University certificate
The world's largest faculty of video games”
Introduction to the Program
Improve your knowledge and artistic skills with the best software of VR Video Game Graphic Design, thanks to our program”

This Postgraduate diploma in Baking, UVS, and Sci-Environments in Art for Virtual Reality offers the possibility to the VR Video Game professionals to perfect their skills in the design and creation of titles in this industry. For this purpose, this program offers students a specialized teaching staff with extensive experience in the field of Virtual Reality Video Games.
This Postgraduate diploma will provide the necessary knowledge in the different software used by the reference studios to perform quality UVs or Baking that results in a 3D object with low polygonal load. At the same time, it will demonstrate the correct development of a Graphic Design project in this sector from start to end.
The professionals in this field will be able, upon completion of this program, to acquire the necessary skills to work with complex specifications and software, giving a qualitative leap to their creations of 3D modeling for Video Games.
An opportunity to specialize with a Relearning methodology that will facilitate learning with multimedia resources, video summaries, complementary readings and simulations of real cases. All this, in a 100% online mode so that students can access the content whenever and wherever they wish, adapting the study to their own time.
Specialize in the competitive career of graphic design in Virtual Reality video games with this Postgraduate diploma”
This Postgraduate diploma in Baking, UVS, and Sci-Environments in Art for Virtual Reality contains the most complete and updated educational program on the market. Its most outstanding features are:
- The development of practical cases presented by experts in video game creation and design through Virtual Reality technology
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Advance your career by perfecting your skills and mastering creative VR game design software”
The program’s teaching staff includes professionals from sector who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.
Its multimedia content, developed with the latest educational technology, will allow professionals to learn in professionals a situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
The design of this program focuses on Problem-Based Learning, by means of which professionals must try to solve the different professional practice situations that arise during the academic year. For this purpose, students will be assisted by an innovative interactive video system developed by renowned experts.
Access the knowledge that will expand your possibilities in the artistic industry of Virtual Reality Video Games"

Activate your career in the most powerful VR art studios in Video Games, guided by a teaching staff specialized in the field"
Syllabus
The syllabus, prepared by the group of professors selected by TECH Global University for this program, has been divided into three modules that will delve into the main software of Virtual Reality Graphic Design. Throughout this program, the elements that make up a quality design focused on VR and its final presentation to any renowned studio to which you want to access, will be unraveled. The syllabus is aimed at professionals of the industry who are looking to make a leap in their artistic designs and, for this purpose, have access to material rich in multimedia content, complementary readings, real simulations and a 100% online methodology.

Lead your artistic career in an expanding sector with the guarantee of mastering the main design software at your fingertips”
Module 1. UVs
1.1. Advanced UVs
1.1.1. Warnings
1.1.2. Cuts
1.1.3. Texture Density
1.2. Creating UVs in ZBrush-UVMaster
1.2.1. Controls
1.2.2. Unwrap
1.2.3. Unusual Topology
1.3. UV Master: Painting
1.3.1. Control Painting
1.3.2. Creating Seams
1.3.3. Checkseams
1.4. UV Master: Packing
1.4.1. UV Packing
1.4.2. Creating Islands
1.4.3. Flatten
1.5. UV Master: Clones
1.5.1. Working With Clones
1.5.2. Polygroups
1.5.3. Control Painting
1.6. Rizom UV
1.6.1. Rizom Script
1.6.2. The Interface
1.6.3. Importing With or Without UVS
1.7. Seams and Cuts
1.7.1. Keyboard Shortcuts
1.7.2. 3D Panel
1.7.3. UV Panel
1.8. UV Unwrap and Layout Panel
1.8.1. Unfold
1.8.2. Optimize
1.8.3. Layout and Packing
1.9. UV: More Tools
1.9.1. Align, Straighten, Flip, and Fit
1.9.2. TopoCopy and Stack1
1.9.3. Edge Loop Parameters
1.10. Advanced UV Rizom
1.10.1. Auto Seams
1.10.2. UVS Channels
1.10.3. Texel Density
Module 2. Baking
2.1. Model Baking
2.1.1. Preparing the Model for Baking
2.1.2. Baking Principles
2.1.3. Processing Options
2.2. Model Baking Painter
2.2.1. Baking in Painter
2.2.2. Low Poly Baking
2.2.3. High Poly Baking
2.3. Model Baking: Boxes
2.3.1. Using Boxes
2.3.2. Adjusting Distances
2.3.3. Computing Tangent Space per Fragment
2.4. Map Baking
2.4.1. Normal
2.4.2. ID
2.4.3. Ambient Occlusion
2.5. Map Baking: Curvatures
2.5.1. Curvature
2.5.2. Thickness
2.5.3. Improving Map Quality
2.6. Baking in Marmoset
2.6.1. Marmoset
2.6.2. Functions
2.6.3. Real-Time Baking
2.7. Setting Up the Document for Baking in Marmoset
2.7.1. High Poly and Low Poly in 3DS Max
2.7.2. Organizing the Scene in Marmoset
2.7.3. Verifying That Everything Is Correct
2.8. Bake Project Panel
2.8.1. Bake Group, High and Low
2.8.2. The Geometry Menu
2.8.3. Load
2.9. Advanced Options
2.9.1. Output
2.9.2. Adjusting the Cage
2.9.3. Setting Up Maps
2.10. Baking
2.10.1. Maps
2.10.2. Result Preview
2.10.3. Baking Floating Geometry
Module 3. Sci-Fi Environment
3.1. Sci-Fi Concept and Planning
3.1.1. References
3.1.2. Planning
3.1.3. Blockout
3.2. Implementation in Unity
3.2.1. Importing Blockout and Verifying Scaling
3.2.2. Skybox
3.2.3. Files and Preliminary Materials
3.3. Module 1: Floors
3.3.1. High to Low Modular Modeling
3.3.2. UVs and Baking
3.3.3. Texturing
3.4. Module 2: Walls
3.4.1. High to Low Modular Modeling
3.4.2. UVs and Baking
3.4.3. Texturing
3.5. Module 3: Roofs
3.5.1. High to Low Modular Modeling
3.5.2. Retopology, UVs, and Baking
3.5.3. Texturing
3.6. Module 4: Extras (Pipes, Railings, Etc.)
3.6.1. High to Low Modular Modeling
3.6.2. UVS and Baking
3.6.3. Texturing
3.7. Hero Asset 1: Mechanical Doors
3.7.1. High to Low Modular Modeling
3.7.2. Retopology, UVs, and Baking
3.7.3. Texturing
3.8. Hero Asset 2: Hibernation Chamber
3.8.1. High to Low Modular Modeling
3.8.2. Retopology, UVs, and Baking
3.8.3. Texturing
3.9. In Unity
3.9.1. Importing Textures
3.9.2. Application of Materials
3.9.3. Scene Lighting
3.10. End of Project
3.10.1. VR Visualization
3.10.2. Prefab and Export
3.10.3. Conclusions

You will have at your disposal all the material you need to improve and design the graphics of the next jewel of VR video games"
Postgraduate Diploma in Baking, UVs and Sci-Environment in Art for Virtual Reality
In today's world, virtual reality technology has become a tool increasingly used in different fields, including art. Creating virtual worlds with a realistic appearance is key to user immersion and the success of the virtual reality experience. To achieve this goal, our Postgraduate Diploma in Baking, UVs and Sci-Environment in Art for Virtual Reality program focuses on qualifying professionals who wish to develop skills in the creation of virtual worlds for virtual reality applications. In this program, you will delve into the process of creating 3D objects, and learn about the importance of texture placement and model optimization to achieve a realistic appearance. In addition, you will delve into the use of lighting and the creation of user-appealing virtual environments.
In our Postgraduate Diploma, special attention will also be paid to the creation of textures and materials for virtual reality applications. You will explore various UV mapping techniques and learn about procedural and real-time texture creation for an immersive virtual reality experience. Likewise, the creation of Sci-Environments, which are virtual scenarios involving science fiction and fantasy, will be addressed. In this postgraduate course, we will delve into the process of creating these environments and the use of specific tools and techniques to achieve a unique and impactful virtual reality experience for the user.