University certificate
The world's largest faculty of information technology”
Introduction to the Program
TECH offers a 100% online program that will immerse you in the growth of cyberspace so that you can master this field to perfection as a management professional”
In a hyperconnected world, the Internet is becoming increasingly important. The possibility offered by the Metaverse to create community spaces in which citizens can develop avatars that interact with each other, opens up the social debate on the ethics of these contexts. In addition, the Dark Web is another area of proliferating online risks that can destabilize the centralized economy. However, facing its issues, the future foreseen by experts in this area is focused primarily on the Metaverse.
For professionals who wish to develop in this emerging field or are already working in it and wish to update their knowledge, TECH Global University has designed a complete and rigorous program that addresses the context of cyberspace and its medium- and long-term trends. This is a one-year degree that includes audiovisual content in various formats and a whole network of real simulations on Metaverse Management, so students are able to develop their own projects with every guarantee of success.
This is a 1,500-hour academic program based on the experience of a teaching team of experts in the virtual paradigm. As a result, students will acquire all the knowledge of Web 3.0, Decentralized Finance and Investment (DeFi), new technologies and the gaming industry, among many other aspects. In addition, they will have direct communication with teachers to help solve any doubts regarding the subject matter. All this, with the flexibility of a 100% online modality and the study facilities included in the materials, all completed in only 12 months.
Gain a comprehensive knowledge of the meta universe and become a professional with skills in three-dimensional and virtual projects”
This Master's Degree in Metaverse Management contains the most complete and up-to-date program on the market. The most important features include:
- Development of case studies presented by experts in Metaverse, Blockchain and gaming
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Are you interested in mastering marketing and advertising tools to operate in the Metaverse? Enroll now in this Master's Degree to achieve it"
The program includes, in its teaching staff, professionals from the sector who bring to this program the experience of their work, as well as recognized specialists from prestigious reference societies and universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
The Metaverse is a parallel world that never sleeps, so delve into its intricacies to act successfully in the creation of virtual business spaces"
Enroll in this Master's Degree and discover the technology industry’s impact and creation of the GameFi concept in the current paradigm"
Syllabus
TECH Global University stands out in the university sector for applying the innovative Relearning methodology. This system allows students to avoid long hours of memorization, as they will be able to assimilate all the knowledge about the Metaverse in a gradual and simple way. One of the objectives of this program is to facilitate professionals' study without neglecting the rigorous and demanding academic development. In addition, this Master's Degree has multiple pedagogical tools such as video summaries, activities, self-assessment exercises and simulation of real cases, among many others. Therefore, this is a perfect opportunity for those who are looking to get into the development of virtual world projects.
The content of this Master's Degree has been developed and structured into a reference guide that can be downloaded for consultation both during and after the program”
Module 1. Web 3.0 Metaverse Database
1.1. Internet From ARPAnet to www
1.1.1. ARPANET: Military Origin of the Internet
1.1.2. Current Protocols and Search Engines
1.1.3. Digital Revolution. Social Networks and E-Commerce
1.2. From Web 2.0 to Web 3.0
1.2.1. Interaction and Social Nature of the Internet
1.2.2. Decentralization and Omnipresence Paradigm
1.2.3. Semantic Web and Artificial Intelligence
1.3. Web 3.0. Good Practices
1.3.1. Security and Privacy
1.3.2. Transparency and Decentralization
1.3.3. Speed and Accessibility
1.4. The Web 3.0: Applications
1.4.1. Siri and other New Virtual Assistant Models
1.4.2. Wolfram Alpha or the Web 3.0 Alternative to Google
1.4.3. Second Life. Advanced 3D environments
1.5. Technology Companies' Role in Web 3.0
1.5.1. From Facebook to Meta
1.5.2. Hyperfinancing and CEO-Less Companies
1.5.3. Metaverse Standards Forum and Web 5.0
1.6. Web 3.0 Regulations and Compliance
1.6.1. Web 3.0 End-Users
1.6.2. User and Organization Business Models
1.6.3. Regulations and Compliance
1.7. Web 3.0 in Business: Impact
1.7.1. Impact of Web 3.0 in Business
1.7.2. Social Relationship Between Brands and Users. New Environment
1.7.3. E-Commerce, Next level
1.8. Change to Web 3.0. New Social Relationship Environment between Brands and Users
1.8.1. Fraud and Associated Risks
1.8.2. New Social Relationship Environment between Brands and Users
1.8.3. Environmental Impact
1.9. Digital Nomads. Web 3.0 Architects
1.9.1. New Users, New Needs
1.9.2. Digital Nomads as Web 3.0 Architects
1.9.3. Web 3.0 Benefits
1.10. No Web 3.0, No Metaverse
1.10.1. Web 3.0 and Metaverse
1.10.2. Virtual Environment: Exponential Technologies
1.10.3. Web 3.0, Connection with the Physical World: Success
Module 2. The Metaverse
2.1. Metaverse Economy: Cryptocurrencies and Non-Fungible Tokens (NFTs)
2.1.1. Cryptocurrencies and NFTs. Metaverse Economy Basics
2.1.2. Digital Economy
2.1.3. Interoperability for a Sustainable Economy
2.2. Metaverse & Web 3.0 in the Cryptocurrency Space
2.2.1. Metaverse & Web 3.0
2.2.2. Decentralized Technology
2.2.3. Blockchain, Web 3.0 Basis and Metaverse
2.3. Metaverse Advanced Technologies
2.3.1. Augmented Reality and Virtual Reality
2.3.2. Artificial Intelligence
2.3.3. IoT
2.4. Corporate Governance: Metaverse International Legislation
2.4.1. FED
2.4.2. Metaverse Legislation
2.4.3. Mining
2.5. Digital Identity for Individuals, Assets and Businesses
2.5.1. Online Reputation
2.5.2. Protection
2.5.3. Digital Identity Impact in the Real World
2.6. New Sales Channels
2.6.1. Business to Avatar
2.6.2. Improve User Experience
2.6.3. Single Environment Products, Services and Content
2.7. Experiences Based on Ideals, Beliefs and Likes
2.7.1. Artificial Intelligence as a Driving Force
2.7.2. Personalized Experiences
2.7.3. Power of Mass Manipulation
2.8. VR, AR, AI and IoT
2.8.1. Advanced Technologies Metaverse Success
2.8.2. Immersive Experience
2.8.3. Technological Analysis. Uses
2.9. Key Aspects of the Metaverse: Presence, Interoperability and Standardization
2.9.1. Interoperability. First Commandment
2.9.2. Metaverse Standardization for Proper Functioning
2.9.3. The Metaverses of the Metaverse
2.10. Metaverse Real Estate
2.10.1. Leverage Methods in the Metaverse
2.10.2. Borderless Trading in Virtual Spaces
2.10.3. Reduced Physical Space Operation
Module 3. Blockchain: The Key to Building a Decentralized Metaverse
3.1. Bitcoin
3.1.1. Satoshi Nakamoto
3.1.2. Bitcoin's Impact on the Economic, Political and Social Context
3.1.3. Bitcoin Ecosystem: Case Uses
3.2. Public or Private Blockchains. New Governance Model
3.2.1. Public or Private Blockchains
3.2.2. Blockchain. Governance Model
3.2.3. Blockchain. Case Studies
3.3. Blockchain. The Value of Data
3.3.1. Data Value in a New Digital Paradigm
3.3.2. Blockchain's Data and Value Contribution
3.3.3. Advanced Technologies for Working with Governed Data
3.4. Metaverse Decentralization and Automation
3.4.1. Decentralization and Automation
3.4.2. Technological Response to User Needs
3.4.3. Businesses of the Future
3.5. Metaverse Governance Model through DAOs
3.5.1. DAOs Metaverse Value
3.5.2. DAOs User-Transparent Game Rules
3.5.3. DAOs that Add Value to the Metaverso3.6.
3.6. Digital Asset Ownership, Value and Tokenization
3.6.1. The Value of Non-Fungible Tokens (NFTs)
3.6.2. Physical or Virtual Asset Tokenization
3.6.3. Digital Assets in the Metaverse. Case Uses
3.7. Metaverse Economy
3.7.1. Storing and Exchanging Value with Cryptocurrencies
3.7.2. User and Organization Business Models
3.7.3. Metaverse Finance Empowered by the Blockchain
3.8. Digital Identity
3.8.1. Digital Identity Certification
3.8.2. Metaverse Avatars
3.8.3. Digital Identity Users and Organizations
3.9. Smart Contracts, Dapp and the Cryptoverse
3.9.1. Real World vs. Virtual World. Activity Reinvention
3.9.2. Decentralized Applications
3.9.3. Applied Blockchain to New Universe of Possibilities
3.10. The Metaverse New Internet
3.10.1. Reinventing the Internet through the Metaverse
3.10.2. New Economic and Social Environment
3.10.3. Physical and Virtual World Connection
Module 4. Decentralized Finance and Investment (DeFi) in the Metaverse
4.1. Decentralized Finance and Investment (DeFi) in the Metaverse
4.1.1. Decentralized Finance
4.1.2. Decentralized Finance Environment
4.1.3. Decentralized Finance Application
4.2. Advanced Financial Concepts Applied to DeFi
4.2.1. Money Supply and Inflation
4.2.2. Volume and Margin Business
4.2.3. Warranty and Performance
4.3. DeFi Business Models Applied to the Metaverse
4.3.1. Lending and Yield Farming
4.3.2. Payment Systems
4.3.3. Banking and Insurance Services
4.4. DeFi Platforms Applied to the Metaverse
4.4.1. DEXs
4.4.2. Wallets
4.4.3. Analytical Tools
4.5. DeFi Metaverse Project Cash Flow
4.5.1. DeFi Project Cash Flow
4.5.2. Cash Flow Sources
4.5.3. Volume Margin
4.6. Token Economics Metaverse Utility
4.6.1. Token Economics
4.6.2. Token Utility
4.6.3. Token Sustainability
4.7. DeFi Governance Focused on the Metaverse
4.7.1. DeFi Governance
4.7.2. Governance Models
4.7.3. DAO
4.8. DeFi's Meaning in the Metaverse
4.8.1. Synergies Between DeFi and Metaverse
4.8.2. DeFi Metaverse Value
4.8.3. Metaverse Growth through DeFi
4.9. DeFi in the Metaverse. Case Studies
4.9.1. DeFi in the Metaverse Case Uses
4.9.2. Web3 Native Business Models
4.9.3. Hybrid Business Models
4.10. Future DeFi in the Metaverse
4.10.1. Relevant Agents
4.10.2. Development Lines
4.10.3. Mass Adoption
Module 5. Advanced Technologies for Metaverse Development
5.1. State-of-the-art Metaverse Development
5.1.1. Technical Aspects for Web 2.0
5.1.2. Technologies Supporting the Metaverse
5.1.3. Technical Aspects for Web 3.0
5.2. Development Environment, Programming Languages and Web 2.0 Frameworks
5.2.1. Web 2.0 Development Environment
5.2.2. Web2 Programming Languages
5.2.3. Web2 Frameworks
5.3. Development Environment, Programming Languages and Web 3.0 Frameworks
5.3.1. Web2 Development Environments
5.3.2. Web2 Programming Languages
5.3.3. Web2 Frameworks
5.4. Oracles and Multichain
5.4.1. Onchain vs. Offchain
5.4.2. Interoperability
5.4.3. Multichain
5.5. Graphics Engines and 3D Design Softwares
5.5.1. CPU vs. GPU
5.5.2. Graphics Engines
5.5.3. 3D Design Software
5.6. Devices and Platforms
5.6.1. Video Game Hardware
5.6.2. Platforms
5.6.3. Current Competitive Landscape
5.7. Big Data and Artificial Intelligence in Metaverse
5.7.1. Data Science Data Transformation into Information
5.7.2. Big Data. Data Lifecycle Strategy in the Metaverse
5.7.3. Artificial Intelligence User Experience Personalization
5.8. Augmented Reality, Virtual Reality and Mixed Reality in the Metaverse
5.8.1. Alternative Realities
5.8.2. Augmented Reality vs. Virtual reality
5.8.3. Mixed Reality
5.9. Internet of Things and 3D Reconstruction
5.9.1. 5G and Telecommunication Networks
5.9.2. Internet of Things
5.9.3. 3D Reconstruction
5.10. The Future of Technology The 2050 Metaverse
5.10.1. Technological Barriers
5.10.2. Development Pathways
5.10.3. The 2050 Metaverse
Module 6. Gaming Industry and eSports as a Gateway to the Metaverse
6.1. Metaverse Through Video Games
6.1.1. Interactive Experiences
6.1.2. Market Growth and Settlement
6.1.3. Industry Maturity
6.2. Breeding Ground for Today's Metaverses
6.2.1. MMOs
6.2.2. Second Life
6.2.3. PlayStation Home
6.3. Multi-Platform Metaverse. Massive Concept Revolution
6.3.1. Neal Stephenson and his Snow Crash
6.3.2. From Science Fiction to Reality
6.3.3. Mark Zuckerberg Meta. Massive Concept Revolution
6.4. Video Game Industry State Metaverse Platforms or Channels
6.4.1. Video Game Industry Figures
6.4.2. Metaverse Platforms or Channels
6.4.3. Economic Projections for the Coming Years
6.4.4. How to Make the Most of the Industry's Great Shape?
6.5. Business Models F2P vs.. Premium
6.5.1. Free to play or F2P
6.5.2. Premium
6.5.3. Hybrid Models. Alternative Proposals
6.6. PlaytoEarn
6.6.1. CryptoKitties Success
6.6.2. Axie Infinity. Other Success Stories
6.6.3. PlaytoEarn Attrition and Play & Earn Creation
6.7. GameFi: Player-Investor Paradigm
6.7.1. GameFi:
6.7.2. Video Games as a Job
6.7.3. Classic Entertainment Model Break
6.8. The Metaverse in the Classic Industry Ecosystem
6.8.1. Fans' Prejudices and Generalized Bad Image
6.8.2. Technological and Implementation Difficulties
6.8.3. Lack of Maturity
6.9. Metaverse: Interactivity vs. Playable Experience
6.9.1. Interactivity vs Playable Experience
6.9.2. Types of Experience in Today's Metaverse
6.9.3. Perfect Balance Between the Two
6.10. e-Sport Metaverse
6.10.1. Equipment Difficulties to Grow
6.10.2. Metaverse: Immersive Experiences, Communities and Exclusive Clubs
6.10.3. User Monetization by Blockchain Technology
Module 7. Business Models. Metaverse Case Studies
7.1. The Metaverse, a Business Model
7.1.1. The Metaverse as a Business Model
7.1.2. Risk
7.1.3. Habit Changes
7.2. Metaverse Marketing and Advertising Tools
7.2.1. AR&AI. Marketing Revolution
7.2.2. VR Marketing
7.2.3. Video Marketing
7.2.4. Live Streams
7.3. Company's Virtual Spaces
7.3.1. Connecting the Real and Virtual World
7.3.2. Metaverse and Business. Company's Virtual Spaces
7.3.3. Brand Impact and Reputation
7.4. Metaverse: Education and Disruptive Learning. Industry Application
7.4.1. E-Learning
7.4.2. Training Interoperability
7.4.3. Web 3 and the Metaverse. Labor Market Revolution
7.5. The Tourism and Cultural Sector Revolution
7.5.1. VR& AR. New Travel Concept
7.5.2. Real and Virtual World Impact
7.5.3. Geographical Barrier Elimination
7.6. Product and Service Marketing through Real to Virtual World Connection and Vice Versa
7.6.1. New Sales Channels Creation
7.6.2. Improve Purchasing Process User Experience
7.6.3. Content Consumption
7.7. Metaverse Events through Virtual Environments
7.7.1. Content Network
7.7.2. New Ways of Communication in Interaction
7.7.3. Unlimited Range
7.8. Metaverse Data Management and Security
7.8.1. Management and Security Data Protection
7.8.2. Data Interoperability
7.8.3. Traceability
7.9. Visual SEO. Online Positioning
7.9.1. AI, the Basis of the New Positioning
7.9.2. Added Value to the Audience
7.9.3. Unique and Customized Content
7.10. DAO in the Metaverse
7.10.1. Blockchain Back-Up
7.10.2. Governance and Decision-making Power
7.10.3. Community Loyalty
Module 8. Metaverse Ecosystem and Key Players
8.1. Open Innovation Ecosystems in the Metaverse Industry
8.1.1. Collaboration in Open Ecosystem Development
8.1.2. Open Innovation Ecosystems in the Metaverse Industry
8.1.3. Ecosystem's Impact on Metaverse Growth
8.2. Open Source Projects Technological Development Catalysts
8.2.1. Open Source as an Innovation Accelerator
8.2.2. Open Source Integration Projects Complete Overview
8.2.3. Open Standards and Technologies as Accelerators
8.3. Web 3.0 Communities
8.3.1. Community Creation and Development Process
8.3.2. Community Contribution to Technological Progress
8.3.3. Most Relevant Web 3.0 Communities
8.4. Social Networks and Online Relationships
8.4.1. Enabling Technologies for New Ways of Relating to Each Other
8.4.2. Physical and Digital Environments to Build Web 3.0 Communities
8.4.3. Evolution from Web 2.0 to Web 3.0 Social Networks
8.5. Users, Companies and Ecosystem. Metaverse Advancement
8.5.1. Metaverses with Web 3.0 Vision
8.5.2. Corporations Investing in the Metaverse
8.5.3. Ecosystem that Offers a Complete Solution
8.6. Metaverse Content Creators
8.6.1. Digital Nomads
8.6.2. Organizations, Builders of New Customer Relationship Channels
8.6.3. Influencers, Streamers or Gamers like Early Adopters
8.7. Metaverse Experience Providers
8.7.1. Reinvented Sales Channels
8.7.2. Immersive Experiences
8.7.3. Fair and Transparent Customization
8.8. Decentralization and Technological Infrastructure in the Metaverse
8.8.1. Distributed and Decentralized Technologies
8.8.2. Proof of Work vs. Proof of Stake
8.8.3. Key Technological Layers for Metaverse Evolution
8.9. Human Interface, Electronic Devices that Enable the Metaverse Experience
8.9.1. The Experience Offered by Existing Technological Devices
8.9.2. Advanced Technologies in Metaverse
8.9.3. Extended Reality (XR) as Metaverse Immersion
8.10. Metaverse Incubators, Accelerators and Investment Vehicles
8.10.1. Metaverse Incubators and Accelerators for Business Development
8.10.2. Metaverse Financing and Investment
8.10.3. Smart Capital Attraction
Module 9. Metaverse Marketing
9.1. The Metaverse New Advertising Content Consumption Platform
9.1.1. The Big Bang: Origin of Advertising
9.1.2. Serotonin: The Engine that Drives Avatars
9.1.3. Immediacy, A New Satisfaction Measure
9.2. Traffic Redirection to Metaverses: Transition from Funnel to Conversion Atmospheres
9.2.1. Advertising as a Molecule Enveloping Digital Ecosystems
9.2.2. Metaverse Inhabitants
9.2.3. Metaverse Endosphere
9.3. Metaverse Conversions: Monetizing Atmospheres
9.3.1. Profitability
9.3.2. Awareness, Conversion, Retargeting, and Loyalty
9.3.3. Shopping: The Fuel of the Metaverse
9.4. Traditional Advertising Media Barriers vs. Metaverse
9.4.1. Traditional Advertising. Mediums
9.4.2. Metaverse: Loop of Three-Dimensional Supports
9.4.3. Transforming Advertising Traditions
9.5. The Metaverse Funnel: Three-Dimensional Funnel
9.5.1. Contacts
9.5.2. Prospectus
9.5.3. Customers:
9.6. KPIs in the Metaverse: Measuring the Effect of the Advertising in an Immersive Space
9.6.1. Attention
9.6.2. Interest
9.6.3. Decision
9.6.4. Action
9.6.5. Memory
9.7. Metaverse Advertising
9.7.1. Metaverse Digital Sense Development: Tricking the Mind
9.7.2. How to Engage Users Through Unseen 3D Experiences
9.7.3. New Three-Dimensional Supports
9.8. NFT's: The New Loyalty Clubs
9.8.1. Buying Loyalty
9.8.2. Showcasing Exclusivity
9.8.3. The NFT as a Metaverse Identifier
9.9. Metaverse Customer Experience
9.9.1. Bringing the Product Closer to the Customer
9.9.2. Three-Dimensional Environment Limitations: The 6 Senses
9.9.3. Controlled Environment Generation
9.10. Metaverse Marketing Success Stories
9.10.1. Avatars
9.10.2. Economy
9.10.3. Gaming
Module 10. Current Overview of the Race to Build the Metaverse Future
10.1. Industry Players' Vision of the Metaverse
10.1.1. Metaverse Implementation in Existing Structures
10.1.2. Companies Developing Metaverses
10.1.3. Established Companies in the Metaverse
10.2. Metaverse Digital Identity and Social and Ethical Implications
10.2.1. Metaverse Digital Identity
10.2.2. Social Implications
10.2.3. Ethical Implications
10.3. Metaverse Beyond Gaming
10.3.1. Gaming as a Contact Point
10.3.2. Sectors that Are Here to Stay
10.3.3. Reinventing Some Businesses
10.4. Metaverse Work and Professional Environment
10.4.1. Metaverse Job Opportunity Identification
10.4.2. New Professional Careers
10.4.3. Current Work Adaptation to the Metaverse
10.5. Metaverse Neuromarketing
10.5.1. Metaverse Consumer Behaviour
10.5.2. Experience Marketing
10.5.3. Metaverse Neuromarketing Strategies
10.6. Metaverse and Cybersecurity
10.6.1. Involved Threats
10.6.2. Metaverse Digital Security Changes Identification
10.6.3. Metaverse Real Cybersecurity
10.7. Emotional and Psychological Implications after the Metaverse Experience Good Practices
10.7.1. Adaptation to a New Experience
10.7.2. Side Effects of Metaverse Interaction
10.7.3. Metaverse Best Practices
10.8. Adapting Legality to the Metaverse
10.8.1. Legal Challenges Posed by Today's Metaverse
10.8.2. Necessary Legal Changes
10.8.3. Contracts, Intellectual Property and Other Relationship Types
10.9. Short-, Medium- and Long-Term Roadmap of the Metaverse
10.9.1. Short-Term Roadmap
10.9.2. Medium-Term Roadmap
10.9.3. Long-Term Roadmap
10.10. Metaverse, Paradigm of the Future
10.10.1. Unique Growth Opportunity
10.10.2. Metaverse Specialization
10.10.3. Monetization of the Virtual Futu
Thanks to this program you will have access to all the metaverse knowledge that will allow you to join the digital labor market with an advantage”
Master's Degree in Metaverse Management
The metaverse is the final frontier in the technological revolution, and its impact on the business world is becoming increasingly evident. At TECH Global University, we are committed to training business leaders who understand the importance of this tool and can apply it in their field of work. That is why we offer our Master's Degree in Metaverse Management, a unique opportunity to acquire the skills needed to make the most of this platform. This postgraduate program focuses on training professionals who can understand the digital environment and apply business management principles to achieve successful results in the metaverse. Our students will have access to an innovative and modern teaching methodology that combines theory with practice to ensure a comprehensive education in the field.
Learn about the metaverse at the world's best online Faculty of IT
Do you know why TECH is considered one of the best universities in the world? Because we offer a catalog of over ten thousand academic programs, presence in multiple countries, innovative methodologies, unique academic technology, and a highly qualified teaching team. That’s why you can’t miss the opportunity to study with us. One of the great advantages of this Master's Degree in Metaverse Management is that all classes are taught online. This way, our students have the opportunity to study from anywhere without having to worry about commuting or fixed schedules. Additionally, our virtual campus includes interactive tools that allow for active participation and fluid exchange of ideas with classmates and professors. At TECH Global University, we understand the importance of staying at the forefront of professional technology training, and this program is proof of that. If you're interested in gaining the knowledge necessary to succeed in the metaverse and take your career to the next level, our Master's in Metaverse Management is the perfect choice for you. Enroll now and start building your future today!