University certificate
The world's largest faculty of information technology”
Introduction to the Program
Acquire the best computer and technological skills to achieve the best texturing processes through this online degree"

A brief tour through the History of Art would show the importance of texturing and its evolution in any artistic production. Bringing light, texture and a sense of superior realism is the achievement that any artist, designer or programmer of animation or video games would like to achieve for their projects. This process has acquired increasingly complex dimensions in the technological field, always in the search for a simpler process but with better and more professional results.
This Professional master’s degree in 3D Texture Modeling has been designed so that the designer can specialize in the texturing process and in the most complete tools and software to master this technique, such as Zbrush, Substance Painter or Unreal Engine. The content starts, in fact, focused on the use of 3DS Max, one of the most widely used programs in the design, animation and audiovisual production industry.
Next, the educational plan goes through the texturing blocks, dedicated to explaining the types of textures and materials that are currently being used. The training delves into the process of preparing the model, from the creation of coordinates to the mapping and rendering of the model at the end, allowing to show the work with different sets of lights and a great image quality. For this purpose, the Marmoset Toolbag tool will be explored.
The student will have a module dedicated to exporting in Unreal Engine, a development engine that allows to build an animation or simulation. Here, you will learn how to handle yourself with ease within the program, with special emphasis on lightmaps, the light maps that greatly influence the quality of the final work and the creation of frames.
This Professional master’s degreeis taught entirely online, in order to favor the autonomous and involved learning of the students. Thanks to the monitoring and explanations of an excellent teaching staff, made up of professionals of the highest level, you will have the pedagogical resources and multimedia material always available on the virtual platform.
Without leaving aside your personal or professional projects, specialize in three-dimensional modeling and texturing thanks to this fully online Professional master’s degree"
This Professional master’s degree in 3D Texture Modeling contains the most complete and up-to-date scientific program on the market. The most important features include:
- The development of case studies presented by experts in 3D Texture Modeling
- The graphic, schematic, and eminently practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Without leaving aside your personal or professional projects, specialize in three-dimensional modeling and texturing thanks to this fully onlineProfessional master’s degree"
The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Learn, totally online, the best texturing tools and software, as well as their application in three-dimensional modeling"

Take advantage of this opportunity to continue expanding your knowledge in 3D Texture Modeling in a comfortable, easy and practical way"
Syllabus
This Professional master’s degree has an updated study plan developed by a select teaching staff. Therefore, the student will acquire the necessary knowledge to improve their rendering technique, lighting and, of course, to create realistic and fluid textures. All this, through various teaching materials and teaching resources available on the virtual platform for the duration of the entire degree, which highlights high-definition videos and practical guides updated to the parameters of each design software. This educational plan is based on a relearning and learning by doing methodology, in order to promote the student's autonomous learning.

Based on a relearning and learning by doing methodology, thisProfessional master’s degreeaims to promote the student's autonomous learning"
Module 1. 3D Modeling with 3DS Max
1.1. 3D Modeling with 3DS Max
1.1.1. Orbit, Scopes and Views
1.1.2. Geometry Display Modes
1.1.3. Steering Wheels
1.2. Transformations and Geometry
1.2.1. Interactive and Parametric Transformations
1.2.2. Standard and Extended Primitives
1.2.3. Scaling Transformation
1.2.4. Select and Place / Select and Rotate
1.2.5. Alignment and Symmetry
1.3. Main Operations
1.3.1. Duplicate, Interactive Selection and Selection Groups and Elements
1.3.2. Layers, Grid, Snap y Pivot Point
1.3.3. Links, Coordinate Systems, Actions, Views and Isolate Geometry
1.4. Parametric Modifiers
1.4.1. Bend, Taper, Skew and Twist
1.4.2. Stretch and Squeeze
1.4.3. Ripple, Wave and Noise
1.4.4. Spherify, Lattice and Mirror
1.4.5. Push and Relax
1.4.6. Slice, Shell and CapHoles
1.5. Free Deformation Modifiers
1.5.1. FFD Modifiers
1.5.2. FFD Cyl
1.5.3. FFD Box
1.6. Composition Objects
1.6.1. Boolean Operations Boolean and ProBoolean
1.6.2. Object Dispersion Scatter
1.6.3. Morphism Morph
1.7. 2D Shapes Splines
1.7.1. Splines and Its Options
1.7.2. The Vertex Line and Types
1.7.3. Sub-Object Vertex, Segment and Splines
1.8. 2D Shapes Advanced Splines
1.8.1. Editable Spline and Use of Grid and Snap to Create 2D Shapes
1.8.2. Parametric Modifiers, FFD and Booleans with Splines
1.8.3. Extended Splines and Section
1.9. Spline Modifiers
1.9.1. Extrude
1.9.2. Bevel
1.9.3. Sweep
1.9.4. Lathe
1.10. Composition Objects Splines
1.10.1. Loft
1.10.2. Terrain
1.10.3. Sharpe Merge
Module 2. 3D Modeling with Advanced 3DS Max
2.1. Mesh Editing Polygonal Edition
2.1.1. Polygonal Edition EditablePoly and EditPoly
2.1.2. Panels, Selection and Flexible Selection
2.1.3. TurboSmooth Modifier, MeshSmooth and HSDS
2.2. Mesh Editing Geometry
2.2.1. Vertex, Edge and Edge Editing
2.2.2. Polygon, Element and Geometry Editing
2.2.3. Geometry Cutting Planes and Added Resolution
2.3. Mesh Editing Selection Groups
2.3.1. Geometry Alignment and Visibility
2.3.2. Selection Sub-Objects, Material IDs and Smoothing Groups
2.3.3. Surface Subdivision and Vertex Painting
2.4. Mesh Editing Surface
2.4.1. Geometry Offset and Deformation Brush
2.4.2. Flat Mode and Editable Mesh
2.4.3. Splines + Surface
2.5. Advanced Mesh Editing
2.5.1. Editable Patch
2.5.2. Model Sheet and Setup for Modeling
2.5.3. Symmetry Tracing and Symmetry
2.6. User Personalization
2.6.1. Display Floater and Panel Display Tool
2.6.2. Object Properties and Preferences
2.6.3. IU Personalization Short Cuts, Menus and Colors
2.6.4. Visor Configuration
2.7. Object Distribution
2.7.1. Spelling View
2.7.2. Spacing Tool and SnapShot
2.7.3. Cloning and Alignment Tool
2.7.4. Matrixes Array
2.8. Geometric Operations
2.8.1. Polygonal and Parametric Combination
2.8.2. Polygonal and Shape Combination
2.8.3. Polygonal and Boolean Combination
2.8.4. Polygonal, Spline, Parametric and Boolean Combining
2.9. Other Tools
2.9.1. Loops, Constraints and Edge Splitting
2.9.2. Isoline and Colapsar Modifiers
2.9.3. Polygon Counter and Optimization Types
2.10. Plugins and Scripts
2.10.1. Plugins and Scripts Grass-O-Matic
2.10.2. Creation of Grasses and Fibers with Grass-O-Matic
2.10.3. Greeble Plugin
2.10.4. Voronoi Script Fracture
Module 3. 3D Modeling with Graphite Tool
3.1. Interface
3.1.1. Functionality
3.1.2. Enable the Tool
3.1.3. Interface
3.2. Sub-objects and Selection
3.2.1. Sub-objects
3.2.2. Modify Topology
3.2.3. Modify Selection
3.3. Editing
3.3.1. Swift Loop
3.3.2. Paint Connect
3.3.3. Constraints
3.4. Geometry
3.4.1. Relax
3.4.2. Attach and Detach
3.4.3. Create and Collapse
3.4.4. Quadrify and Slice
3.5. Tools Similar to Polygon Mode
3.5.1. Polygons
3.5.2. Loops
3.5.3. Tris
3.5.4. Subdivision
3.5.5. Visibility
3.5.6. Align
3.5.7. Smoothing and Hardening
3.6. PolyDraw 1
3.6.1. Drag and Conform
3.6.2. Step Build Over the Grid
3.6.3. Step Build Over a Surface
3.7. PolyDraw 2
3.7.1. Shapes and Topology
3.7.2. Splines and Strips
3.7.3. Surface and Branches
3.8. PaintDeform
3.8.1. Shift Brush and Its Options
3.8.2. Push/Pull Brush and Its Options
3.8.3. Mirror and Other Options
3.9. Selection
3.9.1. Closed and Open Selections and Saving Selections
3.9.2. Select by Surfaces, Normal, Perspective or Random Parameters
3.9.3. Select by Vertex, Distance, Symmetry or Color
3.10. Painting with Objects
3.10.1. Object Catalogue
3.10.2. Brush Options
3.10.3. Functionality
Module 4. 3D Modeling with ZBrush
4.1. ZBrush
4.1.1. Interface and Basic Controls
4.1.2. Subtools, Symmetry, Transpose and Deformation
4.1.3. Brushes and Alphas
4.2. Main Tools
4.2.1. Masks and Polygroups
4.2.2. Subdivisions, Dynamesh and ZRemesher
4.2.3. Modify Topology, Matcaps and BPR
4.3. Modification Tools
4.3.1. Insert Multi Mesh
4.3.2. Layers and Morph Target
4.3.3. Projections and Extract
4.4. Advanced Tools
4.4.1. Crease and Bevel
4.4.2. Surface and Shadowbox
4.4.3. Decimation Master
4.5. ZSpheres and Adaptive Skin
4.5.1. Zspheres Controls
4.5.2. ZSketch
4.5.3. Adaptive Skin
4.6. Dynamesh and Advanced Zremesher
4.6.1. Boolean
4.6.2. Brushes
4.6.3. Zremesher Using Guides
4.7. Curve Brushes
4.7.1. Controls and Modifiers
4.7.2. Curve Surface and Other Brushes
4.7.3. Brush Creation with Curve
4.8. Hard Surface
4.8.1. Segments with Masks
4.8.2. Polygroupit
4.8.3. Panel loops
4.8.4. ZModeler
4.8.5. Primitives
4.9. Modifiers
4.9.1. Extender and Multi Slice
4.9.2. Deformer and Blend Twist
4.9.3. Taper and Flatten
4.9.4. Bend Arc and Bend Curve
4.10. Transpose Master
4.10.1. Posing a Character with Transpose Master
4.10.2. Correct Details
4.10.3. Prepare Character for Rendering
Module 5. Texturing
5.1. Texturing
5.1.1. Baking
5.1.2. PBR Physically Based Rendering
5.1.3. Basic and Compound Texturing
5.1.4. Tileable Textures
5.2. Mapping Coordinates University of Valencia
5.2.1. Unwrap and Seams
5.2.2. UVWs Editor
5.2.3. Editor Options
5.3. Object ID
5.3.1. ID Assignment and Functionality
5.3.2. Multisubject Material
5.3.3. Application of Materials as Instances
5.4. HighPoly and Baking of Normals in 3DS Max
5.4.1. HighPoly and LowPoly
5.4.2. Projection Settings for Normal Map Baking
5.4.3. Normal Map Texture Baking
5.4.4. Normal Map Settings
5.5. Other Material Baking in 3DS Max
5.5.1. Fuzzy Map Application and Baking
5.5.2. Compound Materials
5.5.3. Mask Settings
5.6. Retopology in 3DS Max
5.6.1. Retopology Tools
5.6.2. Retopology with Graphite Tool
5.6.3. Retopology Settings
5.7. Texturing with 3DS Max
5.7.1. Material Properties
5.7.2. Texture Baking
5.7.3. Textural Toasting Complete Map, Normal Map and AO Map
5.8. Texturing with Photoshop
5.8.1. Coordinate Template
5.8.2. Adding Details in Photoshop and Reimporting Template with Textures
5.8.3. Tile a Texture
5.8.4. Create Normal Map
5.9. Coordinates and Mapping with ZBrush
5.9.1. UV Master
5.9.2. Control Painting
5.9.3. Unwrap and Flatten
5.10. Texturing with ZBrush
5.10.1. Paint Mode
5.10.2. Noise Maker
5.10.3. Image Projection
Module 6. Texturing with Substance Painter
6.1. Substance Painter
6.1.1. Create New Projects and Reimport Models
6.1.2. Basic Controls and Interface 2D and 3D Views
6.1.3. Bakes
6.2. Baking Layers
6.2.1. World Space Normal
6.2.2. Ambient Occlusion
6.2.3. Curvature
6.2.4. Position
6.2.5. ID, Normal, Thickness
6.3. Layers
6.3.1. Base Color
6.3.2. Roughness
6.3.3. Metallic
6.3.4. Material
6.4. Masks and Generators
6.4.1. Layers and UVs
6.4.2. Masks
6.4.3. Procedural Generators
6.5. Material Base
6.5.1. Types of Materials
6.5.2. Customized Generators
6.5.3. Creation of a Base Material from Scratch
6.6. Brushes
6.6.1. Predefined Parameters and Brushes
6.6.2. Alphas, Lazy Mouse and Symmetry
6.6.3. Create Customized Brushes and Save Them
6.7. Particles
6.7.1. Particle Brushes
6.7.2. Properties of Particles
6.7.3. Particles Using Masks
6.8. Projections
6.8.1. Prepare Textures
6.8.2. Stencil
6.8.3. Cloning
6.9. Substance Share/Source
6.9.1. Substance Share
6.9.2. Substance Source
6.9.3. Textures.com
6.10. Terminology
6.10.1. Normal Map
6.10.2. Padding or Bleed
6.10.3. Mipmapping
Module 7. Rendering
7.1. Marmoset Toolbag
7.1.1. Geometry Preparation and FBX Format
7.1.2. Basic Concepts Importance of Geometry
7.1.3. Links and Materials
7.2. Marmoset Toolbag Sky
7.2.1. Environmental Setting
7.2.2. Light Points
7.2.3. Lights Outside the Sky
7.3. Marmoset Toolbag Details
7.3.1. Shadow and Pose
7.3.2. Procedural Materials
7.3.3. Channels and Reflection
7.4. Real-Time Rendering with Marmoset Toolbag
7.4.1. Image Export with Transparency
7.4.2. Interactive Export Marmoset Viewer
7.4.3. Film Export
7.5. Marmoset Toolbag Animated Cameras
7.5.1. Model Preparation
7.5.2. Camera
7.5.3. Main Camera Interactive Animation
7.6. Marmoset Toolbag Advanced Animated Cameras
7.6.1. Add New Cameras
7.6.2. Parametric Animation
7.6.3. Final Details
7.7. Marmoset Toolbag 4 Raytrace
7.7.1. Subsurface
7.7.2. Ray Tracing
7.7.3. Add Cameras and Map Rendering
7.8. Rendering with Substance Painter IRay
7.8.1. Iray Configuration
7.8.2. Viewer Settings
7.8.3. Display Settings
7.9. Rendering With ZBrush
7.9.1. Material Configuration
7.9.2. BPR Render and Lights
7.9.3. BPR Masks and Final Rendering in Photoshop
7.10. Rendering With Keyshot
7.10.1. From Zbrush to Keyshot
7.10.2. Materials and Lighting
7.10.3. Composition in Photoshop and Final Image
Module 8. Rendering with VRay Engine in 3DS Max
8.1. VRay Render Engine Assignment
8.1.1. Preparation of the Render Space
8.1.2. Render Setup Options and Assign Render
8.1.3. Optimize Render time
8.2. Lighting and Light Creation
8.2.1. 3-Point Lighting
8.2.2. Light Configuration
8.2.3. Render Region
8.3. Creation and Application of Materials
8.3.1. Vray Materials
8.3.2. VRay Material Configuration
8.3.3. Self-Illumination
8.4. From Substance Painter to VRay
8.4.1. Connect Nodes and Material Settings
8.4.2. Export Presets
8.4.3. Configure Smart Material in VRay
8.5. Details and Positioning in the Scene
8.5.1. Applying Shadows According to Model Position
8.5.2. Adjust Model and Silhouette
8.5.3. Metallic Base
8.6. Rounding Surfaces
8.6.1. VRayEdgeTex
8.6.2. Functionality and Configuration
8.6.3. Rendering with and without Rounding
8.7. Field of Vision
8.7.1. Camera and Shot
8.7.2. Camera Opening
8.7.3. Field of Vision
8.8. Ambient Occlusion and Global Illumination
8.8.1. GI and Render Elements
8.8.2. VRayExtraTex and VrayDirt
8.8.3. Global Illumination Multiplier
8.9. Rendering of a Still Frame
8.9.1. Adjust Render Values
8.9.2. Save Final Rendering
8.9.3. Composition of Ambient Occlusion
8.10. Rendering of a Sequence
8.10.1. Camera Animation
8.10.2. Rendering Options for Sequence
8.10.3. Frame Assembly for the Sequence
Module 9. Characters
9.1. Types of Characters
9.1.1. Realistic and Cartoon/Stylized
9.1.2. Humanoids and Creatures
9.1.3. Anatomy and Proportions
9.2. Tips to Work with ZBrush
9.2.1. Work with Reference and Transparencies Fitting and Transformation from 2D to 3D
9.2.2. Joining Parts With Dynamesh Working in Pieces or in Conjunction With Polygroups and ZRemesher
9.2.3. Lazy Mouse and GoZ
9.3. Sculpting a Head in ZBrush
9.3.1. Primary Shapes and Proportions
9.3.2. Eyelids and Eyes
9.3.3. Nose, Ears and Lips
9.3.4. ZRemesher for a Head
9.3.5. Eyebrows and Eyelashes
9.3.6. Details and Refinement
9.4. Clothing
9.4.1. Clothes
9.4.2. Armor
9.4.3. Modeled Detail and With Noise Maker
9.5. Tips for Modeling
9.5.1. Hands
9.5.2. Styled Hair
9.5.3. Extra Details With Alphas
9.6. Tips for Modeling Types of Materials
9.6.1. Feathers
9.6.2. Rocks and Minerals
9.6.3. Scales
9.7. Hair with ZBrush
9.7.1. Curve Brushes
9.7.2. Long Hair With Curve Brush
9.7.3. Short Hair or Animal Hair
9.8. Hair with Xgen
9.8.1. References and Tool Preparation
9.8.2. Application of Modifiers and Tools in Depth
9.8.3. Lighting and Rendering
9.9. Posing With Transpose Master
9.9.1. TPoseMesh Working with Smooth Masks, Move and Rotate
9.9.2. The Importance of the Silhouette
9.9.3. TPose SubtTool Correct and Finish Detailing
9.10. Character Props and Environment
9.10.1. Accessories and Weapons Elements that Speak of the Character's History
9.10.2. Environment and Background Elements Enhance the Character
9.10.3. Own Lighting for the Character
Module 10. Export to Unreal
10.1. Unreal Engine
10.1.1. Game Exporter
10.1.2. Create New Projects and Controls
10.1.3. Import Models to Unreal
10.2. Basic Material Properties
10.2.1. Create Materials and Nodes
10.2.2. Constant and Its Values
10.2.3. Texture Sample
10.3. Common Material Nodes
10.3.1. Multiply
10.3.2. Texture Coordinate
10.3.3. Add
10.3.4. Fresnel
10.3.5. Panner
10.4. Materials and Bloom
10.4.1. Linear Interpolate
10.4.2. Power
10.4.3. Clamp
10.5. Textures to Modify Material
10.5.1. Masks
10.5.2. Transparent Materials
10.5.3. Color Match
10.6. Basic Lighting
10.6.1. Light Source
10.6.2. Skylight
10.6.3. Fog
10.7. Fill and Creative Lighting
10.7.1. Point Light
10.7.2. Spot Light and Rect Light
10.7.3. Objects as Light Sources
10.8. Night Lighting
10.8.1. Light Source Properties
10.8.2. Fog Properties
10.8.3. Skylight Properties
10.9. Lightmaps
10.9.1. Viewer Modes Lightmap Density
10.9.2. Improve Lightmap Resolution
10.9.3. Lightmass Importance Volume
10.10. Rendering
10.10.1. Cameras and Their Properties
10.10.2. Basic Post-processing
10.10.3. High Resolution ScreenshotModule 1. 3D Modeling with 3DS Max

With this fully online degree you will be able to specialize your career path comfortably, adapting the learning to your own time and pace"
Professional Master’s Degree in 3D Texture Modeling
.
Dive into the fascinating world of 3D modeling and digital texturing with our Professional Master's Degree in 3D Texture Modeling from TECH Global University. Discover how to create realistic and visually stunning virtual environments with the latest techniques and tools in the field of computer science. Our postgraduate course is taught through online classes, which gives you the flexibility to study from anywhere and adapt your schedule to your needs. Through our virtual learning platform, you will have access to course materials, interactive lectures and practical tutorials, allowing you to advance in your academic development in a comfortable and efficient way. At TECH Global University, we are proud to offer a high quality online education. You will be guided by experienced professionals in the field of 3D modeling and texturing, who will provide you with the knowledge and skills necessary to excel in this ever-evolving area.
They will provide you with the knowledge and skills necessary to excel in this ever-evolving area.
Study a postgraduate degree on textures in 3D modeling
.
The Professional Master's Degree in 3D Texture Modeling will allow you to explore advanced texturing and modeling techniques, from generating realistic materials to designing characters and virtual environments. You will learn how to use specialized 3D modeling software, as well as how to apply texturing and mapping techniques to add detail and depth to your creations. With the rise of virtual reality, the entertainment and video game industry demands more and more professionals trained in the art of 3D modeling and texturing. With our Professional Master's Degree, you will be prepared to face the challenges of this exciting field and take advantage of the career opportunities it offers. If you want to turn your passion for 3D modeling into a successful career, our Professional Master's Degree in 3D Texture Modeling is the perfect program for you. Join TECH Global University and acquire the skills you need to excel in the digital art field, and open doors in the film industry, video games, architecture and more.