Introduction to the Program

It meets the professional demand for the creation of organic terrains and environments for multipurpose uses such as video games, cinemas, 3D printing, infoarchitecture and augmented reality"

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The study plan has been designed so that, at the end of the course, the student will be able to recreate terrains and organic environments in their three-dimensional modeling, thanks to a path that begins with an in-depth study of the creation of rigid surfaces and Hardsurface, using Edit Poly and Splines, creating infoarchitectures and integrating them using Lumion and modeling scenographies using 3DS Max.

The educational program then delves into the creation of organic terrains and environments, learning about the different techniques of organic modeling and fractal systems for the generation of elements of nature, as well as terrains, and the implementation of the models themselves and 3D scans. It also delves into the vegetation creation system and how to control it professionally in Unity and Unreal Engine, and how to create scenes with immersive experiences in VR.

Finally, a last block will dwell on software Blender and how to use it in an advanced way, as well as rendering the Eevee andCyclesengines, transferring knowledge from ZBrush and 3DS Max to Blender and, in turn, transferring the creation processes from Blenderto Maya and Cinema 4D.

This Postgraduate diploma in the Creation of Organic Landscapes and Environments through Digital Sculpture is offered in a completely online mode, in order to facilitate the student's conciliation with other personal and professional projects. In addition, it is a direct degree, which means that the student does not have to do a final work to obtain accreditation. 

In a practical, simple and convenient way: obtain the Postgraduate diploma in the Creation of Organic Landscapes and Environments through Digital Sculpture with this online training with direct accreditation"

The Postgraduate diploma in Creation of Organic Landscapes and Environments through Digital Sculpture contains the most complete and up-to-date educational program on the market The most important features include: 

  • The development of case studies presented by experts in 3D Modeling and Digital Sculpture
  • The graphic, schematic, and eminently practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies 
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

With this Postgraduate diploma you will learn how to transfer your knowledge in ZBrush and 3DS Max to Blender software"

The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.  

Learn how to create infoarchitectures and integrate them using Lumion and model scenographies using 3DS Max"

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Specialize and recycle your knowledge without sacrificing other personal and professional projects"

Syllabus

The content of this training has been designed by the best faculty, a group of experts and professionals in the area of digital sculpture, which in just 3 sections covers all the necessary topics to become true specialists in the creation of organic terrains and environments. It is intended that in 6 months the student will master the creation of Hard Surface and rigid surfaces, as well as the creation of terrains and organic environments and will be able to master the Blender Software.

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With this Postgraduate diploma you will become, in only 6 months, an expert in the creation of organic terrains and environments”

Module 1. Creation of Hard Surfaces and Rigid Surfaces

1.1. Sculpting Techniques and Applications

1.1.1. Edit Poly
1.1.2. Splines
1.1.3. Organic Modeling

1.2. Edit Poly Modeling

1.2.1. Loops and Extrusions
1.2.2. Containment Geometry for Smoothing
1.2.3. Modifiers and Ribbon

1.3. Mesh Optimizations

1.3.1. Quads, Tris and Ngons. When to Use Them?
1.3.2. Booleans
1.3.3. Low Poly Vs. High Poly

1.4. Splines

1.4.1. Spline Modifiers
1.4.2. Working Plots and Vectors
1.4.3. Splines as Scene Assistants

1.5. Organic Sculpture

1.5.1. ZBrush Interface
1.5.2. ZBrush Modeling Techniques
1.5.3. Alphas and Brushes

1.6. Model Sheet

1.6.1. Reference Systems
1.6.2. Configuration of Modeling Templates
1.6.3. Measurements

1.7. Modeling for Infoarchitecture

1.7.1. Facade Modeling
1.7.2. Follow-up of Plans
1.7.3. Interior Modeling

1.8. Scenography

1.8.1. Creation of Props
1.8.2. Furniture
1.8.3. Detailing in ZBrush Organic Modeling

1.9. Masks

1.9.1. Masking for Modeling and Painting
1.9.2. Geometry Masks and Modeling IDs
1.9.3. Mesh Occultations, Polygroups and Cuttings

1.10. 3D Design and Lettering

1.10.1. Use of Shadow Box
1.10.2. Model Topology
1.10.3. ZRemesher Automatic Retopology

Module 2. Creation of Organic Soils and Environments

2.1. Organic Modeling in Nature

2.1.1. Brush Adaptation
2.1.2. Creation of Rocks and Cliffs
2.1.3. Integration with Substance Painter 3D

2.2. Terrain

2.2.1. Terrain Displacement Maps
2.2.2. Creation of Rocks and Cliffs
2.2.3. Scanning Libraries

2.3. Vegetation

2.3.1. SpeedTree
2.3.2. Low Poly Vegetation
2.3.3. Fractals

2.4. Unity Terrain

2.4.1. Organic Terrain Modeling
2.4.2. Ground Painting
2.4.3. Creation of Vegetation

2.5. Unreal Terrain

2.5.1. Heightmap
2.5.2. Texturing
2.5.3. Unreal’s Foliage System

2.6. Physics and Realism

2.6.1. Physical
2.6.2. Wind
2.6.3. Fluids

2.7. Virtual Walks

2.7.1. Virtual Cameras
2.7.2. Third person
2.7.3. First person FPS

2.8. Cinematography

2.8.1. Cinemachine
2.8.2. Sequencer
2.8.3. Recording and Executables

2.9. Visualization of Modeling in Virtual Reality

2.9.1. Modeling and Texturing Tips
2.9.2. Exploitation of Interaxial Space
2.9.3. Project Preparation

2.10. VR Scene Creation

2.10.1. Location of Cameras
2.10.2. Land and Infoarchitecture
2.10.3. Platforms of Use

Module 3. Blender

3.1. Free Software

3.1.1. LTS Version and Community
3.1.2. Pros and Differences
3.1.3. Interface and Philosophy

3.2. 2D Integration

3.2.1. Program Adaptation
3.2.2. Crease Pencil
3.2.3. Combination 2D in 3D

3.3. Modeling Techniques

3.3.1. Program Adaptation
3.3.2. Modeling Methodologies
3.3.3. Geometry Nodes

3.4. Texturing Techniques

3.4.1. Nodes Shading
3.4.2. Textures and Materials
3.4.3. Usage Tips

3.5. Lighting

3.5.1. Tips for Light Spaces
3.5.2. Cycles
3.5.3. Eevee

3.6. Workflow in CGI

3.6.1. Necessary Uses
3.6.2. Exports and Imports
3.6.3. Final Art

3.7. 3DS Max Adaptations to Blender

3.7.1. Modeling
3.7.2. Texturing and Shading
3.7.3. Lighting

3.8. Knowledge of ZBrush to Blender

3.8.1. 3D Sculpting
3.8.2. Brushes and Advanced Techniques
3.8.3. Organic Work

3.9. From Blender to Maya

3.9.1. Important Stages
3.9.2. Adjustments and Integrations
3.9.3. Exploitation of Functionalities

3.10. From Blender to Cinema 4D

3.10.1. Tips for 3D Design
3.10.2. Use of Modeling Towards Video Mapping
3.10.3. Modeling with Particles and Effects

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Be a complete 3D modeling professional and a specialist in creating organic terrains and environments" 

Postgraduate Diploma in the Creation of Organic Landscapes and Environments through Digital Sculpture

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Immerse yourself in the exciting world of creating organic terrains and environments through digital sculpture with our Postgraduate Diploma in Creation of Organic Landscapes and Environments through Digital Sculpture. At TECH Global University, we offer you the opportunity to develop your artistic and digital skills in our online classes. Would you like to create amazing digital landscapes for video games, movies or animations? Do you want to learn how to bring natural and organic environments to life using advanced digital sculpting techniques? Then our Postgraduate Diploma in Creation of Organic Landscapes and Environments through Digital Sculpture is perfect for you. Through our online classes, you'll gain specialized knowledge and master the most commonly used tools and software in the industry. You'll learn how to sculpt majestic mountains, lush valleys, mysterious caves and all kinds of natural environments that will look like they're taken from reality.

High quality professionals who are experts in this specialty

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The benefits of studying 100% online are innumerable. You will be able to access classes from anywhere and at any time, adapting your studies to your schedule and needs. In addition, you will have the support of professional experts who will guide you throughout the program, making each of the topics taught a dynamic learning experience. At the end of the Postgraduate Diploma in Creation of Organic Landscapes and Environments through Digital Sculpture, you will be prepared to dazzle the industry with your skills in digital sculpture. You'll be able to work as a 3D artist, virtual environment designer or even start your own design studio. Don't miss the opportunity to bring your ideas to life and create fascinating worlds! Join TECH Global University and become an expert in creating organic landscapes and environments using digital sculpture - enroll in our program now and take your artistic skills to the next level!