Introduction to the Program

You will handle three major programs in the industry, namely ZBrush, Lumion and 3D Max, and your knowledge of these will be fully applicable to other software using the CGI language"

##IMAGE##

In order to enter the current creative scene with the sheer number of tools available, knowing how to choose the most appropriate of these for each project is ideal if you want to make the most of your skills and reach your goals. Professionalization is on the rise in highly demanded work environments. In this Postgraduate diploma in Creation of Creation of Organic Landscapes and Environments through Digital Sculpture, students will grasp the different concepts related to artistic work, photorealistic detail and reliability as they apply to digital sculpture.

Likewise, they will use masks and learn how projects are created using organic modeling in Zbrushto produce quality detail, which they can then integrate into a pioneering program such as Lumion. They will learn the uses of texturing and modeling, as well as how PBR texture maps and materials are generated, which will allow them to carry out viable projects for the video game, film and 3D printing industries. Not to mention, innovative systems such as VR sculpting, model generation through photographs or modeling within Unreal and Unity.

The content of this academic program includes structural techniques such as Edit Poly or Spline modeling using 3D Max, which stand out for their reliability and economy in terms of the resources they bring to film, architecture, interior design, 3D design and lettering. This is all integrated to the more creative and free aspect of modeling through organic modeling.

All this through TECH Global University innovative, 100% online teaching methodology that allows students to adapt their reality and current needs to the learning process and in which they decide the best time and place to study. Accompanied by a highly experienced teaching staff that uses numerous multimedia resources such as practical exercises, video techniques, interactive summaries and lectures to facilitate the process.

With this program, you will be able to master the different organic modelling techniques and fractal systems to create elements of nature, as well as different terrains"  

This Postgraduate diploma in Creation of Organic Landscapes and Environments through Digital Sculpture contains the most complete and up-to-date educational program on the market. Its most notable features are:

  • Practical cases presented by experts in 3D modeling and digital sculpture
  • The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

For those who need to work and study at the same time, this online education system is the most appropriate methodology; begin your journey with TECH and reach the highest level of professionalization” 

The program’s teaching staff includes professionals from sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersion training programmed to train in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. This will be done with the help of an innovative system of interactive videos made by renowned experts.

If you work with creative environments to develop video games, this program will give you the tools to do so as a true professional”

##IMAGE##

Learn how to use Blender software in an advanced way with this Postgraduate diploma, and create organic environments through digital sculpture”

Syllabus

The contents of this Postgraduate diploma in Creation of Organic Landscapes and Environments through Digital Sculpture been divided into 3 specialized modules, which detail the tools and skills related to the creation of Hard Surfaces and rigid surfaces, the creation of terrains and organic environments, as well as the multiplatform software, Blender, knowledge and skills that the professional can acquire effectively thanks to TECH’s fully online study methodology, which is taught in a safe environment, lasting six months and adjusted to the needs and routines of the student. 

##IMAGE##

Master the various sculpture techniques to establish yourself as a creative expert of organic environments"

Module 1.  Creation of Hard Surface and Other Solid Surfaces

1.1. Sculpture Techniques and Applications

1.1.1. Edit Poly
1.1.2. Splines
1.1.3. Organic Model

1.2. Edit Poly Monitoring

1.2.1. Loops and Extrusions
1.2.2. Containment Geometry for Smoothing
1.2.3. Modifiers and Ribbon

1.3. Mesh Optimizations

1.3.1. Quads, Tris and Ngons. When to Use
1.3.2. Booleans
1.3.3. Low Poly Vs. High Poly

1.4. Splines

1.4.1. Splines Modifiers
1.4.2. Working Plots and Vectors
1.4.3. Splines as Helpers in Scenes

1.5. Organic Structure

1.5.1. ZBrush Interface
1.5.2. Modeling Techniques in ZBrush
1.5.3. Alphas and Brushes

1.6. Model Sheet

1.6.1. Reference Systems
1.6.2. Configuration of Modeling Templates
1.6.3. Measurements

1.7. Modeling for Infoarchitecture

1.7.1. Façade Modeling
1.7.2. Follow-up of Plans
1.7.3. Interior Modeling

1.8. Scenography

1.8.1. Creation of Attrezzo
1.8.2. Furniture
1.8.3. Detailing in ZBrush Organic Modeling

1.9. Masks

1.9.1. Masking for Modeling and Painting
1.9.2. Geometry Masks and IDS for Modeling
1.9.3. Mesh Occultations, Polygroups and Cuts

1.10. 3D Design and Lettering

1.10.1. Use of Shadow Box
1.10.2. Model Topology
1.10.3. ZRemesher Automatic Retopology

Module 2. Creation of Organic Terrains and Environments

2.1. Organic Modeling in Nature

2.1.1. Brush Adaptations
2.1.2. Creation of Rocks and Cliffs
2.1.3. Integration with 3D Substance Painter 

2.2. Terrain

2.2.1. Terrain Displacement Maps
2.2.2. Creation of Rocks and Cliffs
2.2.3. Scanning Software Libraries

2.3. Vegetation

2.3.1. SpeedTree
2.3.2. Low Poly Vegetation
2.3.3. Fractals

2.4. Unity Terrain

2.4.1. Organic Model of Terrain
2.4.2. Terrain Painting
2.4.3. Creation of Vegetation

2.5. Unreal Terrain

2.5.1. Height Map
2.5.2. Texturing
2.5.3. Unreal’s Foliage System

2.6. Physics and Realism

2.6.1. Physical
2.6.2. Wind
2.6.3. Fluids

2.7. Virtual Walks

2.7.1. Virtual Cameras
2.7.2. Third Person
2.7.3. First Person FPS

2.8. Cinematography

2.8.1. Cinemachine
2.8.2. Sequencer
2.8.3. Recording and Executables

2.9. Visualization of the Model in Virtual Reality

2.9.1. Modeling and Texturing Tips
2.9.2. Exploitation of the Interaxial Space
2.9.3. Project Preparation

2.10. VR Scene Creation

2.10.1. Location of the Cameras
2.10.2. Land and Infoarchitecture
2.10.3. Parameters of Use

Module 3. Blender

3.1. Free Software

3.1.1. LTS Version and Community
3.1.2. Pros and Differences
3.1.3. Interface and Philosophy

3.2. Integration with 2D

3.2.1. Adaptation of the Program
3.2.2. Crease Pencil
3.2.3. 2D Combination in 3D

3.3. Modeling Techniques

3.3.1. Adaptation of the Program
3.3.2. Modeling Methodologies
3.3.3. Geometry Nodes

3.4. Texturing Techniques

3.4.1. Nodes Shading
3.4.2. Textures and Materials
3.4.3. Tips for Use

3.5. Lighting

3.5.1. Tips for Light Spaces
3.5.2. Cycles
3.5.3. Eevee

3.6. Workflow in CGI

3.6.1. Necessary Uses
3.6.2. Exportations and Importations
3.6.3. Final Art

3.7. Adaptations from 3D Max to Blender

3.7.1. Modeling
3.7.2. Texturing and shading
3.7.3. Lighting

3.8. ZBrush to Blender Knowledge

3.8.1. 3D Sculpting
3.8.2. Brushes and Advanced Techniques
3.8.3. Organic Work

3.9. From Blender to Maya

3.9.1. Important Steps
3.9.2. Settings and Integrations
3.9.3. Exploitation of Functionalities

3.10. From Blender to 4D Cinema

3.10.1. Tips for 3D Design
3.10.2. Use of the Model for Video Mapping
3.10.3. Modeling with Particles and Effects

##IMAGE##

Moving beyond giving shape to characters and environments, students learn to bring these to life within the functions they fulfill in a defined space”

Postgraduate Diploma in Creation of Organic Landscapes and Environments through Digital Sculpture

.

Immerse yourself in the exciting world of digital sculpting and become an expert in creating organic terrains and environments with TECH Global University's Postgraduate Diploma in Creating Organic Terrains and Environments through Digital Sculpting. This education program will provide you with the tools and knowledge necessary to design realistic and organic landscapes and virtual environments. Through advanced digital sculpting techniques, you will learn to model and give life to terrains, mountains, valleys and other natural elements, creating environments that will captivate the imagination of the viewer. Throughout the program, you will acquire skills in the use of specialized digital sculpting software, such as ZBrush, Mudbox and Blender, mastering advanced modeling, texturing and material creation techniques. You will learn to use procedural generation tools to create detailed and realistic landscapes, applying principles of composition and visual design to achieve impressive results. In addition, you will explore key concepts in the creation of organic environments, such as topography, lighting, vegetation and atmospheric effects. You will learn how to integrate your creations into animation, video game and virtual reality projects, taking full advantage of the capabilities of digital platforms.

Bring new knowledge to your professional career

.

The Postgraduate Diploma in Creation of Landscapes and Organic Environments through Digital Sculpture is taught in online mode, allowing you to study from anywhere and adapt your schedule to your needs. You will be guided by experts in the animation and video game industry, who will provide you with a practical and updated education. At the end of the program, you will be prepared to work as a digital sculptor or 3D artist specialized in the creation of terrains and organic environments. You will be able to apply your knowledge in the entertainment industry, architecture, advertising and other related areas, bringing your talent and creativity to projects of great visual impact. Don't miss the opportunity to explore your artistic side and delve into the exciting field of digital sculpting.