Description

Learn to define muscle systems with Maya and to determine the behavior of elastic masses with this TECH postgraduate certificate''

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The use of muscular systems is of particular importance depending on production needs. For example, in fighting video games such as WWE or Street Fighter they play a fundamental role, since many of the characters have no clothes and the movements and collisions of the human body are continuous. This makes an analysis of human muscles absolutely necessary.

Once this anatomical analysis has been carried out, the program provides for the creation and configuration of capsules. As well as the conversion of rig elements to capsules. This is followed by a complete introduction to the creation, editing and finishing of muscles with the Muscle Builder tool.

When deforming, Muscle Spline Deformer will be used for both muscle and skin. Emphasizing deformation displacement or strength, jiggle and heavy muscle. Finally, collisions with KeepOut nodes and cache will be worked on to handle performance issues.

These contents will be taught in online format, without timetables and with all topics available from the first day. All you need is a device with Internet access. In this way, students will be able to organize themselves according to their needs, thus enhancing the assimilation of learning.

Learn how to convert rig elements into capsules, as well as how to create and configure them through this program"

This postgraduate certificate in Rigging for Muscular Systems contains the most complete and up-to-date scientific program on the market. The most important features include:

  • El desarrollo de casos prácticos presentados por expertos Rigging para Sistemas Musculares
  • The graphic, schematic and eminently practical contents with which it is conceived provide scientific and practical information on those disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

In this course you will learn the differences between the upper and lower body when it comes to generating muscular systems"

The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

TECH instructors will teach you how to work with Muscle Builder so that you can edit the shape of your muscles in a professional way"

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Skin deformation has some specific needs. Thanks to TECH's training program, you will learn how to correct them with Muscle Deformer"

Objectives

Graduates of the postgraduate certificate will have an in-depth knowledge of the muscular anatomy of the human body and its specific specifications for film and video games.

They will learn how to use Maya's Muscle Builder tool, as well as how to set up skin deformation and muscle behavior and collisions. Finally, we will work with the cache to optimize the muscular mechanisms as much as possible.

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In the topic dedicated to skin deformation you will learn how to connect muscle objects to muscle deformers"

General Objectives

  • Acquire advanced rigging techniques for 3D characters.
  • Learn how to use the latest software
  • Analyze 3D models for rigging purposes
  • Propose systems and mechanisms of the character adjusted to the nature of the production
  • Provide the tools and specialized skills to tackle rigging jobs in film or video games

Specific Objectives

  • Specialized knowledge of the use of muscular systems in film productions
  • Analyze the muscular anatomy of the human body
  • Conceiving the elements involved in a muscular system
  • Creating and editing capsules from scratch for muscle systems
  • Learn how to use the Muscle Builder tool of Autodesk Maya in a professional way
  • Configuring skin deformation with muscular system
  • Configuring muscle behavior
  • Configure our character's muscle collisions
  • Working with the cache to optimize muscle mechanisms
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The program includes an in-depth learning of the Muscle Builder tool, as it is indispensable for the creation of systems"

Postgraduate Certificate in Rigging for Muscular Systems

The art of rigging is an essential skill in the video game and animation industry. Riggers are responsible for creating the digital skeletons that bring online characters to life, and making sure that every movement is smooth and natural. With the advancement of technology, riggers must stay up to date on the latest techniques and tools to remain competitive in the industry. At TECH Technological University, we have developed an online program related to the area: the Postgraduate Certificate in Rigging for Muscular Systems. This program is designed to provide students with a solid foundation in the fundamental concepts of rigging and advanced techniques for creating realistic muscle systems. Through our online classes, students will have the opportunity to learn from industry experts, interact with their classmates, and work on hands-on projects to develop skills applicable to real-world situations.

Specialize in Rigging for Video Games

Our online Rigging for Muscular Systems program, taught by TECH Technological University's School of Video Games, gives students the flexibility to learn from anywhere, anytime, without compromising the quality of education. Through our online platform, students can access course materials, view lectures, communicate with their professors and classmates, and participate in online discussions. In addition, TECH Technological University offers a wide range of resources to support students in their educational journey, from academic advising to internship opportunities and access to alumni networks. Upon completion of the Postgraduate Certificate in Rigging for Muscular Systems program, students will be prepared to apply their skills in the video game and animation industry, and will have a solid foundation for further learning and career growth. Join TECH Technological University and start your career in rigging today!