Description

Become one of the most in-demand professionals of today. Get qualified in a Professional Master’s Degree in Artificial Intelligence and Knowledge Engineering with this comprehensive online program"

Developments based on Artificial Intelligence have already reached numerous developments in the field of engineering. From the automation of numerous procedures in industry and companies, to its own process control. This means that engineering professionals need to understand and master the operation of these complex techniques. 

This essential knowledge also becomes the first step to access the development capacity of this type of technology. 

Throughout this program, a real working scenario is offered in order to be able to assess the convenience of its application in this project, evaluating its real indications, way of development and possible result expectations 

Through experience, students will learn how to develop the knowledge required to advance in this field of work. This course, which necessarily requires experience, is coordinated through e-learning and practical teaching, offering a unique option to give your professional profile the boost you are looking for. 

Join the elite, with this highly effective educational training and open new paths to help you advance in your professional progress”

This Professional Master’s Degree in Artificial Intelligence and Knowledge Engineering contains the most complete and up-to-date educational program on the market. Its most notable features are: 

  • The latest technology in online teaching software
  • A highly visual teaching system, supported by graphic and schematic contents that are easy to assimilate and understand
  • Practical cases presented by practising experts
  • State-of-the-art interactive video systems
  • Teaching supported by telepractice
  • Continuous updating and recycling systems
  • Autonomous learning: full compatibility with other occupations
  • Practical exercises for self-evaluation and learning verification
  • Support groups and educational synergies: questions to the expert, debate and knowledge forums
  • Communication with the teacher and individual reflection work
  • Content that is accessible from any fixed or portable device with an Internet connection
  • Supplementary documentation databases are permanently available, even after the program

A Professional Master’s Degree that will enable you to work in all areas of Artificial Intelligence and Knowledge Engineering with the solvency of a high-level professional"

Our teaching staff is made up of professionals from different fields related to this specialty. This way, the intended educational updating objective is achieved. A multidisciplinary team of professionals trained and experienced in different fields, who will develop the theoretical knowledge in an efficient way, but above all, they will bring their practical knowledge from their own experience to the course: one of the differential qualities of this program.

This mastery of the subject matter is complemented by the effectiveness of the methodological design. Developed by a multidisciplinary team of e-learning experts, it integrates the latest advances in educational technology. In this way, you will be able to study with a range of comfortable and versatile multimedia tools that will give you the operability you need in your training. 

The design of this program is based on Problem-Based Learning: An approach that conceives learning as a highly practical process. To achieve this remotely, telepractice will be used. With the help of an innovative, interactive video system and Learning from an Expert, students will be able to acquire the knowledge as if they were dealing with the case in real time. A concept that will make it possible to integrate and fix learning in a more realistic and permanent way.

Join the elite, with this highly effective educational training and open new paths to help you advance in your professional progress"

With the experience of active professionals, experts in Artificial Intelligence and Knowledge Engineering"

Syllabus

The contents of this program have been developed by the different experts on this course with a clear purpose: to ensure that students acquire each and every one of the necessary skills to become true experts in this field. A complete and well-structured program will take you to the highest standards of quality and success.master inteligencia artificial ingenieria conocimiento 5

A comprehensive teaching program, structured in well-developed teaching units, oriented towards learning that is compatible with your personal and professional life"

Module 1. Programming Fundamentals 

1.1. Introduction to Programming

1.1.1. Basic Computer Structure
1.1.2. Software
1.1.3. Programming Languages
1.1.4. Computer Application Life Cycle

1.2. Algorithm Design

1.2.1. Problem Solving
1.2.2. Descriptive Techniques
1.2.3. Algorithm Elements and Structure

1.3. Program Elements

1.3.1. C++ Origin and Features
1.3.2. Development Environment
1.3.3. Concept of Program
1.3.4. Types of Fundamental Data
1.3.5. Operators
1.3.6. Expressions
1.3.7. Statements
1.3.8. Data Input and Output

1.4. Control Statements

1.4.1. Statements
1.4.2. Branches
1.4.3. Loops

1.5. Abstraction and Modularity: Functions

1.5.1. Modular Design
1.5.2. Function and Utility Concepts
1.5.3. Definition of Function
1.5.4. Execution Flow in a Function Call
1.5.5. Function Prototypes
1.5.6. Results Return
1.5.7. Function Calls: Parameters
1.5.8. Parameter Passing by Reference and Value
1.5.9. Scope Identifier

1.6. Statistical Data Structures

1.6.1. Arrays
1.6.2. Matrices Polyhedra
1.6.3. Searching and Sorting
1.6.4. Chaining: I/O Functions for Chains
1.6.5. Structures: Unions
1.6.6. New Types of Data

1.7. Dynamic Data Structures: Pointers

1.7.1. Concept. Definition of Pointer
1.7.2. Pointer Operators and Operations
1.7.3. Pointer Arrays 
1.7.4. Pointers and Arrays 
1.7.5. Chains of Pointers
1.7.6. Structure Pointers 
1.7.7. Multiple Indirection
1.7.8. Function Pointers
1.7.9. Function, Structure and Array Passing as Function Parameters

1.8. Files

1.8.1. Basic Concepts
1.8.2. File Operations
1.8.3. Types of Files
1.8.4. File Organization
1.8.5. Introduction to C++ Files
1.8.6. Managing Files

1.9. Recursion

1.9.1. Definition of Recursion
1.9.2. Types of Recursion
1.9.3. Advantages and Disadvantages
1.9.4. Considerations
1.9.5. Recursive-Iterative Conversion
1.9.6. Recursion Stack

1.10. Testing and Documentation

1.10.1. Program Testing
1.10.2. White Box Testing
1.10.3. Black Box Testing
1.10.4. Testing Tools
1.10.5. Program Documentation

Module 2. Data Structure

2.1. Introduction to C++ Programming

2.1.1. Classes, Constructors, Methods and Attributes
2.1.2. Variables:
2.1.3. Conditional Expressions and Loops
2.1.4. Objects

2.2. Abstract Data Types (ADT)

2.2.1. Types of Data
2.2.2. Basic Structures and TADs
2.2.3. Vectors and Arrays 

2.3. Linear Data Structures

2.3.1. TAD List Definition
2.3.2. Linked and Double-Linked Lists
2.3.3. Ordered Lists
2.3.4. Lists in C++
2.3.5. TAD Stack
2.3.6. TAD Queue
2.3.7. Stacks and Queues in C++

2.4. Hierarchical Data Structures

2.4.1. TAD Tree
2.4.2. Tree Traversal
2.4.3. N-ary Trees
2.4.4. Binary Trees
2.4.5. Binary Search Trees

2.5. Hierarchical Data Structures: Complex Trees

2.5.1. Perfectly Balanced Trees or Trees of Minimal Height
2.5.2. Multi-path Trees
2.5.3. Bibliographical References

2.6. Priority Heaps and Queues

2.6.1. TAD Heaps
2.6.2. TAD Priority Queue

2.7. Hash Tables

2.7.1. TAD Hash Tables
2.7.2. Hash Functions
2.7.3. Hash Function in Hash Tables
2.7.4. Redispersion
2.7.5. Open Hash Tables

2.8. Graphs

2.8.1. TAD Graphs
2.8.2. Types of Graphs
2.8.3. Graphic Representation and Basic Operations
2.8.4. Graph Design

2.9.  Algorithms and Advanced Graph Concepts

2.9.1. Problems with Graphs
2.9.2. Path Algorithms
2.9.3. Search or Path Algorithms
2.9.4. Other Algorithms

2.10. Other Data Structures

2.10.1. Sets
2.10.2. Parallel Arrays
2.10.3. Table of Symbols
2.10.4. Tries

Module 3. Algorithms and Complexity

3.1. Introduction to Algorithm Design Strategies

3.1.1. Recursion
3.1.2. Divide and Conquer
3.1.3. Other Strategies

3.2. Algorithm Efficiency and Analysis

3.2.1. Efficiency Measures
3.2.2. Measuring Entry Size
3.2.3. Measuring Execution Time
3.2.4. Worst, Best and Average Case
3.2.5. Asymptotic Notation
3.2.6. Mathematical Analysis Criteria for Non-Recursive Algorithms
3.2.7. Mathematical Analysis for Recursive Algorithms
3.2.8. Empirical Analysis for Algorithms

3.3. Sorting Algorithms

3.3.1. Concept of Sorting
3.3.2. Bubble Sorting
3.3.3. Selection Sorting
3.3.4. Insertion Sorting
3.3.5. Mixed Sorting (merge_sort)
3.3.6. Quick Sorting (quick_sort)

3.4. Tree Algorithms

3.4.1. Concept of Trees
3.4.2. Binary Trees
3.4.3. Tree Traversal
3.4.4. Representing Expressions
3.4.5. Sorted Binary Trees
3.4.6. Balanced Binary Trees

3.5. Algorithms Using Heaps

3.5.1. Heaps
3.5.2. The Heapsort Algorithm
3.5.3. Priority Queues

3.6. Graph Algorithms

3.6.1. Representation
3.6.2. Width Tree Traversal
3.6.3. Depth Tree Traversal
3.6.4. Topological Sorting

3.7. Greedy Algorithms

3.7.1. Greedy Strategy
3.7.2. Greedy Strategy Elements
3.7.3. Currency Exchange
3.7.4. Traveler's Problem
3.7.5. Backpack Problem

3.8. Minimal Pathways Search

3.8.1. Shortest Path Problem
3.8.2. Cycles and Negative Arcs
3.8.3. Dijkstra's Algorithm

3.9. Greedy Algorithms on Graphs

3.9.1. Minimum Spanning Tree
3.9.2. Prim's Algorithm
3.9.3. Kruskal’s Algorithm
3.9.4. Complexity Analysis

3.10. Backtracking

3.10.1. Backtracking
3.10.2. Alternative Techniques

Module 4. Advanced Algorithm Design

4.1. Analysis of Recursive and Divide-and-Conquer Algorithms

4.1.1. Posing and Solving of Homogeneous and Non-Homogeneous Recurrence Equations
4.1.2. Divide and Conquer Strategy Overview

4.2. Amortized Analysis

4.2.1. Aggregate Analysis
4.2.2. Accounting Method
4.2.3. Potential Method

4.3. Dynamic Programming and Algorithms for NP-Problems

4.3.1. Characteristics of Dynamic Programming
4.3.2. Backtracking: Backtracking
4.3.3. Branching and Pruning

4.4. Combinatorial Optimization

4.4.1. Problem Representation
4.4.2. 1D Optimization

4.5. Randomization Algorithms

4.5.1. Examples of Randomization Algorithms
4.5.2. The Buffon Theorem
4.5.3. Monte Carlo Algorithm
4.5.4. Las Vegas Algorithm

4.6. Local and Candidate Searches

4.6.1. Gradient Ascent
4.6.2. Hill Climbing
4.6.3. Simulated Annealing
4.6.4. Taboo Search
4.6.5. Candidate Searches

4.7. Formal Program Verification

4.7.1. Specification of Functional Abstractions
4.7.2. Language of First-Order Logic
4.7.3. Hoare's Formal System

4.8. Iterative Program Verification

4.8.1. Rules of Hoare's Formal System
4.8.2. Concept of Invariant Iterations

4.9. Numeric Methods

4.9.1. Bisection Methods
4.9.2. Newton Raphson Method
4.9.3. Secant Methods

4.10. Parallel Algorithms

4.10.1. Parallel Binary Operations
4.10.2. Parallel Operations with Graphs
4.10.3. Parallelism in Divide-and-Conquer
4.10.4. Parallelism in Dynamic Programming

Module 5. Logic in Computer Science

5.1. Justification of Logic

5.1.1. Object of the Study of Logic
5.1.2. What is Logic For?
5.1.3. Components and Types of Reasoning
5.1.4. Components of Logic Calculations
5.1.5. Semantics
5.1.6. Justification of the Existence of Logic
5.1.7. How to Check that Logic is Adequate

5.2. Calculation of Natural Deduction from Statements

5.2.1. Formal Language
5.2.2. Deductive Mechanism

5.3. Formalization and Deduction Strategies for Propositional Logic

5.3.1. Formalization Strategies
5.3.2. Natural Reasoning
5.3.3. Laws and Rules
5.3.4. Axiomatic Natural Deduction
5.3.5. Calculating Natural Deduction
5.3.6. Primitive Rules of Propositional Calculus

5.4. Semantics of Propositional Logic

5.4.1. Truth Tables
5.4.2. Equivalence
5.4.3. Tautologies and Contradictions
5.4.4. Validation of Propositional Sentences
5.4.5. Validation Using Truth Tables
5.4.6. Validation Using Semantic Trees
5.4.7. Validation by Refutation

5.5. Applications of Propositional Logic: Logic Circuits

5.5.1. Basic Doors
5.5.2. Circuits
5.5.3. Mathematical Circuit Models
5.5.4. Minimization
5.5.5. The Second Canonical and Minimum Form in Product of Additions
5.5.6. Other Doors

5.6. Natural Predicate Deduction Calculus

5.6.1. Formal Language
5.6.2. Deductive Mechanism

5.7. Formalization Strategies for Predicate Logic

5.7.1. Introduction to Formalization in Predicate Logic
5.7.2. Formalization Strategies with Quantifiers

5.8. Deduction Strategies for Predicate Logic

5.8.1. Reason for Omission
5.8.2. Presentation of New Rules
5.8.3. Predicate logic as a Natural Deduction Calculus

5.9. Applications of Predicate Logic: Introduction to Logic Programming

5.9.1. Informal Presentation
5.9.2. Prolog Elements
5.9.3. Re-evaluation and Cutoff

5.10. Set Theory, Predicate Logic and its Semantics

5.10.1. Intuitive Set Theory
5.10.2. Introduction to Predicate Semantics

Module 6. Artificial Intelligence and Knowledge Engineering

6.1. Introduction to Artificial Intelligence and Knowledge Engineering

6.1.1. Brief History of Artificial Intelligence
6.1.2. Artificial Intelligence Today
6.1.3. Knowledge Engineering

6.2. Searching

6.2.1. Common Search Concepts
6.2.2. Non-informed Search
6.2.3. Informed Search

6.3. Boolean Satisfiability, Constraint Satisfiability and Automatic Planning

6.3.1. Boolean Satisfiability
6.3.2. Constraint Satisfaction Problems
6.3.3. Automatic Planning and PDDL
6.3.4. Planning as a Heuristic Search
6.3.5. Planning with SAT

6.4. Artificial Intelligence in Games

6.4.1. Game Theory
6.4.2. Minimax and Alpha-Beta Pruning
6.4.3. Simulation: Monte Carlo

6.5. Supervised and Unsupervised Learning

6.5.1. Introduction to Machine Learning
6.5.2. Classification
6.5.3. Regression
6.5.4. Validation of Results
6.5.5. Clustering

6.6. Neuron Networks

6.6.1. Biological Fundamentals
6.6.2. Computational Model
6.6.3. Supervised and Unsupervised Neural Networks
6.6.4. Simple Perceptron
6.6.5. Multilayer Perceptron

6.7. Genetic Algorithms

6.7.1. History
6.7.2. Biological Basis
6.7.3. Problem Coding
6.7.4. Initial Population Generation
6.7.5. Main Algorithm and Genetic Operators
6.7.6. Evaluation of Individuals: Fitness

6.8. Thesauri, Vocabularies, and Taxonomies 

6.8.1. Vocabulary
6.8.2. Taxonomy
6.8.3. Thesauri
6.8.4. Ontologies

6.9. Knowledge Representation: Semantic Web

6.9.1. Semantic Web
6.9.2. Specifications RDF, RDFS and OWL
6.9.3. Inference/Reasoning
6.9.4. Linked Data

6.10. Expert Systems and DSS

6.10.1. Expert Systems
6.10.2. Decision Support Systems

Module 7. Intelligent Systems

7.1. Agents Theory

7.1.1. Concept History
7.1.2. Agent Definition
7.1.3. Agents in Artificial Intelligence
7.1.4. Agents in Software Engineering

7.2. Agent Architectures

7.2.1. Agents Reasoning Process
7.2.2. Reactive Agents
7.2.3. Deductive Agents
7.2.4. Hybrid Agents
7.2.5. Comparison

7.3. Information and Knowledge

7.3.1. Difference between Data, Information and Knowledge
7.3.2. Data Quality Assessment
7.3.3. Data Collection Methods
7.3.4. Information Acquisition Methods
7.3.5. Knowledge Acquisition Methods

7.4. Knowledge Representation

7.4.1. The Importance of Knowledge Representation
7.4.2. Definition of Knowledge Representation Through Their Roles
7.4.3. Knowledge Representation Features

7.5. Ontologies

7.5.1. Introduction to Metadata
7.5.2. Philosophical Concept of Ontology
7.5.3. Computing Concept of Ontology
7.5.4. Domain Ontologies and Higher-Level Ontologies
7.5.5. Building an Ontology

7.6. Ontology Languages and Ontology Creation Software

7.6.1. Triple RDF, Turtle and N3
7.6.2. RDF Schema
7.6.3. OWL
7.6.4. SPARQL
7.6.5. Introduction to Ontology Creation Tools
7.6.6. Installing and Using Protégé

7.7. Semantic Web

7.7.1. Current and Future Status of Semantic Web
7.7.2. Semantic Web Applications

7.8. Other Knowledge Representation Models

7.8.1. Vocabulary
7.8.2. Global Vision
7.8.3. Taxonomy
7.8.4. Thesauri
7.8.5. Folksonomy
7.8.6. Comparison
7.8.7. Mind Maps

7.9. Knowledge Representation Assessment and Integration

7.9.1. Zeroth-Order Logic
7.9.2. First-Order Logic
7.9.3. Description Logic
7.9.4. Relation between Different Types of Logic
7.9.5. Prolog: Programming Based on First-Order Logic

7.10. Semantic Reasoners, Knowledge-Based Systems and Expert Systems

7.10.1. Concept of Reasoner
7.10.2. Reasoner Applications
7.10.3. Knowledge-Based Systems
7.10.4. MYCIN: History of Expert Systems
7.10.5. Expert Systems Elements and Architecture
7.10.6. Creating Expert Systems

Module 8. Machine Learning and Data Mining

8.1. Introduction to knowledge discovery processes and basic concepts of machine learning

8.1.1. Key Concepts of Knowledge Discovery Processes
8.1.2. Historical Perspective of Knowledge Discovery Processes
8.1.3. Stages of Knowledge Discovery Processes
8.1.4. Key Concepts of Knowledge Discovery Processes
8.1.5. Characteristics of Good Machine Learning Models
8.1.6. Types of Machine Learning Data
8.1.7. Basic Learning Concepts
8.1.8. Basic Concepts of Unsupervised Learning

8.2. Data Exploration and Pre-Processing

8.2.1. Data Processing
8.2.2. Data Processing in the Data Analysis Flow
8.2.3. Types of Data
8.2.4. Data Transformation
8.2.5. Visualization and Exploration of Continuous Variables
8.2.6. Visualization and Exploration of Categorical Variables
8.2.7. Correlation Measures
8.2.8. Most Common Graphic Representations
8.2.9. Introduction to Multivariate Analysis and Dimensionality Reduction

8.3. Decision Trees

8.3.1. ID3 Algorithm
8.3.2. C4.5 Algorithm
8.3.3. Over-Training and Pruning
8.3.4. Analysis of Results

8.4. Evaluation of Classifiers

8.4.1. Confusion Matrices
8.4.2. Numerical Evaluation Matrices
8.4.3. Kappa Statistics
8.4.4. ROC Curves

8.5. Classification Rules

8.5.1. Rule Evaluation Measures
8.5.2. Introduction to Graphic Representation
8.5.3. Sequential Overlay Algorithm

8.6. Neural Networks

8.6.1. Basic Concepts
8.6.2. Simple Neural Networks
8.6.3.  Backpropagation Algorithm
8.6.4. Introduction to Recurrent Neural Networks

8.7. Bayesian Methods

8.7.1. Basic Concepts of Probability
8.7.2. Bayes' Theorem
8.7.3. Naive Bayes
8.7.4. Introduction to Bayesian Networks

8.8. Regression and Continuous Response Models

8.8.1. Simple Linear Regression
8.8.2. Multiple Linear Regression
8.8.3. Logistic Regression
8.8.4. Regression Trees
8.8.5. Introduction to Support Vector Machines (SVM)
8.8.6. Goodness-of-fit Measures

8.9. Clustering

8.9.1. Basic Concepts
8.9.2. Hierarchical Clustering
8.9.3. Probabilistic Methods
8.9.4. EM Algorithm
8.9.5. B-Cubed Method
8.9.6. Implicit Methods

8.10. Text Mining and Natural Language Processing (NLP)

8.10.1. Basic Concepts
8.10.2. Corpus Creation
8.10.3. Descriptive Analysis
8.10.4. Introduction to Feelings Analysis

Module 9. Multiagent Systems and Computational Perception

9.1. Agent and Multiagent systems

9.1.1. Agent Concept
9.1.2. Architecture
9.1.3. Communication and Coordination
9.1.4. Programming Languages and Tools
9.1.5. Agent Applications
9.1.6. FIPA

9.2. The Agent Standard: FIPA

9.2.1. Agent Communication
9.2.2. Agent Management
9.2.3. Abstract Architecture
9.2.4. Other Specifications

9.3. JADE Platform

9.3.1. JADE Software Agents
9.3.2. Architecture
9.3.3. Installation and Execution
9.3.4. JADE Packages

9.4. Basic JADE Programming

9.4.1. Management Consoles
9.4.2. Basic Agent Creation

9.5. Advanced JADE Programming

9.5.1. Advanced Agent Creation
9.5.2. Agent Communication
9.5.3. Agent Discovery

9.6. Artificial Vision

9.6.1. Digital Image Processing and Analysis
9.6.2. Image Analysis and Computer Vision
9.6.3. Image Processing and Human Vision
9.6.4. Image Capture Systems
9.6.5. Image and Perception Training

9.7. Digital Image Analysis

9.7.1. Stages of the Image Analysis Process
9.7.2. Pre-Processing
9.7.3. Basic Operations
9.7.4. Spatial Filtering

9.8. Digital Image Transformation and Image Segmentation

9.8.1. Fourier Transforms
9.8.2. Frequency Filtering
9.8.3. Basic Concepts
9.8.4. Thresholding
9.8.5. Contour Detection

9.9. Shape Recognition

9.9.1. Feature Extraction
9.9.2. Classification Algorithms

9.10. Processing Natural Language

9.10.1. Speech Recognition
9.10.2. Computational Linguistics

Module 10. Bio-Inspired Computing

10.1. Introduction to Bio-Inspired Computing

10.1.1. Introduction to Bio-Inspired Computing

10.2. Social Adaptation Algorithms

10.2.1. Bio-inspired Computing Based on Ant Colonies
10.2.2. Variants of Ant Colony Algorithms
10.2.3. Particle Cloud Computing

10.3. Genetic Algorithms

10.3.1. General Structure
10.3.2. Implementations of the Main Operators

10.4.  Space Exploration-Exploitation Strategies for Genetic Algorithms

10.4.1. CHC Algorithm
10.4.2. Multimodal Problems

10.5. Models of Evolutionary Computation (I)

10.5.1. Evolutionary Strategies
10.5.2. Evolutionary Programming
10.5.3. Algorithms Based on Differential Evolution

10.6. Models of Evolutionary Computation (II)

10.6.1. Evolution Models Based on Estimation of Distributions (EDA)
10.6.2. Genetic Programming

10.7. Developmental Programming Applied to Learning Disabilities

10.7.1. Rules Based Learning
10.7.2. Evolutionary Methods in Instance Selection Problems

10.8. Multi-Objective Problems

10.8.1. Concept of Dominance
10.8.2. Application of Evolutionary Algorithms to Multiobjective Problems

10.9. Neural Networks (I)

10.9.1. Introduction to Neural Networks
10.9.2. Practical Example Using Neural Networks

10.10. Neural Networks (II)

10.10.1. Case Studies of Neural Networks in Medical Research
10.10.2. Case Studies of Neural Networks in Economy
10.10.3. Case Studies of Neural Networks in Artificial Vision

master inteligencia artificial ingenieria conocimiento 6

Make the most of the opportunity and take the step to get up to date on the latest developments in Artificial Intelligence and Knowledge Engineering"