Introduction to the Program

Don't wait any longer to give your computer career in 3D design a real boost. Enroll today in this Postgraduate certificate” 

##IMAGE##

Mari and Allegorithmic Substance Painter are respectively the two most widespread tools in the world of cinema and video games. One of the characteristics they share is their great versatility and the final quality they provide to the 3D models created. As they are complex programs, traditional computer science faculties do not sufficiently emphasize their use.

For this reason, this program provides an in-depth study of the use of both tools in order to specialize students and improve their performance and position at work. A team of experts with experience in the use of these two pieces of software has been assembled with the task of elaborating a Postgraduate certificate in UI as detailed and exhaustive as possible so that the student ends up mastering these tools in all their aspects.

In addition, the Postgraduate certificate in UVs and 3D Texturing with Allegorithmic is taught completely online, and the student can access all the teaching material from the first day of the program. As there are no classes or schedules, the student is the one who decides how and when to study, which gives them great freedom and comfort to be able to face the program.

Become a reference 3D Texturing professional thanks to this state-of-the-art program"

This Postgraduate certificate in UVs and 3D Texturing with Allegorithmic contains the most complete and up-to-date program on the market. The most important features include:

  • The development of practical cases presented by experts in Uvs and 3D Texturing with Allegorithmic
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

You will learn different ways of 3D Texturing to get to build characters with the most realistic look possible”

The program’s teaching staff includes professionals from the sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.

Its multimedia content, developed with the latest educational technology, will allow the professional a situated and contextual learning, that is, a simulated environment that will provide an immersive education programmed to prepare in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. This will be done with the help of an innovative system of interactive videos made by renowned experts.

Delve into Substance Painter and you will be able to do anything you set your mind to in the best possible way"

##IMAGE##

With Mari software, you will get the famous hyper-realistic models that appear in the film industry"

Syllabus

The syllabus has been designed based on the requirements of computer science applied to the specificity of UV maps and 3D Texturing, bringing together a study plan with a module that offers a broad perspective of high-level UV mapping in Maya, XYZ textures to generate hyperrealism and the use of Substance Painter for details such as scars, freckles, tattoos, paintings or makeup, etc. In addition, important elements such as Displacements maps in Zbrush and Mari, among others, are added.

##IMAGE##

Enroll today in this TECH Postgraduate certificate and give your career in 3D design a real boost” 

Module 1. Uvs and Texturing with Allegorithmic Substance Painter and Mari

1.1. Creation of High-Level Uvs in Maya

1.1.1. Facial Uvs
1.1.2. Creation and Layout
1.1.3. Advanced Uvs

1.2. Uvs Preparation for UDIM Systems Focused on High Throughput Models

1.2.1. UDIM
1.2.2. UDIM in Maya
1.2.3. Textures in 4K

1.3. XYZ Textures: What Are They and How to Use Them?

1.3.1. XYZ. Hyperrealism
1.3.2. MultiChannel Maps
1.3.3. Texture Maps

1.4. Texturing: Videogames and Cinema

1.4.1. Substance Painter
1.4.2. Mari
1.4.3. Types of Texturing

1.5. Texturing in Substance Painter for Videogames

1.5.1. Baking from High to Low Poly
1.5.2. PBR Textures and Their Importance
1.5.3. ZBrush with Substance Painter

1.6. Finalizing our Substance Painter Textures

1.6.1. Scattering, Translucency
1.6.2. Model Texturing
1.6.3. Scars, Freckles, Tattoos, Paints or Makeup

1.7. Hyper-Realistic Facial Texturing with XYZ Textures and Color Mapping I

1.7.1. XYZ Textures in ZBrush
1.7.2. Wrap
1.7.3. Correction of Errors

1.8. Hyper-Realistic Facial Texturing with XYZ Textures and Color Mapping II

1.8.1. Mari’s Interface
1.8.2. Texturing in Mari
1.8.3. Projection of Skin Textures

1.9. Advanced Detailing of Displacements Maps in ZBrush and Mari

1.9.1. Texture Painting
1.9.2. Displacement for Hyperrealism
1.9.3. Layer Creation

1.10. Shading and Texture Implementation in Maya

1.10.1. Skin Shaders in Arnold
1.10.2. Hyper Realistic Eye
1.10.3. Touch-ups and Tips

##IMAGE##

A program designed to add value to your professional quality by learning the latest developments and methods in 3D Texturing" 

Postgraduate Certificate in UVs and 3D Texturing with Allegorithmic

If you are a 3D designer and you are passionate about the world of film and video games, you are in the right place. TECH presents the University Course in UVs and 3D Texturing with Allegorithmic, a degree that will allow you to delve into the use of the tools most used by the most prestigious professionals. In the field of high-quality cinema, Mari is the most widespread tool for the realization of 3D figures and models. However, most traditional faculties hardly teach basic knowledge about this software, which limits the possibilities for design professionals. That is why TECH has designed this Postgraduate Certificate, so you can learn everything you need about the use of Mari and Allegorithmic Substance Painter, one of the most widely used tools in the field of video games.

Delve into the use of Mari for 3D

During the course, you will learn how to make 3D designs and models with exceptional quality thanks to the use of Mari. You will also delve into the world of UV mapping and 3D texturing with Allegorithmic Substance Painter, a key tool for professionals looking to excel in the video game industry. At TECH we believe in the importance of specialized and quality training to achieve the best results. That is why our team of professionals will guide you at all times during the course, so you can make the most of these tools and become a professional reference in the sector. If you want to expand your knowledge in the field of 3D design, do not hesitate and enroll in the Postgraduate Certificate in UVs and 3D Texturing with Allegorithmic by TECH. We are waiting for you!