Introduction to the Program

Un recorrido de alta intensidad que te capacitará para realizar tu trabajo en Illustrated Design con la solvencia de los mejores profesionales del sector”

Esta Postgraduate diploma en Illustrated Design se ha estructurado para ofrecer un proceso interesante, interactivo y sobre todo, muy eficaz, de capacitación en todo lo que concierne a este sector. Para conseguirlo se ofrece un recorrido claro y continuo de crecimiento que, además, es compatible al 100% con otras ocupaciones. 

A través de una metodología exclusiva, esta Postgraduate diploma le llevará a conocer todas características que el profesional necesita para mantenerse a la vanguardia y conocer los fenómenos cambiantes de esta forma de comunicación. 

Por ello, en esta capacitación se abordarán los aspectos que un diseñador necesita conocer para realizar diseños ilustrados. Un camino educativo que irá escalando en las competencias del alumno para ayudarle a conseguir los retos de un profesional de primera línea. 

La Postgraduate diploma en Illustrated Design se presenta como una opción viable para un profesional que decida trabajar de manera autónoma, pero también para ser parte de cualquier organización o empresa. Una vía interesante de desarrollo profesional que se beneficiará de los conocimientos específicos que en esta capacitación se ponen ahora a su disposición. 

Este programa te permitirá potenciar tus capacidades y actualizar tus conocimientos en Illustrated Design " 

Esta Postgraduate diploma en Illustrated Design contiene el programa más completo y actualizado del mercado. Las características más destacadas del programa son: 

  • Contenidos gráficos, esquemáticos y eminentemente prácticos 
  • Novedades y avances de vanguardia en esta área
  • Ejercicios prácticos donde realizar el proceso de autoevaluación para mejorar el aprendizaje
  • Metodologías innovadoras de gran eficiencia
  • Lecciones teóricas, preguntas al experto, foros de discusión de temas controvertidos y trabajos de reflexión individual
  • Disponibilidad de los contenidos desde cualquier dispositivo fijo o portátil con conexión a internet

Todos los conocimientos necesarios para el profesional del diseño gráfico en esta área, compilados en una Postgraduate diploma de alta eficiencia, que optimizará tu esfuerzo con los mejores resultados”

El desarrollo de este programa está centrado en la práctica de los aprendizajes teóricos propuestos. A través de los sistemas de enseñanza más eficaces, contrastados métodos importados de las universidades más prestigiosas del mundo, podrás adquirir los nuevos conocimientos de manera eminentemente práctica. De esta forma, nos empeñamos en convertir tu esfuerzo en competencias reales e inmediatas. 

Nuestro sistema online es otra de las fortalezas de nuestra propuesta de capacitación. Con una plataforma interactiva que cuenta con las ventajas de los desarrollos tecnológicos de última generación, ponemos a tu servicio las herramientas digitales más interactivas. De esta forma podemos ofrecerte una forma de aprendizaje totalmente adaptable a tus necesidades, para que puedas compaginar de manera perfecta, esta capacitación con tu vida personal o laboral. 

Un aprendizaje práctico e intensivo que te dará todas las herramientas que necesitas para trabajar en esta área, en una Postgraduate diploma específico y concreto"

Una capacitación creada para permitirte implementar los conocimientos adquiridos de forma casi inmediata en tu práctica diaria"

Syllabus

The structure of the contents has been designed by a team of professionals, aware of the current relevance of training in order to advance in the labor market with security and competitiveness, and to practice the profession with the excellence that only the best education allows. 

This Postgraduate diploma contains the most complete and up-to-date program on the market” 

Module 1. Drawing for Design

1.1. Introduction to Drawing

1.1.1. Definition of the Concept
1.1.2. Technical Possibilities
1.1.3. The Importance of Analogue Drawing
1.1.4. Drawing throughout History

1.2. Materials I: Dry Techniques

1.2.1. Adequate Paper
1.2.2. Charcoal
1.2.3. Sanguine and Conté
1.2.4. Graphite
1.2.5. Colored Pencils
1.2.6. Markers and Pens
1.2.7. Pastels

1.3. Materials II: Wet Techniques

1.3.1. Adequate Paper
1.3.2. Tempera
1.3.3. Chinese Ink
1.3.4. Watercolor

1.4. Natural Analysis

1.4.1. Freehand Drawing
1.4.2. The Line and the Dot
1.4.3. The Spot
1.4.4. Case Study: Loosening the Hand
1.4.5. Fit: Proportion and Scale

1.5. Manual Drawing Techniques

1.5.1. Cross Hatching
1.5.2. Shading Techniques
1.5.3. Relationship with Geometric Shapes
1.5.4. Using Fantasy

1.6. Technical Drawing

1.6.1. Standardization
1.6.2. Dihedral System
1.6.3. Isometric Perspective
1.6.4. Perspective from a Gentleman's Perspective
1.6.5. Conical Perspective

1.7. Light as a Volume Modulator

1.7.1. Light Direction and Shadow Projection
1.7.2. Chiaroscuro
1.7.3. Grayscale Intensity of the Stroke
1.7.4. Application Exercises

1.8. Drawing in Digital Media

1.8.1. From Analogue to Digital
1.8.2. The Graphics Tablet
1.8.3. iPad: Precreate
1.8.4. 3D Drawing SketchUp

1.9. Types of Drawing According to Their Theme

1.9.1. The Major Themes: Still Life, Portrait, Nude, Landscape and Genre Scenes
1.9.2. Artificial Shapes
1.9.3. Natural Shapes
1.9.4. The Human Being

1.10. From the Idea to Paper

1.10.1. Case Study I: What Can I See?
1.10.2. Case Study II: How Do I Feel?
1.10.3. Case Study III: Technical Drawing in Sketchup
1.10.4. Case Study IV: Thematic Choice

Module 2.  Fundamentals of Creativity

2.1. Creative Introduction

2.1.1. Style in Art
2.1.2. Educate Your Eyes
2.1.3. Can Anyone Be Creative?
2.1.4. Pictorial Languages
2.1.5. What Do I Need? Materials

2.2. Perception as the First Creative Act

2.2.1. What Do You see? What Do You hear? How Do You Feel?
2.2.2. Perceive, Observe, Attentively Examine
2.2.3. Portrait and Self-Portrait: Cristina Núñez
2.2.4. Case Study: Photodialogue Diving into Oneself

2.3. Facing the Blank Paper

2.3.1. Drawing without Fear
2.3.2. The Notebook as a Tool
2.3.3. The Book of an Artist: What Is It?
2.3.4. Referents

2.4. Creating Our Artist’s Book

2.4.1. Analysis and Gaming: Pencils and Markers
2.4.2. Tricks to Loosen the Hand
2.4.3. First Lines
2.4.4. The Nib

2.5. Creating Our Artist’s Book II

2.5.1. The Spot
2.5.2. Waxes. Experimentation
2.5.3. Natural Pigments

2.6. Creating Our Artist’s Book III

2.6.1. Collage and Photomontage
2.6.2. Traditional Tools
2.6.3. Online Tools: Pinterest
2.6.4. Experimentation with Image Composition

2.7. Doing without Thinking

2.7.1. What Do We Achieve by Doing Without Thinking?
2.7.2. Improvise: Henri Michaux
2.7.3. Action Painting

2.8. Critics as Artists

2.8.1. Constructive Criticism
2.8.2. Manifesto on Creative Criticism

2.9. The Creative Block

2.9.1. What Is a Blockage?
2.9.2. Extend your Limits
2.9.3. Case Study: Get Your Hands Dirty

2.10. Studying Our Artist’s Book

2.10.1. Emotions and Their Management in the Creative Sphere
2.10.2. Your own World in a Notebook
2.10.3. What Did I Feel? Self-Analysis
2.10.4. Case Study: Criticizing myself

Module 3. Image Projects

3.1. Art Therapy

3.1.1. What Is Art Therapy?
3.1.2. Origin of Art Therapy
3.1.3. How It Works and Benefits
3.1.4. Visual References

3.2. Self-Knowledge

3.2.1. Activity I: Who Have I Been?
3.2.2. Activity II: Who Am I?
3.2.3. Activity III: Me with Myself
3.2.4. Reflections

3.3. Identity Transitions

3.3.1. Activity: My Identity Transitions
3.3.2. Referents
3.3.3. Development of the Activity
3.3.4. Analysis of Results

3.4. The Body, the Place Where Meaning Is Inscribed and Reconstructed

3.4.1. Introduction: Body Ideal?
3.4.2. Social Stereotypes, Men and Women
3.4.3. Reflective Approach: the Body as a Ground of Meaning
3.4.4. Activity: Representation of the Social and Personal Body Ideal
3.4.5. Conclusions

3.5. The Abstract Image

3.5.1. The Representational Image
3.5.2. The Abstract Image
3.5.3. The Symbolic Image
3.5.4. Activity: Abstraction Route

3.6. Identifiable Images I: Textures

3.6.1. Haptic Art: from the Visual to the Tactile
3.6.2. The Importance of Textures
3.6.3. Tactile Textures
3.6.4. Optic Textures
3.6.5. Fictitious Textures
3.6.6. Organic and Geometric Textures

3.7. Identifiable Images II: Texture Projects

3.7.1. Activity: Children’s Story with Textures
3.7.2. Theme, Colors and Materials
3.7.3. Organization
3.7.4. Visual References

3.8. The Color Experience

3.8.1. Use of Color Madalas
3.8.2. Referent Artists
3.8.3. Activity: Experimental Installation with Color
3.8.4. Analysis and Conclusions

3.9. Experimenting with Digital Image

3.9.1. Introduction to the Activity
3.9.2. Search for Reference Images
3.9.3. Sketching Process
3.9.4. Inking and Coloring in Photoshop
3.9.5. Final Touches and Presentation

3.10. Beyond the Image: Metadata

3.10.1  Digital Design and Metadata
3.10.2. Incorporating Metadata
3.10.3. Meta-Informative Structures
3.10.4. References

Module 4. Illustration

4.1. Introduction to Illustration

4.1.1. Difference between Illustration and Drawing
4.1.2. Difference between Illustration and Painting
4.1.3. Illustration as a Discipline
4.1.4. The Illustrative Chain

4.2. Introduction toChildren's Illustration

4.2.1. The Fascinating World of Children's Illustration
4.2.2. The Audience
4.2.3. Images Tell a Story
4.2.4. Referents

4.3. Project: Illustrate from a Story

4.3.1. Presentation and Explanation of the Project
4.3.2. Graphic Development
4.3.3. Project Presentation
4.3.4. Proposal Analysis

4.4. Introduction to Comics

4.4.1. Definition of the Concept
4.4.2. History of Comics
4.4.3. Characteristics of Comics
4.4.4. Components of Comics

4.5. Comic Project: Initiation in the Process

4.5.1. Comic, Comic Book or Graphic Novel?
4.5.2. Project Presentation
4.5.3. Discussing Ideas: The Argument
4.5.4. Discussing Ideas: Characters, Space and Time
4.5.5. Setting the Story and Number of Panels

4.6. Comic Project: Defining the Graphic Style and Technique

4.6.1. Search for References in the World of Comics
4.6.2. Sketches and First Ideas
4.6.3. Graphic Development
4.6.4. Completion and Handing In the Project

4.7. Matte Painting

4.7.1. What Does It Consist of?
4.7.2. What Skills Should a Matte Painting Artist Have?
4.7.3. Applications of Matte Painting
4.7.4. Visual References

4.8. Fashion Illustration

4.8.1. What Does It Consist in?
4.8.2. Brief Historical Review
4.8.3. Featured Mobile Apps
4.8.4. Recommended Bibliography

4.9. Fashion Project: Initiation

4.9.1. Construct and Image from a Concept
4.9.2. Explanation of the Project: Illustrate 2 Prints
4.9.3. The Concept of Rapport Manual Creation of a Pattern
4.9.4. Motif Creation in Illustrator

4.10. Fashion Project: Development

4.10.1  Pattern Design in Illustrator from the Created Motif
4.10.2. Development of 2 Pattern 
4.10.3. Mockup Assembly
4.10.4. Presentation and Project Analysis

A unique, key, and decisive program to boost your professional development”

Postgraduate Diploma in Illustration Design

The Postgraduate Diploma in Illustrated Design at TECH Global University is a program designed by the best specialists in the field; thanks to this, people interested in improving their previous knowledge will have access to an avant-garde study plan together with an innovative multimedia system, through which they will learn by means of interactive contents. In addition, throughout the Postgraduate Certificate they will create an optimal conceptual background, while developing different technical skills. As a result, upon graduation they will have the fundamental skills to lead illustration creation projects, in which the necessary tools are applied and the clients' wishes are taken as a basis.

Take a Postgraduate Certificate in Illustration Design 100% online.

To develop efficiently in the field of design is a real challenge for all professionals related to the field, for this reason, from TECH we have structured a robust agenda, in which applicants will get the best information regarding programming fundamentals, introduction to the digital environment, fundamentals of creativity and image projects, as well as other topics of utmost importance to consolidate with the best technical and theoretical skills. On the other hand, it is worth mentioning that thanks to our 100% online modality we offer time and space benefits, which are very useful to have an efficient planning of activities, in which schedules are respected and allow a personal and professional development in a correct way.