University certificate
The world's largest faculty of information technology”
Introduction to the Program
You are just one step away from being part of the digital revolution that is transforming the entertainment industry forever. Join TECH now”

In traditional games, developers control the internal markets; however, with the Blockchain, transactions and ownership of assets are distributed among participants. As a result, a more open marketplace has resulted, without intermediaries, where players can exchange goods with each other. Moreover, thanks to these technologies, a more autonomous and fluid in-game economy has been created. This decentralization, on the other hand, opens new doors to the creation of dynamic markets, where prices and transactions do not depend on a central authority, but on the free market of the players.
Cryptocurrencies and tokens have driven economic opportunities in regions with limited access to traditional financial services. Players can participate in virtual economies without the need for bank accounts, facilitating financial inclusion and enabling revenue generation through video games. This has led to new forms of employment and global economic interaction. In addition, the interoperability that Blockchain and NFTs offer allows assets to be moved between games, creating a broader and more flexible ecosystem for players. However, managing this expanding sector requires expertise in both technology and its business application. For this reason, TECH has developed a comprehensive program that delves into the development of public blockchains and their application in the Gaming industry. This intensive, theoretical and practical course focuses on advanced tools to create secure and successful projects, combining Blockchain programming with crypto-gaming economics.
In this way, in just months of intensive learning, the students of this Advanced master’s degree will be able to update their knowledge through the most effective learning method in the university landscape: the Relearning. This approach adapts to the learning pace of each student, since the content is available 24 hours a day and is accessible from any device with an Internet connection.
This Advanced master’s degree is your ticket to turn your passion for video games into your dream, innovative and profitable career”
This Advanced master’s degree in Blockchain Economics and NFT in Video Games contains the most complete and up-to-date educational program on the market. Its most notable features are:
- The development of case studies presented by experts in Blockchain Economics and NFT in Video Games
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies in Blockchain Economics and NFT in Video Games
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Lead the virtual world learning with the most updated and enriching didactic methodology in the current academic panorama”
It includes in its teaching staff professionals belonging to the field of Blockchain Economics and NFT in Video Games, who pour into this program the experience of their work, in addition to recognized specialists from reference companies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide an immersive learning experience designed to prepare for real-life situations.
This program is designed around Problem-Based Learning, whereby the student must try to solve the different professional practice situations that arise throughout the program. For this purpose, the professional will be assisted by an innovative interactive video system created by renowned and experienced experts.
Invest in yourself and build the best professional future with TECH, the world's largest online university"

Through a 100% online methodology you will begin to master the most important technological knowledge from anywhere in the world"
Syllabus
The Advanced master’s degree in Blockchain Economics and NFTs in Video Games curriculum is designed as a comprehensive academic opportunity to acquire an advanced specialization. During the program, students will explore everything from the fundamentals of Blockchain technology and the principles of NFTs to their application in the creation and management of digital economies. The modules cover topics such as architecture design, the use of popular platforms for the creation of NFTs and other key content. In addition, aspects such as cybersecurity and emerging industry trends will be delved into, allowing students to develop essential skills.

TECH offers you more than an Advanced master’s degree, it's your chance to be part of a global transformation in technology and art”
Module 1. Development with Public Blockchain: Ethereum, Stellar and Polkadot
1.1. Ethereum. Public Blockchain
1.1.1. Ethereum
1.1.2. EVM and GAS
1.1.3. Etherescan
1.2. Running Ethereum: Solidity
1.2.1. Solidity
1.2.2. Remix
1.2.3. Compilation and Execution
1.3. Ethereum Framework: Brownie
1.3.1. Brownie
1.3.2. Ganache
1.3.3. Brownie Deployment
1.4. Testing Smart Contracts
1.4.1. Test Driven Development (TDD)
1.4.2. Pytest
1.4.3. Smart Contracts
1.5. Web Connection
1.5.1. Metamask
1.5.2. web3.js
1.5.3. Ether.js
1.6. Real Project: Fungible Token
1.6.1. ERC20
1.6.2. Creating Our Token
1.6.3. Deployment and Validation
1.7. Stellar Blockchain
1.7.1. Stellar Blockchain
1.7.2. Ecosystem
1.7.3. Compared to Ethereum
1.8. Programming in Stellar
1.8.1. Horizon
1.8.2. Stellar SDK
1.8.3. Fungible Token Project
1.9. Polkadot Project
1.9.1. Polkadot Project
1.9.2. Ecosystem
1.9.3. Interaction with Ethereum and Other Blockchain
1.10. Programming Polkadot
1.10.1. Substrate
1.10.2. Creating Parachain on Substrate
1.10.3. Polkadot Integration
Module 2. Blockchain Technology. Cryptography and Security
2.1. Cryptography in Blockchain
2.2. A Hash in Blockchain
2.3. Private Sharing Multi-Hasing (PSM Hash)
2.4. Digital Signatures in Blockchain
2.5. Key Management. Wallets
2.6. Encryption
2.7. On-Chain and Off-Chain Data
2.8. Security and Smart Contracts
Module 3. Corporate Blockchain Development: Hyperledger Besu
3.1. Besu Configuration
3.1.1. Key Configuration Parameters in Production Environments
3.1.2. Finetuning for Connected Services
3.1.3. Good Configuration Practices
3.2. Blockchain Configuration
3.2.1. Key Configuration Parameters for PoA
3.2.2. Key Configuration Parameters for PoW
3.2.3. Genesis Block Configurations
3.3. Securing Besu
3.3.1. Secure the RPC with TLS
3.3.2. RPC Securitization with NGINX
3.3.3. Securitization by Means of a Node Scheme
3.4. Besu in High Availability
3.4.1. Node Redundancy
3.4.2. Balancers for Transactions
3.4.3. Transaction Pool over Messaging Queue
3.5. Offchain Tools
3.5.1. Privacy - Tessera
3.5.2. Identidad - Alastria ID
3.5.3. Data Indexing - Subgraph
3.6. Applications Developed on Besu
3.6.1. ERC20 Token-Based Applications
3.6.2. ERC 721 Token-Based Applications
3.6.3. ERC 1155 Token-Based Applications
3.7. Besu Deployment and Automation
3.7.1. Besu over Docker
3.7.2. Besu over Kubernetes
3.7.3. Besu in Blockchain as a Service
3.8. Besu Interoperability with Other Clients
3.8.1. Interoperability with Geth
3.8.2. Interoperability with Open Ethereum
3.8.3. Interoperability with Other DLTs
3.9. Plugins for Besu
3.9.1. Most Common Plugins
3.9.2. Plugin Development
3.9.3. Installation of Plugins
3.10. Configuration of Development Environments
3.10.1. Creation of a Developing Environment
3.10.2. Creation of a Customer Integration Environment
3.10.3. Creating a Pre-Production Environment for Load Testing
Module 4. Corporate Blockchain Development: Hyperledger Fabric
4.1. Hyperledger
4.1.1. Hyperledger Ecosystem
4.1.2. Hyperledger Tools
4.1.3. Hyperledger Frameworks
4.2. Hyperledger Fabric – Components of Its Architecture. State of the Art
4.2.1. State of the Art of Hyperledger Fabric
4.2.2. Nodes
4.2.3. Orderers
4.2.4. CouchDB and LevelDB
4.2.5. CA
4.3. Hyperledger Fabric-Components of Its Architecture. Process of a Transaction
4.3.1. Process of a Transaction
4.3.2. Chain Codes
4.3.3. MSP
4.4. Enabling Technologies
4.4.1. Go
4.4.2. Docker
4.4.3. Docker Compose
4.4.4. Other Technologies
4.5. Pre-Requisite Installation and Environment Preparation
4.5.1. Server Preparation
4.5.2. Download Prerequisites
4.5.3. Download from Official Hyperledger Repository
4.6. First Deployment
4.6.1. Automatic Test-Network Deployment
4.6.2. Guided Test-Network Deployment
4.6.3. Review of Deployed Components
4.7. Second Deployment
4.7.1. Deployment of Private Data Collection
4.7.2. Integration against a Fabric Network
4.7.3. Other Projects
4.8. Chain Codes
4.8.1. Structure of a Chaincode
4.8.2. Deployment and Upgrade of Chaincodes
4.8.3. Other Important Chaincode Functions
4.9. Connection to Other Hyperledger Tools (Caliper and Explorer)
4.9.1. Hyperledger Explorer Installation
4.9.2. Hyperledger Caliper Installation
4.9.3. Other Important Tools
4.10. Certification
4.10.1. Types of Official Certifications
4.10.2. Preparation for CHFA
4.10.3. Developer vs. Administrator Profiles
Module 5. Sovereign Identity Based on Blockchain
5.1. Digital Identity
5.1.1. Personal Data
5.1.2. Social Networks
5.1.3. Control Over Data
5.1.4. Authentication
5.1.5. Identification
5.2. Blockchain Identity
5.2.1. Digital Signature
5.2.2. Public Networks
5.2.3. Permitted Networks
5.3. Sovereign Digital Identity
5.3.1. Requirements
5.3.2. Components
5.3.3. Applications
5.4. Decentralized Identifiers (DIDs)
5.4.1. Layout
5.4.2. DID Methods
5.4.3. DID Documents
5.5. Verifiable Credentials
5.5.1. Components
5.5.2. Flows
5.5.3. Security and Privacy
5.5.4. Blockchain to Register Verifiable Credentials
5.6. Blockchain Technologies for Digital Identity
5.6.1. Hyperledger Indy
5.6.2. Sovrin
5.6.3. uPort
5.6.4. IDAlastria
5.7. European Blockchain and Identity Initiatives
5.7.1. eIDAS
5.7.2. EBSI
5.7.3. ESSIF
5.8. Digital Identity of Things (IoT)
5.8.1. IoT Interactions
5.8.2. Semantic Interoperability
5.8.3. Data Security
5.9. Digital Identity of the Processes
5.9.1. Date:
5.9.2. Codes
5.9.3. Interfaces
5.10. Blockchain Digital Identity Use Cases
5.10.1. Health
5.10.2. Educational
5.10.3. Logistics
5.10.4. Public Administration
Module 6. Blockchain and Its New Applications: DeFi and NFT
6.1. Financial Culture
6.1.1. Evolution of Money
6.1.2. FIAT Money vs. Decentralized Money
6.1.3. Digital Banking vs. Open Finance
6.2. Ethereum
6.2.1. Technology
6.2.2. Decentralized Money
6.2.3. Stable Coins
6.3. Other Technologies
6.3.1. Binance Smart Chain
6.3.2. Polygon
6.3.3. Solana
6.4. DeFi (Decentralized Finance)
6.4.1. DeFi
6.4.2. Challenges
6.4.3. Open Finance vs. DeFi
6.5. Information Tools
6.5.1. Metamask and Decentralized Wallets
6.5.2. CoinMarketCap
6.5.3. DefiPulse
6.6. Stable Coins
6.6.1. Protocol Maker
6.6.2. USDC, USDT, BUSD
6.6.3. Forms of Collateralization and Risks
6.7. Exchanges and Decentralized Exchanges and Platforms (DEX)
6.7.1. Uniswap
6.7.2. SushiSwap
6.7.3. AAVe
6.7.4. dYdX / Synthetix
6.8. NFT Ecosystem (Non-Fungible Tokens)
6.8.1. The NFT
6.8.2. Typology
6.8.3. Features
6.9. Capitulation of Industries
6.9.1. Design Industry
6.9.2. Fan Token Industry
6.9.3. Project Financing
6.10. NFT Markets
6.10.1. Opensea
6.10.2. Rarible
6.10.3. Customized Platforms
Module 7. Blockchain. Legal Implications
7.1. Bitcoin
7.1.1. Bitcoin
7.1.2. Whitepaper Analysis
7.1.3. Operation of the Proof of Work
7.2. Ethereum
7.2.1. Ethereum. Origins
7.2.2. Proof of Stake Operation
7.2.3. DAO Case
7.3. Current Status of the Blockchain
7.3.1. Growth of Cases
7.3.2. Blockchain Adoption by Large Companies
7.4. MiCA (Market in Cryptoassets)
7.4.1. Birth of the Standard
7.4.2. Legal Implications (Obligations, Obligated Parties, etc.)
7.4.3. Summary of the Standard
7.5. Prevention of Money Laundering
7.5.1. Fifth Directive and its Transposition
7.5.2. Obligated Parties
7.5.3. Intrinsic Obligations
7.6. Tokens
7.6.1. Tokens
7.6.2. Types
7.6.3. Applicable Regulations in Each Case
7.7. ICO/STO/IEO: Corporate Financing Systems
7.7.1. Types of Financing
7.7.2. Applicable Regulations
7.7.3. Success Stories
7.8. NFT (Non-Fungible Tokens)
7.8.1. NFT
7.8.2. Applicable Regulations
7.8.3. Use Cases and Success (Play to Earn)
7.9. Taxation and Cryptoassets
7.9.1. Taxation
7.9.2. Income from Work
7.9.3. Income from Economic Activities
7.10. Other Applicable Regulations
7.10.1. General Data Protection Regulation
7.10.2. DORA (Cybersecurity)
7.10.3. EIDAS Regulations
Module 8. Blockchain Architecture Design
8.1. Blockchain Architecture Design
8.1.1. Architecture
8.1.2. Infrastructure Architecture
8.1.3. Software Architecture
8.1.4. Integration Deployment
8.2. Types of Networks
8.2.1. Public Networks
8.2.2. Private Networks
8.2.3. Permitted Networks
8.2.4. Differences
8.3. Participant Analysis
8.3.1. Company Identification
8.3.2. Customer Identification
8.3.3. Consumer Identification
8.3.4. Interaction Between Parties
8.4. Proof-of-Concept Design
8.4.1. Functional Analysis
8.4.2. Implementation Phases
8.5. Infrastructure Requirements
8.5.1. Cloud
8.5.2. Physical
8.5.3. Hybrid
8.6. Security Requirements
8.6.1. Certification
8.6.2. HSM
8.6.3. Encryption
8.7. Communications Requirements
8.7.1. Network Speed Requirements
8.7.2. I/O Requirements
8.7.3. Transaction Requirements Per Second
8.7.4. Affecting Requirements with the Network Infrastructure
8.8. Software Testing, Performance and Stress Testing
8.8.1. Unit Testing in Development and Pre-Production Environments
8.8.2. Infrastructure Performance Testing
8.8.3. Pre-Production Testing
8.8.4. Production Testing
8.8.5. Version Control
8.9. Operation and Maintenance
8.9.1. Support: Alerts
8.9.2. New Versions of Infrastructure Components
8.9.3. Risk Analysis
8.9.4. Incidents and Changes
8.10. Continuity and Resilience
8.10.1. Disaster Recovery
8.10.2. Backup
8.10.3. New Participants
Module 9. Blockchain Applied to Logistics
9.1. Operational AS IS Mapping and Possible Gaps
9.1.1. Identification of Manually Executed Processes
9.1.2. Identification of Participants and Their Particularities
9.1.3. Case Studies and Operational Gaps
9.1.4. Presentation and Mapping Executive Staff
9.2. Map of Current Systems
9.2.1. Current Systems
9.2.2. Master Data and Information Flow
9.2.4. Governance Model
9.3. Application of Blockchain to Logistics
9.3.1. Blockchain Applied to Logistics
9.3.2. Traceability-Based Architectures for Business Processes
9.3.3. Critical Success Factors in Implementation
9.3.4. Practical Advice
9.4. TO BE Model
9.4.1. Operational Definition for Supply Chain Control
9.4.2. Structure and Responsibilities of the Systems Plan
9.4.3. Critical Success Factors in Implementation
9.5. Construction of the Business Case
9.5.1. Cost Structure
9.5.2. Projected Benefits
9.5.3. Approval and Acceptance of the Plan by the Owners
9.6. Creation of Proof of Concept (POC)
9.6.1. Importance of a POC for New Technologies
9.6.2. Key Aspects
9.6.3. Examples of POCs with Low Cost and Effort
9.7. Project Management
9.7.1. Agile Methodology
9.7.2. Decision of Methodologies Among All Participants
9.7.3. Strategic Development and Deployment Plan
9.8. Integration of Systems: Opportunities and Needs
9.8.1. Structure and Development of the Systems Planning
9.8.2. Data Master Model
9.8.3. Roles and Responsibilities
9.8.4. Integrated Management and Monitoring Model
9.9. Development and Implementation with Supply Chain Team
9.9.1. Active Participation of the Customer (Business)
9.9.2. Systemic and Operational Risk Analysis
9.9.3. Event Key: Test Models and Post-Production Support
9.10. Change Management: Follow-Up and Updating
9.10.1. Management Implications
9.10.2. Rollout Plan and Training Program
9.10.3. KPI Tracking and Management Models
Module 10. Blockchain and Business
10.1. Applying Technology throughout the Company
10.1.1. Applying Blockchain
10.1.2. Blockchain Benefits
10.1.3. Common Implementation Mistakes
10.2. Blockchain Implementation Cycle
10.2.1. From P2P to Distributed Systems
10.2.2. Key Aspects for Proper Implementation
10.2.3. Improving Current Implementations
10.3. Blockchain vs. Traditional Technologies. Basics
10.3.1. APIs Data and Flows
10.3.2. Tokenization as a Cornerstone for Projects
10.3.3. Incentives
10.4. Selecting Blockchain Type
10.4.1. Public Blockchain
10.4.2. Private Blockchain
10.4.3. Consortiums
10.5. Blockchain and the Public Sector
10.5.1. Blockchain in the Public Sector
10.5.2. Central Bank Digital Currency (CBDC)
10.5.3. Conclusions
10.6. Blockchain and the Financial Sector. Start
10.6.1. CBDC and Finance
10.6.2. Native Digital Assets
10.6.3. Where It Does Not Fit
10.7. Blockchain and the Pharmaceutical Sector
10.7.1. Searching for Meaning in the Field
10.7.2. Logistics or Pharma
10.7.3. Application
10.8. Pseudo Private Blockchains. Consortiums: Meaning of Consortiums
10.8.1. Reliable Environments
10.8.2. Analysis and Delving Deeper
10.8.3. Valid Implementations
10.9. Blockchain. Use Case in Europe: EBSI
10.9.1. EBSI (European Blockchain Services Infraestructure)
10.9.2. The Business Model
10.9.3. Future
10.10. The Future of Blockchain
10.10.1. Trilemma
10.10.2. Automation
10.10.3. Conclusions
Module 11. Blockchain
11.1. Blockchain
11.1.1. Blockchain
11.1.2. The New Blockchain Economy
11.1.3. Decentralization as the Foundation of the Blockchain Economy
11.2. Blockchain Technologies
11.2.1. Bitcoin Blockchain
11.2.2. Validation Process, Computational Power
11.2.3. Hash
11.3. Types of Blockchain
11.3.1. Public Chain
11.3.2. Private Chain
11.3.3. Hybrid or Federated Chain
11.4. Types of Networks
11.4.1. Centralized Network
11.4.2. Distributed Network
11.4.3. Decentralized Network
11.5. Smart Contracts
11.5.1. Smart Contracts
11.5.2. Process of Generating a Smart Contract
11.5.3. Examples and Applications of Smart Contract
11.6. Wallets
11.6.1. Wallets
11.6.2. Usefulness and Importance of a Wallet
11.6.3. Hot & Cold Wallet
11.7. The Blockchain Economy
11.7.1. Advantages of the Blockchain Economy
11.7.2. Risk Level
11.7.3. Gas Fee
11.8. Security
11.8.1. Revolution in Security Systems
11.8.2. Absolute Transparency
11.8.3. Attacks to the Blockchain
11.9. Tokenization
11.9.1. Tokens
11.9.2. Tokenization
11.9.3. Tokenized Models
Module 12. DeFi
12.1. DeFi
12.1.1. DeFi
12.1.2. Origin
12.1.3. Criticism
12.2. Market Decentralization
12.2.1. Economic Advantages
12.2.2. Creation of Financial Products
12.2.3. Loans of DeFi
12.3. Components DeFi
12.3.1. Layer 0
12.3.2. Software Protocol Layer
12.3.3. Application Layer and Aggregation Layer
12.4. Decentralized Exchanges
12.4.1. Exchange of Tokens
12.4.2. Adding Liquidity
12.4.3. Eliminating Liquidity
12.5. DeFi Markets
12.5.1. MarketDAO
12.5.2. Argus Prediction Market
12.5.3. Ampleforth
12.6. Keys
12.6.1. Yield Farming
12.6.2. Liquidity Mining
12.6.3. Componibility
12.7. Differences with Other Systems
12.7.1. Traditional
12.7.2. Fintech
12.7.3. Comparison
12.8. Risk to Consider
12.8.1. Incomplete Decentralization
12.8.2. Security
12.8.3. Usage Errors
12.9. DeFi Applications
12.9.1. Lending
12.9.2. Trading
12.9.3. Derivatives
12.10. Projects Under Development
12.10.1. AAVE
12.10.2. DydX
12.10.3. Money on Chain
Module 13. NFT
13.1. NFT
13.1.1. NFTs
13.1.2. NFT Linkage and Blockchain
13.1.3. Creation of NFT
13.2. Creating an NFT
13.2.1. Design and Content
13.2.2. Generation
13.2.3. Metadata and Freeze Metada
13.3. NFT Sales Options in Gamified Economies
13.3.1. Direct Sales
13.3.2. Auction
13.3.3. Whitelist
13.4. NFT Market Research
13.4.1. Opensea
13.4.2. Immutable Marketplace
13.4.3. Gemini
13.5. NFT Monetization Strategies in Gamified Economies
13.5.1. Value in Use
13.5.2. Aesthetic Value
13.5.3. Actual Value
13.6. NFT Monetization Strategies in Gamified Economies: Mining
13.6.1. NFT Mining
13.6.2. Merge
13.6.3. Burn
13.7. NFT Monetization Strategies in Gamified Economies: Consumables
13.7.1. NFT Consumable
13.7.2. NFT Envelopes
13.7.3. Quality of NFT
13.8. Analysis of Gamified Systems Based on NFT
13.8.1. Alien Worlds
13.8.2. Gods Unchained
13.8.3. R-Planet
13.9. NFT as an Investment and Labor Incentive
13.9.1. Investment Participation Privileges
13.9.2. Collections Linked to Specific Dissemination Work
13.9.3. Sum of Forces
13.10. Areas of Innovation in Development
13.10.1. Music at NFT
13.10.2. NFT Video
13.10.3. NFT Books
Module 14. Cryptocurrency Analysis
14.1. Bitcoin
14.1.1. Bitcoins
14.1.2. Bitcoin as a Market Indicator
14.1.3. Advantages and Disadvantages for Gamified Economies
14.2. Altcoins
14.2.1. Main Characteristics and Differences with Respect to Bitcoin
14.2.2. Market Impact
14.2.3. Analysis of Binding Projects
14.3. Ethereum
14.3.1. Main Features and Operation
14.3.2. Hosted Projects and Market Impact
14.3.3. Advantages and Disadvantages for Gamified Economies
14.4. Binance Coin
14.4.1. Main Features and Operation
14.4.2. Hosted Projects and Market Impact
14.4.3. Advantages and Disadvantages for Gamified Economies
14.5. Stablecoins
14.5.1. Features
14.5.2. Projects in Operation as of Stablecoins
14.5.3. Uses of Stablecoins in Gamified Economies
14.6. Main Stablecoins
14.6.1. USDT
14.6.2. USDC
14.6.3. BUSD
14.7. Trading
14.7.1. Trading in Gamified Economies
14.7.2. Balanced Portfolio
14.7.3. Unbalanced Portfolio
14.8. Trading: DCA
14.8.1. DCA
14.8.2. Positional Trading
14.8.3. Daytrading
14.9. Risk
14.9.1. Price Formation
14.9.2. Liquidity
14.9.3. Global Economy
Module 15. Networks
15.1. The Revolution of the Smart Contract
15.1.1. The Birth of the Smart Contract
15.1.2. Application Hosting
15.1.3. Security in IT Processes
15.2. Metamask
15.2.1. Aspects
15.2.2. Impact on Accessibility
15.2.3. Asset Management at Metamask
15.3. Tron
15.3.1. Aspects
15.3.2. Hosted Applications
15.3.3. Disadvantages and Benefits
15.4. Ripple
15.4.1. Aspects
15.4.2. Hosted Applications
15.4.3. Disadvantages and Benefits
15.5. Ethereum
15.5.1. Aspects
15.5.2. Hosted Applications
15.5.3. Disadvantages and Benefits
15.6. Polygon MATIC
15.6.1. Aspects
15.6.2. Hosted Applications
15.6.3. Disadvantages and Benefits
15.7. Wax
15.7.1. Aspects
15.7.2. Hosted Applications
15.7.3. Disadvantages and Benefits
15.8. ADA Cardano
15.8.1. Aspects
15.8.2. Hosted Applications
15.8.3. Disadvantages and Benefits
15.9. Solana
15.9.1. Aspects
15.9.2. Hosted Applications
15.9.3. Disadvantages and Benefits
15.10. Projects and Migrations
15.10.1. Networks Suitable for the Project
15.10.2. Migration
15.10.3. Crosschain
Module 16. Metaverse
16.1. Metaverse
16.1.1. Metaverse
16.1.2. Impact on the World Economy
16.1.3. Impact on the Development of Gamified Economies
16.2. Forms of Accessibility
16.2.1. VR
16.2.2. Computers
16.2.3. Mobile Devices
16.3. Metaverse Types
16.3.1. Traditional Metaverse
16.3.2. Centralized Blockchain Metaverse
16.3.3. Decentralization Blockchain Metaverse
16.4. Metaverse as a Workspace
16.4.1. Idea of the Work within the Metaverse
16.4.2. Creation of Services within the Metaverse
16.4.3. Critical Points to Consider in Job Generation
16.5. Metaverso as a Space for Socialization
16.5.1. User Interaction Systems
16.5.2. Mechanics of Socialization
16.5.3. Forms of Monetization
16.6. Metaverse as an Entertainment Space
16.6.1. Training Spaces in the Metaverse
16.6.2. Forms of Training Space Management
16.6.3. Categories of Training Spaces in the Metaverse
16.7. System for Purchase and Lease of Spaces in the Metaverse
16.7.1. Lands
16.7.2. Auctions
16.7.3. Direct Sales
16.8. Second Life
16.8.1. Second Life as a Pioneer in the Metaverse Industry
16.8.2. Game Mechanics
16.8.3. Profitability Strategies Employed
16.9. Decentraland
16.9.1. Decentraland as the Most Profitable Metaverse on Record
16.9.2. Game Mechanics
16.9.3. Profitability Strategies Employed
16.10. Goals
16.10.1. Meta: The Company with the Greatest Impact on Developing a Metaverse
16.10.2. Market Impact
16.10.3. Project Details
Module 17. External Platforms
17.1. DEX
17.1.1. Features
17.1.2. Utilities
17.1.3. Implementation in Gamified Economies
17.2. Swaps
17.2.1. Features
17.2.2. Main Swaps
17.2.3. Implementation in Gamified Economies
17.3. Oracles
17.3.1. Features
17.3.2. Main Swaps
17.3.3. Implementation in Gamified Economies
17.4. Staking
17.4.1. Liquidity Pool
17.4.2. Staking
17.4.3. Farming
17.5. Blockchain Development Tools
17.5.1. Geth
17.5.2. Mist
17.5.3. Truffe
17.6. Blockchain Development Tools: Embark
17.6.1. Embark
17.6.2. Ganache
17.6.3. Blockchain Testnet
17.7. Marketing Studies
17.7.1. DefiPulse
17.7.2. Skew
17.7.3. Trading View
17.8. Tracking
17.8.1. CoinTracking
17.8.2. CryptoCompare
17.8.3. Blackfolio
17.9. Trading Bots
17.9.1. Aspects
17.9.2. SFOX Trading Algorithms
17.9.3. AlgoTrader
17.10. Mining Tools
17.10.1. Aspects
17.10.2. NiceHash
17.10.3. What to Mine
Module 18. Analysis of Variables in Gamified Economies
18.1. Gamified Economic Variables
18.1.1. Advantages of Fragmentation
18.1.2. Similarities with the Real Economy
18.1.3. Division Criteria
18.2. Search
18.2.1. Individual
18.2.2. By Group
18.2.3. Global
18.3. Resources
18.3.1. By Game - Design
18.3.2. Tangibles
18.3.3. Intangibles
18.4. Entities
18.4.1. Players
18.4.2. Single Resource Entities
18.4.3. Multiple Resource Entities
18.5. Sources
18.5.1. Generation Conditions
18.5.2. Localization
18.5.3. Production Ratio
18.6. Exits
18.6.1. Consumables
18.6.2. Maintenance Costs
18.6.3. Time Out
18.7. Converters
18.7.1. NPC
18.7.2. Manufacture
18.7.3. Special Circumstances
18.8. Exchange
18.8.1. Public Markets
18.8.2. Private Stores
18.8.3. External Markets
18.9. Experience
18.9.1. Acquisition Mechanics
18.9.2. Apply Experience Mechanics to Economic Variables
18.9.3. Penalties and Experience Limits
18.10. Deadlocks
18.10.1. Resource Cycle
18.10.2. Linking Economy Variables with Deadlocks
18.10.3. Applying Deadlocks to Game Mechanics
Module 19. Gamified Economic Systems
19.1. Free to Play Systems
19.1.1. Characterization of Free to Play Economies and Main Monetization Points
19.1.2. Architectures in Free to Play Economies
19.1.3. Economical Design
19.2. Freemium Systems
19.2.1. Characterization of Freemium Economies and Main Monetization Points
19.2.2. Play to Earn Economy Architectures
19.2.3. Economical Design
19.3. Pay to Play Systems
19.3.1. Characterization of Pay to Play Economies and Main Monetization Points
19.3.2. Architectures in Free to Play Economies
19.3.3. Economical Design
19.4. PvP-Based Systems
19.4.1. Characterization of Economies Based on Pay to Play and Main Monetization Points
19.4.2. Architecture in PvP Economies
19.4.3. Economic Design Workshop
19.5. Seasons System
19.5.1. Characterization of Seasons-Based Economies and Main Points of Profitability
19.5.2. Architecture in Season Economies
19.5.3. Economical Design
19.6. Economic Systems in Sandbox or Mmorpg
19.6.1. Characterization of Sandbox-Based Economies and Main Cost-Effectiveness Points
19.6.2. Architecture in Sandbox Economies
19.6.3. Economical Design
19.7. Trading Card Game System
19.7.1. Characterization of Trading Card Game-Based Economies and Main Cost-Effectiveness Points
19.7.2. Architecture in Trading Card Game Economies
19.7.3. Economic Design Workshop
19.8. PvE Systems
19.8.1. Characterization of PvE-Based Economies and Main Cost-Effectiveness Points
19.8.2. Architecture in PvE Economies
19.8.3. Economic Design Workshop
19.9. Betting Systems
19.9.1. Characterization of Bet-Based Economies and Main Monetization Points
19.9.2. Architecture in Betting Economies
19.9.3. Economical Design
19.10. Systems Dependent on External Economies
19.10.1. Characterization of Dependent Economies and Main Monetization Points
19.10.2. Architecture in Dependent Economies
19.10.3. Economical Design
Module 20. Blockchain Video Game Analysis
20.1. Star Atlas
20.1.1. Game Mechanics
20.1.2. Economic System
20.1.3. Usability
20.2. Anillo Exterior
20.2.1. Game Mechanics
20.2.2. Economic System
20.2.3. Usability
20.3. Axie Infinity
20.3.1. Game Mechanics
20.3.2. Economic System
20.3.3. Usability
20.4. Splinterlands
20.4.1. Game Mechanics
20.4.2. Economic System
20.4.3. Usability
20.5. R-Planet
20.5.1. Game Mechanics
20.5.2. Economic System
20.5.3. Usability
20.6. Ember Sword
20.6.1. Game Mechanics
20.6.2. Economic System
20.6.3. Usability
20.7. Big Time
20.7.1. Game Mechanics
20.7.2. Economic System
20.7.3. Usability
20.8. Gods Unchained
20.8.1. Game Mechanics
20.8.2. Economic System
20.8.3. Usability
20.9. Illuvium
20.9.1. Game Mechanics
20.9.2. Economic System
20.9.3. Usability
20.10. Upland
20.10.1. Game Mechanics
20.10.2. Economic System
20.10.3. Usability

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