% online format"

Objectives

The main objective of this professional master’s degree in Digital Sculpture is to offer professionals the latest tools in the field so that they can immediately incorporate them into their work. This way, you will be able to experience rapid professional progress, thanks to the large number of solutions and techniques that you will be able to offer your clients or employers in the development of complex 3D design projects.

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This program will update you in the latest advances in Digital Sculpture, turning you into the most valued professional in your environment" 

General Objectives

  • Understand the importance of having an adequate topology at all levels of development and production
  • Understand human and animal anatomy to apply it to modeling, texturing, lighting and rendering processes in a precise way
  • Meet the demands in the creation of hair and clothes for video games, cinema, 3D printing, augmented and virtual reality
  • Operate modeling, texturing and lighting systems in virtual reality systems
  • Know the current demands of the movie and video game industries in order to offer the best results

Specific Objectives

Module 1. Creation of Hard Surface and Other Solid Surfaces

  • Use modeling by means of Edit Poly and Splines
  • Manage organic sculpting at an advanced level
  • Create info-architecture and integrate it in Lumion
  • Model scenographies using 3D Max and integrate them with ZBrush

Module 2. Texturing for Digital Sculpture

  • Use PBR texture and material maps
  • Use texturing modifiers
  • Apply map-generating software
  • Create baked texture
  • Handle texturing to generate improvements in modeling
  • Complex use of import/export systems between programs
  • Advanced operation of Substance Painter

Module 3. Machine Creation

  • Create, characterize and model robots, vehicles and cyborgs
  • Manage internal modeling masks
  • Evolve robots, vehicles and cyborgs, through time and study their decay by sculpting shapes and using Substance Painter
  • Adapt to biomimicry, science fiction or cartoonaesthetics
  • Create a lighting studio using Arnold
  • Master rendering in photorealistic and non-photorealistic aesthetics
  • Launch Wireframerender

Module 4. Humanoid

  • Manage and apply anatomical knowledge to human sculpture
  • Learn the correct topology of models to be used in 3D animation, video games and 3D printing
  • Characterize and stylize humanized characters
  • Produce manual retopologies with 3D Max, Blender and Zbrush
  • Create groups of people and multiple objects
  • Use predefined and human base meshes

Module 5. Hair, Clothing and Accessories 

  • Create modeled hair, Low Poly, High Poly, Fibermesh and Xgen in 3D Max, Zbrush and Maya, for 3D printing, film and video games
  • Model and simulate fabric physics in 3D Max and Zbrush
  • In-depth study of Workflow between Zbrush and Marvelous
  • Use clothes and create patterns in Marvelous Designer
  • Manage physical simulations and exports/imports in Marvelous Designer
  • Model, texturize, light and render clothing, hair and accessories in Arnold

Module 6. Animals and Creatures

  • Manage and apply anatomical knowledge to animal sculpture
  • Apply the correct animal topology of models to be used in 3D animation, video games and 3D printing
  • Sculpt and texturize animal surfaces such as: feathers, scales, fur and animal hair refinement
  • Develop animals and humans into fantastic animals, hybridizations and mechanical beings through shape sculpting and the use of Substance Painter
  • Mastering photorealistic and non-photorealistic rendering of animals using Arnold­

Module 7. Blender

  • Gain advanced knowledge in the use of Blender software
  • Render in its Eevee and Cycles render engines
  • Delve into work processes within CGI
  • Transfer knowledge from ZBrush and 3D Max to Blender
  • Transfer creation processes from Blender to Maya and Cinema 4D

Module 8. Modeling with Light

  • Develop advanced lighting and photographic concepts using offline engines such as Arnold and Vray, as well as post-production of renders to obtain professional finishes
  • In-depth study of advanced visualizations in Realtime in Unity and Unreal
  • Carry out modeling in video game engines to create interactive scenographies
  • Integrate projects in real spaces

Module 9. Creation of Organic Terrains and Environments 

  • Know the different techniques of organic modeling and fractal systems for generating the elements of nature and terrain, as well as the implementation of our own models and 3D scans
  • Deepen knowledge of the vegetation creation system and how to control it professionally in Unity and Unreal Engine
  • Create scenes with immersive VR experiences

Module 10. Applications of Modeling in 3D printing, VR, AR and Photogrammetry

  • Use organic modeling for the preparation of 3D printing and milling models
  • Generation of 3D models through photography and their treatment for integration in 3D printing, video games and cinema
  • Sculpt in virtual reality in a free, creative and interactive way using Quill and its import into Arnold, Unreal and Unity
  • Visualization of work in real environments through augmented reality
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Digital Sculpture has a great future: This degree will prepare you to meet it with all the guarantees"

Professional Master's Degree in Digital Sculpture

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The world of design has evolved considerably in recent years and, with it, sculpture has acquired a new dimension thanks to digital technology. For this reason, TECH Technological University has developed this Master's Degree in Digital Sculpture, which offers you a complete and updated training in the techniques and tools most used in this field. Through this degree, you will be able to master specialized software such as ZBrush, Maya, Blender or Substance Painter, and to apply advanced modeling, texturing, lighting and character rigging techniques. Having a practical approach, you will be able to carry out real projects that will allow you to develop your creativity and technical skills.

Study 100% online with highly qualified teachers

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The Professional Master’s Degree in Digital Sculpture is designed to adapt to your needs and demands, allowing you to develop your own creative project and acquire specialized training in your areas of interest. In addition, this program has a teaching team of highly qualified professionals, who will guide and advise you throughout the learning process through an advanced digital platform with which you can access a wide variety of didactic and multimedia resources.