Description

This online program in Digital Sculpting of Digital Sculpture of Humanoids, Hair, Clothes and Animals favors the student's autonomous learning, being able to adapt it to other professional and personal circumstances" 

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This postgraduate diploma in Digital Sculpture of Humanoids, Hair, Clothes and Animals aims to provide the student with knowledge of human and animal anatomy to apply it to the subsequent process of modeling, texturing, lighting and rendering accurately, as well as to meet the demands in the creation of hair and clothing for video games, film, 3D printing, augmented and virtual reality.  

To do so, the curriculum takes a journey starting with a deep dive into the Substance Painter tool. This section also deals with texturing for digital sculpture, starting with the use of PBR texture maps and materials, the use of texturing modifiers and the application of software map generators. We also delve into the Baking  textures, handle the texturing to generate improvements in our modeling and use the import and export systems between programs.

On the other hand, another section delves into the process of creating machines, starting with: creating, characterizing and modeling robots, vehicles and cyborgs  and, in the same way, evolving these figures. In addition, it focuses on handling internal modeling masks, adapting modeling to different aesthetics, creating a lighting studio in Arnold, handling rendering in photorealistic and non-photorealistic aesthetics, and launching Wireframerendering.

This training also devotes a section to the Humanoid concept for which emphasis is placed on the mastery and application of anatomy to human sculpture, as well as to know the correct topology of the models to be used in 3D animation, video games and 3D printing and to characterize and stylize humanized characters. On the other hand, the content also covers the elaboration of manual retopologies with 3Ds Max, Blender and ZBrush; the creation of groups of people and multiple objects and the use of predefined and human base meshes.

All this material will be condensed in a completely online educational program, which favors the autonomy of the student's learning and their ability to adapt their reality and current needs to the learning process, deciding the best time and place to study. In addition, a high-level teaching staff will use numerous multimedia didactic resources such as practical exercises, video techniques, interactive summaries and master classes to facilitate the entire process.

A comprehensive curriculum that will take a complete tour of the concepts and knowledge required to become an expert in digital sculpture" 

The postgraduate diploma in Digital Sculpture of Humanoids, Hair, Clothes and Animals contains the most complete and up-to-date educational program on the market The most important features include:

  • The development of case studies presented by experts in 3D Modeling and Digital Sculpture
  • The graphic, schematic, and eminently practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

If you want to learn how to use the most advanced digital sculpting tools in the industry and apply them to the design of humanoids, hair, clothing and animals, this is the training you are looking for" 

The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

By taking this postgraduate diploma, you will not need to prepare a final project, since the degree is directly accredited"

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This study plan offers the greatest flexibility and convenience in learning as it is taught entirely online"

Objectives

This educational program aims to provide the student with knowledge of human and animal anatomy for its subsequent application in modeling, texturing, lighting and rendering processes in a precise way. To this end, we will work on texturing for digital sculpture with cutting-edge tools such as Substance Painter  in the creation, characterization and modeling of robots, vehicles and cyborgs and, finally, in the development and conceptualization of Humanoid. With this professional training, the student will be able to master the techniques, tools and processes involved in the creation of modeling projects in virtual environments, from characters, objects and their details.

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Achieve mastery of the techniques, tools and processes involved in the creation of digital modeling projects" 

General Objectives

  • Understand the need for a good topology at all levels of development and production
  • Knowledge of human and animal anatomy to apply it to modeling, texturing, lighting and rendering processes in an accurate way
  • Meet the demands in hair and clothing creation for video games, film, 3D printing, augmented and virtual reality
  • Handle modeling, texturing and lighting systems in virtual reality systems
  • Know the current systems of the film and video game industry to deliver great results

Specific Objectives

Module 1. Texturing for Digital Sculpture

  • Using PBR texture and material maps
  • Use texturing modifiers
  • Apply map generating software
  • Create baked textures
  • Manage texturing to generate improvements in our modeling
  • Optimum use of the import and export systems between programs
  • Advanced operation of Substance Painter

Module 2. Machine Creation

  • Create, characterize and model robots, vehicles and cyborgs
  • Handling internal modeling masks
  • Evolve robots, vehicles and cyborgs through the passage of time and their decay, by sculpting shapes and using Substance Painter
  • Adapt to biomimicry, science fiction or cartoon aesthetics
  • Create a lighting studio in Arnold
  • Handle rendering in photorealistic and non-photorealistic aesthetics
  • Launch wireframe rendering

Module 3. Humanoid

  • Handle and apply anatomy to human sculpture
  • Know the correct topology of models to be used in 3D animation, video games and 3D printing
  • Characterize and stylize humanized characters
  • Making manual retopologies with 3ds Max, Blender and ZBrush
  • Create groups of people and multiple objects
  • Use predefined and human base grids
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Learn how to handle and apply anatomy to human sculpture and how to perform manual retopologies with 3DS Max, Blender and ZBrush"  

Postgraduate Diploma in Digital Sculpting of Humanoids, Hair, Clothes and Animals

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Digital sculpting has evolved impressively in recent years, allowing artists to create works that previously existed only in their imagination. One of the most fascinating areas of digital sculpting is the rendering of humanoids, hair, clothing and animals, where technology has reached amazing levels of realism and detail. If you want to specialize in this field, at TECH Technological University you will find the ideal program. The Postgraduate Diploma in Digital Sculpting of Humanoids, Hair, Clothes and Animals is a high-level online postgraduate course, through which you will learn the most relevant and updated aspects of this field. Through the curriculum, you will learn the most advanced techniques to sculpt humanoids with impressive quality. You will explore from 3D modeling and concept sketches, to building accurate anatomical structures.

Be an expert in digital sculpting of humanoids, hair, clothing and animals

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Hair and clothing are key elements in giving digital characters personality and realism. With this program, designed by top specialists, you will learn how to create hairstyles and hairstyles, using advanced modeling and simulation techniques to achieve natural and fluid effects. You will also dive into the world of virtual clothing creation, from the conceptualization of designs to the simulation of realistic fabrics and pleats. Finally, you will learn the essential tools and workflows to sculpt the human form in stunning detail, capturing every subtlety and expression. Thanks to this, you will be able to create stunning and realistic digital sculptures of humanoids, hair, clothing and animals. In this way, you will be prepared to enter the exciting world of animation, video games, film and other fields related to digital sculpting.