Introduction to the Program

Un recorrido educativo de alta intensidad que te capacitará para desarrollarte en Creative Design con la solvencia de los mejores profesionales del sector”

Esta Postgraduate diploma en Creative Design se ha estructurado para ofrecer un proceso interesante, interactivo y sobre todo, muy eficaz, de capacitación en todo lo que concierne a este sector. Para conseguirlo se ofrece un recorrido claro y continuo de crecimiento que, además, es compatible al 100% con otras ocupaciones.

A través de una metodología exclusiva, esta Postgraduate diploma le llevará a conocer todas las formas de trabajo en Creative Design que el profesional necesita para mantenerse a la vanguardia y conocer los fenómenos cambiantes de esta forma de comunicación.

Por ello, en esta capacitación se abordarán los aspectos que un diseñador necesita conocer para planificar, desarrollar y finalizar un Creative Design completo. Un camino educativo que irá escalando en las competencias del alumno para ayudarle a conseguir los retos de un profesional de primera línea.

La Postgraduate diploma en Creative Design se presenta como una opción viable para un profesional que decida trabajar de manera autónoma pero también para ser parte de cualquier organización o empresa. Una vía interesante de desarrollo profesional que se beneficiará de los conocimientos específicos que en este programa se ponen ahora a su disposición.

Este programa te permitirá potenciar tus capacidades y actualizar tus conocimientos en Creative Design ”

Esta Postgraduate diploma en Creative Design contiene el programa más completo y actualizado del mercado. Las características más destacadas del programa son:
Desarrollo de gran cantidad de casos prácticos presentados por expertos.

  • Contenidos gráficos, esquemáticos y eminentemente prácticos
  • Novedades y avances de vanguardia en esta área
  • Ejercicios prácticos donde realizar el proceso de autoevaluación para mejorar el aprendizaje
  • Metodologías innovadoras de gran eficiencia
  • Lecciones teóricas, preguntas al experto, foros de discusión de temas controvertidos y trabajos de reflexión individual
  • Disponibilidad de los contenidos desde cualquier dispositivo fijo o portátil con conexión a internet

Todos los conocimientos necesarios para el profesional del diseño gráfico en esta área, compilados en una Postgraduate diploma de alta eficiencia, que optimizará tu esfuerzo con los mejores resultados”

El desarrollo de este programa está centrado en la práctica de los aprendizajes teóricos propuestos. A través de los sistemas de enseñanza más eficaces, contrastados métodos importados de las universidades más prestigiosas del mundo, podrá adquirir nuevos conocimientos de manera eminentemente práctica. De esta forma, el empeño es en convertir el esfuerzo en competencias reales e inmediatas.

El sistema online es otra de las fortalezas de la propuesta de capacitación. Con una plataforma interactiva que cuenta con las ventajas de los desarrollos tecnológicos de última generación, se pone al servicio las herramientas digitales más interactivas. De esta forma se puede ofrecer una forma de aprendizaje totalmente adaptable a tus necesidades, para que pueda compaginar de manera perfecta, esta capacitación con la vida personal o laboral.

Un aprendizaje práctico e intensivo que te dará todas las herramientas que necesitas para trabajar en esta área, en una Postgraduate diploma específico y concreto”

Una capacitación creada para permitirte implementar los conocimientos adquiridos de forma casi inmediata, en tu práctica diaria”

Syllabus

The structure of the contents has been designed by a team of professionals, aware of the current relevance of the program in order to advance in the labor market with confidence and competitiveness, and to practice the profession with the excellence that only the best qualification allows.

This Postgraduate diploma contains the most complete and up-to-date program on the market"

Module 1. Drawing for Design 

1.1. Introduction to Drawing

1.1.1. Definition of the Concept
1.1.2. Technical Possibilities
1.1.3. The Importance of Analogue Drawing
1.1.4. Drawing throughout History

1.2. Materials I: Dry Techniques

1.2.1. Adequate Paper
1.2.2. Charcoal
1.2.3. Sanguine and Conté
1.2.4. Graphite
1.2.5. Colored Pencils
1.2.6. Markers and Pens
1.2.7. Pastels

1.3. Materials II: Wet Techniques

1.3.1. Adequate Paper
1.3.2. Tempera
1.3.3. Chinese Ink
1.3.4. Watercolor

1.4. Natural Analysis

1.4.1. Freehand Drawing
1.4.2. The Line and the Dot
1.4.3. The Spot
1.4.4. Case Study: Loosening the Hand
1.4.5. Fit: Proportion and Scale

1.5. Manual Drawing Techniques

1.5.1. Cross Hatching
1.5.2. Shading Techniques
1.5.3. Relationship with Geometric Shapes
1.5.4. Using Fantasy

1.6. Technical Drawing

1.6.1. Standardization
1.6.2. Dihedral System
1.6.3. Isometric Perspective
1.6.4. Perspective of a Gentleman
1.6.5. Conical Perspective

1.7. Light as a Volume Modulator

1.7.1. Light Direction and Shadow Projection
1.7.2. Chiaroscuro
1.7.3. Grayscale Intensity of the Stroke
1.7.4. Application Exercises

1.8. Drawing in Digital Media

1.8.1. From Analogue to Digital
1.8.2. The Graphics Tablet
1.8.3. iPad: Procreate
1.8.4. 3D Drawing SketchUp

1.9. Types of Drawing According to Their Theme

1.9.1. The Major Themes: Still Life, Portrait, Nude, Landscape and Genre Scenes
1.9.2. Artificial Shapes
1.9.3. Natural Shapes
1.9.4. The Human Being

1.10. From the Idea to Paper

1.10.1. Case Study I: What Can I See?
1.10.2. Case Study II: How Do I Feel?
1.10.3. Case Study III: Technical Drawing in Sketchup
1.10.4. Case Study IV: Thematic Choice

Module 2. Introduction to Color 

2.1. Color, Principles and Properties

2.1.1. Introduction to Color
2.1.2. Light and Color: Chromatic Synaesthesia
2.1.3. Color Attributes
2.1.4. Pigments and Dyes

2.2. Colors in the Chromatic Circle

2.2.1. Chromatic Circle
2.2.2. Cool and Warm Colors
2.2.3. Primary Colors and Derivatives
2.2.4. Chromatic Relations: Harmony and Contrast

2.3. Color Psychology

2.3.1. Construction of the Meaning of a Color
2.3.2. The Emotional Load
2.3.3. Denotative and Connotative Value
2.3.4. Emotional Marketing The Color Load

2.4. Color Theory

2.4.1. A Scientific Theory Isaac Newton
2.4.2. Goethe's Color Theory
2.4.3. Joining in Goethe's Color Theory
2.4.4. Color Psychology According to Eva Heller

2.5. Insisting on Color Classification

2.5.1. The Double Cone of Guillermo Ostwald
2.5.2. Albert Munsell's Solid
2.5.3. The Alfredo Hickethier Cube
2.5.4. The CIE Triangle (Commission Internationale de l'Eclairage)

2.6. The Individual Study of Colors

2.6.1. White and Black
2.6.2. Neutral Colors The Grayscale
2.6.3. Monochrome, Duochrome, Polychrome
2.6.4. Symbolic and Psychological Aspects of Colors

2.7. Color Models

2.7.1. Subtractive Model CMYK Mode
2.7.2. Additive Model RGB Mode
2.7.3. HSB Model
2.7.4. Pantone System The Pantone Color System

2.8. From Bauhaus to Murakami

2.8.1. The Bauhaus and Its Artists
2.8.2. Gestalt Theory in the Service of Color
2.8.3. Josef Albers The Color Interaction
2.8.4. Murakami, the Connotations of the Absence of Color

2.9. Color in the Design Project

2.9.1. Pop Art. Color of Cultures
2.9.2. Creativity and Color
2.9.3. Contemporary Artists
2.9.4. Analysis from Different Viewpoints and Perspectives

2.10. Color Management in the Digital Environment

2.10.1. Color Spaces
2.10.2. Color Profiles
2.10.3. Monitor Calibration
2.10.4. What We Should Consider

Module 3. Fundamentals of Creativity 

3.1. Creative Introduction

3.1.1. Style in Art
3.1.2. Educate Your Eyes
3.1.3. Can Anyone Be Creative?
3.1.4. Pictorial Languages
3.1.5. What Do I Need? Materials

3.2. Perception as the First Creative Act

3.2.1. What Do You See? What Do You Hear? How Do You Feel?
3.2.2. Perceive, Observe, Attentively Examine
3.2.3. Portrait and Self-Portrait: Cristina Núñez
3.2.4. Case Study: Photodialogue Diving into Oneself

3.3. Facing the Blank Paper

3.3.1. Drawing without Fear
3.3.2. The Notebook as a Tool
3.3.3. The Book of an Artist: What Is It?
3.3.4. Referrals

3.4. Creating Our Artist’s Book

3.4.1. Analysis and Gaming: Pencils and Markers
3.4.2. Tricks to Loosen the Hand
3.4.3. First lines
3.4.4. The Nib

3.5. Creating Our Artist’s Book II

3.5.1. The Spot
3.5.2. Waxes. Experimentation
3.5.3. Natural Pigments

3.6. Creating Our Artist’s Book III

3.6.1. Collage and Photomontage
3.6.2. Traditional Tools
3.6.3. Online Tools: Pinterest
3.6.4. Experimentation with Image Composition

3.7. Doing without Thinking

3.7.1. What Do We Achieve by Doing Without Thinking?
3.7.2. Improvise: Henri Michaux
3.7.3. Action Painting

3.8. Critics as Artists

3.8.1. Constructive Criticism
3.8.2. Manifesto on Creative Criticism

3.9. The Creative Block

3.9.1. What Is a Blockage?
3.9.2. Extend your Limits
3.9.3. Case Study: Get Your Hands Dirty

3.10. Studying Our Artist’s Book

3.10.1. Emotions and Their Management in the Creative Sphere
3.10.2. Your Own World in a Notebook
3.10.3. What Did I Feel? Self-Analysis
3.10.4. Case Study: Criticizing myself

Module 4. Image Projects 

4.1. Art Therapy

4.1.1. What Is Art Therapy?
4.1.2. Origin of Art Therapy
4.1.3. How It Works and Benefits
4.1.4. Visual References

4.2. Self-Knowledge

4.2.1. Activity I: Who Have I Been?
4.2.2. Activity II: Who Am I?
4.2.3. Activity III: Me with Myself
4.2.4. Reflections

4.3. Identity Transitions

4.3.1. Activity: My Identity Transitions
4.3.2. Referents
4.3.3. Development of the Activity
4.3.4. Analysis of Results

4.4. The Body, the Place Where Meaning Is Inscribed and Reconstructed

4.4.1. Introduction: Body Ideal?
4.4.2. Social Stereotypes, Men and Women
4.4.3. Reflective Approach: The Body as a Ground of Meaning
4.4.4. Activity: Representation of the Social and Personal Body Ideal
4.4.5. Conclusions

4.5. The Abstract Image

4.5.1. The Representational Image
4.5.2. The Abstract Image
4.5.3. The Symbolic Image
4.5.4. Activity: Abstraction Route

4.6. Identifiable Images I: Textures

4.6.1. Haptic Art: from the Visual to the Tactile
4.6.2. The Importance of Textures
4.6.3. Tactile Textures
4.6.4. Optic Textures
4.6.5. Fictitious Textures
4.6.6. Organic and Geometric Textures

4.7. Identifiable Images II: Texture Projects

4.7.1. Activity: Children's Story with Textures
4.7.2. Theme, Colors and Materials
4.7.3. Organization
4.7.4. Visual References

4.8. The Color Experience

4.8.1. Use of Color Mandalas
4.8.2. Referent Artists
4.8.3. Activity: Experimental Installation with Color
4.8.4. Analysis and Conclusions

4.9. Experimenting with Digital Image

4.9.1. Introduction to the Activity
4.9.2. Search for Reference Images
4.9.3. Sketching Process
4.9.4. Inking and Coloring in Photoshop
4.9.5. Final Touches and Presentation

4.10. Beyond the Image: Metadata

4.10.1. Digital Design and Metadata
4.10.2. Incorporating Metadata
4.10.3. Meta-Informative Structures
4.10.4. References

A unique, key, and decisive program to boost your professional development”

Postgraduate Diploma in Creative Design

Creative design is one of the most interesting branches due to its constant innovation and new contributions to the resolution of problems. At TECH Global University we believe that betting on this branch of knowledge is an excellent choice to grow in the industry efficiently; for this reason we designed the most complete and updated Postgraduate Diploma in Creative Design in the educational market. Our program consists of 600 instructive hours, during which students will have access to high quality contents that will enable them to develop design projects in which, through self-knowledge and emotionality, they can progressively achieve the free expression of ideas.

Study a Postgraduate Certificate in Creative Design 100% online

The TECH program has avant-garde thematic axes, thanks to this, students have the opportunity to qualify with robust theoretical content, allowing them to master the concepts related to introduction to drawing, image projects, fundamentals of creativity and color theory, as well as other conceptual areas of great importance to consolidate a multidisciplinary way in this branch of knowledge. In addition, during the course of the Postgraduate Certificate we will instruct students to fully master the different programs, tools and techniques applied in digital design, as well as the conceptual bases about the currents of thought that make up the artistic creation.