Introduction to the Program

Discover all the new features offered by this exclusive TECH Postgraduate certificate in Gamification in Geography and History for Primary Education. Enroll now, it's 100% online"

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Although there is no single, universal definition of Gamification, its essence is based on the application of the principles and elements of gaming in non-gaming environments, such as, for example, the education sector. In this case, it has proven to be really effective and primary school children become passionate when they are part of the story told.

The teacher of this educational level must know how to design a game according to the teaching objectives or subject to be taught, and in this Postgraduate certificate they will be able to learn it. You will have the guidelines to take into account to produce an educational game in the classroom, specifically in the subjects of Geography and History.

It will understand the relevant aspects of its operation in teaching, as a socializing entity and transmitter of values. Discover the role of the senses as a tool for play, as well as the role of the teacher during the development of the activity. It will follow models and patterns that will facilitate the obtaining of positive results for the evaluation of students.

It will be 6 weeks of 100% online study, thanks to the methodology and state-of-the-art technology implemented by TECH where the student will acquire the knowledge and skills related to the subject of study, from an integrative and ethical perspective that will teach the child to think, with critical thinking in Geography and History.

Grow personally and professionally with this Postgraduate certificate in Gamification in Geography and History in primary education. Enroll now” 

This Postgraduate certificate in Geography and History in Primary School Education contains the most complete and up-to-date program on the market. The most important features include: 

  • The development of case studies presented by experts in Geography and History Didactics for Primary School
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

TECH allows you to organize your study dynamics according to your own agenda. You don't have fixed schedules or unnecessary travel to get your degree" 

The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.

Its multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide an immersive education programmed to learn in real situations.

The design of this program focuses on Problem-Based Learning, by means of which the professional must try to solve the different professional practice situations that are presented throughout the academic course. For this purpose, the student will be assisted by an innovative interactive video system created by renowned experts.

Through this academic program you will be able to initiate the study of heritage through play”

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Promotes new teaching strategies through Gamification in the primary education classroom”

Syllabus

This Postgraduate certificate consists of 1 study module developed by specialists in Art History, Pedagogy and Social Sciences, passionate about research and new technologies. For this reason, the syllabus includes the role of play in the primary classroom and everything that the teacher of today and tomorrow should learn about it. There will be 6 weeks of 100% online study, where through didactic material, complementary readings, detailed videos, among other resources, progress will be made in a progressive and natural way towards the goal.

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You will get a series of tools to make your learning much easier and faster, from a complete syllabus that you will use for the rest of your career"

Module 1. Playing Games in Class

1.1. Play in the Classroom

1.1.1. What Is Didactic Play? Theoretical Approaches and Other Points of View
1.1.2. Educational Objectives and Purpose of Games
1.1.3. Evolution of Games in the Classroom
1.1.4. Play and Developing Skills by Areas

1.2. Memory vs. Experience Advantages and Disadvantages

1.2.1. Aspects of Memorizing Data: Beneficial or Counterproductive? Your application, the game
1.2.2. The Role Played by the Senses as a Game Tool

1.3. Relevant Aspects of How it Works in Teaching. Games as Socializers and transmitters of Values

1.3.1. Exploiting Games for Educational Purposes
1.3.2. Teaching to Play and Learning by Playing
1.3.3. Strategy for Attention to Diversity
1.3.4. Studying Psychological Activities during Games

1.4. Designing Games in Class: Guidelines

1.4.1. General Characteristics of Didactic Games
1.4.2. Steps to Prepare Them
1.4.3. Didactic Games Format
1.4.4. The Rules of Games
1.4.5. Available Materials

1.5. The Role Played by Teachers in Games

1.5.1. Skills
1.5.2. Preliminary Suggestions prior to Playing Games
1.5.3. Models and Patterns
1.5.4. The Teacher's Role during the Activity

1.6. Games and ICT

1.6.1. Introducing Technology in Games
1.6.2. Significant Examples

1.7. Geography and Games

1.7.1. Geographic Components Games Must Include
1.7.2. Significant Examples

1.8. History and Games

1.8.1. Historical Components Games Must Include
1.8.2. Significant Examples

1.9. Cultural Heritage: Another Playground

1.9.1. Initiation to Studying Heritage through Games
1.9.2. Playing with Heritage: Methods and Contributions to Learning
1.9.3. Significant Examples

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Discover the new way to study 100% online with the quality you deserve. For TECH the most important thing is you"

Postgraduate Certificate in Gamification in Geography and History in Primary School Education

Gamification is a pedagogical strategy that uses elements of games to encourage participation, engagement and active learning in the classroom. Would you like to transform your geography and history classes into exciting and memorable experiences for your elementary school students? This Postgraduate Certificate program created by TECH Global University provides you with the necessary tools to make it possible. Here, you will discover how to apply gamification effectively in your geography and history classes, turning sometimes complex concepts into entertaining and engaging challenges. Our team of experts will guide you through various gamification approaches and techniques adapted to the primary education curriculum. You will learn how to design games, activities and dynamics that actively engage your students and allow them to explore geographical and historical concepts in a practical and fun way. In this way, you will be able to innovate and revolutionize your teaching methods. You will not only learn how to apply gamification, but also evaluate its impact on learning and how to adjust your strategies based on the results.

Get a Postgraduate Certificate in Gamification in Geography and History in Primary School Education

Through gamification, you will get your students to immerse themselves in the past and the world with a problem-solving and decision-making approach, which will strengthen their understanding and retention of the content. In addition, you will be able to adapt the games to different learning levels and provide appropriate challenges for each learner. During the program, you will analyze successful examples of gamification in the classroom and create your own gamified didactic proposals. You will discover how to take advantage of competitive and collaborative dynamics to motivate your students and how to use technology effectively to enrich the learning experience. Get ready to see your students excited, engaged and eager to learn in your geography and history classes. Join us on this journey that combines fun with knowledge and discover how gamification can transform the way your students learn.