Description

Create the next video game Nemesis by learning how to model 3D creatures” 

##IMAGE##

Modeling a human body in 3D is a job that requires precision and anatomical knowledge, but transferring that knowledge to fictional creatures requires a lot of skill and creativity. Each of these beings has special and complex characteristics, often having to design the skeleton and muscles from scratch.   

Thus, and taking into account the importance of this task, this Postgraduate Diploma has been designed, which will allow the student to create creatures from scratch, starting from different reference models such as the anatomical structure of animals. All the contents will be available in an online program, which greatly facilitates the study work of professionals who are currently working in other activities, but who are eager to start specializing in the sector.  

On the other hand, the didactic material of the program will allow to deepen in the development of a rig in Maya, to animate a 3D model, as well as to take the knowledge of ZBrush to Blender, a computer program dedicated to modeling, lighting, rendering and animating different graphic compositions.  

Chocobos, Pokémon or the mythical Spyro. Learn all the modeling secrets behind the main creatures of the video game world” 

This postgraduate diploma in 3D Creature Modeling contains the most complete and up-to-date program on the market. Its most notable features are:

  • The development of case studies presented by experts in 3D modeling
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

It is imperative that you control creature modeling if you want to succeed in the video game industry” 

The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.  

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.  

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.   

You will make your own models look immensely better thanks to the advanced techniques you will learn in this program”

##IMAGE##

You have in your hand the opportunity to reach the top of 3D Creature Modeling . Don't miss out and join the best team possible with TECH”

Objectives

The main objective of this program is to provide its students with the best tools and cutting-edge techniques of 3D modeling in videogames, oriented to recreate the most incredible creatures. Thanks to this expertise, the students will be able to improve not only their professional quality, but also their own labor status, gaining access to positions of greater responsibility or rank and increasing their economic retribution. Therefore, this program focuses on the professional and personal improvement of the student in the 3D video game design sector. 

##IMAGE##

If your professional goal is to push yourself significantly in the world of video games, with TECH you will go even further than you imagine”  

 

General Objectives

  • Expand knowledge of human and animal anatomy in order to develop hyper-realistic creatures
  • Master the retopology, UVS and texturing to perfect the models created
  • Create an optimal and dynamic workflow to work more efficiently with 3D modeling
  • Have the skills and knowledge most in demand in the 3D industry to be able to apply for the best jobs.

Specific Objectives

Module 1 Creature Modeling

  • Learn the modeling of different types of animal anatomy
  • Review the different types of reptiles and how to create scales with Displacement  Maps and Alphas
  • Investigate how to export models to Mari for realistic texturing
  • Learn more about Grooming and how to Groom animals with Xgen
  • Render models in Arnold Render in Maya

Module 2 Rendering, Lighting and Posing of Models

  • Discover advanced lighting and photography concepts to sell models more efficiently.
  • Develop the learning of model posing by means of different techniques
  • Delve into the development of a rig in Maya for the subsequent possible animation of the model
  • Observe the control and use of the rendering of the model, bringing out all its details.

Module 3 Blender: a new twist in the industry

  • Outstanding software performance
  • Transfer knowledge of Maya and ZBrush to Blender to create amazing models
  • Delve into Blender's node system to create different shaders and materials
  • Render Blender practice models with the two types of render engines Eevee and Cycles
##IMAGE##

You will be able to perfectly recreate fearsome enemies or endearing companions. You choose your own path with this TECH”  

Postgraduate Diploma in 3D Creature Modeling

The creation of creatures is a fundamental part of the creation of video games and history; for this reason, qualifying in this area is an excellent opportunity for professional growth in the medium and long term. The Postgraduate Diploma in 3D Creature Modeling at TECH Technological University consists of 450 instructive hours, during which students will have access to high quality educational content that will allow them to expand their knowledge in human and animal anatomy, so that they can develop realistic products that fit the story and environment of the game. In addition, they will master the retopology, uvs and texturing implemented in this discipline, perfecting the modeling and adapting to the workflows imposed by the video game industry.

Postgraduate Diploma 100% online

TECH's main objective is to provide the best possible training in this area of knowledge of 3D Modeling, for this reason, we have been advised by experts in the field, resulting in new thematic axes, which will allow students to address the best content in the following topics: model posing, rendering, lighting, new trends in the industry, among other conceptual areas of utmost relevance to improve their professional practice. In addition, throughout the course we will boost the students' communication skills, so that they can establish solid working relationships, which will allow them to progress efficiently in the proposed project

.