Introduction to the Program

3D animation is increasingly present in the multimedia and digital sector If you don't want to be left behind, choose TECH and specialize in this field in just 6 months"

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Decades of constant hard work have resulted in the possibility of bringing animated characters to life through increasingly complex, sophisticated, specific and highly realistic techniques. In sectors such as video games, mastering 3D modeling tools applicable to the multiple platforms that exist today, as well as the art of creating without limits to the imagination has become a claim that undoubtedly guarantees a successful working future. 

For this reason, and with the aim of facilitating access to a degree through which more and more professionals can specialize in this field, TECH has decided to create this University Expert in Advanced 3D for Animation. This is a very complete and detailed 100% online program, thanks to which, graduates will be able to delve into the management of the most innovative creation techniques, through the exhaustive control of the main software and Assets.

Consequently, over the 6 months of the program, you will be able to perfect your professional skills in a guaranteed way, adapting your profile to the labor requirements of large companies in the industry such as Pixar or DreamWorks. 

For this, you will have 450 hours of the best theoretical, practical and additional content, designed by a team of experts in the area based on the most advanced and effective pedagogical methodology. In addition, you will be able to adapt the program in a totally personalized way thanks to the absence of schedules and face-to-face classes. Instead of said classes, you will have access to the online platform whenever you require it, from any device with an internet connection It is, therefore, a unique academic opportunity to become a distinguished and outstanding professional in the 3D animation sector. 

Would you like to apply for jobs at big companies like Pixar or Sony? This program will give you the keys to become the professional they demand"

This Postgraduate diploma in Advanced 3D for Animation contains the most complete and up-to-date program on the market. The most important features include:

  • The development of practical cases presented by experts in Video Games and Video Technologies
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice 
  • Practical exercises where the self-assessment process can be carried out to improve learning 
  • Special emphasis on 3D modeling and animation in virtual environments 
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments 
  • Content that is accessible from any fixed or portable device with an Internet connection 

You will have access to a Virtual Classroom optimized for any device with an internet connection, so that you can take the program from wherever you want, whenever you want"

The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities. 

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations. 

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, students will be assisted by an innovative, interactive video system created by renowned and experienced experts.

An extremely good education opportunity to perfect your skills in character integration in scenarios and tests through simulated practice"

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You will work on the use of Polypaint, specifically delving into the mastery of advanced brushes and the handling of default materials"

Syllabus

In order to guarantee an effective academic experience and highly capacitating for any of the graduates who access this University Expert, TECH has designed its structure based on the latest developments in 3D animation and using the prestigious and efficient Relearning methodology for its development It also includes a variety of high-quality additional material presented in different formats, which will allow you to delve into each aspect of the syllabus in a personalized way.

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You will be able to delve into the constitution of biped and quadruped characters, with special emphasis on the characteristics of each of them when making them walk and run"

Module 1. Art and 3D in the Video Game Industry 

1.1. 3D VR Projects 

1.1.1. 3D Mesh Creation Software 
1.1.2. Image Editing Software 
1.1.3. Virtual reality 

1.2. Typical Problems, Solutions and Project Needs 

1.2.1. Project Needs 
1.2.2. Possible Problems 
1.2.3. Solutions 

1.3. Esthetic Line Study for the Artistic Style Generation in Video Games: From Game Design to 3D Art Generation 

1.3.1. Video Game Target Choice. Who Do We Want to Reach? 
1.3.2. Developer's Artistic Possibilities 
1.3.3. Final Definition of the Aesthetic Line 

1.4. Aesthetic Benchmarking and Competitor Analysis 

1.4.1. Pinterest and Similar Sites 
1.4.2. Creation of a Model Sheet 
1.4.3. Competitor Search 

1.5. Bible Creation and Briefing 

1.5.1. Bible Creation 
1.5.2. Bible Development 
1.5.3. Briefing Development 

1.6. Scenarios and Assets 

1.6.1. Production Asset Planning at Production Levels 
1.6.2. Scenario Design 
1.6.3. Asset Design 

1.7. Asset Integration in Levels and Tests 

1.7.1. Integration Process at All Levels 
1.7.2. Texture 
1.7.3. Final Touches 

1.8. Characters 

1.8.1. Character Production Planning 
1.8.2. Character Design 
1.8.3. Character Asset Design 

1.9. Character Integration in Scenarios and Tests 

1.9.1. Character Integration Process in Levels 
1.9.2. Project Needs 
1.9.3. Animations 

1.10. 3D Video Game Audio 

1.10.1. Project Dossier Interpretation for Sound Identity Generation of Video Games 
1.10.2. Composition and Production Processes 
1.10.3. Soundtrack Design 
1.10.4. Sound Effect Design 
1.10.5. Voice Design 

Module 2. Advanced 3D 

2.1. Advanced 3D Modeling Techniques 

2.1.1. Interface Configuration 
2.1.2. Modeling Observation 
2.1.3. Modeling in High 
2.1.4. Organic Modeling for Videogames 
2.1.5. Advanced 3D Object Mapping 

2.2. Advanced 3D Texturing 

2.2.1. Substance Painter Interfaces 
2.2.2. Materials, Alphas and Brush Use 
2.2.3. Particle Use 

2.3. 3D Software and Unreal Engine Export 

2.3.1. Unreal Engine Integration in Designs
2.3.2. 3D Model Integration 
2.3.3. Unreal Engine Texture Application 

2.4. Digital Sculpting 

2.4.1. Digital Sculpting with ZBrush 
2.4.2. First Steps in ZBrush 
2.4.3. Interface, Menus and Navigation 
2.4.4. Reference Images 
2.4.5. Full 3D Modeling of Objects in ZBrush 
2.4.6. Base Mesh Use 
2.4.7. Part Modeling 
2.4.8. 3D Model Export in ZBrush 

2.5. Polypaint Use 

2.5.1. Advanced Brushes 
2.5.2. Texture 
2.5.3. Default Materials 

2.6. Retopology 

2.6.1. Rhetopology Use in the Video Game Industry 
2.6.2. Low-Poly Mesh Creation 
2.6.3. Software Use for Rhetopology 

2.7. 3D Model Positions 

2.7.1. Reference Image Viewers 
2.7.2. Transpose Use 
2.7.3. Transpose Use for Models Composed of Different Pieces 

2.8. 3D Model Export 

2.8.1. 3D Model Export 
2.8.2. Texture Generation for Exportation 
2.8.3. 3D Model Configuration with the Different Materials and Textures 
2.8.4. Preview of the 3D Model 

2.9. Advanced Working Techniques 

2.9.1. 3D Modeling Workflow 
2.9.2. 3D Modeling Work Process Organization 
2.9.3. Production Effort Estimates 

2.10. Model Finalization and Export for Other Programs 

2.10.1. Workflow for Model Finalization 
2.10.2. ZPlugin Exportation 
2.10.3. Possible Files. Advantages and Disadvantages 

Module 3. 3D Animation 

3.1. Software Operation 

3.1.1. Information Management and Work Methodology 
3.1.2. Animation 
3.1.3. Timing and Weight 
3.1.4. Animation With Basic Objects 
3.1.5. Direct and Inverse Cinematics 
3.1.6. Inverse Kinematics 
3.1.7. Kinematic Chain 

3.2. Anatomy. Biped Vs. Quadruped 

3.2.1. Biped 
3.2.2. Quadruped 
3.2.3. Walking Cycle 
3.2.4. Running Cycle 

3.3. Facial Rig and Morpher 

3.3.1. Facial Language. Lip-Sync, Eyes, Focuses of Attention 
3.3.2. Sequence Editing 
3.3.3. Phonetics. Importance 

3.4. Applied Animation 

3.4.1. 3D Animation for Film and Television 
3.4.2. Animation for Video Games 
3.4.3. Animation for Other Applications 

3.5. Motion Capture with Kinect 

3.5.1. Motion Capture for Animation 
3.5.2. Sequence of Movements 
3.5.3. Blender Integration 

3.6. Skeleton, Skinning and Setup 

3.6.1. Interaction Between Skeleton and Geometry 
3.6.2. Mesh Interpolation 
3.6.3. Animation Weights 

3.7. Acting 

3.7.1. Body Language 
3.7.2. Poses 
3.7.3. Sequence Editing 

3.8. Cameras and Plans 

3.8.1. The Camera and the Environment 
3.8.2. Composition of the Shot and the Characters 
3.8.3. Finishes 

3.9. Visual Special Effects 

3.9.1. Visual Effects and Animation 
3.9.2. Types of Optical Effects 
3.9.3. 3D VFX L 

3.10. The Animator as an Actor 

3.10.1. Expressions 
3.10.2. Actors' References 
3.10.3. From Camera to Program  

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A program that will give you the keys to master Kinect and surprise with the creation of groundbreaking, creative, technical and different animation projects"

Postgraduate Diploma in Advanced 3D for Animation

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If you are passionate about the world of 3D animation and want to take your skills to the next level, the Postgraduate Diploma in Advanced 3D for Animation created by TECH is the perfect choice for you. With this program, you will acquire specialized knowledge in modeling, texturing, lighting, rigging and character animation in virtual environments. In addition, you will learn to handle software tools such as Autodesk Maya, ZBrush and Substance Painter, among others. Thanks to this, you will be able to stand out in the working world and become an expert in the creation of 3D animations.