University certificate
Accreditation/Membership
The world's largest faculty of education”
Introduction to the Program
A comprehensive and 100% online program, exclusive to TECH, with an international perspective backed by our membership in the Association for Teacher Education in Europe"
Digital transformation has redefined the educational landscape, driving the need for educators prepared to integrate new technologies into their pedagogical practice. In this regard, over 90% of educational systems have adopted digital tools in recent years, highlighting the urgency of training professionals in advanced digital competencies.
In this context, TECH aims to provide a unique and high-level specialization with this Postgraduate Master's Degree in Educational Technology and Digital Competencies. Through a program structured around the latest trends in digital education, graduates will delve into the design of virtual environments, artificial intelligence applied to teaching, and the use of gamified methodologies to optimize the learning experience. In this way, students of this academic experience will develop skills to implement innovative solutions in teaching, ensuring more efficient, interactive education aligned with current demands.
Moreover, the 100% online methodology offers complete flexibility, allowing education professionals to balance their specialization with their work and personal responsibilities. As an added value, the program will include the participation of a renowned International Guest Director, who will deliver 10 rigorous Masterclasses on the latest advancements in digital education and technology applied to learning.
Furthermore, thanks to TECH's membership in the Association for Teacher Education in Europe (ATEE), professionals will have access to specialized academic journals and discounts on publications. They will also be able to attend webinars or conferences at no cost and receive linguistic support. Additionally, they will be included in the ATEE consultancy database, thereby expanding their professional network and gaining access to new opportunities.
A renowned International Guest Director will deliver 10 Masterclasses on the latest advancements in Educational Technology”
This Master's Degree in Educational Technology and Digital Competencies contains the most complete and up-to-date university program on the market. Its most notable features are:
- The development of practical cases presented by experts in Educational Technology and Digital Competencies
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Special emphasis on innovative methodologies in Educational Technology and Digital Competencies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
You will integrate principles of accessibility and innovation into digital education, designing strategies that foster more inclusive and dynamic learning environments”
The faculty includes professionals from the field of Educational Technology and Digital Competencies, who bring their practical experience to the program, along with recognized specialists from leading societies and prestigious universities.
Its multimedia content, developed with the latest educational technology, will allow professionals to engage in situated and contextualized learning, meaning a simulated environment that provides an immersive study experience designed to train for real-world situations.
This program is designed around Problem-Based Learning, whereby the student must try to solve the different professional practice situations that arise throughout the program. For this purpose, the professional will be assisted by an innovative interactive video system created by renowned and experienced experts.
With TECH's didactic methodology, you will learn to transform digital resources and technological innovations into effective and measurable educational solutions"

With the Relearning system you will not have to invest a great amount of study hours and you will focus on the most relevant concepts"
Syllabus
This university qualification allows professionals to specialize in the use of digital tools for teaching. Through an innovative syllabus, they will develop skills to apply active methodologies such as gamification and the flipped classroom model. Additionally, they will manage educational platforms like Alexia and enhance their digital identity on social media and blogs. All of this while delving into current technological environments and exploring the incorporation of artificial intelligence in learning, optimizing education based on the latest trends.
You will delve into the use of technological environments, exploring their impact on teaching and creating top-level educational experiences”
Module 1. Principles of Digital Learning
1.1. The Definition of Learning
1.2. The Psychological Processes Involved in Learning
1.3. Types of Learning
1.4. Context in Learning
1.5. Teachers' Technological Skills
1.6. Students' Technological Skills
1.7. Traditional Teaching with Educational Technology
1.8. Distance Learning
1.9. Blended learning
1.10. E-Learning
Module 2. Incursion of Technology in Teaching
2.1. Technology in Education
2.2. Internet in Schools
2.3. Devices for Teachers and Students
2.4. Adaptation of School Materials and Costs
2.5. Technological Student Management
2.6. Online Tutoring
2.7. Parents as Digital Migrants
2.8. Responsible Use of New Technologies
2.9. Addictions and Pathologies
2.10. Cyberbullying
Module 3. Digital Identity and Digital Branding
3.1. Digital Identity
3.2. Blogs
3.3. Roles in Digital Identity
3.4. Branding
3.5. How to Position Yourself in Digital Teaching
3.6. Online Reputation
3.7. Digital Communication
3.8. Communication Tools
3.9. Teacher-Student Communication
Module 4. Social Networks and Blogs in Teaching
4.1. Social Media
4.2. Facebook
4.3. Twitter
4.4. LinkedIn
4.5. YouTube
4.6. Instagram
4.7. Multimedia Contents
4.8. Blogging and Social Media Management
4.9. Analytical Tools
4.10. Communication and Reputation
Module 5. Technological Innovation in Education
5.1. Advantages and Disadvantages of the Use of Technology in Education
5.2. Educational Neurotechnology
5.3. Programming in Education
5.4. Introduction to the Flipped Classroom
5.5. Introduction to Gamification
5.6. Introduction to Robotics
5.7. Tips and Examples of Use in the Classroom
5.8. Introduction to Augmented Reality
5.9. How to Develop Your Own Apps in AR
5.10. Samsung: Virtual School Suitcase
Module 6. Gamification as an Active Methodology
6.1. History, Definition and Concepts
6.2. Elements
6.3. Mechanisms
6.4. Digital Tools
6.5. Gamification and Serious Games
6.6. Commercial Games Catalog
6.7. Video Games and Apps
6.8. Gamification Design
6.9. Game Design
6.10. Case Studies
Module 7. What Is the Flipped Classroom Model?
7.1. The Flipped ClassroomModel
7.2. The New Role of the Teacher in the Flipped Classroom Model
7.3. The Role of Students in the Flipped Classroom Model
7.4. Involvement of Families in the Flipped Classroom Model
7.5. Differences between the Traditional Model and the Flipped Classroom Model
7.6. Personalization of Education
7.7. Attention to Diversity in the Flipped Classroom Model
7.8. Benefits of the Flipped Classroom Model
7.9. The Relationship of Bloom's Taxonomy to the Flipped Classroom Model
Module 8. The Apple Environment in Education
8.1. Mobile Devices in Education
8.2. Why Choose an iPad for the Classroom?
8.3. What Does My Center Need?
8.4. Designing Our Own Model
8.5. Apple's Educational Ecosystem
8.6. Other Critical Development Factors
8.7. The Classroom in the Teacher's Hands
8.8. The Treasure Map
8.9. Apple and Emerging Methodologies
8.10. Everyone Can Program
Module 9. Google G Suite for Education
9.1. History of Google
9.2. Google and Education
9.3. Google Applications
9.4. Introduction to G Suite for Education
9.5. Application Procedures at Your Center
9.6. Console Configuration
9.7. Licence Configuration
9.8. Google Classroom for Teachers and Students
9.9. Typical Classroom Uses and Tips
9.10. Google Chromebook
Module 10. Center Management Platform, Alexia
10.1. Introduction to Management Platform
10.2. Common Characteristics of Management Platforms
10.3. Typical Uses of Management Platforms
10.4. Introduction to Alexia
10.5. Parameterization of Alexia
10.6. Permits in Alexia
10.7. The Agenda at Alexia
10.8. Teacher Education
10.9. Training for Students and Parents
10.10. Training for Administration Employees
You will explore the impact of technology on teaching while acquiring key competencies to create top-level educational experiences”
Master's Degree in Educational Technology and Digital Competencies
A single click is enough to open up a whole sea of knowledge. In the past, voluminous encyclopedias were required to learn about a subject, nowadays a quick Google search is enough. Tutoring used to require the teacher in charge to go to the student's house, today we have tools like Zoom or Outlook to interact remotely. Teaching must always be at the forefront of social progress. That is why TECH Global University presents the Master's Degree in Educational Technology and Digital Competencies: a thorough look from the teacher's perspective at the tools and innovations offered by software and virtuality. The aim of this program is to provide graduates with a wide range of skills in the field of education, not only to help them progress in their careers, but also to improve the quality of teaching in the classroom. As the postgraduate degree is 100% online, applicants will be able to experience first-hand the benefits of new communication technologies and our online learning system, which is a world leader in the field of higher education.
Educational technology: the postgraduate degree you should study
Innovation is everything. This applies to both the business and education sectors. Let's look at a practical example: during the quarantine imposed at the beginning of 2020 due to the devastating spread of the coronavirus, companies and academic institutions had to reinvent themselves using digital media to stay afloat in the midst of the wreckage. In New York, for example, a school called New Rochelle put on an online musical whose success exceeded expectations, even being promoted by Apple. Innovation through technology transcends borders and with our Master's Degree you will be able to take full advantage of it. The content is not only taught by a remarkable staff of experts using high-quality multimedia material, but it is also self-regulating in terms of schedule and pace. Here you will delve into topics such as social media, apps, branding, augmented reality, video games, etc. If you are looking for an alternative to excel professionally, join the world's largest online School of Education.