Introduction to the Program

The best program to specialize in Production and Pitching for Video Game Projects 100% online and in only 6 weeks of training”

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Throughout the history of the video game industry, there have been novel and creative ideas that have not been able to succeed due to the lack of business support Insane from the now defunct THQ, Streets of rage from Crackdown or Silent Hills from PlayStation are examples of titles that never saw the light of day despite the quality of their content For this reason, and in the face of increased competition, managing Pitching strategies to perfection has become a fundamental requirement for professionals in this industry.

Game proposals that include all the project information in a precise, detailed and attractive way have a much better chance of success than any other proposal that does not invest time in preparing this document And to achieve this, it is necessary to know the different areas covered and their specifications, something that the graduate will be able to do with this qualification.

This is a Postgraduate certificate that delves into the different aspects of productive analysis: from the characteristics of the cascade methodology and the casuistry of work plans, to the preparation of postmortems reports for projects In addition, you will also learn about the most effective strategies for seeking investment, as well as good production practices.

All of this through 150 hours of the best theoretical, practical and additional content presented in a convenient and accessible 100% online format It is, therefore, a unique educational opportunity to broaden your knowledge, to perfect your professional skills and to become a Pitching specialist in less than 6 weeks and under the guidance of real experts in the Gaming sector.

A program that will allow you to work on the establishment of education plans for low-experience profiles through hours of the best theoretical, practical and additional content"

This Postgraduate certificate in Production and Pitching for 3D Video Games contains the most complete and up-to-date program on the market. The most important features include:

  • Practical cases presented by experts in Video Games and Video Technologies
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Special emphasis on 3D modeling and animation in virtual environments
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

You will learn to make estimates of effort, time and adapted to the reality of your projects, so that you will always have a margin to act in case of any kind of problem"

The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

If you are looking for a qualification with which to delve into the different agile methodologies in video game development, this program has everything you are looking for and more"

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You will delve into the different problems that can arise in the production of video games, as well as the most effective and beneficial solutions for each of them"

Syllabus

TECH has included in this Postgraduate certificate 150 hours of the best theoretical, practical and additional content. The latter is composed of: detailed videos, research articles, dynamic summaries, complementary readings and self-knowledge exercises Thanks to this, the graduate will be able to delve into the different aspects of the syllabus in a personalized manner In addition, all the material will be available on the Global Campus from the beginning of the program, allowing you to organize the educational experience to get the most out of it.

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A qualification with a very high qualification of personalization, adapted to the different levels of demand of each graduate, but designed to exceed all their expectations"

Module 1. Video Game Production and Financing

1.1. Video Game Production

1.1.1. Cascading Methodologies
1.1.2. Case Studies on Lack of Project Management and Work Plan
1.1.3. Consequences of the Lack of a Production Department in the Video Game Industry

1.2. Development Teams

1.2.1. Key Departments in Project Development
1.2.2. Key Profiles in Micro-Management: Lead and Senior
1.2.3. Problems of Lack of Experience in Junior Profiles
1.2.4. Establishment of Training Plan for Low-Experience Profiles

1.3. Agile Methodologies in Video Game Development

1.3.1. Scrum
1.3.2. AGILE
1.3.3. Hybrid Methodologies

1.4. Effort, Time and Cost Estimates

1.4.1. Video Game Development Costs: Main Expense Concepts
1.4.2. Task Scheduling: Critical Points, Keys and Aspects to Consider
1.4.3. Estimates based on effort points vs Calculation in hours

1.5. Prototype Planning Prioritization

1.5.1. General Project Objective Establishment
1.5.2. Prioritization of Key Functionalities and Contents: Order and Needs by Department
1.5.3. Grouping of Functionalities and Contents in Production to Constitute Deliverables (Functional Prototypes)

1.6. Best Practices in Video Game Production

1.6.1. Meetings, Dailies, Weekly Meetings, end of Sprint Meetings, ALFA, BETA and RELEASE Milestone Performance Review Meetings
1.6.2. Sprint Speed Measurement
1.6.3. Lack of Motivation and Low Productivity Detection and Anticipation of Potential Production Problems

1.7. Production Analysis

1.7.1. Preliminary Analysis 1: Market Status Review
1.7.2. Preliminary Analysis 2: Establishment of Main Project References (Direct Competitors)
1.7.3. Previous Analyses Conclusions

1.8. Development Cost Calculation

1.8.1. Human resources
1.8.2. Technology and Licensing
1.8.3. External Development Expenses

1.9. Investment Search

1.9.1. Types of Investors
1.9.2. Executive Summary
1.9.3. Pitch Deck
1.9.4. Publishers
1.9.5. Self-Financing

1.10. Project Post-Mortem Elaboration

1.10.1. Corporate Post-Mortem Elaboration Process
1.10.2. Positive Aspect Analysis of the Project
1.10.3. Negative Aspect Analysis of the Project
1.10.4. Improvement Proposal on the Project's Negative Points and Conclusions

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You will master Scrum and Agile in just 6 weeks with TECH and this complete and comprehensive program. Are you up for it?"

Postgraduate Certificate in Production and Pitching for 3D Video Games

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Production and pitching for 3D video games are key phases of video game development, involving the creation and presentation of a high quality game to investors and potential buyers.

Production refers to the phase in which the game is created and developed, from the initial idea to the final version. During this phase, tasks such as the creation of graphics and 3D models, animation, programming and quality testing are carried out. All of this is done with the goal of creating a game that is visually stunning, exciting and engaging for players.

On the other hand, pitching (presentation) refers to the phase in which the game is presented to investors and potential buyers. During this phase, the game is shown in a demo or video, the game's story and characters are presented, and the gameplay and objectives of the game are detailed. The goal of this phase is to convince investors and buyers of the benefits of the game and its potential for market success.

To create and pitch a successful video game, it is necessary to have an experienced video game production team that works collaboratively and is composed of quality designers, 3D artists, programmers, engineers and testers. Production and pitching for 3D video games are critical phases of video game development, involving the creation and presentation of a high-quality game to investors and potential buyers.

This virtual academic program seeks to provide students with comprehensive training in 3D video game production and pitching. Students will have the opportunity to put into practice their skills and knowledge acquired during the course in a final project that they will be able to present as part of their portfolio.