Introduction to the Program

Thanks to this university program, you will become an excellent teacher capable of demonstrating the programs and techniques necessary to create robots, design and perform 3D printing with your students"

Creativity, imagination, entrepreneurship, leadership, communication, critical thinking and self-esteem are just some of the benefits obtained by students who have developed projects based on educational robotics. In addition, the great attraction for children to build and design technological elements has led to the inclusion of this type of subject in the classroom, which has been widely accepted by the educational community and families. Learning that can be adapted to different educational levels, and that are also very useful in the progress of children with special needs.

Likewise, the advance of new technologies has turned them into the future of development in different sectors, which already require qualified personnel in this field. An ideal scenario for teachers who wish to improve their professional career and acquire intensive learning about robotics, programming, design and 3D printing oriented to the implementation of projects in the classroom.

That is why TECH has decided to offer teachers this Master's Degree which delves into teaching through robotics for children and adolescents, the various software used successfully in the classroom, as well as the techniques and tools necessary for the design and 3D printing.

All this through a syllabus that has a theoretical-practical approach that will give teachers the opportunity to expand their STEAM skills as a learning model by applying it to the new physical environments to improve educational practice. Also, the expert team that teaches this program will provide simulations of real cases that will be of great use and direct application in the classroom, further enriching the comprehensive content that makes up this program.

A university program taught in 100% online mode in which students only need an electronic device to access the teaching resources whenever they wish. The teacher is, therefore, faced with a program offered in a convenient and flexible format, which adapts to the professional and/or personal responsibilities of the students.

Grow professionally with a university program that provides you with the necessary tools to carry out 3D Design activities with your teenage students"

This Master's Degree in Educational Robotics, Programming and Design and 3D Printing for Teachers provides you with the most complete and up-to-date program on the market. The most important features include:

  • Case studies presented by experts in Educational Robotics, Programming and Design and 3D Printing
  • The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

The multimedia resource library is available 24 hours a day. Access it from your computer or tablet and get into the field of programming"

The program’s teaching staff includes professionals from the sector who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive knowledge programmed to learn in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

3D technology, robotics and programming are the present and the future. Give your students the knowledge they need to grow professionally. Enroll now"

Work with Beebot as a robot to introduce your students to Robotics. Enroll now"

Syllabus

TECH uses the latest technology applied in the academic system in all its programs. This is reflected in the multimedia content based on video summaries, video in detail, interactive summaries to which you will have access at any time of the day. In addition, you will progress more smoothly through the 10 modules that make up this university program thanks to the Relearning system applied by this academic institution. In this way, the teacher will delve into the pedagogical approach of Educational Robotics in different academic stages, the techniques and tools necessary to implement different echnological projects and the existing international competitions of prestige.
 

Do you want your students to create their first robot? Learn everything you need through the comprehensive syllabus offered by this Master's Degree"

Module 1. Fundamentals and Evolution of Applied Technology in Education

1.1. Align with HORIZON 2020

1.1.1. Early Advances in ICTs and Teacher Participation
1.1.2. Horizon 2020 European Plan Progress
1.1.3. UNESCO: ICT Skills for Teachers
1.1.4. The Teacher as a Coach

1.2. Pedagogical Foundations of Educational Robotics

1.2.1. MIT - a Pioneering Center of Innovation
1.2.2. Jean Piaget - Forerunner of Constructivism
1.2.3. Seymour Papert - Transformer of Technology Education
1.2.4. George Siemens' Connectivism

1.3. Regularization of a Technological-legal Environment

1.3.1. Curricular Aspects of the LOMCE in the Learning of Educational Robotics and 3D Printing
1.3.2. Ethical Agreement on Applied Robotics European Report
1.3.3. Robotiuris: 1st Congress on Legal Robotics in Spain

1.4. Importance of the Curricular Implementation of Robotics and Technology

1.4.1. Educational Skills

1.4.1.1. What Is a Skill?
1.4.1.2. What Is an Educational Skill?
1.4.1.3. Core Skills in Education
1.4.1.4. Application of Educational Robotics to Educational Skills

1.4.2. STEAM. New learning Approach. Innovative Education to Train Future Professionals
1.4.3. Technological Classroom Designs
1.4.4. Creativity and Innovation Included in the Curricular Model
1.4.5. The Classroom as a Makerspace
1.4.6. Critical Thinking

1.5. Another Way of Teaching

1.5.1. Why Should We Innovate in Education?
1.5.2. Neuroeducation; Emotion as Success in Education

1.5.2.1. Some Neuroscience to Understand How do we Produce Learning in Children?

1.5.3. The 10 Keys to Gamify your Classroom
1.5.4. Educational Robotics; The Flagship Methodology of the Digital Age
1.5.5. Advantages of Robotics in Education
1.5.6. Design with 3D Printing and Its Impact on Education
1.5.7. Flipped Classroom y Flipped Learning

1.6. Gardner and Multiple Intelligences

1.6.1. The 8 Types of Intelligence

1.6.1.1. Logical-Mathematical Intelligence
1.6.1.2. Linguistic Intelligence
1.6.1.3. Spatial Intelligence
1.6.1.4. Musical Intelligence
1.6.1.5. Body and Kinesthetic Intelligence
1.6.1.6. Intrapersonal Intelligence
1.6.1.7. Interpersonal Intelligence
1.6.1.8. Naturalistic Intelligence

1.6.2. The 6 Keys to Apply the Different Intelligences

1.7. Knowledge Analytical Tools

1.7.1. Applying Big Data in Education

Module 2. Educational Robotics; Robots in the Classroom

2.1. Beginnings of Robotics
2.2. Robo... what?

2.2.1. What Is a Robot? What Isn't a Robot?
2.2.2. Robot Types and Classification
2.2.3. Components of a Robot
2.2.4. Asimov and the Laws of Robotics
2.2.5. Robotics, Educational Robotics and Pedagogic Robotics
2.2.6. DIY (Do It Yourself) Techniques

2.3. Educational Robotics Learning Systems

2.3.1. Meaningful and Active Learning
2.3.2. Project-Based Learning (PBL)
2.3.3. Play Based Learning
2.3.4. Learning to Learn and Problem Solving

2.4. Computational Thinking (CT) Comes to the Classrooms

2.4.1. Nature
2.4.2. The PC Concept
2.4.3. Computational Thinking Techniques
2.4.4. Algorithmic Thinking and Pseudocode
2.4.5. Computational Thinking Tools

2.5. Educational Robotics Work Formula
2.6. Four C methodology to Boost Your Students
2.7. General Educational Robotics Advantages

Module 3. Working with Robots in Pre-School "Not to Learn Robotics, But to Learn with Robotics"

3.1. The Revolution of New Technologies in Pre-School Education

3.1.1. How Have New Technologies Evolved in Pre-School Education?
3.1.2. Digital Teaching Skill
3.1.3. The Importance of Merging Emotional Intelligence and Educational Robotics
3.1.4. Teaching Children to Innovate from an Early Age

3.2. Robotics in the Pre-School Classroom Educating for the Future

3.2.1. Emergence of Educational Robotics in the Pre-School Classroom
3.2.2. Why Introduce Computational Thinking Development in Pre-School Education?
3.2.3. Use of Educational Robotics as a Learning Strategyç
3.2.4. Curricular integration of Educational Robotics

3.3. Robots in the Classroom!

3.3.1. Which Robots Can We Introduce in Pre-School Education?
3.3.2. LEGO DUPLO as a Complementary Tool
3.3.3. Software to Get Started in Programming

3.4. Getting to Know Bee-Bot!

3.4.1. The Bee-Bot Programmable Robot
3.4.2. Contributions of Bee-Bot Robots in Education
3.4.3. Software Study and Performance
3.4.4. Bee-Bot Cards
3.4.5. Classroom Resources and Beyond

3.5. Classroom Tools

3.5.1. How Do I implement Robotics in the Classroom?
3.5.2. Working with Educational Robotics in the Pre-School Curriculum
3.5.3. Relationship of Robotics with the contents
3.5.4. Bee-Bot Session Development in the Classroom

Module 4. I'm a Grown-up Now! Knowledge of Educational Robotics in the Primary School Stage

4.1. Learning Robotics, Building Apprenticeships

4.1.1. Pedagogical Approach in Elementary Classrooms
4.1.2. Importance of Collaborative Work
4.1.3. Enjoying By Doing Method
4.1.4. From ICTs (New Technologies) to LKT (Learning and Knowledge Technology)
4.1.5. Correlating Robotics and Curricular Contents

4.2. We Become Engineers!

4.2.1. Robotics as an Educational Resource
4.2.2. Robotic Resources to Introduce in the Primary School Stage

4.3. About LEGO©

4.3.1. LEGO WeDo 9580 Kit

4.3.1.1. Kit Contents
4.3.1.2. LEGO 9580 Software

4.3.2. LEGO WeDo 2.0 Kit

4.3.2.1. Kit Contents
4.3.2.2. WeDo 2.0 Software

4.3.3. First Notions in Mechanics

4.3.3.1. Scientific and Technological Principles of Levers
4.3.3.2. Scientific and Technological Principles of Wheels and Axles
4.3.3.3. Scientific and Technological Gear Principles
4.3.3.4. Scientific and Technological Pulley Principles

4.4. Teaching Practice. Building my First Robot

4.4.1. Introduction to mBot, Getting Started
4.4.2. Robot Movement
4.4.3. IR Sensor (Light Sensor)
4.4.4. Ultrasonic Sensor: Obstruction Detector
4.4.5. Line Follow Sensor
4.4.6. Additional Sensors not Included in the Kit
4.4.7. mBot Face
4.4.8. Robot Operation with the APP

4.5. How to Design your Teaching Materials?

4.5.1. Skill Development with Technology
4.5.2. Working on Projects Linked to the School Curriculum
4.5.3. How Is a Robotics Session Held in the Primary School Classroom?

Module 5. Focusing High School Students on the Careers of the Future

5.1. Robotics as a Motivator

5.1.1. Motivation as a Learning Strategy
5.1.2. Educational Robotics Against School Dropout. OECD Report
5.1.3. The Road to the Careers of the Future
5.1.4. Robotics as a Subject in High-School Education
5.1.5. Robotics for Youth Entrepreneurship

5.2. How Can We Introduce Resources in High School Classrooms?
5.3. Be Electronic

5.3.1. Importance of Open-Source Hardware (SSO)
5.3.2. Educational Uses of Open-Source Technology
5.3.3. What Is Arduino?
5.3.4. Arduino Components
5.3.5. Arduino Types
5.3.6. Arduino Software
5.3.7. How the Protoboard Works
5.3.8. Fritzing As a Training Platform

5.4. LEGO Mindstorms Education EV3

5.4.1. LEGO Mindstorms Development. MIT + Lego©
5.4.2. Mindstorms Generations
5.4.3. LEGO Mindstorms Robotics Kit Components
5.4.4. EV3 Software
5.4.5. Coding blocks

5.5. Taking up mBot

5.5.1. Challenge: Wall-Tracking Robot
5.5.2. The Robot Solves Maze Challenges
5.5.3. Follow the Advanced Lines Challenge
5.5.4. Autonomous Vehicle Challenge
5.5.5. SumoBot Challenge

5.6. Skills: The Challenge of the Best

5.6.1. Types of Educational Robotics Competitions
5.6.2. RoboCup
5.6.3. Robotics Competition
5.6.4. First LEGO League (FLL)
5.6.5. World Robot Olympiad (WRO)
5.6.6. Robotlypic

Module 6. Robotics Specifically for Children with SEN (Special Educational Needs)

6.1. Robotics as a Pedagogical Resource for Children with SEN

6.1.1. What Is Meant by Students with Special Educational Needs?
6.1.2. The Educator's Role when Faced with SEN Students
6.1.3. Robotics as a Pedagogical Resource for Children with SEN

6.2. Educational Robotics the Educational Answer to ADHD

6.2.1. What Is Attention Deficit Hyperactivity Disorder (ADHD)?
Teaching-Learning Process, Attention and Motivation
6.2.2. Why Does Educational Robotics Benefit Children with ADHD?
Teaching Strategies for Working with Students with ADHD
6.2.3. The Most Important Part: Having Fun and Motivation

6.3. Robotics as Therapy for Children with ASD and Asperger's Disease

6.3.1. What Is Autism Spectrum Disorder?
6.3.2. What Is Asperger Syndrome?
6.3.3. What Are the Differences Between ASD and Asperger's?
6.3.4. Benefits of Robotics for Children with ASD and Asperger's Disease
6.3.5. Can a Robot Help a Child with Autism to Socialize?
6.3.6. APPS to Support Oral Learning, Writing, Mathematics, etc.
6.3.7. APPS to Support Daily Life

6.4. Robotics, an Alternative for High-Capacity Children

6.4.1. Intelligence and High-Capacity Children
6.4.2. Learning Style of High-Capacity Children
6.4.3. How Does Educational Robotics Help High-Capacity Children?
6.4.4. Robotic Resources for Working with High-Capacity Children

Module 7. The Most Widespread Language in Primary School Classrooms: Scratch

7.1. Introd uction to Scratch

7.1.1. What Is Scratch?
7.1.2. Free Knowledge
7.1.3. Educational Use of Scratch

7.2. Getting to Know Scratch

7.2.1. Stage
7.2.2. Object and Scenario Editing
7.2.3. Menu Bar and Tools
7.2.4. Switch to Costume and Sound Editing
7.2.5. View and Share Projects
7.2.6. Program Block Editing
7.2.7. Help
7.2.8. Backpack

7.3. Programming Blocks Development

7.3.1. According to Shape
7.3.2. According to the Color

7.3.2.1. Motion Blocks (Navy blue)
7.3.2.2. Appearance Blocks (Purple)
7.3.2.3. Sound blocks (Pink)
7.3.2.4. Pencil Blocks (Green)
7.3.2.5. Data Blocks (Orange)
7.3.2.6. Event Blocks: (Brown)
7.3.2.7. Control Blocks (Ochre)
7.3.2.8. Sensor Blocks (Light Blue)
7.3.2.9. Operator Blocks (Light Green)
7.3.2.10. More Blocks (Violet and Dark Gray)

7.4. Stacking Blocks. Practical Part
7.5. Scratch Community for Students
7.6. ScratchED. Learn, Share and Connect. Teachers' Community

Module 8. Programming to Learn through Play

8.1. The Future of Education Lies in Teaching How to Code

8.1.1. The Origins of Programming for Children: the LOGO Language
8.1.2. Impact of Learning Programming in the Classroom.
8.1.3. Small Creators Without Fear of Error

8.2. Teaching Tools for Introducing Programming in the Classroom

8.2.1. From Where Do We Start Teaching Programming?
8.2.2. How Can It Be Introduced in the Classroom?

8.3. What Programming Tools Can We Find?

8.3.1. Platform for Learning to Program Starting from Early Childhood Org Code
8.3.2. Video Game Programming in 3D. Kodu Game Lab
8.3.3. Learn to Program in High School with JavaScript, C+, Phyton. Code Combat
8.3.4. Other Alternatives for Programming at School

Module 9. Design and 3D Printing "If You Can Dream It, You Can Create It"

9.1. Origins and Development of 3D Design and 3D Printing

9.1.1. What Is It?
9.1.2. NMC Horizon Project EDUCAUSE Learning Report
9.1.3. Evolution of 3D Printing

9.2. 3D Printers, Which Ones Can We Find?

9.2.1. SLA - Stereolithography
9.2.2. SLS - Selective Laser Sintering
9.2.3. Injection
9.2.4. FDM - Fused Deposition Modeling

9.3. What Types of Materials Are Available for 3D Printing?

9.3.1. Abs
9.3.2. Pla
9.3.3. Nylon
9.3.4. Flex
9.3.5. Pet
9.3.6. Hips

9.4. Applications in Different Fields

9.4.1. Art
9.4.2. Feeding
9.4.3. Textile and Jewelry
9.4.4. Medicine
9.4.5. Construction
9.4.6. Education

Module 10. Tinkercad: A Different Way of Learning Neuroeducation and Physical Education

10.1. Worki ng with TinkerCad in the Classroom

10.1.1. About Tinkercad
10.1.2. 3D Perception
10.1.3. Cube, Hello World!

10.2. First Steps with TinkerCad

10.2.1. Using "Hole" Command
10.2.2. Grouping and Ungrouping

10.3. Clone Creation

10.3.1. Copy, Paste and Duplicate
10.3.2. Design Scaling; Modifying Clones

10.4. Fine-Tuning Our Creations

10.4.1. Align
10.4.2. "Mirror" (Mirror Effect)

10.5. Printing First Designs

10.5.1. Import and Export Designs
10.5.2. Which Software Can We Use for Our Printing?
10.5.3. From TinkerCad to CURA. Making Our Designs Come True!

10.6. Guidance for Design and 3D Printing in the Classroom

10.6.1. How to Work with Design in the Classroom?
10.6.2. Linking Design and Contents
10.6.3. Thingiverse as a Teacher Support Tool

 

 A unique training experience, key and decisive to boost your professional development"

Master's Degree in Educational Robotics, Programming and Design and 3D Printing for Teachers

It was science fiction writer Arthur C. Clarke who once stated, "Any sufficiently advanced technology is equivalent to magic." The contemporary world, on the doorstep of the fourth industrial revolution and with more and more innovations in the field of artificial intelligence and digital media, proves the literary writer right. It is required to prepare the emerging generations in these sophisticated engineering leaps that are brewing, so TECH Global University presents the Master's Degree in Educational Robotics, Programming and Design and 3D Printing for Teachers: a program aimed at all teachers who seek to complement their skills and focus the career towards areas that have strong preponderance in modern job performance. The aim of this postgraduate program is for teachers to transmit to children and young people the passion for new technologies, their scope and their intelligent use, focusing on the idea of the technological orb as a tool at the service of man and not the other way around. Join us and together we will form the geniuses of tomorrow.

Learn about robots, programming and 3D printing

If a century ago someone had suggested that in the future houses or meat would be printed just as printing presses printed newspapers, he would have been considered insane. Today, it is a reality. In cities like Eindhoven, Holland, 3D printing is being used to make sustainable houses, while in the food sector companies like NovaMeat use the same machine with vegetable proteins to print steaks. By accessing our program you will be able to delve into the fascinating workings of 3D printers or robotics, which is becoming more and more widespread with the construction of new prototypes such as Ameca: a humanoid capable of chatting, taking selfies with people and practicing tai chi. There are ten modules in total in 100% online format, through which you will amplify your technological background and incorporate indispensable skills to guide the path of the new generations. If you are looking for innovation and professional excellence, TECH is the answer.