University certificate
The world's largest faculty of video games”
Introduction to the Program
With this program you will master 3ds Max, Blender, ZBrush, Substance Painter, Marvelous Designer and Quills"
For the professional in the video game industry, it is necessary to keep up to date. Incorporate new IT tools and market trends to generate more attractive and unique experiences for users. The mastery of structural techniques such as Edit Poly or Splines modeling by means of 3ds Max, stand out for their reliability and economy. In this sense, to integrate the most creative and free part of the modeling through organic modeling, three great programs of the sector will be handled: ZBrush, Lumion and 3ds Max; and a high quality of detail possible through the use of Lumion.
Thus, achieving a great mastery of the texturing stage and being able to model rigid surfaces and machines that resemble reality within a digital entertainment project is possible with the techniques, tools and procedures detailed in this program. The student will be able to master the different softwares, as well as the techniques to create machines: robots, cyborg, ships and airplanes, terrestrial vehicles and to stage accidents.
This Postgraduate diploma is important for those who work or wish to enter the video game industry to achieve quality standards in terms of Digital Sculpture. It has been designed under an innovative methodology of totally online study, which allows the professional a continuous and efficient training through the use of a device of their choice with internet connection, to graduate in only 6 months.
It is one of the most sought-after profiles in today's labor market. Enroll now and graduate in a few months with the convenience of online study"
The Postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing contains the scientific most complete and up-to-date educational program on the market The most important features include:
- The development of case studies presented by experts in 3D Modeling and Digital Sculpture
- The graphic, schematic, and eminently practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Access to content from any fixed or portable device with an Internet connection
It is one of the most sought-after profiles in today's labor market. Enroll now and graduate in a few months with the convenience of online study"
The programs teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.
This program is designed around Problem Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Open doors in the video game industry with this Postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing
It masters the three major programs in the sector: ZBrush, Lumion and 3ds Max. And create through organic modeling a high quality of detail in your works"
Syllabus
The contents of this Postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing have been structured in 3 modules, through which the professional will be able to acquire the most advanced and updated knowledge in the field. You will not only achieve mastery of the technique but also of the tools and procedures most commonly used in the video game industry to achieve amazing and realistic finishes. Thanks to the study of the topics presented in different formats that will make the learning experience much more dynamic.
You will learn techniques, programs, processes and tools to use for 3D modeling in video game design. Providing you with opportunities for professional growth"
Module 1. Creation of Hard Surfaces and Rigid Surfaces
1.1. Sculpting Techniques and Applications
1.1.1. Edit Poly
1.1.2. Splines
1.1.3. Organic Modeling
1.2. Edit Poly Modeling
1.2.1. Loopsand Extrusions
1.2.2. Containment Geometry for Smoothing
1.2.3. Modifiers and Ribbon
1.3. Mesh Optimizations
1.3.1. Quads, Tris and Ngons When to Use Them?
1.3.2. Booleans
1.3.3. Low Poly Vs. High Poly
1.4. Splines
1.4.1. Spline Modifiers
1.4.2. Working Plots and Vectors
1.4.3. Splines as Scene Assistants
1.5. Organic Sculpture
1.5.1. ZbrushBrush Interface
1.5.2. Zbrush Modeling Techniques
1.5.3. Alphas and Brushes
1.6. Model Sheet
1.6.1. Reference Systems
1.6.2. Configuration of Modeling Templates
1.6.3. Measurements
1.7. Modeling for Infoarchitecture
1.7.1. Facade Modeling
1.7.2. Follow-up of Plans
1.7.3. Interior Modeling
1.8. Scenography
1.8.1. Creation of Attrezo
1.8.2. Furniture
1.8.3. Detailing in ZBrush Organic Modeling
1.9. Masks
1.9.1. Masking for Modeling and Painting
1.9.2. Geometry Masks and Modeling IDs
1.9.3. Mesh Occultations, Polygroups and Cuttings
1.10. 3D Design and Lettering
1.10.1. Use of Shadow Box
1.10.2. Model Topology
1.10.3. ZRemesher Automatic Retopology
Module 2. Texturing for Digital Sculpture
2.1. Texturing
2.1.1. Texture Modifiers
2.1.2. Compact Systems
2.1.3. Slate Node Hierarchy
2.2. Materials
2.2.1. ID
2.2.2. Photorealistic PBR
2.2.3. No Photorealistic Cartoon
2.3. PBR Textures
2.3.1. Procedural Textures
2.3.2. Color, Albedo and DiffuseMaps
2.3.3. Opacity and Specular
2.4. Mesh Improvements
2.4.1. Map of Normal
2.4.2. Displacement Map
2.4.3. Vector Maps
2.5. Texture Managers
2.5.1. Photoshop
2.5.2. Materialize and Online Systems
2.5.3. Texture Scanning
2.6. UVW and Baking
2.6.1. Hard SurfaceTextureBaking
2.6.2. Baking Organic Textures
2.6.3. Baking Unions
2.7. Exports and Imports
2.7.1. Texture Formats
2.7.2. FBX, OBJ and STL
2.7.3. Subdivision Vs. Dinamesh
2.8. Mesh Painting
2.8.1. Viewport Canvas
2.8.2. Polypaint
2.8.3. Spotlight
2.9. Substance Painter
2.9.1. Zbrush with Substance Painter
2.9.2. Low Poly with High Poly Texture Maps
2.9.3. Material Treatments
2.10. Advanced Substance Painter
2.10.1. Realistic Effects
2.10.2. Improve the Baked
2.10.3. SSS Materials, Human Skin
Module 3. Machine Creation
3.1. Robots
3.1.1. Functionality
3.1.2. Character
3.1.3. Motor Skills in its Structure
3.2. Robot Despiece
3.2.1. IMM and Chisel Brushes
3.2.2. Insert Mesh and Nanomesh
3.2.3. Zmodeler in ZBrush
3.3. Cyborg
3.3.1. Sectioned by Masks
3.3.2. Trim Adaptive and Dynamic
3.3.3. Mechanization
3.4. Ships and Aircraft
3.4.1. Aerodynamics and Smoothing
3.4.2. Surface Texture
3.4.3. Cleaning of Polygonal Mesh and Details
3.5. Land Vehicles
3.5.1. Vehicle Topology
3.5.2. Modeling for Animation
3.5.3. Caterpillars
3.6. Passage of Time
3.6.1. Credible Models
3.6.2. Materials Over Time
3.6.3. Oxidations
3.7. Accidents
3.7.1. Crashes
3.7.2. Object Fragmentations
3.7.3. Destruction Brushes
3.8. Adaptations and Evolution
3.8.1. Biomimicry
3.8.2. Sci-fi Dystopia, Uchronias and Utopias
3.8.3. Cartoon
3.9. Realistic Render Hardsurface
3.9.1. Studio Scene
3.9.2. Lights
3.9.3. Physical Camera
3.10. NPR Render Hardsurface
3.10.1. Wireframe
3.10.2. Cartoon Shader
3.10.3. Illustration
Enroll now in this Postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing and create the most professional video games on the market"
Postgraduate Diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing
Digital sculpting for rigid surfaces, machines and texturing, is a technique used for the creation of three-dimensional digital art, which seeks to create objects, characters and digital environments with a high level of detail and realism. It is used in the video game industry to create character models and scenarios used in animations and games. It is also used in film, advertising and 3D printing.
Digital sculpting for rigid surfaces, machines and texturing in video games involves modeling and sculpting 3D characters, with skills such as modeling heads, torsos, anatomy, among others. It also involves modeling machines and objects, and creating environments for video games, including texturing and lighting scenarios. Digital sculpting students learn animation and rigging techniques, which allow them to give movement and expression to characters.
The objective of this academic program is to develop skills and abilities through the use of modeling and texturing tools for 3D objects, machinery and environments, such as ZBrush, Blender, Maya, Mudbox and Substance Painter, among others. Students acquire a foundation in surface modeling and texturing techniques, allowing them to develop skills in the creation of digital art.
Training in digital sculpting for rigid surfaces, machines and texturing in video games focuses on mastering the tools and techniques necessary for the creation of digitally artistic and realistic objects and characters, with a high level of detail and quality. Our expert program provides a creative environment in which students can develop their technical artistic talent for the professional marketplace in digital art, animated film and video games.