Description

This postgraduate diploma program delves into the most specific aspects of Rigging so that the qualification holder can become a benchmark in the field" 

##IMAGE##

Film is the other industry that currently demands more Riggers, and in this case, perfection of the final result is a must. The field of Video Games allows and requires more limited quality standards that meet the requirements of the engines In films, however, it is often required that the real character be indistinguishable from the fictional one. A specialization that matches the depth and detail of the program of this postgraduate diploma. 

The syllabus covers essential concepts of Rigging, the role of Rigger and the search for employment in the sector. It will provide an insight and a deep breakdown of the phases of the rigging process, as well as the parts of a rig, its tools and the of the phases of the Rigging process that come into play. In addition to learning how to use the Autodesk Maya tool. 

We will also study the model and the approach of a mechanical system for the character, adjusted to the specifications of the production. The intention is to develop a skeleton that articulates and deforms its geometry properly. Once these first phases have been defined, the process of creating body deformation rigging will be covered. 

The last module of this postgraduate diploma will review NURBS objects, their edition and Constrain tools. Therefore, as well as the configuration and creation of other elements that will make the controls work properly. In general terms, the professional will learn how to design control elements and connect them to the deformation rig. 

In addition, the content of this qualification is offered in a 100% online way and without timetables. All topics are available from the very first moment so that the student can work according to his or her own time. In this way, it ensures a suitable conciliation with the personal and work environment. 

In this program you will learn how to design realistic mechanical systems to give your projects the professionalism they require"

This postgraduate diploma in Body Rigging contains the most complete and up-to-date program on the market. The most important features include: 

  • The development of practical cases presented by experts in Body Rigging 
  • The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning 
  • Its special emphasis on innovative methodologies 
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments 
  • Content that is accessible from any fixed or portable device with an Internet connection 

Familiarize yourself with the application of constraints in the Constrain tools section of the program"

The program includes, in its teaching staff, professionals from the sector who bring to this program the experience of their work, in addition to recognized specialists from prestigious reference societies and universities. 

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations. 

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.  

In this qualification you will learn to work with NURBS type curve elements that generate controls for the Rig"

##IMAGE##

TECH provides you with the necessary keys to work with Autodesk Maya in an optimal way"

Objectives

Upon completion of this program, the student will have obtained all the keys to become a Rigging professional. You will master Autodesk Maya, you will know how to set up a correct bone system, control all the necessary tools for Skinning, create and edit NURBS type curve elements and understand Skinning work, you will be able to create and edit NURBS type curve elements and you will understand the possibilities of Constrain. Introduce the Python programming language for tool La creation in Autodesk Maya in Autodesk Maya. 

##IMAGE##

With our program, you will learn how to create an adequate bone system that will give your project a solid foundation" 

General Objectives

  • Internalize the main notions of Rigging 
  • Learn how to use Autodesk Maya 
  • Understand the relationship between body deformation rigging and the bone system
  • Familiarization with body control Rigging 
  • Introduction to the Python programming language 

Specific Objectives

Module 1. Rigging

  • Conceive the role of the Rigger 
  • Understand in a specialized way the production chain 
  • Know the differences between film and video game production 
  • Identify the production phases of a rigging process 
  • Identify the fundamental parts of a rig 
  • Master the Autodesk Maya software as a rigging tool 
  • To know in a professional way the different types of systems and elements that can compose a character Rig 
  • Master the job search system in the industry 

Module 2. Body Deformation Rigging

  • To know in a specialized way the deformation rigging and its relevance 
  • To set up the bone system by studying the pose of the model 
  • Conceive the possible errors that can occur in deformation Rigging 
  • To create in a professional way a bone chain by means of Joints type elements 
  • Know how to correctly orient and place bones in the deformation system 
  • To perform in a professional way a correct methodology in the painting process to understand the influences on the geometry 
  • Conceive how all the tools available in Autodesk Maya work for Skinning for Skinning work 

Module 3. Body Control Rigging and Tool Creation with Python

  • Highly knowledgeable about the functions that a control rig has and its relevance
  • Master the standard nomenclature of the elements in the industry 
  • Create and edit NURBS type curve elements for the creation of controls for the Rig 
  • Analyze the character to propose a suitable control Rig 
  • Configure the controls properly to facilitate the animation phase 
  • Conceive Constrain tools and their possibilities 
  • Introduce the Python programming language for the creation of tools in Autodesk Maya
  • Develop custom Scripts for Rigging work 
##IMAGE##

The TECH program explains in detail the best ways to use curves to create different types of NURBS objects"

Postgraduate Diploma in Body Rigging

Currently, the video game industry demands numerous specialists in Rigging, since perfection in the final results is essential to achieve fictional characters that look real, an aspect greatly needed by gamers and that determines the success of a title in the market. Given this situation, TECH has created the Postgraduate Diploma in Body Rigging, which will provide you with a detailed vision of the process and the necessary tools to undertake it. Thanks to its 100% online methodology, you will optimize your learning from your own home.

Specialize in Body Rigging online

The Postgraduate Diploma in Body Rigging will provide you with the cutting-edge techniques to design a mechanical system that allows the proper articulation and deformation of the character's geometry. Also, the program is taught completely online and without schedules, allowing you to study at your own pace and reconcile your studies with your work and personal obligations. It is, therefore, a unique opportunity to specialize in a demanded field of video games, in order to achieve professional success in it.