University certificate
The world's largest faculty of video games”
Introduction to the Program
TECH will teach you how to work with Unity, the video game engine behind such successful titles as Hearthstone or Pokemon Go"

For a project to be realistic, it is not enough to know how to use video game development tools. There are many other complementary techniques that also influence the final result. One of the most important is cybersecurity. Above all, in the Rigger's work, elaborating a correct skeleton is fundamental to facilitate the animator's work and create a good product.
The syllabus delves into Rigging for video games, with the aforementioned Unity engine and other tools with Mixamo. There are also additional techniques that complement the basic techniques of the Rigger's work. For example, retopology, 2D facial Rig on 3D models or video editing for Reel.
On the other hand, the elements that form part of a muscular system will be detailed, capsules will be created to elaborate muscular systems, the professional use of the Muscle Builder tool will be learned and skin deformation will be configured, among other techniques related to human anatomy.
All of them, in a 100% online mode and without timetables. So that the student can access the contents as and when he/she wants. In addition, the entire syllabus will be available from the first day, to facilitate personal and work conciliation.
Working with muscle systems can lead to performance problems. Solve them with the theme that has been dedicated to caching”
This Postgraduate diploma in Rigging Advanced for Video Games contains the most complete and up-to-date program on the market. The most important features include:
- Case studies presented by experts in videogame Rigging
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
The program makes a professional review of tools such as Mixamo and Human IK, or techniques such as retopology and Motion Tracking"
The program includes, in its teaching staff, professionals from the sector who bring to this program the experience of their work, in addition to recognized specialists from prestigious reference societies and universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Take your project to the next level with the use of Plugins like MGTools Pro3 or Autodesk Maya Bonus Tools"

In TECH you will learn how to generate synergies by exporting movie skeletons to video games through Python"
Syllabus
This qualification analyzes Rigging for video games from different perspectives It will delve into the Unity engine for video games and the 3D graphics developer Mixamo, techniques such as skinning, facial rigging or the adaptation of film rigging for video games, and tools such as Human IK A module has been reserved to deal with human anatomy and its behavior, with tools such as Muscle Builder or Muscle Spline Deformer Finally, a number of very useful tools and techniques have been included, for example Spine 2D, MGtools Pro3 or Motion Tracking systems.

In TECH you will learn how to use anatomical modeling tools such as Muscle Builder and Muscle Spline Deformer"
Module 1. Rigging for Video Games
1.1. Rigging for Video Games in Unity
1.1.1. Film and Video Game Rig
1.1.2. Download and Installation
1.1.3. Unity Interface and Navigation
1.2. Unity Rigging Tools
1.2.1. Unity Rig Types
1.2.2. Avatar Tool
1.2.3. Retargeting
1.3. Rigging Facial para videojuegos
1.3.1. Problem and Solution Approach
1.3.2. System Creation
1.3.3. Painting of Influences
1.4. Adapt a Cinematic Rig to Video Games
1.4.1. Rig Exploration and Limitations
1.4.2. Creation of skeleton for Unity Humanoid
1.4.3. Connecting Video Game Skeleton to Movie Skeleton with Python
1.5. Skinning for Video Games
1.5.1. Limitations of Skin Cluster Deformer for Unity
1.5.2. Influence Weighing
1.5.3. Facial controllers treatment
1.6. Completed Rig for Video Games
1.6.1. Character clothing Rig
1.6.2. Root Motion and Character Weapons
1.6.3. Juntas de Torsión
1.7. Human IK
1.7.1. Human IK Tool
1.7.2. Creation of Character Definition
1.7.3. Eyes, Auxiliary Joints and Rig Control
1.8. Mixamo
1.8.1. Free Rig Tool and Mixamo animations
1.8.2. Library of Characters and Animations
1.8.3. Rig Creation with Mixamo
1.9. Import and Export of Rigs and Animations
1.9.1. Export
1.9.2. Import
1.9.3. Baking Animations
1.10. Rig Import in Unity
1.10.1. Rig import Configuration in Unity
1.10.2. Humanoid Configuration
1.10.3. Rig Physics Configuration
Module 2. Muscular Systems
2.1. Muscular Systems
2.1.1. Muscular Systems
2.1.2. Behavior of Elastic Masses
2.1.3. Workflow with Maya Muscle System
2.2. Muscular Anatomy Focused on Character Rigging
2.2.1. Upper Body
2.2.2. Undercarriage
2.2.3. Arms
2.3. Capsule Creation
2.3.1. Capsule Creation
2.3.2. Capsule Configuration
2.3.3. Conversion of Rig Elements To Capsules
2.4. Muscle Building
2.4.1. Muscle Creation Window
2.4.2. State of Poses and Muscle Sculpting
2.4.3. Muscle Editing
2.5. Muscle Builder Tool
2.5.1. Muscle Building with Muscle Builder
2.5.2. Muscle Shape Editing
2.5.3. Muscle Finish
2.6. Muscle Spline Deformer with Muscle Spline Deformer
2.6.1. Create Muscle Spline Deformer
2.6.2. Spline Deformer Configuration
2.6.3. Master Muscle Control
2.7. Skin Deformation
2.7.1. Types of Deformations
2.7.2. Muscle Deformer Application
2.7.3. Connection of Muscle Objects to Muscle Deformers
2.8. Muscle Behavior
2.8.1. Muscle Directional Object
2.8.2. Deformation Displacement
2.8.3. Strength, Jiggle and Heavy Muscle
2.9. Muscle Collisions
2.9.1. Types of Collisions
2.9.2. Intelligent Collisions
2.9.3. KeepOut Nodes
2.10. Working with Cache
2.10.1. Performance Problems with Muscular Systems
2.10.2. Cache
2.10.3. Cache Point Management
Module 3. Processes and Extra Tools for the Rigger in Industry
3.1. Work Organization in Maya
3.1.1. Display Layers and Naming Convention
3.1.2. Export and Import of Influence Weighing
3.1.3. Rigging Protection Through References
3.2. Retopology
3.2.1. Retopology for Rigger
3.2.2. Live Surface and Modeling toolset
3.2.3. Shortcuts to Retopology
3.3. 2D Facial Rig on 3D Models in Maya
3.3.1. System Approach
3.3.2. Connection of Frames with Layer Texture
3.3.3. 2D Animation Control
3.4. Spine2D
3.4.1. 2D Rigging and Spine Interface
3.4.2. Types of Attachments
3.4.3. Restrictions and Skins
3.5. Motion Tracking Systems
3.5.1. Motion Tracking
3.5.2. System Types
3.5.3. Motion Tracking Programs
3.6. Set-Ups Interfaces con MGtools Pro3
3.6.1. Plugin Functions
3.6.2. Plugin Download and Installation
3.6.3. Tool Use
3.7. Autodesk Maya Bonus Tools Multitool
3.7.1. Plugin Functions
3.7.2. Plugin Download and Installation
3.7.3. Tool Use
3.8. Auto Rigging with Rdm Tools v2
3.8.1. Auto Rig Tools
3.8.2. Rigging Tools
3.8.3. Control Tools
3.9. Video editing for Reel
3.9.1. Rendering of Animations
3.9.2. Video Editing
3.9.3. Export
3.10. Documentation and online resource platforms forRigging
3.10.1. Software Documentation
3.10.2. Community Platforms
3.10.3. Portfolio Platforms and Markets

Thanks to TECH you will learn how to auto rig with Rdm Tools v2 and speed up your projects”
Postgraduate Diploma in Advanced Rigging for Video Games
If you are passionate about the world of video games and want to learn how to create characters with natural and realistic movement, TECH's Postgraduate Diploma in Advanced Rigging for Video Games is what you need. This postgraduate diploma will teach you the techniques and tools necessary to create digital skeletons and riggings that allow fluid and convincing animations in your video game projects. In addition, you can study online and at your own pace from anywhere in the world. Do not wait any longer to become an expert in rigging and make your game design dreams come true!