University certificate
The world's largest faculty of video games”
Introduction to the Program
Connect your video game project to the metaverse and become an entrepreneur in a growing sector, thanks to this Postgraduate diploma"
The Postgraduate diploma in Metaverse and Gamified Economics is designed for video game professionals who choose to broaden their academic profiles and decide to enter into a universe with great possibilities for entrepreneurship and prosperity.
The specialized team with experience in Blockchain projects will be in charge of showing professionals the benefits and critical points of this emerging market, to which millions of people are added daily. Faced with a transforming and booming scenario, the content of this Postgraduate diploma incorporates the latest developments and analysis tools that allow you to examine the possibilities of the metaverse, as well as external platforms that offer services to products hosted on Blockchain.
The practical application in the Gaming sector of the syllabus provided by this program is a guarantee for the professional who is looking for the boost they need to launch their own project. The educational model offered by TECH, with a wide range of multimedia content and in online format, allows students to take this course with the convenience of being able to access it wherever and whenever they want.
Develop a solid background in the Metaverse environment, so that your project will be a safe bet"
This Postgraduate diploma in Metaverse and Gamified Economics contains the most complete and up-to-date educational program on the market. Its most notable features are:
- Case studies presented by experts in cryptocurrencies, Blockchain and video games
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Be more than an entrepreneur, be a strategist in the Metaverse. Apply all the knowledge of this Postgraduate diploma to your daily life and succeed in your profession"
The program’s teaching staff includes professionals from the sector who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
The video game industry demands qualified professionals. Update your skills with this Postgraduate diploma"
This is your moment. Get ready to launch your video game in the Metaverse successfully"
Syllabus
The syllabus of this Postgraduate diploma has been prepared following the strict criteria of the teaching team. The videogame professional who completes this program will have access to a curriculum divided into three modules that will allow him/her to learn in detail the Metaverse environment, to later focus on external platforms and conclude with the analysis of economic strategies to be applied with a Crypto-Gaming project. The multimedia content provided by this syllabus together with the Relearning methodology make the units presented enjoyable and easy to understand.
This Postgraduate diploma provides you with all the tools you need to be a successful entrepreneur in the Crypto-Gaming environment"
Module 1. Metaverse
1.1. Metaverse
1.1.1. Metaverse
1.1.2. Impact on the World Economy
1.1.3. Impact on the Development of Gamified Economies
1.2. Forms of Accessibility
1.2.1. VR
1.2.2. Computers
1.2.3. Mobile Devices
1.3. Metaverse Types
1.3.1. Traditional Metaverse
1.3.2. Centralized Blockchain Metaverse
1.3.3. Decentralized Blockchain Metaverse
1.4. Metaverso as a Workspace
1.4.1. Idea of the Work within the Metaverse
1.4.2. Creation of Services within the Metaverse
1.4.3. Critical Points to Consider in Job Generation
1.5. Metaverse as a Space for Socialization
1.5.1. User Interaction Systems
1.5.2. Mechanics of Socialization
1.5.3. Forms of Monetization
1.6. Metaverse as an Entertainment Space
1.6.1. Training Spaces in the Metaverse
1.6.2. Forms of Training Space Management
1.6.3. Categories of Training Spaces in the Metaverse
1.7. System for Purchase and Lease of Spaces in the Metaverse
1.7.1. Lands
1.7.2. Auctions
1.7.3. Direct Sales
1.8. Second Life
1.8.1. Second Life as a Pioneer in the Metaverse Industry
1.8.2. Game Mechanics
1.8.3. Profitability Strategies Employed
1.9. Decentraland
1.9.1. Decentraland as the Most Profitable Metaverse on Record
1.9.2. Game Mechanics
1.9.3. Profitability Strategies Employed
1.10. Goals
1.10.1. Meta: The Company with the Greatest Impact on Developing a Metaverse
1.10.2. Market Impact
1.10.3. Project Details
Module 2. External Platforms
2.1. DEX
2.1.1. Features
2.1.2. Utilities
2.1.3. Implementation in Gamified Economies
2.2. Swaps
2.2.1. Features
2.2.2. Main Swaps
2.2.3. Implementation in Gamified Economies
2.3. Oracles
2.3.1. Features
2.3.2. Main Swaps
2.3.3. Implementation in Gamified Economies
2.4. Staking
2.4.1. Liquidity Pool
2.4.2. Staking
2.4.3. Farming
2.5. Blockchain Development Tools
2.5.1. Geth
2.5.2. Mist
2.5.3. Truffe
2.6. Blockchain Development Tools: Embark
2.6.1. Embark
2.6.2. Ganache
2.6.3. Blockchain Testnet
2.7. Marketing Studies
2.7.1. DefiPulse
2.7.2. Skew
2.7.3. Trading View
2.8. Tracking
2.8.1. CoinTracking
2.8.2. CryptoCompare
2.8.3. Blackfolio
2.9. Trading Bots
2.9.1. Aspects
2.9.2. SFOX Trading Algorithms
2.9.3. AlgoTrader
2.10. Mining Tools
2.10.1. Aspects
2.10.2. NiceHash
2.10.3. What to Mine
Module 3. Analysis of Variables in Gamified Economies
3.1. Gamified Economic Variables
3.1.1. Advantages of Fragmentation
3.1.2. Similarities with the Real Economy
3.1.3. Division Criteria
3.2. Search
3.2.1. Individual
3.2.2. By Group
3.2.3. Global
3.3. Resources
3.3.1. By Game Design
3.3.2. Tangibles
3.3.3. Intangibles
3.4. Entities
3.4.1. Players
3.4.2. Single Resource Entities
3.4.3. Multiple Resource Entities
3.5. Sources
3.5.1. Generation Conditions
3.5.2. Localisation
3.5.3. Production Ratio
3.6. Exits
3.6.1. Consumables
3.6.2. Maintenance Costs
3.6.3. Time Out
3.7. Converters
3.7.1. NPC
3.7.2. Manufacture
3.7.3. Special Circumstances
3.8. Exchange
3.8.1. Public Markets
3.8.2. Private Stores
3.8.3. External Markets
3.9. Experience
3.9.1. Acquisition Mechanics
3.9.2. Apply Experience Mechanics to Economic Variables
3.9.3. Penalties and Experience Limits
3.10. Deadlocks
3.10.1. Resource Cycle
3.10.2. Linking Economy Variables with Deadlocks
3.10.3. Applying Deadlocks to Game Mechanics
You have arrived at the right time to specialize in a booming sector with great possibilities for professional growth in the field of video games. Sign up"
Postgraduate Diploma in Metaverse and Gamified Economics <7h1>.
The metaverse is a term used to describe an online space in which users can interact with a digital environment in real time, through avatars or virtual characters. It is an online space where people can socialize, work, study, buy and sell goods and services, and engage in various online activities.
The gamified economy, on the other hand, refers to the use of the principles of gaming and gamification in the economy. In a gamified environment, companies, institutions and other economic actors use game mechanics, such as incentives, rewards and competition, to promote consumer participation and engagement.
By combining the metaverse and the gamified economy, a virtual space is created in which users can participate in economic and commercial activities using gamification to make it more interesting and exciting. For example, users can buy and sell virtual goods and services, compete for rewards and achievements, and engage in other online economic activities.
The metaverse and the gamified economy offer great potential to innovate in the field of e-commerce, online marketing and advertising, and create opportunities for new business models. For example, some developers are creating metaverses for e-commerce, where users can buy and sell products and services in the virtual space, and using gamification to increase consumer participation and engagement.
This virtual academic program seeks to provide students with comprehensive training in the metaverse and the gamified economy. Students will learn the fundamentals of virtual worlds and the metaverse, as well as the historical evolution and practical management of these platforms. In addition, they will be taught about the gamified economy and the use of gaming techniques in the economy, along with the design and development of environments and systems for the metaverse. The program will also focus on modeling and evaluating various economic strategies in online environments, including monitoring and analyzing data to understand the gamified economy in the metaverse.