University certificate
The world's largest faculty of education”
Introduction to the Program
La expresión artística permite a los estudiantes más pequeños desarrollar su creatividad a través del dibujo y la pintura, una actividad fundamental para su desarrollo futuro”
El dibujo y las artes plásticas son fundamental para el desarrollo de los alumnos de Educación Primaria, ya que es una asignatura desarrollada en el programa curricular de los colegios que fomenta la innovación y la creatividad de los estudiantes. De esta manera, permite desarrollar las capacidades expresivas y creativas de los niños, para que sean competentes y generen nuevas ideas mediante el conocimiento y la práctica de los fundamentos del lenguaje plástico.
Para impartir estas lecciones, es preciso contar con docentes que conozcan el lenguaje y la expresión plástica en profundidad, y que sean capaces de aplicar las herramientas y aplicaciones más novedosas para transmitir sus conocimientos a sus alumnos. Por eso, TECH se ha propuesto capacitar a los docentes para que se manejen con soltura y exactitud en la enseñanza de esta etapa educativa.
Para ello, el orden y la distribución de las asignaturas y sus temas están especialmente diseñados para permitir que cada estudiante decida su dedicación y autogestione su tiempo. Además, dispondrá de materiales teóricos presentados mediante textos enriquecidos, presentaciones multimedia, ejercicios y actividades prácticas guiadas, vídeos motivacionales, clases magistrales y casos prácticos, donde podrá evocar de forma ordenada el conocimiento y entrenar la toma de decisiones que demuestre su capacitación dentro del ámbito de la enseñanza.
Esta capacitación se distingue por poder cursarse en un formato 100% online, adaptándose a las necesidades de los estudiantes, de forma asincrónica y completamente autogestionable. Los alumnos podrán elegir qué días, a qué hora y cuánto tiempo dedicarle al estudio de los contenidos del programa. Siempre en sintonía con las capacidades y aptitudes dedicadas al mismo.
TECH pone a tu disposición las principales herramientas educativas para que te capacites para desarrollar tu labor en el ámbito de la docencia”
Esta Postgraduate diploma en Plastic Expression in Primary Education contiene el programa educativo más completo y actualizado del mercado. Sus características más destacadas son:
- El desarrollo de casos prácticos presentados en escenarios simulados por expertos en el área de conocimiento, donde los estudiantes evocarán de forma ordenada el conocimiento aprendido y demuestren la adquisición de las competencias
- Los contenidos gráficos, esquemáticos y eminentemente prácticos con los que está concebido recogen una información científica y práctica sobre aquellas disciplinas indispensables para el ejercicio profesional
- Las últimas novedades sobre la tarea educativa del docente de educación primaria
- Los ejercicios prácticos donde realizar el proceso de autoevaluación para mejorar el aprendizaje, así como las actividades en diferentes niveles de competencia
- Su especial hincapié en metodologías innovadoras e investigación docente
- Las lecciones teóricas, preguntas al experto, foros de discusión de temas controvertidos y trabajos de reflexión individual
- La disponibilidad de acceso a los contenidos desde cualquier dispositivo fijo o portátil con conexión a internet
En esta Postgraduate diploma encontrarás la información más completa sobre la expresión plástica para que seas capaz de transmitir a tus alumnos la pasión por el arte”
Incluye en su cuadro docente a profesionales pertenecientes al ámbito de la Educación Primaria, que vierten en esta capacitación la experiencia de su trabajo, además de reconocidos especialistas de sociedades de referencia y universidades de prestigio.
Su contenido multimedia, elaborado con la última tecnología educativa, permitirá a los profesionales un aprendizaje situado y contextual, es decir, un entorno simulado que proporcionará un estudio inmersivo programado para entrenarse ante situaciones reales.
El diseño de este programa se centra en el Aprendizaje Basado en Problemas, mediante el cual los docentes deberán tratar de resolver las distintas situaciones de práctica profesional que se les planteen. Para ello, los especialistas contarán con la ayuda de un novedoso sistema de vídeo interactivo realizado por reconocidos expertos en expresión plástica, y con gran experiencia.
Solo necesitas un ordenador o un dispositivo fijo o móvil con conexión a internet para acceder a los contenidos de este programa"
El programa invita a aprender y a crecer, a desarrollarnos como docentes, y a conocer herramientas y estrategias educativas en relación con las necesidades más habituales en nuestras aulas"
Syllabus
The structure of the contents has been designed by top level professionals within the educational panorama, with a wide trajectory and recognized prestige in the profession, endorsed by their experience, and with a wide command of the new technologies applied to teaching.
The best content to create the best teachers”
Module 1. Development of Creativity and Plastic Expression in Primary Education.
1.1. Art Education in Primary School
1.1.1. Awakening Sensations
1.1.2. The Visual Arts and their Changing Boundaries
1.1.3. Artistic Languages
1.1.4. Education through Art
1.1.5. Bibliographical References
1.2. Multidimensional Education
1.2.1. What is Multidimensional Education?
1.2.2. Concept and Characteristics
1.2.3. Project-Based Learning
1.2.4. Different Competencies and Interrelated Areas
1.2.5. Bibliographical References
1.3. Formal Expression and Its Basic Elements
1.3.1. What are the Basic Elements of Formal Expression?
1.3.2. The Dot, The Line and The Plane
1.3.3. The Shape
1.3.4. Color
1.3.5. Texture, Light and Volume
1.4. Images The Visual Alphabet and Its Language
1.4.1. Introduction
1.4.2. Visual Composition and Composition Schemes
1.4.3. Visual Literacy
1.4.4. The Grammar and Rhetoric of The Image
1.5. Visual Languages and Audiovisual Languages
1.5.1. Introduction
1.5.2. Visual Language and their Learning
1.5.3. Pictographic Language
1.5.4. Photographic Language
1.5.5. The Language of Illustration
1.5.6. Audiovisual Languages and their Learning
1.5.7. Film, Comic, Photonovela
1.6. Advertising
1.6.1. Mass Culture in Today's Society
1.6.2. Educating with and in the Media
1.6.3. Advertising, What We See
1.6.4. Advertising Strategies
1.6.5. Poster Design
1.7. Art Genres Today
1.7.1. Introduction to the Genres of Art
1.7.2. Plastic and Visual Arts in Genres
1.7.3. Sculptural Genres
1.7.4. The Dissolution of Gender
1.7.5. Relationship between Film and Photography
1.8. Drawing. Dry and Wet Techniques
1.8.1. Drawing Types
1.8.2. Techniques and Materials Applied to Drawing
1.8.3. Dry Techniques
1.8.4. Classroom Application
1.8.5. Wet Techniques
1.8.6. Tempera
1.8.7. Watercolor
1.8.8. Inks
1.8.9. Markers
1.8.10. Acrylic
1.8.11. Oil Painting
1.9. Three-dimensional Techniques and Resources
1.9.1. Introduction
1.9.2. Space and Its Representation
1.9.3. Three-Dimensional Shapes in Space
1.9.4. Sculpture and Materials
1.10. Digital Techniques and Resources
1.10.1. Definition and Concept of Static Image
1.10.2. Digital Images and Different Files
1.10.3. Digital Resources
1.10.4. Creating Digital Images
1.10.5. Origin of the Movement in the Image
1.10.6. Video Productions
1.10.7. Creation of Audiovisual Content. Steps
1.10.8. Video Editing
Module 2. Art and Beauty Education
2.1. Key Concepts Related to Aesthetics
2.1.1. What is Aesthetics?
2.1.2. Aesthetics as a Discipline
2.1.3. Perception and Aesthetics, Two Worlds Coming Together
2.1.4. What Articulates the Aesthetic Experience?
2.1.5. Get Excited
2.1.6. Education on the Fine Line between Creation and Perception
2.1.7. Why Study Aesthetics?
2.1.8. Main Differences between Arts and Aesthetic Education
2.1.9. Elements and Contexts to Consider Regarding Aesthetics
2.2. Aesthetic Experience and its Pedagogical Value
2.2.1. Aesthetic Attitude Result
2.2.3. Aesthetic Object and its Qualities
2.2.3. Aesthetic Experience Education
2.2.4. Teaching Strategies
2.3. Heritage Related to Aesthetic Education
2.3.1. Cultural and Artistic Heritage and Aesthetic Education
2.3.2. Natural Heritage and Aesthetic Education
2.3.3. Family and Teacher Influence
2.4. Beauty Standards and Relationship with Art
2.4.1. Do We Know What Is Beautiful?
2.4.2. Beauty Standards and their Evolution
2.4.3. Beyond Beauty: Media and Catwalk Beauty
2.4.4. The Centrality of the Individual in Artistic Creation and Perception
2.4.5. Arts Education as a Basis for a Humanistic Education
2.5. Learning to Perceive Change. Everything Passes
2.5.1. The Unfounded Inheritance of the Sublime
2.5.2. Alternative Aesthetic Categories
2.5.3. Anesthetics
2.5.4. Musical Aesthetic Categories
2.6. Aesthetics in Art, Science and Technology
2.6.1. The Shift from Biological to Technological Vision
2.6.2. Expanding the Human View on Technology
2.6.3. Cyber Lives
2.7. Enjoying a Work of Art
2.7.1. Experience as a Model
2.7.2. Understanding that Cultural and Artistic Education is Paramount.
2.7.3. Art as a Full Change to Humanism
2.7.4. Art as an Open Work and a Window to See the World
2.7.5. Authors and Representative Works
2.8. Contemporary Artworks for a Full Aesthetic Experience
2.8.1. From Anthropocentric Vision to Relational Aesthetics
2.8.2. Early Avant-Garde
2.8.3. Second Avant-Garde
2.8.4. Facilities
2.9. Children as Spectators and Creators of Aesthetics
2.9.1. Children's Aesthetics in a Spectacle Society
2.9.2. Children's Programs as Generators of Aesthetic Ideas
2.9.3. Videogames, Hyperreality and the Sense of Aesthetics
2.9.4. Being or Appearing Famous
2.9.5. The Pose or "Poser"
2.9.6. Moving from Spectator to Creator of Aesthetics through Technology
2.10. Ethics and Aesthetics?
2.10.1. Ethical Forms
2.10.2. Not Everything That Is Beautiful Is Good. Sensitivity and Ethical Creation
2.10.3. Learning to Look Beyond Aesthetics to See Ethics
2.10.4. Legal Limits and Freedom of Expression
Module 3. Children's Drawings
3.1. Children's Art
3.1.1. Scientific and Artistic Knowledge
3.1.2. The Importance of Verbal and Visual Language
3.1.3. Studies on Arts and Arts Education
3.1.4. Children's Art
3.2. Art and Image Grammar
3.2.1. Morphological Elements of the Image
3.2.2. Composition Elements
3.2.3. Image: Concepts and Theories
3.3. Drawing as a Language and Process
3.3.1. What is Drawing?
3.3.2. Drawing Process
3.3.3. Drawing Origin and History
3.3.4. Instruments, Materials and Media
3.3.5. The Importance of Drawing
3.3.6. Lines
3.3.7. Structure
3.3.8. Lace
3.3.9. The Sensitive Line Causing a Drawing
3.3.10. Basic Valuation
3.3.11. Final Valuation
3.4. Luquet's Work
3.4.1. Introduction
3.4.2. Basic and Fundamental Concepts
3.4.3. Luquet's Realism
3.4.4. Luquet's Evolutionary Stages
3.5. Lowenfeld's Work
3.5.1. Introduction
3.5.2. Concept and Approach to the Work
3.5.3. Lowenfeld's Evolutionary Stages
3.6. Stage of Scribbling and Stage of The Beginning of Figuration
3.6.1. Introduction
3.6.2. Doodling Stage (1-2-3)
3.6.3. Doodling Phases
3.6.4. Uncontrolled and Controlled Doodling
3.6.5. Beginning of Figuration Stage (4-5-6)
3.6.6. Human Figure
3.6.7. Theme Variation
3.6.8. Space and Color Awareness
3.7. Schematic and Early Realism Stage
3.7.1. Introduction
3.7.2. Schematic Stage (7-8-9)
3.7.3. Human Figure
3.7.4. Color and Space Use
3.7.5. Early Realism Stage (10-11-12)
3.7.6. Human Figure
3.7.7. Color and Space
3.8. Visual Realism Stage
3.8.1. Introduction
3.8.2. Visual Realism Stage (12-13-14)
3.8.3. Human Figure
3.8.4. Color and Space
3.9. Different Materials and Painting Techniques
3.9.1. Pastel
3.9.2. Watercolors
3.9.3. Tempera
3.9.4. Acrylics
3.9.5. Oil Paintings
3.9.6. Collages
3.10. Illustrations and Drawings for Children
3.10.1. Book Illustrations
3.10.2. Illustration Genres
3.10.3. Children's Story Illustration
3.10.4. Techniques Used in Illustration
Module 4. Art Education and the Digital World
4.1. Digital Competence and Educational Pedagogies
4.1.1. Art Breaking Through the Digital Age
4.1.2. E-Learning and Artistic Competence
4.1.3. B-Learning and Artistic Competence
4.1.4. M-Learning and Artistic Competence
4.1.5. U-Learning and Artistic Competence
4.2. Educating through Technology
4.2.1. New and Exciting Education
4.2.2. Educating with and in the Media
4.2.3. Tackling Both Online and Offline Experiences
4.2.4. Static and Dynamic Devices
4.2.5. Virtual Reality vs. Augmented Reality
4.3. Offline Digital Resources: Images and Videos
4.3.1. Editing an Image using Offline Programs
4.3.2. Meet and Work with GIMP
4.3.3. Learn about Krita, Work with Krita
4.3.4. Audiovisual Creation: Phases and Processes
4.3.5. Editing a Video Using Offline Programs
4.3.6. Learn about Shotcut and Work with Shotcut
4.3.7. Image and Video Topics for Elementary Education
4.4. Digital Applications
4.4.1. Apps. Types
4.4.2. Didactics Related to Apps
4.4.3. Apps and Art
4.4.4. Bloom's Taxonomy for the Digital Age
4.5. Virtual Environment Design
4.5.1. What are EVAs?
4.5.2. Talking about Collaborative Walls
4.5.3. Digital Tools
4.5.4. Personal Online Spaces: My Symbaloo
4.6. Apps for Drawing, Painting and Modeling
4.6.1. Finger Paintings and Pencil
4.6.2. Digital Drawing
4.6.3. Digital Painting
4.6.4. Digital Modeling
4.7. Digital Animation Apps
4.7.1. What Is Digital Animation?
4.7.2. Some Animation Programs for Elementary Education
4.7.3. Creating Thaumatropes and Digital Folioscopes
4.8. Apps for Creating Artistic GIFs
4.8.1. What is GIF?
4.8.2. How Many Types of GIFs Are There?
4.8.3. GIF Creation Processes
4.8.4. Apps for GIF Creation
4.8.5. Creating GIFs from Different Contents
4.9. Apps for Mixed Reality and QR Code Creation
4.9.1. Getting Into Augmented Reality and Virtual Reality
4.9.2. QR Codes and their Utility Today
4.9.3. QR Applications in Art Education
4.10. Apps for Virtual Museum Visits
4.10.1. Apps and Museums
4.10.2. Implement Virtual Visits to Museums
4.10.3. Perspective Activity Creation with Art and These Types of Apps
Our goal is to achieve academic excellence and to help you achieve it too"
Postgraduate Diploma in Plastic Expression in Primary Education
The development of plastic expression as a fundamental element for the creative stimulation of children, has led to a growing trend towards the implementation of this subject in the educational programs of primary education institutions, presenting a significant increase in labor demand for teachers specialized in this field. Understanding the need for academic updating that accompanies access to this occupational field, at TECH Global University we have designed our Postgraduate Diploma program in Plastic Expression in Primary Education, designed to train professionals in the latest trends in the sector. This program covers aspects such as: the different forms of modern artistic expression adapted to the particularities and tastes of each student; the understanding of the aesthetic experience with its pedagogical value and the adaptation of new technological or digital resources to the artistic processes of children.
Study a postgraduate program in plastic expression in primary school online
Plastic expression as a tool for the cognitive development of the student is one of the most important aspects of modern education, being necessary the presence of a highly-trained teacher with the necessary knowledge to guide their students in their creative process, taking into account both their particularities and their abilities and interests. In our Postgraduate Diploma program you will have the opportunity to acquire all the skills and knowledge necessary for the proper development of the pedagogical work of artistic expression, both artistically and in terms of communication with students. In this way, the professional's knowledge is updated in concepts such as the understanding of the canons of beauty and their relationship with art; followed by the importance of drawing as a language and the artistic-expressive possibilities it offers.