University certificate
The world's largest faculty of video games”
Introduction to the Program
Tu creatividad te ayudará a incursionar en este nuevo campo laboral”
Gestionar de manera óptima un producto audiovisual es un trabajo que requiere un conocimiento especializado en los modelos plataformas de transmisión que han surgido en los últimos años. Por ello, los diseñadores de videojuegos pueden adaptar sus habilidades en tecnología en beneficio del sector.
De esta forma, la Postgraduate diploma en Audiovisual Product Management les brindará a los estudiantes una capacitación centrada en la estructuración de las empresas audiovisuales, los nuevos modelos de negocios en el ámbito de la comunicación y las principales estrategias de promoción en la industria. Todos ellos, conceptos indispensables para afrontar un nuevo reto laboral, logrando un perfil más atractivo, adaptado a las demandas del sector.
Debido a lo anterior, el completar la titulación le abrirá las puertas a un mercado profesional altamente competitivo, que requiere de diseñadores con una perspectiva innovadora y una creatividad excepcional. Además, sus conocimientos en animación, les permitirá trabajar en empresas como Pixar, Disney, Sony Pictures, las cuales se ha especializado en los últimos años en la creación de productos animados.
En adición, un prestigioso Director Invitado Internacional brindará unas exhaustivas Masterclasses.
Un reputado Director Invitado Internacional impartirá unas rigurosas Masterclasses entorno a las últimas tendencias en la Producción Audiovisual”
Esta Postgraduate diploma en Audiovisual Product Management contiene el programa educativo más completo y actualizado del mercado. Las características más destacadas de la capacitación son:
- El desarrollo de casos prácticos presentados por expertos en diseño
- Los contenidos gráficos, esquemáticos y eminentemente prácticos con los que están concebidos recogen una información científica y práctica sobre aquellas disciplinas indispensables para el ejercicio profesional
- Los ejercicios prácticos donde realizar el proceso de autoevaluación para mejorar el aprendizaje
- Su especial hincapié en metodologías innovadoras en la gestión de Productos Audiovisuales
- Las lecciones teóricas, preguntas al experto, foros de discusión de temas controvertidos y trabajos de reflexión individual
- La disponibilidad de acceso a los contenidos desde cualquier dispositivo fijo o portátil con conexión a internet
Accede a un nuevo mercado laboral, explotando al máximo tu talento para crear historias”
Incluye, en su cuadro docente, a profesionales pertenecientes al ámbito del diseño, que desembocan en este programa la experiencia de su trabajo, además de reconocidos especialistas de sociedades de referencia y universidades de prestigio.
Su contenido multimedia, elaborado con la última tecnología educativa, permitirá al profesional un aprendizaje situado y contextual, es decir, un entorno simulado que proporcionará un estudio inmersivo programado para entrenarse ante situaciones reales.
El diseño de este programa se centra en el Aprendizaje Basado en Problemas, mediante el cual el alumno deberá tratar de resolver las distintas situaciones de práctica profesional que se le planteen a lo largo del curso académico. Para ello, contará con la ayuda de un novedoso sistema de vídeo interactivo realizado por reconocidos expertos.
Profundiza en los retos del entorno digital en los modelos de negocio de las empresas periodísticas"
Gestiona los recursos estratégicos, humanos, materiales y técnicos en un negocio audiovisual"
Syllabus
The syllabus of this degree includes all the indispensable knowledge for the student to gain access to a new job in the audiovisual industry. In this way, it will analyze the transformations that have taken place in the cultural sector in the supply and consumption of digital networks in their economic, political and socio-cultural aspects. The student will also learn the fundamental concepts that govern the distribution, marketing and diffusion of an audiovisual product in contemporary society.
This program will provide you with the knowledge you need to become a valuable professional in the industry"
Module 1. Structure of the Audiovisual System
1.1. An Introduction to Cultural Industries (C.I.)
1.1.1. Concepts of Culture. Culture-Communication
1.1.2. C.I. Theory and Evolution: Typology and Models
1.2. Film Industry I
1.2.1. Main Characteristics and Agents
1.2.2. Structure of the cinematographic System
1.3. Film Industry II
1.3.1. The U.S. Film Industry
1.3.2. Independent Production Companies
1.3.3. Problems and Debates in the Film Industry
1.4. Film Industry III
1.4.1. Film Regulation: State and Culture. Policies for the Protection and Promotion of Cinematography
1.4.2. Case Study
1.5. Television Industry I
1.5.1. Economic Television
1.5.2. Founder Models
1.5.3. TransformationS
1.6. Television Industry II
1.6.1. The U.S. Television Industry
1.6.2. Main Features
1.6.3. State Regulation
1.7. Television Industry III
1.7.1. Public Service Television in Europe
1.7.2. Crises and Debates
1.8. Axes of Change
1.8.1. New Processes in the Audiovisual Industry
1.8.2. Regulatory Discussions
1.9. Digital Terrestrial Television (DTT)
1.9.1. Role of the State and Experiences
1.9.2. The New Features of the Television System
1.10. New Operators in the Audiovisual Landscape
1.10.1. Service Platforms Over-The-Top (OTT)
1.10.2. Consequences of its Appearance
Module 2. Cultural Industries and New Communication Business Models
2.1. The Concepts of Culture, Economy, Communication, Technology, IC.
2.1.1. Culture, Economy and Communication
2.1.2. Cultural Industries
2.2. Technology, Communication and Culture
2.2.1. Craft Culture Commoditized
2.2.2. From Live Performance to Visual Arts
2.2.3. Museums and Heritage
2.3. The Major Sectors of the Cultural Industries
2.3.1. Editorial Products
2.3.2. The C.I. Flow
2.3.3. Hybrid Models
2.4. The Digital Era in the Cultural Industries
2.4.1. Digital Cultural Industries
2.4.2. New Models in the Digital Era
2.5. Digital Media and Media in the Digital Age
2.5.1. The Online Press Business
2.5.2. The Radio in the Digital Environment
2.5.3. Particularities of the Media in the Digital Age
2.6. Globalization and Diversity in Culture
2.6.1. Concentration, Internationalization and Globalization of Cultural Industries
2.6.2. The Struggle for Cultural Diversity
2.7. Cultural and Cooperation Policies
2.7.1. Cultural Policies
2.7.2. The Role of States and Country Regions
2.8. Musical Diversity in the Cloud
2.8.1. The Music Industry Today
2.8.2. Cloud
2.8.3. Latin/Iberoamerican Initiatives
2.9. Diversity in the Audiovisual Industry
2.9.1. From Pluralism to Diversity
2.9.2. Diversity, Culture and Communication
2.9.3. Conclusions and Suggestions
2.10. Audiovisual Diversity on the Internet
2.10.1. The Audiovisual System in the Internet Era
2.10.2. Television Offering and Diversity
2.10.3. Conclusions
Module 3. Management and Promotion of Audiovisual Products
3.1. Audiovisual Distribution
3.1.1. Introduction
3.1.2. Distribution Players
3.1.3. Marketing Products
3.1.4. The Fields of Audiovisual Distribution
3.1.5. National Distribution
3.1.6. International Distribution
3.2. Distribution Companies
3.2.1. Organizational Structures
3.2.2. Negotiation of the Distribution Contract
3.2.3. International Customers
3.3. Operating Windows, Contracts and International Sales
3.3.1. Operating Windows
3.3.2. International Distribution Contracts
3.3.3. International Sales
3.4. Film Marketing
3.4.1. Film Marketing
3.4.2. The Film Production Value Chain
3.4.3. Advertising Media at the Service of Promotion
3.4.4. Launching Tools
3.5. Market Research in Film
3.5.1. Introduction
3.5.2. Preproduction stage
3.5.3. Post-production Stage
3.5.4. Commercialization Stage
3.6. Social Networks and Film Promotion
3.6.1. Introduction
3.6.2. Promises and Limits of Social Networking
3.6.3. Objectives and Their Measurement
3.6.4. Promotion Calendar and Strategies
3.6.5. Interpreting What Networks Are Saying
3.7. Audiovisual Distribution on the Internet I
3.7.1. The New World of Audiovisual Distribution
3.7.2. The Internet Distribution Process
3.7.3. Products and Possibilities in the New Scenario
3.7.4. New Distribution Modes
3.8. Audiovisual Distribution on the Internet II
3.8.1. Keys to the New Scenario
3.8.2. The Dangers of Internet Distribution
3.8.3. Video on Demand (VOD) as a New Window for Distribution
3.9. New Spaces for Distribution
3.9.1. Introduction
3.9.2. The Netflix Revolution
3.10. Film Festivals
3.10.1. Introduction
3.10.2. The Role of Film Festivals in Distribution and Exhibition
Correctly managing Audiovisual Products will open doors to create new animations and video games"
Postgraduate Diploma in Audiovisual Product Management
The Postgraduate Diploma in Audiovisual Product Management of TECH Global University was designed by the best specialists in the field, thanks to this, students can access an innovative curriculum that will allow them to know the structures that make up the audiovisual system. Likewise, they will learn how to direct and innovate in the creation of new businesses, understanding the current market scenario. They will also obtain a critical and objective vision, which will allow them to make competent decisions to ensure the welfare and progress of both the company and its employees. On the other hand, the program will favor the acquisition of managerial skills, with emphasis on communication, which will be essential to establish optimal working relationships.
Specialize in managing audiovisual products
This postgraduate course in TECH has cutting-edge thematic axes, which will allow students to become qualified in topics related to the film industry, new business models, cultural policies, product promotion, among other topics of utmost importance to consolidate as a professional with the best technical and theoretical skills. In addition, throughout the course they will learn to identify problems with the creative processes, as well as in the internal mechanisms of the company, and based on this design an effective action plan, which delves into the core of the weaknesses and allows to achieve the desired objectives.