University certificate
The world's largest faculty of information technology”
Introduction to the Program
Apply yourself in three-dimensional Hard Surface modeling to tackle any new professional challenge in this field with this fully online educational plan”
Hard Surface modeling allows, through texturing, lighting and rendering, to create any three-dimensional element from scratch, therefore, a hard surface modeler has the ability to create three-dimensional objects from scratch and give them a good finish. Nowadays, it is a skill required by a growing sector and it is also rewarded, since it allows the delivery a realistic idea of what the project will be in the physical dimension.
This Professional master’s degree in 3D Hard Surface Modeling covers all the necessary elements for the study of the shape and the analysis of the composition, which allows you to generate a realistic modeling of any object. From the most technical to the most artistic issues, you will learn about the different fields in which this discipline is applicable, such as commercial animation, aeronautical engineering, and the automotive sector, among others.
The educational plan begins with the conceptualization and theorization of key issues such as the study of the figure and shape, knowing in detail the development of the original figures and how, from them, different geometric bodies can be created. It continues to delve into the applicable modeling techniques and their principles, which will favor the development of the criteria for mapping and 3D mesh texturing, an indispensable element in three-dimensional Hard Surface modeling.
The student will also learn to perform advanced technical modeling in Rihno, one of the most popular pieces of software in the design world, which allows the creation of unimaginable shapes with great precision and detail. Finally, special emphasis will be placed on the production of characters using Hard Surface, understanding the parameters for sculpting them.
This Professional master’s degree is taught online, the ideal option to balance the updating of knowledge with other personal and professional projects. In addition, it has the support and backing of a faculty made up of experts of the highest prestige in three-dimensional modeling with Hard Surface.
A Professional master’s degree in 3D Hard Surface Modeling that will give you the keys to become a true expert in the field”
This Professional master’s degree in 3D Hard Surface Modeling contains the most complete and up-to-date program on the market. Its most notable features are:
- The development of case studies presented by experts in 3D Hard Surface Modeling
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
With a faculty made up of experts of the highest prestige in their field, this Professional master’s degree is what you need to know everything related to three-dimensional Hard Surface modeling”
The program includes, in its teaching staff, professionals from the sector who bring to this program the experience of their work, in addition to recognized specialists from prestigious reference societies and universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
A fully online program that favors the autonomous learning of the student and focuses on the development of practical skills and abilities"
Apply yourself in the best and most cutting-edge three-dimensional Hard Surface modeling software with this Professional master’s degree"
Syllabus
This Professional master’s degree includes all the knowledge and methods that the student needs to tackle any hard texture modeling project. The content of the 10 topics that make up this syllabus is structured and elaborated following the guidelines of an excellent teaching staff, supported by numerous examples to facilitate the consolidation of knowledge.
With a perfectly structured content, in 10 sections you will acquire all the necessary knowledge and tools to face new professional challenges in three-dimensional Hard Surface modeling”
Module 1. Study of Figure and Shape
1.1. The Geometric Figure
1.1.1. Types of Geometrical Figures
1.1.2. Basic Geometric Constructions
1.1.3. Geometric Transformations on the Plane
1.2. Polygons
1.2.1. Triangles
1.2.2. Quadrilaterals
1.2.3. Regular Polygons
1.3. Axonometric System
1.3.1. System Fundamentals
1.3.2. Types of Orthogonal Axonometry
1.3.3. Sketches
1.4. Three-Dimensional Drawing
1.4.1. Perspective and Third Dimension
1.4.2. Essential Elements of Drawing
1.4.3. Perspectives
1.5. Technical Drawing
1.5.1. Basic Notions
1.5.2. Disposition of Views
1.5.3. Cuts
1.6. Fundamentals of Mechanical Elements I
1.6.1. Axis
1.6.2. Joints and Bolts
1.6.3. Springs
1.7. Fundamentals of Mechanical Elements II
1.7.1. Bearings
1.7.2. Gears
1.7.3. Flexible Mechanical Elements
1.8. Laws of Symmetry
1.8.1. Translation, Rotation, Reflection, Extension
1.8.2. Touch, Overlay, Subtract, Intersect, Join
1.8.3. Combined Laws
1.9. Form Analysis
1.9.1. Form and Function
1.9.2. Mechanical Form
1.9.3. Types of Shapes
1.10. Topological Analysis
1.10.1. Morphogenesis
1.10.2. Composition
1.10.3. Morphology and Topology
Module 2. Hard Surface Modeling
2.1. Hard Surface Modeling
2.1.1. Topology Control
2.1.2. Function Communication
2.1.3. Speed and Efficiency
2.2. Hard Surface I
2.2.1. Hard Surface
2.2.2. Development
2.2.3. Structure
2.3. Hard Surface II
2.3.1. Applications
2.3.2. Physical Industry
2.3.3. Virtual Industry
2.4. Types of Modeling
2.4.1. Technical Modeling / Nurbs
2.4.2. Polygonal Modeling
2.4.3. Sculpt Modeling
2.5. Deep Hard Surface Modeling
2.5.1. Profiles
2.5.2. Topology and Edge Flow
2.5.3. Mesh Resolution
2.6. Nurbs Modeling
2.6.1. Dots, Lines, Polylines, Curves
2.6.2. Surfaces
2.6.3. 3D Geometry
2.7. Fundamentals of Polygonal Modeling
2.7.1. Edit Poly
2.7.2. Vertices, Edges, Polygons
2.7.3. Surgery
2.8. Fundamentals of Sculpt Modeling
2.8.1. Basic Geometry
2.8.2. Subdivisions
2.8.3. Deformities
2.9. Topology and Retopology
2.9.1. High Poly and Low poly
2.9.2. Polygonal Count
2.9.3. Bake Maps
2.10. UV Maps
2.10.1. UV Coordinates
2.10.2. Techniques and Strategies
2.10.3. Unwrapping
Module 3. Technical Modeling in Rhino
3.1. Rhino Modeling
3.1.1. Rhino Interface
3.1.2. Types of Objects
3.1.3. Navigating the Model
3.2. Fundamental Notions
3.2.1. Editing with Gumball
3.2.2. Viewports
3.2.3. Modeling Support
3.3. Precision Modeling
3.3.1. Input by Coordinates
3.3.2. Distance and Angle Restriction Input
3.3.3. Object Restriction
3.4. Command Analysis
3.4.1. Additional Modeling Support
3.4.2. SmartTrack
3.4.3. Construction Planes
3.5. Lines and Polylines
3.5.1. Circles
3.5.2. Free-Form Lines
3.5.3. Helix and Spiral
3.6. Geometry Editing
3.6.1. Fillet and Chamfer
3.6.2. Mixture of Curves
3.6.3. Loft
3.7. Transformations I
3.7.1. Move, Rotate, Scale
3.7.2. Join, Prune, Extend
3.7.3. Separate, Offset, Formations
3.8. Creating Shapes
3.8.1. Deformable Shapes
3.8.2. Modeling With Solids
3.8.3. Transformation of Solids
3.9. Creating Surfaces
3.9.1. Simple Surfaces
3.9.2. Extrusion, Lofting and Surface Finishing
3.9.3. Surface Sweeping
3.10. Organisation
3.10.1. Layers
3.10.2. Groups
3.10.3. Blocks
Module 4. Modeling Techniques and their Application in Rhino
4.1. Techniques
4.1.1. Support Intersection
4.1.2. Creation of a Space Helmet
4.1.3. Pipelines
4.2. Application I
4.2.1. Creating a Car Tire
4.2.2. Creating a Tire
4.2.3. Modeling a Watch
4.3. Basic Techniques II
4.3.1. Use of Isocurves and Edges for Modeling
4.3.2. Making Apertures in the Geometry
4.3.3. Working with Hinges
4.4. Application II
4.4.1. Creation of a Turbine
4.4.2. Creation of Air Inlets
4.4.3. Tips for Imitating Edge Thickness
4.5. Data Science
4.5.1. Tips for Using Mirror Symmetry
4.5.2. Use of Fillets
4.5.3. Use of Trims
4.6. Mechanical Applications
4.6.1. Creating Gears
4.6.2. Pulley Construction
4.6.3. Construction of a Shock Absorber
4.7. File Import and Export
4.7.1. Send Rhino Files
4.7.2. Export Rhino Files
4.7.3. Import to Rhino from Illustrator
4.8. Analysis Tools I
4.8.1. Graphical Curvature Analysis Tool
4.8.2. Curve Continuity Analysis
4.8.3. Curve Analysis Problems and Solutions
4.9. Analysis Tools II
4.9.1. Surface Directional Analysis Tool
4.9.2. Environment Surface Mapping Analysis Tool
4.9.3. Edge Display Analysis Tool
4.10. Strategies
4.10.1. Construction Strategies
4.10.2. Surface per Curve Grid
4.10.3. Working with Blueprints
Module 5. Advanced Modeling in Rhino
5.1. Motorcycle Modeling
5.1.1. Importing Reference Images
5.1.2. Modeling of Rear Tire
5.1.3. Modeling of Rear Rim
5.2. Mechanical Components of Rear Axle
5.2.1. Creating the Braking System
5.2.2. Building the Transmission Chain
5.2.3. Modeling the Chain Cover
5.3. Engine Modeling
5.3.1. Creation of the Body
5.3.2. Adding Mechanical Elements
5.3.3. Incorporating Technical Details
5.4. Modeling the Main Deck
5.4.1. Modeling Curves and Surfaces
5.4.2. Modeling the Deck
5.4.3. Cutting the Frame
5.5. Modeling the Upper Area
5.5.1. Building the Seat
5.5.2. Creating Front End Details
5.5.3. Creating Back End Details
5.6. Functional Parts
5.6.1. Gasoline Tank
5.6.2. Rear Lights
5.6.3. Front Lights
5.7. Building the Front Axle I
5.7.1. Brake System and Wheel Rim
5.7.2. Fork
5.7.3. Handlebar
5.8. Building the Front Axle II
5.8.1. Grips
5.8.2. Brake Cables
5.8.3. Instruments
5.9. Adding Details
5.9.1. Refining the Main Body
5.9.2. Adding the Muffler
5.9.3. Adding the Pedals
5.10. Final Components
5.10.1. Modeling the Windshield
5.10.2. Modeling the Support
5.10.3. Final Details
Module 6. Polygonal Modeling in 3D Studio Max
6.1. 3D Studio Max
6.1.1. 3ds Max Interface
6.1.2. Custom Settings
6.1.3. Modeling with Primitives and Deformers
6.2. Reference Modeling
6.2.1. Reference Image Creation
6.2.2. Hard Surface Smoothing
6.2.3. Scene Organization
6.3. High-Resolution Meshing
6.3.1. Basic Smoothed Modeling and Smoothing Groups
6.3.2. Modeling with Extrusions and Bevels
6.3.3. Using the Turbosmooth Modifier
6.4. Spline Modeling
6.4.1. Modifying Curvatures
6.4.2. Configuring Polygon Faces
6.4.3. Extruding and Spherizing
6.5. Creating Complex Shapes
6.5.1. Setting Up Components and Work Grid
6.5.2. Duplicating and Welding Components
6.5.3. Cleaning Polygons and Smoothing
6.6. Modeling With Edge Cuts
6.6.1. Creating and Positioning the Template
6.6.2. Making Cuts and Cleaning Topology
6.6.3. Extruding Shapes and Creating Folds
6.7. Modeling from Low Poly Model
6.7.1. Starting with the Basic Shape and Adding Chamfers
6.7.2. Adding Subdivisions and Generating Edges
6.7.3. Cutting, Welding and Detailing
6.8. Edit Poly I Modifier
6.8.1. Workflows
6.8.2. Interface
6.8.3. Sub Objects
6.9. Creating Compounds Objects
6.9.1. Morph, Scatter, Conform and Connect Compound objects
6.9.2. BlobMesh, ShapeMerge and Boolean Compound Objects
6.9.3. Loft, Mesher and Proboolean Compound Objects
6.10. Techniques and Strategies to Create UVs
6.10.1. Simple Geometries and Arc-Like Geometries
6.10.2. Hard Surfaces
6.10.3. Examples and Applications
Module 7. Advanced Polygonal Modeling in 3D Studio Max
7.1. Sci-Fi Spacecraft Modeling
7.1.1. Creating our Workspace
7.1.2. Starting with the Main Body
7.1.3. Configuration for the Wings
7.2. The Cabin
7.2.1. Development of the Cabin Area
7.2.2. Modeling the Control Panel
7.2.3. Adding Details
7.3. The Fuselage
7.3.1. Defining Components
7.3.2. Adjusting Minor Components
7.3.3. Developing the Underbody Panel
7.4. The Wings
7.4.1. Creation of the Main Wings
7.4.2. Incorporation of the Tail
7.4.3. Adding Inserts for the Ailerons
7.5. Main Body
7.5.1. Separation of Parts into Components
7.5.2. Creating Additional Panels
7.5.3. Incorporating the Spring Doors
7.6. The Engines
7.6.1. Creating the Space for the Engines
7.6.2. Building the Turbines
7.6.3. Adding the Exhaust
7.7. Adding Details
7.7.1. Lateral Components
7.7.2. Characteristic Components
7.7.3. Refining General Components
7.8. Bonus I - Creation of the Pilot's Helmet
7.8.1. Head Block
7.8.2. Detail Refinements
7.8.3. Helmet Neck Modeling
7.9. Bonus II – Creation of the Pilot's Helmet
7.9.1. Helmet Neck Refinements
7.9.2. Steps for Final Details
7.9.3. Mesh Finishing
7.10. Bonus III – Creation of a Co-Pilot Robot
7.10.1. Development of the Shapes
7.10.2. Adding Details
7.10.3. Supporting Edges for Subdivision
Module 8. Low Poly 3D Studio Max Modeling
8.1. Heavy Machinery Vehicle Modeling
8.1.1. Creation of the Volumetric Model
8.1.2. Volumetric Modeling of the Crawler Tracks
8.1.3. Volumetric Construction of the Shovel
8.2. Incorporating Different Components
8.2.1. Cab Volumetry
8.2.2. Volumetry of the Mechanical Arm
8.2.3. Volumetry of the Mechanical Shovel Sword
8.3. Adding Subcomponents
8.3.1. Creating Shovel Teeth
8.3.2. Adding the Hydraulic Piston
8.3.3. Connecting Subcomponents
8.4. Incorporating Details to Volumetries I
8.4.1. Creating Caterpillars
8.4.2. Incorporating Track Bearings
8.4.3. Defining the Track Housing
8.5. Incorporating Details to Volumetrics II
8.5.1. Chassis Subcomponents
8.5.2. Bearing Covers
8.5.3. Adding Parts Cuts
8.6. Incorporating Details to Volumetrics III
8.6.1. Creating Radiators
8.6.2. Adding the Hydraulic Arm Base
8.6.3. Creating the Exhaust Pipes
8.7. Incorporating Details to Volumetrics IV
8.7.1. Creating the Protective Cabin Grille
8.7.2. Adding Piping
8.7.3. Adding Nuts, Bolts and Rivets
8.8. Developing the Hydraulic Arm
8.8.1. Creating the Supports
8.8.2. Retainers, Washers, Screws and Connections
8.8.3. Creation of the Head
8.9. Developing the Cabinet
8.9.1. Defining the Housing
8.9.2. Adding Windshields
8.9.3. Door Handle and Headlight Details
8.10. Mechanical Development of the Excavator
8.10.1. Creating the Body and Teeth
8.10.2. Creating the Tooth Roller
8.10.3. Wiring with Splines, Connectors and Fasteners
Module 9. Hard Surface Modeling for Characters
9.1. ZBrush
9.1.1. ZBrush
9.1.2. Understanding the Interface
9.1.3. Creating Some Meshes
9.2. Brushes and Sculpting
9.2.1. Brushes Configurations
9.2.2. Working with Alphas
9.2.3. Standard Brushes
9.3. Data Science
9.3.1. Subdivision Levels
9.3.2. Masks and Polygrups
9.3.3. Tools and Techniques
9.4. Conception
9.4.1. Dressing a Character
9.4.2. Concept Analysis
9.4.3. Rhythm
9.5. Initial Character Modeling
9.5.1. The Torso
9.5.2. The Arms
9.5.3. Legs
9.6. Accessories
9.6.1. Adding Belt
9.6.2. The Hoof
9.6.3. The Wings
9.7. Details of Accessories
9.7.1. Hull Details
9.7.2. Wing Details
9.7.3. Shoulder Details
9.8. Body Details
9.8.1. Torso Details
9.8.2. Details on the Arms
9.8.3. Leg Details
9.9. Cleaning
9.9.1. Cleaning the Body
9.9.2. Creating Sub-Tools
9.9.3. Rebuilding Sub-Tools
9.10. Finalization
9.10.1. Posing the Model
9.10.2. Materials
9.10.3. Rendering
Module 10. Texture Creation for Hard Surface
10.1. Substance Painter
10.1.1. Substance Painter
10.1.2. Burning Maps
10.1.3. Materials in Color ID
10.2. Materials and Masks
10.2.1. Filters and Generators
10.2.2. Brushes and Paints
10.2.3. Flat Projections and Tracings
10.3. Texturing a Combat Knife
10.3.1. Assigning Materials
10.3.2. Adding Textures
10.3.3. Coloring Parts
10.4. Asperities
10.4.1. Variations
10.4.2. Details
10.4.3. Alphas
10.5. Metallicity
10.5.1. Polishes
10.5.2. Oxides
10.5.3. Scratches
10.6. Normal and Height Maps
10.6.1. Bumps Maps
10.6.2. Burning Normal Maps
10.6.3. Displacement Map
10.7. Other Types of Map
10.7.1. Ambient Occlusion Map
10.7.2. Specularity Map
10.7.3. Opacity Map
10.8. Texturing a Motorcycle
10.8.1. Tires and Basket Materials
10.8.2. Luminous Materials
10.8.3. Editing Burned Materials
10.9. Details
10.9.1. Stickers
10.9.2. Smart Masks
10.9.3. Paint Generators and Masks
10.10. Finalizing Texturing
10.10.1. Manual Editing
10.10.2. Exporting Maps
10.10.3. Diliation Vs. No Padding
Take a turn in your professional career and develop yourself in a field that is highly demanded by the market in this sector”
Professional Master's Degree in 3D Hard Surface Modeling
The industry and three-dimensional techniques are evolving at an accelerated pace, bringing with them innovative ways of representation, design and animation. The impact of shapes and figures, three-dimensional drawings and mechanical and flexible elements are now more than ever joined with stories and tales that go beyond our imagination by means of science fiction characters and surfaces that surpass our reality, in short: a whole set of elements, techniques and visual effects that are part of the world of video games, entertainment and film production. Based on this accelerated and vertiginous awakening of the audiovisual industry, TECH Global University has designed a Professional Master's Degree in Hard Surface 3D Modeling. A study program with highly qualified academic content for you to perfect your design and rendering techniques.
Take a Professional Master's Degree at TECH Global University.
The Professional Master's Degree in Hard Surface 3D Modeling, has a complete study plan that will allow the student to access in a fast and flexible way, 100% online, to all the content related to surface modeling. This professional master's degree includes the main theoretical and practical knowledge in order to know the different types of modeling, the basics of 3D modeling in its various forms and accredit you as a technical expert in modeling, recognizing the concepts to apply them in the 3D modeling industry. Our purpose is to offer all the knowledge that the designer needs to master the most important modeling programs in the world, and in this sense provides you with a highly qualified faculty, expert designers, a fully updated agenda, the best learning method, known as Relearning, and a virtual platform within reach of your needs, in order for you to become one of the best designers in the audiovisual industry.