Experience

Ana Sanches Lalaguna is a 3D Artist who has focused her professional career towards the world of Video Game Development. Through her experience in this area, she has been able to perform the tasks of 3D Generalist in NeuroDigital Technologies, creating from scratch modeling and being responsible for Baking, Texturing and Importing in Model Unity. In addition, he masters the tasks of Lighting, Postprocessing and the adaptation of projects to Online Reality.  

Derived from his work and his constant training, he has a high command of programs such as ZBrush, Substance Painter, Maya and 3D Studio Max, software with which he has developed different projects throughout his career.  

  • 3D Artist for Video Games
  • 3D Generalist at NeuroDigital Technologies 
  • 3D Designer at Lalaguna Studio 
  • Freelance Videogame Figures Modeler
  • Junior Videogame Artist at InBreak Studios 
  • Master's Degree in Videogame Art and Design at U-tad 
  • Diploma in 2D and 3D Animation Cinema by ESDIP Art School
Programmes in collaboration with

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