Description

Learn everything related to digital sculpture with this fully online postgraduate diploma, at your own time and pace”

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Thanks to the economic savings of being able to make models or plans in digital format, or to propose a specific design, techniques such as Digital Sculpture for Rigid Surfaces, Machines and Texturing have become more and more important in different industries. This postgraduate diploma focuses on the different software, as well as on the different techniques that allow the creation of machines, surface textures and rendering of projects.

This syllabus takes a progressive look at the different areas essential for sculpting surfaces, machines and textures. The first area is the creation of hardsurface and rigid surfaces. For this purpose, 3DS software will be used with other tools such as ZBrush, modeling will be performed by means of Edit Poly and Splines. In addition, the course will go into advanced organic sculpture and how to create infoarchitectures and integrate them into Lumion.

In a second aspect we will delve into PBR texture maps and materials, the use of texturing modifiers and the application of map generating software. We will also create baked textures, we will delve into the texturing to generate improvements in modeling, we will use in a complex way the import and export systems between programs. The tool that will be mastered in this section is Substance Painter.

Finally, this postgraduate diploma guides students in the creation of machines. To this end, a section will be devoted to creating, characterizing and modeling robots, vehicles and cyborgs, as well as evolving these same creations. In the same way, it will be possible to handle internal modeling masks, adapt biomimicry, science fiction or cartoon aesthetics. In addition, a lighting studio will be created in Arnold, rendering will be handled in photorealistic and non-photorealistic aesthetics and how to launch wireframe rendering will be learned.

This qualification, offered by TECH Technological University, is taught in online format, through an innovative study methodology that allows professionals to advance at their own pace in the content, only needing a device with an internet connection. With the option of downloading the contents for consultation and meeting the preparation objectives in only 6 months. 

Have you ever wanted to learn all about digital sculpture? This is the easiest, simplest, most convenient opportunity you're ever going to have"

This postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing contains the most complete and up-to-date program on the market. The most important features include:

  • Practical cases presented by experts in 3D modeling and digital sculpture
  • The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies 
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

Learn how to digitally sculpt rigid surfaces, machines and give them textures with the leading programs on the market: 3DS Max, ZBrush o Substance Painter”

The program’s teaching staff includes professionals from sector who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities. 

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations. 

This program is designed around Problem-Based Learning, whereby professionals must try to solve the different professional practice situations that arise during the academic year. 

For this purpose, students will be assisted by an innovative interactive video system created by renowned and experienced experts.

Learn how to create, characterize and model robots, vehicles and cyborgs, as well as how to evolve these these same creations"

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This qualification is direct, so no final project is required to obtain it"

Objectives

The main objective of this program in Digital Sculpture for Rigid Surfaces, Machines and Texturing is to offer professionals the latest tools in the design field.

In this way, students will be able to incorporate the knowledge into their projects simultaneously as they pursue their qualifications. In this way, they will be able to experience a fast and efficient professional progress thanks to the solutions and techniques that TECH Technological University puts at their disposal.

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It brings value to projects, as well as new work strategies not only to your clients, but also to your employees. Become the professional designer you want”

General Objectives

  • Understand the need for good topology at all levels of development and production
  • Have knowledge of the handling and advanced use of various organic modeling systems, Edit Poly and Splines
  • Obtain specialized hard surface and infoarchitecture finishes
  • Master the modeling, texturing and lighting systems in virtual reality systems
  • Understand the current systems of the film and video game industry to deliver great results

Specific Objectives

Module 1. Hard Surface Creation

  • Use modeling by means of Edit Poly and Splines
  • Manage organic sculpting in an advanced way
  • Create infoarchitectures and integrate them in Lumion
  • Model scenographies using 3Ds Max and integrate them with ZBrush

Module 2. Texturing for Digital Sculpture

  • Use PBR texture and material maps
  • Use texturing modifiers
  • Apply map generating software
  • Create texture baked
  • Manage texturing to generate improvements in our modeling
  • Complex use of import and export systems between programs
  • Advanced handling of Substance Painter

Module 3. Machine Creation

  • Create, characterize and model robots, vehicles and cyborgs
  • Handle internal modeling masks
  • Evolve robots, vehicles and cyborgs, through the course of time and decay by sculpting shapes and using Substance Painter
  • Adapt to biomimicry, sci-fi or cartoon aesthetics
  • Create a lighting studio in Arnold
  • Handle rendering in photorealistic and non-photorealistic aesthetics
  • Launch wireframe rendering
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Set yourself new professional goals with this postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing"

Postgraduate Diploma in Digital Sculpture for Rigid Surfaces, Machine and Texturing

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Discover the fascinating world of digital sculpting and develop advanced skills in rigid surface creation, machine modeling and texturing. At TECH Technological University, we offer you the opportunity to delve into this exciting field through our Postgraduate Diploma in Digital Sculpture, taught in online classes, which provides you with numerous benefits to boost your career. In the digital age, sculpture has been transformed by innovative technologies that allow us to create amazing shapes and textures. Our program will immerse you in advanced digital sculpting techniques, where you will learn to use specialized tools to bring your creations to life on rigid surfaces. In addition, you will gain knowledge in machine modeling, exploring the intersection between art and engineering. Online classes give you the flexibility and convenience to study from anywhere, anytime. You'll be able to access course content, participate in interactive sessions, and receive feedback from digital sculpting experts, all tailored to your schedule and pace of life.

Specialize online at the best Computer Science Faculty

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At TECH Technological University, we have a highly qualified faculty, composed of professionals with wide experience in the digital sculpting industry. They will guide you throughout the program, providing personalized tutorials and sharing their practical experience so that you acquire the necessary skills to excel in this field. In addition, our graduate program focuses on the practical application of your knowledge. You will learn texturing techniques to give realism and detail to your digital sculptures, as well as how to use specialized software in the industry. You will be able to explore different artistic styles and approaches, developing your own creative identity. At the end of the program, you will receive a certificate that will open doors to job opportunities in industries such as film, video games, animation, advertising and architecture, among others. Don't miss the opportunity to turn your passion for digital sculpture into a successful career by enrolling in TECH and taking your artistic skills to the next level.