University certificate
The world's largest faculty of information technology”
Introduction to the Program
Never has an abstract world generated such tangible interest, go ahead and master every corner of the Metaverse”

The IT profession is demanding and must focus on continuing education and the recycling of theoretical and practical concepts. This Postgraduate diploma in Metaverse and Gamified Economics, allows those who take it to delve into the concept that more and more CEOs invest, and is that social and interpersonal systems are changing at a dizzying pace, all part of having vision through virtual reality glasses and other elements that teleport the user to the virtual world.
Once the architecture of the Metaverse is understood, a new world of economic possibilities will open up for the student through gamification. The syllabus of this qualification is comprised within a theoretical framework, which covers the latest developments and technical tools, bringing the student closer to professionals in the sector, providing first-hand the best and most updated teaching.
TECH brings the computer scientist closer to this new emerging and booming job position through 100% online teaching, offering the possibility of combining personal life with the most innovative qualification. Thanks to the Relearning methodology, it will not be necessary to invest considerable hours of study to overcome all the contents of this program.
TECH offers you the possibility of starting a business in the virtual world without having to leave your daily life thanks to its 100% online mode”
This Postgraduate diploma in Metaverse and Gamified Economics contains the most complete and up-to-date program on the market. The most important features include:
- Case studies presented by experts in cryptocurrencies, Blockchain and video games
- The graphic, schematic, and practical contents with which they are created provide practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Learn how to manage Landing systems within a metaverse from the best qualified teachers in the educational world”
The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Become an expert on how DEX, decentralized economies and NFT work"

Staying stuck in general IT doesn't set you apart from the competition, it's time for you to stand out with innovative knowledge"
Syllabus
It is a program designed by and for this qualification in Metaverse and Gamified Economics, so that the focus of the syllabus is on the specialization of the computer scientist in the virtual world. The content of the program is divided into 3 modules, which will allow students to structure their learning and assimilate the concepts by blocks in an orderly manner. TECH is committed to the Relearning method, which is based on the repetition of concepts, so that students can internalize the syllabus more quickly, with full development of skills that allow them to make good decisions.

Boost your professional career by investing time in learning the new contexts of the Metaverse and the Gamified Economy, wherever and whenever you want”
Module 1. Metaverse
1.1. Metaverse
1.1.1. Metaverse
1.1.2. Impact on the World Economy
1.1.3. Impact on the Development of Gamified Economies
1.2. Forms of Accessibility
1.2.1. VR
1.2.2. Computers
1.2.3. Mobile Devices
1.3. Metaverse Types
1.3.1. Traditional Metaverse
1.3.2. Centralized Blockchain Metaverse
1.3.3. Decentralized Blockchain Metaverse
1.4. Metaverse as a Workspace
1.4.1. Idea of the Work within the Metaverse
1.4.2. Creation of Services within the Metaverse
1.4.3. Critical Points to Consider in Job Generation
1.5. Metaverse as a Space for Socialization
1.5.1. User Interaction Systems
1.5.2. Mechanics of Socialization
1.5.3. Forms of Monetization
1.6. Metaverse as an Entertainment Space
1.6.1. Training Spaces in the Metaverse
1.6.2. Forms of Training Space Management
1.6.3. Categories of Training Spaces in the Metaverse
1.7. System for Purchase and Lease of Spaces in the Metaverse
1.7.1. Lands
1.7.2. Auctions
1.7.3. Direct Sales
1.8. Second Life
1.8.1. Second Life as a Pioneer in the Metaverse Industry
1.8.2. Game Mechanics
1.8.3. Profitability Strategies Employed
1.9. Decentraland
1.9.1. Decentraland as the Most Profitable Metaverse on Record
1.9.2. Game Mechanics
1.9.3. Profitability Strategies Employed
1.10. Goals
1.10.1. Meta: The Company with the Greatest Impact on Developing a Metaverse
1.10.2. Market Impact
1.10.3. Project Details
Module 2. External Platforms
2.1. DEX
2.1.1. Features
2.1.2. Utilities
2.1.3. Implementation in Gamified Economies
2.2. Swaps
2.2.1. Features
2.2.2. Main Swaps
2.2.3. Implementation in Gamified Economies
2.3. Oracles
2.3.1. Features
2.3.2. Main Swaps
2.3.3. Implementation in Gamified Economies
2.4. Staking
2.4.1. Liquidity Pool
2.4.2. Staking
2.4.3. Farming
2.5. Blockchain Development Tools
2.5.1. Geth
2.5.2. Mist
2.5.3. Truffe
2.6. Blockchain Development Tools: Embark
2.6.1. Embark
2.6.2. Ganache
2.6.3. Blockchain Testnet
2.7. Marketing Studies
2.7.1. DefiPulse
2.7.2. Skew
2.7.3. Trading View
2.8. Tracking
2.8.1. CoinTracking
2.8.2. CryptoCompare
2.8.3. Blackfolio
2.9. Trading Bots
2.9.1. Aspects
2.9.2. SFOX Trading Algorithms
2.9.3. AlgoTrader
2.10. Mining Tools
2.10.1. Aspects
2.10.2. NiceHash
2.10.3. What to Mine
Module 3. Analysis of Variables in Gamified Economies
3.1. Gamified Economic Variables
3.1.1. Advantages of Fragmentation
3.1.2. Similarities with the Real Economy
3.1.3. Division Criteria
3.2. Search
3.2.1. Individual
3.2.2. By Group
3.2.3. Global
3.3. Resources
3.3.1. By Game-Design
3.3.2. Tangibles
3.3.3. Intangibles
3.4. Entities
3.4.1. Players
3.4.2. Single Resource Entities
3.4.3. Multiple Resource Entities
3.5. Sources
3.5.1. Generation Conditions
3.5.2. Localization
3.5.3. Production Ratio
3.6. Exits
3.6.1. Consumables
3.6.2. Maintenance Costs
3.6.3. Time Out
3.7. Converters
3.7.1. NPC
3.7.2. Manifactura
3.7.3. Special Circumstances
3.8. Exchange
3.8.1. Public Markets
3.8.2. Private Stores
3.8.3. External Markets
3.9. Experience
3.9.1. Acquisition Mechanics
3.9.2. Apply Experience Mechanics to Economic Variables
3.9.3. Penalties and Experience Limits
3.10. Deadlocks
3.10.1. Resource Cycle
3.10.2. Linking Economy Variables with Deadlocks
3.10.3. Applying Deadlocks to Game Mechanics

You know the Metaverse concept is here to stay, what are you waiting for to redirect your career to the term everyone is talking about?”
Postgraduate Diploma in Metaverse and Gamified Economics
Today, the Metaverse and Gamified Economics are transforming the way people interact with technology and entertainment. For this reason, studying TECH's Postgraduate Diploma in Metaverse and Gamified Economics is important to acquire the skills and competencies needed to excel in this field. TECH's Postgraduate Diploma in Metaverse and Gamified Economics addresses a variety of key topics, including analyzing the immersive form of gaming through cost analysis, technological resources, and future venture goals. Students learn to categorize spaces within a metaverse based on their place in the economic system and to formulate jobs related to the metaverse's economic system. In addition, they are taught how to administer Landing systems within a metaverse. Students will learn how to use these external platforms to increase value generation within a Blockchain gaming project. In addition, you will delve deeper into how DEXs work. You will learn to categorize elements within a game in relation to their incidence within the final economy of the game, to identify the degrees that economic variables within a game admit within their category, and to understand the proportional and inversely proportional relationships between two or more economic variables. You will also be able to identify the components of Blockchain technology.
A unique opportunity for knowledge expansion 100% online
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TECH's Postgraduate Diploma in Metaverse and Gamified Economics is delivered completely online, which provides flexibility and convenience to students. The 100% online methodology adapts to the needs of any student and allows them to learn at their own pace. In addition, the course content is of high quality, taught by teachers who are experts in the subject. In summary, studying TECH's Postgraduate Diploma in Metaverse and Gamified Economics is essential for those who wish to develop skills and competencies in the world of Metaverse and gamified economics. The 100% online methodology, high-quality content and expert teachers make this course an excellent choice for those who wish to succeed in the world of video games and gamified economics.