Introduction to the Program

Specialize in the three programs that will make the difference in your 3D animation projects in the world of Gaming"

  

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Beat Saber or Half-Life Alex are examples of the great social repercussion and the potential of Virtual Reality in the Gaming sector. This technology has meant a change in the in the landscape of the industry that has experienced the most growth in recent years, as it has amplified the connection of gamers with video games while it has boosted the creation of content of higher artistic quality.  For this reason, this Postgraduate diploma covers the three main 3D modeling programs focused on the Video Game industry. 

Thanks to the extensive experience of the teaching staff, the Video Game professionals will perfect their knowledge in the field being able to create his own graphic projects and launch them to the market with the necessary requirements for success. A program with a practical approach similar to the reality demanded by the industry, with digital multimedia content that will facilitate understanding and professional growth in a highly competitive environment. 

An excellent opportunity to specialize, with the advantage of studying a 100% online program, with a flexible methodology that will allow the Video Game professionals to increase their knowledge at the time and pace they wish. 

Video games like Assassin's Creed have been created with 3ds Max. What are you waiting for to succeed with your own project thanks to the mastery of this program?"

This Postgraduate diploma in Art for Virtual Reality with Unity, Blender, and 3ds MAX contains the most complete and up-to-date program on the market. The most important features include:

  • Development of practical cases presented by experts in video game creation and design through Virtual Reality technology 
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice 
  • Practical exercises where the self-assessment process can be carried out to improve learning 
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments 
  • Content that is accessible from any fixed or portable device with an Internet connection

You will begin to develop the path you were looking for in the VR Video Games sector with the guarantees of mastering the tools most used by companies in the sector”

The program includes, in its teaching staff, professionals from the sector who bring to this program the experience of their work, in addition to recognized specialists from prestigious reference societies and universities.  

Its multimedia content, developed with the latest educational technology, will allow professionals to learn in a contextual and situated learning environment, i.e., a simulated environment that will provide immersive education programmed to prepare for real situations.  

The design of this program focuses on Problem-Based Learning, by means of which the professionals must try to solve the different professional practice situations that are presented throughout the program. For this purpose, students will be assisted by an innovative interactive video system developed by renowned experts.   

You will have at your disposal up-to-date multimedia resources developed by a teaching team specialized in Virtual Reality in Video Games"

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You will be able to combine your personal life with the learning of Virtual Reality Game Design in the Gaming industry, thanks to a 100% online methodology"

Syllabus

The professionals who delve into this Postgraduate diploma will have access to three modules that will allow him to learn in a differentiated and detailed way the design and modeling programs of Video Games most used by the companies of this field. Students will have access to high quality digital content, which can be downloaded and viewed at any time. It also has complementary readings and video summaries that will help to consolidate the learning process.##IMAGE##

Make the most of all the content provided by professional teachers in the industry to excel in your own Virtual Reality projects in the Gaming field”

Module 1. The Project and the Unity Graphics Engine

1.1. The Design  

1.1.1 PureRef  
1.1.2. Scaling  
1.1.3. Differences and Limitations

1.2. Project Planning  

1.2.1. Modular Planning  
1.2.2. Blockout  
1.2.3. Assembly  

1.3. Visualization in Unity   

1.3.1. Setting up Unity for Oculus    
1.3.2. The Oculus App  
1.3.3. Collision and Camera Adjustments  

1.4. Visualization in Unity: Scene  

1.4.1. Setting up Scene for VR  
1.4.2. Export of APKs  
1.4.3. Installing APKs on Oculus Quest 2     

1.5. Materials in Unity  

1.5.1. Standard  
1.5.2. Unlit: Features of This Material and When to Use It  
1.5.3. Optimization 

1.6. Textures in Unity  

1.6.1. Importing Textures  
1.6.2. Transparency  
1.6.3. Sprite

1.7. Lighting  

1.7.1. VR Lighting  
1.7.2. Lighting Menu in Unity  
1.7.3. VR Skybox  

1.8. Lighting: Lightmapping  

1.8.1. Lightmapping Settings  
1.8.2. Types of Lights  
1.8.3. Emissive  

1.9. Lighting 3: Baking  

1.9.1. Baking  
1.9.2. Ambient Occlusion  
1.9.3. Optimization    

1.10. Organizing and Exporting  

1.10.1. Folders  
1.10.2. Prefab  
1.10.3. Exporting and Importing Unity Packages 

Module: 2. Blender   

2.1. Interface  

2.1.1. Software Blender  
2.1.2. Controls and Shortcuts  
2.1.3. Scenes and Customization   

2.2. Modeling  

2.2.1. Data Science  
2.2.2. Mesh   
2.2.3. Curves and Surfaces   

2.3. Modifiers   

2.3.1. Modifiers  
2.3.2. How Are They Used?
2.3.3. Types of Modifiers  

2.4. Hard Surface Modeling   

2.4.1. Prop Modeling   
2.4.2. Prop Modeling’s Evolution  
2.4.3. Prop Modeling’s Final Assessment  

2.5. Materials   

2.5.1. Assignment and Components   
2.5.2. Creating Materials   
2.5.3. Creating Procedural Materials   

2.6. Animation and Rigging  

2.6.1. Keyframes
2.6.2. Armatures   
2.6.3. Constraints   

2.7. Simulation   

2.7.1. Fluids   
2.7.2. Hair and Particles   
2.7.3. Clothing   

2.8. Rendering  

2.8.1. Cycles and Eevee  
2.8.2. Light   
2.8.3. Cameras   

2.9. Grease Pencil   

2.9.1. Structure and Primitives   
2.9.2. Properties and Modifiers   
2.9.3. Examples

2.10. Geometry Nodes  

2.10.1. Attributes   
2.10.2. Types of Nodes   
2.10.3. Practical Example   

Module 3. 3ds Max 

3.1. Interface Set-up 

3.1.1. Project Start  
3.1.2. Automatic and Incremental Saving 
3.1.3. Measuring Units 

3.2. The Create Menu 

3.2.1. Objects 
3.2.2. Light 
3.2.3. Cylindrical and Spherical Objects 

3.3. The Modify Menu  

3.3.1. The Menu 
3.3.2. Button Configuration 
3.3.3. Uses 

3.4. Edit Poly: Polygons 

3.4.1. Edit Poly Mode 
3.4.2. Edit Polygons 
3.4.3. Edit Geometry  

3.5. Edit Poly: Selection 

3.5.1. Selection 
3.5.2. Soft Selection 
3.5.3. IDs and Smoothing Groups 

3.6. The Hierarchy Menu 

3.6.1. Pivot Conditions 
3.6.2. Reset XFom and Freeze Transform 
3.6.3. Adjusting the Pivot Menu 

3.7. Material Editor 

3.7.1. Compact Material Editor 
3.7.2. Slate Material Editor 
3.7.3. Multi/Sub-Object 

3.8. Modifier List 

3.8.1. Modeling Modifiers  
3.8.2. Modeling Modifier Evolution 
3.8.3. Modeling Modifier Final Assessment 

3.9. XView and Non-Quads 

3.9.1. XView 
3.9.2. Checking for Errors in Geometry 
3.9.3. Non-Quads 

3.10. Exporting to Unity 

3.10.1. Triangulating the Asset 
3.10.2. DirectX or OpenGL for normal maps 
3.10.3. Conclusions

estudiar arte realidad virtual unity blender 3ds max

You will have at your disposal all the material you need to improve and design the graphics of the next jewel of VR video games”

Postgraduate Diploma in Art for Virtual Reality with Unity, Blender and 3DS MAX

Virtual reality is a constantly evolving technology that has opened up a wide range of possibilities in the world of visual and graphic arts. For those looking to dedicate themselves professionally to the creation of art for virtual reality, the Postgraduate Diploma in Art for Virtual Reality with Unity, Blender and 3DS MAX program at TECH Global University is the ideal choice. In this postgraduate program you will explore the use of these software tools to create high quality virtual worlds, applying principles of design, modeling, texturing, animation and programming by the hand of expert teachers in the field. You will learn to design and create 3D models, textures, lighting and special effects, with the aim of generating immersive experiences for virtual reality users.

The Postgraduate Diploma in Art for Virtual Reality with Unity, Blender and 3DS MAX is an educational program focused on the development of practical skills for the creation of art in virtual environments. Students will have the opportunity to work on hands-on projects and develop their creativity and technical skills to create unique and visually appealing virtual environments. In addition, the use of programming tools specific to virtual reality, such as C# and JavaScript, will be explored in depth, allowing students to integrate interaction and motion effects into their creations. At the end of the program, graduates will be ready to join the virtual reality development team of companies in different sectors, from the video game industry to education and marketing.