Description

This program will allow you to work in the video game industry or in major film productions thanks to the innovative 3D modeling techniques that you will be able to incorporate into your daily work" 

master modelado 3d integral

Today, the entertainment industry has reached billions of people. In any country, people of different ages and backgrounds enjoy a movie, a TV series or a video game. However, these audiovisual products have evolved significantly in recent years, driven by recent technological innovations. Thus, cinema has now been able to integrate all kinds of digital models, saving production costs and speeding up filming. Similarly, video games have evolved enormously thanks to new graphics engines capable of supporting highly detailed designs.

All these advances would not be possible without 3D Modeling professionals and the latest techniques in this area. This Advanced Master ‘s Degree has been designed with the aim of bringing the designer closer to the best 3D modeling tools, for which it has integrated in a single program the fundamental elements of organic modeling, texture modeling and hardsurface modeling.  Therefore, this degree can mean a great progress for the professional, who will become a great expert in this field by having all the latest knowledge and procedures in this exciting and complex field.

In this way, you will be able to deepen in the use of utilities such as Substance Painter,Blender, 3DS Max, Unreal or Marmoset Toolbag. All this, focused on the different areas of 3D Modeling and with an eminently practical perspective. In addition, you will have the best online teaching methodology, which will adapt to your personal circumstances, allowing you to study when and where you want. Likewise, you will have at your disposal the best teaching staff, composed of active specialists who will provide you with the latest developments in this field, accompanied by the best multimedia materials.

Thanks to this advanced master’s degree, you will be able to delve into the use of tools such as Unreal, 3DS Max or Substance Painter"

This advanced master’s degree in Integral 3D Modeling contains the most complete and up-to-date Educational program on the market. The most important features include:

  • The development of case studies presented by experts in 3D Modeling
  • The graphic, schematic, and eminently practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies in design and 3D Modeling
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

3D Modeling offers tremendous career opportunities and, thanks to this program, you will be ready to work with the best companies in the world in sectors such as film" 

Its teaching staff includes professionals belonging to the field of 3D Modeling, who bring to this program the experience of their work, in addition to recognized specialists from prestigious reference societies and universities. 

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide an immersive training experience designed to train for real-life situations. 

This program is designed around Problem Based Learning, whereby the student must try to solve the different professional practice situations that arise during the academic year. For this purpose, the professional will be assisted by an innovative interactive video system created by renowned and experienced experts.  

TECH's online methodology adapts to your professional circumstances, since you can study when and where you want, without rigid schedules or uncomfortable commuting"

master online modelado 3d integral

The best teaching staff is waiting for you to transmit the latest advances in 3D Modeling, preparing you to face the present and future challenges of this exciting field"

Objectives

The main objective of this program is to provide the professional with the best tools in 3D Modeling. To achieve this goal, TECH offers a 100% online learning system that adapts completely to the student, a teaching staff composed of prestigious specialists in this field and the most updated contents. The designer will be able to catch up quickly and easily, at their own pace, knowing that they have a great opportunity to advance their career. 

maestria modelado 3d integral

This advanced master’s degree incorporates all the knowledge necessary to become a respected 3D modeling professional"

General Objectives

  • Expand knowledge of human and animal anatomy in order to develop hyper-realistic creatures
  • Mastering retopology, UV's and texturing to perfect the models created
  • Create an optimal and dynamic workflow to work more efficiently with 3D Modeling
  • Have the skills and knowledge most in demand in the 3D industry to be able to apply for the best jobs
  • Know in depth all the steps to create a professional 3D Modeling
  • Know and understand in detail how textures work and how they influence modeling
  • Master several programs focused on modeling, texturing and real time used today in the professional world
  • Apply the knowledge acquired in the resolution of modeling problems
  • Know how to organize and control the time spent on a complete 3D modeling, learning to value their work in the face of possible jobs
  • Know the latest updates in the world of modeling and video games, learning about the most updated and used tools of each program
  • Expertly use the knowledge acquired to create your own projects and intelligently add to your portfolio
  • Develop the resources of each program to achieve the best effect for your modeling
  • Be professionally trained to organize adequate working time for a job
  • Solve complex problems and make responsible decisions
  • Know in depth the different types of Hard Surface modeling, the different concepts and characteristics to apply them in the 3D Modeling industry
  • Deepen the theory of the creation of forms to develop Form Masters
  • Learn in detail the basics of 3D modeling in its various forms
  • Generate designs for different industries and their application
  • Be a technical expert and/or Artist in hardsurface 3D Modeling
  • Know all the tools related to the 3D modeling profession
  • Acquire skills for the development of textures and FX of 3D models

Specific Objectives

  • Investigate both male and female human anatomy
  • Develope the highly detailed human body
  • Hyper-realistic face sculpting
  • Master the different professional sculpting techniques
  • Create advanced full body and face retopology in Maya
  • Deepen how to apply details using alphas and brushes inZbrush
  • Study the most optimal form of UV's in Maya and UDIM systems
  • Develop the knowledge to texture in Substance Painter for video games
  • Knowledge of texturing in Mari for hyper-realistic models
  • Learn how to create XYZ textures and Displacement  maps on models
  • Learn more about importing textures in Maya
  • Discover advanced lighting and photography concepts to sell models more efficiently
  • Develop the learning of model posing through different techniques
  • Deepen in the development of a rig in Maya for the subsequent possible animation of the model
  • Observe the control and use of the rendering of the model, bringing out all its details
  • Delve into the advanced use of Xgen  in Maya
  • Create hair for movies
  • Studying hair using Cards for video games
  • Develop your own hair textures
  • See the different use of hair brushes in ZBrush
  • Study the use of Marvelous Designer
  • Create fabric simulations in Marvelous Designer
  • Practicing different types of complex patterns in Marvelous Designer
  • Gain insight into the professional workflow from Marvelous  to ZBrush
  • Develop the texturing and shading of clothing and fabrics in Mari
  • Focuse anatomical knowledge in simpler, cartoon-like forms
  • Create a cartoon  model from the base to the detail applying what has been learned previously
  • Review the techniques learned in the course in a different modeling style
  • Learning the modeling of different types of animal anatomy
  • Review the different types of reptiles and how to create scales with Displacement  and Alphas maps
  • Investigate how to export models to Mari for realistic texturing
  • Learn more about Grooming  and how to Groom animals with Xgen
  • Render models in Arnold Render in Maya
  • Outstand software performance
  • Transfer knowledge of Maya and ZBrush to Blender to create amazing models
  • Delve into Blender's node system to create different shaders and materials
  • Render the blender practice models with the two types of render engines Eevee and Cycles
  • Study software functionality and project configuration
  • Delve into the study of PST and the storytelling of the scene to achieve a good design for the environment
  • Know the different terrain and organic element modeling techniques, as well as the implementation of the scanned models themselves
  • Deepen in the vegetation creation system and how to control it perfectly in Unreal Engine
  • Create different types of texturing of the parts of the project, as well as shading and materials with their corresponding settings
  • Develop knowledge about the different types of lights, atmospheres, particles and fog, how to place different types of cameras and take captures to have the composition in different ways
  • In-depth knowledge of the functionality of the 3DS Max program
  • Know in depth the program interface and its controls
  • Transform the geometry to get the shape you want in the fastest and most efficient way
  • Learn all the effects of the modifiers and learn how to combine them for greater effect
  • Understand Boolean operations and know how to use them to one's own advantage
  • Use 2D elements to combine with 3D to create shapes more efficiently
  • Learn in depth two ways of editing and use them according to the type of modeling or according to the objective
  • Know all types of program editing to create any type of modeling proposed by the user
  • Customize the program to use it in the fastest and most efficient way for each professional
  • Know and use the most advanced tools of the program
  • Introduction to  Plugins and Scripts to use them for the benefit of the modeling process
  • Know in detail the  Graphite Tool, the most used by 3DS Max professionals
  • Learn its interface and get to grips with it for a more professional result in less time
  • Compare each tool with its counterpart in polygonal mode and learn about their benefits
  • Know the tools you will use throughout the 3D modeling process and their optimization
  • Find errors in 3D modeling and know how to solve them in the most intelligent way
  • Know in depth the Zbrush program, the most used in organic modeling in the market
  • Optimizie the model as you work on it, avoiding potential problems after refinement
  • Understand each of the program's tools, knowing when to use each one and why
  • Learn the Hard Surface tool, which allows you to perform inorganic modeling within the program.
  • Know different methods to perform organic modeling
  • Learn everything you need to start a character or creature from scratch and get through to the end without any problems
  • Know and understand all texture maps and their application to modeling
  • Know the types of materials existing today and how they work, being able to create one from scratch or modify an existing one
  • Generate and understand mapping coordinates of a 3D model for further work in texturing
  • Assign Object IDs to work more efficiently on textures
  • Work models from high to low resolution and vice versa to further optimize the model, while retaining the same levels of detail
  • Create textures for the 3D model with different programs
  • Know in depth the Substance Painter program, the most used for texturing in the world of videogames nowadays.
  • Understand the process of baking  from a high resolution model to a low resolution model
  • Know and understand the different layers of a material and how they affect it
  • Create materials from scratch and modify existing materials to achieve a fully customized material
  • Know how to work with mapping coordinates and masks to correctly apply textures to the model
  • Learn about brushes, how to use them and how to create customized brushes
  • Learn how to use the resources found in the program or externally to improve textures
  • Know different methods to create or modify textures
  • Know in depth the materials and rendering tools of the Marmoset Toolbag program, widely used by 3D modelers and sculptors
  • Understand how to position lights to create a suitable environmental setting for the model
  • Create and position cameras to achieve a perspective that makes 3D Modeling more interesting
  • Exportar renderizados propios de un profesional
  • Basic knowledge of a camera animation to create an animated render to achieve more effects
  • Know the updated tools of the programs
  • Know how to perform a basic rendering with other programs, such as IRay, Zbrush, Photoshop and Keyshot
  • In-depth knowledge of the VRay engine assigned to the 3DS Max program
  • Configure the rendering options to assign the desired rendering engine
  • Learn about VRay's own materials and work with them through nodes
  • Migrate textures created in Substance Painter  to VRay engine
  • Configue the VRay scene illumination
  • Give more details to the model without changing or adding geometry
  • Intelligent positioning of the model and camera to create an interesting scene
  • Static and animated renderings of the model
  • Create a character or creature from scratch to rendering
  • Learn tricks to work faster and more efficiently with Zbrush
  • Have the knowledge to know when to use one method or another depending on the situation
  • Have a practical guide for sculpting certain elements that may be more difficult to sculpt
  • Troubleshooting during the entire course of a modeling run
  • Know specific methods to create various types of materials in a modeling
  • Generate hair in different styles and with different programs depending on the style, from styling/cartoon  to hyperrealism
  • Know how to pose the character, knowing the importance of dynamism and silhouette
  • Add elements that add importance to the character, such as props, and the environment
  • Handle the Unreal Engine real time engine in a way that it performs perfectly when working with a 3D model and its textures
  • Understanding the properties of Unreal materials
  • Know how to work with and understand Unreal, material nodes, giving effects to textures to achieve unique materials
  • Correctly lighting an Unrealscene in a realistic way according to the desired ambience
  • Configure Unreal Lightmaps, achieving better resolution and optimizing engine performance
  • Perform basic post-processing for rendering with good visual effects
  • Conceive and apply geometric figure constructions
  • Understand the basics of three-dimensional geometry
  • Know in detail how it is represented in the technical drawing
  • Identify different mechanical components
  • Apply transformations by means of symmetries
  • Develop understandings of how shapes develop
  • Work through shape analysis
  • In-depth understanding of how to control the topology
  • Develop communication of functions
  • Have knowledge of the emergence of hard surface
  • Know in detail the different industries of its application
  • Have a broad knowledge of the different types of modeling
  • Possess valid information on the areas that make up the modeling
  • Broad understanding of how nurbs modeling software works
  • Working with precision modeling systems
  • Learn in detail how to execute commands
  • Create the basis of the geometries
  • Edit and transform geometries
  • Work with an organization in the scenes
  • Develop techniques for the resolution of specific cases
  • Apply solutions to different types of requirements
  • Know the main software tools
  • Incorporate mechanical knowledge into modeling
  • Work with analysis tools
  • Develop strategies to address a model
  • Deepen the application of techniques to advanced models
  • Understand in detail how the component parts of an advanced model work
  • Work with different parts of a complex model
  • Acquire skills to order a complex model
  • Identify how details fit together
  • Possess extensive knowledge of the use of 3D Studio Max
  • Work with customized configurations
  • Understand in depth how smoothing works on meshes
  • Conceive geometries through various methods
  • Develop an understanding of how a mesh behaves
  • Apply object transformation techniques
  • Knowledge of the creation of UV maps
  • Apply all the techniques for specific product development
  • In-depth study of how the component parts are developed
  • Broad understanding of the topology of an aircraft in modeling
  • Apply knowledge of technical components
  • Create complex shapes through the development of simple shapes
  • Understand the physiognomy of a bot shape
  • Work on the basis of basic shapes for mechanical models
  • Develop the ability to decompose the elements
  • Understand in depth how detail makes realism
  • Solve different techniques to develop details
  • Understand how mechanical parts are connected

magister modelado 3d integral

Advanced Master's Degree in Integral 3D Modeling

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3D modeling is a discipline widely demanded by studios dedicated to film animation and video game development, where tools and work techniques that allow the dynamization of their projects are handled. Being an area in constant growth and transformation, TECH Technological University developed an Advanced Master's Degree in Integral 3D Modeling, focused on the mastery of software present in this productive market. The program has a 100% online mode of study, with innovative classes taught by a team of specialists with extensive experience. Over the course of two years, you will learn everything related to the field, including the handling of retopology, Maya Modeling, Uvs and texturing with Allegorithmic Substance Painter and Mari, as well as rendering, lighting and model posing. In addition, you will study the different techniques of professional and hyper realistic sculpting and the types of 3D modeling: organic, Hard Surface, Graphite Tool, ZBrush, 3DS Max and texturing.

Meet the integral 3D model

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Would you like to work in the video game industry or in major film productions? Thanks to the innovative techniques that TECH's postgraduate program offers you, you will be able to achieve it. The contents of this Advanced Master's Degree were carefully elaborated by great experts, who will instruct you in advanced modeling in Rhino and the preparation of UV-systems UDIM focused on models of large productions, as well as the use of ZBrush, Substance Painter, Blender, Unreal or Marmoset Toolbag. In addition, you will delve into human and animal anatomy to elaborate hyper-realistic creatures, the development of textures and FX of 3D models and the types of programs focused on modeling or texturing.

Dare to become an expert in integral 3D modeling

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To take this program you will only need a device with internet access, without having to make transfers from one place to another and without establishing fixed study schedules, allowing you to self-manage your learning spaces as best suits you. Through this program, designed with a unique educational model of its kind, you will learn the development of UV maps, the basics of three-dimensional geometry and the creation of stylized characters, their hair, clothing and positions. Because of the above, you will manage to design all kinds of modeling, landscapes, figures and textures through the best techniques.