University certificate
The world's largest faculty of video games”
Introduction to the Program
TECH offers you the opportunity to become part of one of the largest growing industries in the market"

Technological advances in recent years have taken place at a dizzying pace. Professions that were in high demand two decades ago are about to disappear. On the other hand, the newest professions lack sufficient manpower. For this reason, TECH is committed to training the workers of the future. By developing qualifications such as this program in Rigging that respond to new realities.
Learning begins by defining the role of the Rigger, the phases of Rigging and the parts of a Rig. of a Rig; which gives a global vision of the subject. Subsequently, it focuses on the differences between film and video game rigs and how to combine both pieces of software.
Next, a study of the 3D model is made, analyzing its topology, poses and elements. With the intention of introducing in the following topic some basic notions of Autodesk Maya. Such as its installation, the explanation of its interface or the way of navigation.
Finally, certain key elements of Rigging such as Joints, Clusters, Constrains, curves and Blend Shapes are detailed. Therefore, as well as some notions about the Rigging job market.
The presentation of the contents is designed to adapt as much as possible to the needs of the student's needs. The format is 100% online, there are no timetables and the entire syllabus will be available from the first day. Therefore facilitating the assimilation of the assimilation of what has been learned and the personal and work conciliation.
TECH teaches you the operation of key Rigging elements such as Joints, Clusters, or Constrains, among others"
This Postgraduate certificate in Rigging contains the most complete and up-to-date program on the market. The most important features include:
- The development of case studies presented by experts in Rigging
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
The specific topic of Rigging for film and video games teaches you the way to combine both techniques, making the learning the learning process as complete as possible"
The program includes, in its teaching staff, professionals from the sector who bring to this program the experience of their work, in addition to recognized specialists from prestigious reference societies and universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Learn how to navigate Autodesk Maya and get familiar with its interface. In addition, we teach you how to install it with all the required plugins"

We have provided you with an extensive list of the automatisms required to work with the different parts of a Rig"
Syllabus
The content of this qualification establishes the main characteristics of Rigging. Basic notions combined with more advanced elements, always from a professional point of view. The student will learn the role of Rigger, the phases and parts of a project, the operation of Autodesk Maya and other elements of Rigging. As with the differences between a Rig for film and one for video games.

The topics dedicated to Autodesk Maya will help you understand and put into practice the main tools of the program"
Module 1. Rigging
1.1. The Role of the Rigger
1.1.1. Riggers
1.1.2. Production
1.1.3. Interdepartmental Communication
1.2. Rigging Phases
1.2.1. Deformation Rigging
1.2.2. Control Rigging
1.2.3. Changes and Bug Fixes
1.3. Parts of an Rig
1.3.1. Corporate Rigging
1.3.2. Facial Rigging
1.3.3. Automatic
1.4. Differences between Rig for Film and Video Games
1.4.1. Rigging for Animated Film
1.4.2. Rigging for Video Games
1.4.3. Simultaneous use of Other Software
1.5. 3D Model Study
1.5.1. Topology
1.5.2. Poses
1.5.3. Elements, Hair and Clothing
1.6. Software
1.6.1. Autodesk Maya
1.6.2. Maya Installation
1.6.3. Required Maya Plugins
1.7. Maya Rigging Basics
1.7.1. Interface
1.7.2. Navigation
1.7.3. Rigging Panels
1.8. Main Elements of Rigging
1.8.1. Joints (Bones)
1.8.2. Curves (Controls)
1.8.3. Constrains
1.9. Other Rigging Elements
1.9.1. Clusters
1.9.2. Non-Linear Deformers
1.9.3. Mixing Shapes
1.10. Specialization
1.10.1. Rigger Specialization
1.10.2. The Reel
1.10.3. Portfolio and Employment Platforms

Discover, thanks to our syllabus, the possibilities offered by the Reel as a way to exhibit and share your work"
Postgraduate Certificate in Rigging
The field of video games has had a great development in recent times, as a result, players demand innovative projects that improve both visualization and immersion and plots of the products. At TECH Global University we understand this perfectly, therefore, we designed the most complete and up-to-date Postgraduate Certificate in Rigging in the educational market. Through the program, you will have access to high quality contents, complemented with a documentary bank with the most recent advances in the field. In this way, you will acquire new skills to lead character design projects using the best modeling tools. Do you want to learn more? Enroll now.