University certificate
The world's largest faculty of video games”
Introduction to the Program
Accede a un sinfín de oportunidades laborales entendiendo el proceso creativo de la industria audiovisual”
Gracias a esta Postgraduate diploma en Creation and Management in Television el diseñador de videojuegos conocerá el entorno de trabajo del equipo de realización, el cual reúne al personal encargado del desarrollo y distribución de un producto audiovisual. De esta manera, y desde vista artístico, aprenderán los fundamentos básicos de una puesta en escena, analizando los medios necesarios para garantizar la correcta secuencia.
Por otro lado, se abordarán los distintos géneros y formatos que se emplean en la televisión. Para ello, motivará al estudiante a analizar el entorno cultural, social y económico de los géneros audiovisuales como elemento vertebrador de las prácticas de creación y consumo de los mismos. Esto le permitirá comprender los procesos de la oferta televisiva su evolución y realidad actual, en relación con el fenómeno de la recepción y los contextos sociales y culturales en los que esta se produce.
Continuando con el temario, se conocerá a nivel teórico las necesidades del público audiovisual, comprendiendo el impacto de las redes sociales en este medio. Por último, se entenderá el proceso creativo detrás de la elaboración de un guion, la columna vertebral de cualquier historia y programa.
Gracias a todo el contenido plasmado en esta titulación, el estudiante especializado en diseño y creación de videojuegos, podrá comprender las necesidades de la industria y competir por un puesto laboral en una de las empresas más importantes como Netflix o HBO.
Cabe destacar que la titulación universitaria cuenta con la participación de un reconocido Director Invitado Internacional, quien ofrecerá unas minuciosas Masterclasses.
Un prestigioso Director Invitado Internacional impartirá unas rigurosas Masterclasses sobre las estrategias más innovadoras para crear formatos televisivos que conecten con la audiencia”
Esta Postgraduate diploma en Creation and Management in Television contiene el programa educativo más completo y actualizado del mercado. Las características más destacadas de la capacitación son:
- El desarrollo de casos prácticos presentados por expertos en diseño
- Los contenidos gráficos, esquemáticos y eminentemente prácticos con los que están concebidos recogen una información científica y práctica sobre aquellas disciplinas indispensables para el ejercicio profesional
- Los ejercicios prácticos donde realizar el proceso de autoevaluación para mejorar el aprendizaje
- Su especial hincapié en metodologías innovadoras en la Creación y .Gestión en Televisión
- Las lecciones teóricas, preguntas al experto, foros de discusión de temas controvertidos y trabajos de reflexión individual
- La disponibilidad de acceso a los contenidos desde cualquier dispositivo fijo o portátil con conexión a internet
El mercado televisivo necesita profesionales con tu talento para crear nuevos programas”
Incluye, en su cuadro docente, a profesionales pertenecientes al ámbito del diseño, que desembocan en este programa la experiencia de su trabajo, además de reconocidos especialistas de sociedades de referencia y universidades de prestigio.
Su contenido multimedia, elaborado con la última tecnología educativa, permitirá al profesional un aprendizaje situado y contextual, es decir, un entorno simulado que proporcionará un estudio inmersivo programado para entrenarse ante situaciones reales.
El diseño de este programa se centra en el Aprendizaje Basado en Problemas, mediante el cual el alumno deberá tratar de resolver las distintas situaciones de práctica profesional que se le planteen a lo largo del curso académico. Para ello, contará con la ayuda de un novedoso sistema de vídeo interactivo realizado por reconocidos expertos.
Aprende cuáles son las principales herramientas para el trabajo en televisión”
Realizar este programa te ayudará a completar tu perfil laboral para trabajar en empresas internacionales”
Syllabus
The structure of this syllabus has been designed to provide students with all the skills and knowledge they need to specialize in the world of television. In this way, they will learn how to carry out, manage and coordinate the work team for the production of a program or series. Likewise, they will address the processes of television supply in relation to the phenomenon of reception and the social and cultural contexts in which it is produced.
If you want to work in the world of television, contributing innovative ideas, this program is for you"
Module 1. Theory and Technique of Production
1.1. Production as the Construction of the Audiovisual Work. The Work Equipment
1.1.1. From the Literary Script to the Technical Script or Playbill
1.1.2. The Work Equipment
1.2. The Elements of the Screen Layout. Construction Materials
1.2.1. Spatial Pre-Adaptation. Art Direction
1.2.2. The Elements of the Screen Layout
1.3. Pre-Production. Implementation Documents
1.3.1. Technical Script
1.3.2. The Scenographic Plan
1.3.3. Storyboard
1.3.4. Plan
1.3.5. The Shooting Plan
1.4. The Expressive Value of Sound
1.4.1. Typology of Sound Elements
1.4.2. Construction of Sound Space
1.5. The Expressive Value of Light
1.5.1. Expressive Value of Light
1.5.2. Basic Lighting Techniques
1.6. Basic Single-Camera Shooting Techniques
1.6.1. Uses and Techniques of Single-Camera Shooting
1.6.2. Found Footage Subgenre Fiction and Documentary Films
1.6.3. Single Camera Production in Television
1.7. Assembly
1.7.1. Assembly as an Ensemble. Space-Time Reconstruction
1.7.2. Non-Linear Assembly Techniques
1.8. Post-Production and Color Grading
1.8.1. Postproduction
1.8.2. Vertical Mounting Concept
1.8.3. Color Correction
1.9. Formats and Production Equipment
1.9.1. Multi-Camera Formats
1.9.2. The Study and the Team
1.10. Keys, Techniques and Routines in Multi-Camera Production
1.10.1. Multi-Camera Techniques
1.10.2. Some Common Formats
Module 2. Television Genres, Formats and Programs
2.1. Genre in Television
2.1.1. Introduction
2.1.2. Television Genres
2.2. Format in Television
2.2.1. Approach to the Concept of Format
2.2.2. Television Formats
2.3. Creating Television
2.3.1. The Creative Process in Entertainment
2.3.2. The Creative Process in Fiction
2.4. Evolution of Formats in Today's International Market I
2.4.1. Consolidation of the Format
2.4.2. The Reality TV Format
2.4.3. News in Reality TV
2.4.4. Digital Terrestrial Television and Financial Crisis
2.5. Evolution of Formats in Today's International Market II
2.5.1. Emerging Markets
2.5.2. Global Brands
2.5.3. Television Reinvents Itself
2.5.4. The Ae of Globalization
2.6. Selling the Format. The Pitching
2.6.1. Sale of a Television Format
2.6.2. The Pitching
2.7. Introduction to Television Programs
2.7.1. The Role of Programs
2.7.2. Factors Affecting Programs
2.8. Television Programs Models
2.8.1. United States and United Kingdom
2.8.2. Spain
2.9. The Professional Practice of Television Programs
2.9.1. The Programs Department
2.9.2. Programs for Television
2.10. Study of Audiences
2.10.1. Television Audience Research
2.10.2. Audience Concepts and Ratings
Module 3. Audiovisual Audiences
3.1. Audiences in the Audiovisual Media
3.1.1. Introduction
3.1.2. The Constitution of the Hearings
3.2. The Study of Audiences: Traditions I
3.2.1. Theory of Effects
3.2.2. Theory of Uses and Gratifications
3.2.3. Cultural Studies
3.3. The Study of Audiences: Traditions II
3.3.1. Studies conducted on Reception
3.3.2. Audiences for Humanistic Studies
3.4. Audiences from an Economic Perspective
3.4.1. Introduction
3.4.2. Audience Measurement
3.5. Theories of Reception
3.5.1. Introduction to Reception Theories
3.5.2. Historical Approach to Reception Studies
3.6. Audiences in the Digital World
3.6.1. Digital Environment
3.6.2. Communication and Convergence Culture
3.6.3. The Active Nature of the Audiences
3.6.4. Interactivity and Participation
3.6.5. The Transnationality of Audiences
3.6.6. Fragmented Audiences
3.6.7. The Autonomy of Audiences
3.7. Audiences: The Essential Questions I
3.7.1. Introduction
3.7.2. Who Ae They?
3.7.3. Why Do They Consume?
3.8. Audiences: The Essential Questions II
3.8.1. What Do They Consume?
3.8.2. How Do They Consume it?
3.8.3. With What Effects?
3.9. The EngagementModel I
3.9.1. Engagement as a Metadimension of Audience Behavior
3.9.2. The Complex Assessment of Engagement
3.10. The Engagement Model II
3.10.1. Introduction. The Dimensions of Engagement
3.10.2. Engagement and User Experiences
3.10.3. Engagement as an Emotional Response from Audiences
3.10.4. Engagement as a Result of Human Cognition
3.10.5. The Observable Behaviors of Audiences as an Expression of Engagement
Module 4. Television Scriptwriting: Programs and Fiction
4.1. Television Fiction
4.1.1. Concepts and Limits
4.1.2. Codes and Structures
4.2. Narrative Categories in Television
4.2.1. The Enunciation
4.2.2. Characters
4.2.3. Actions and Transformations
4.2.4. The Space
4.2.5. The Weather
4.3. Television Genres and Formats
4.3.1. Narrative Units
4.3.2. Television Genres and Formats
4.4. Fiction Formats
4.4.1. Television Fiction
4.4.2. Situation Comedy
4.4.3. Dramatic Series
4.4.4. The Soap Opera
4.4.5. Other Formats
4.5. The Fiction Script in Television
4.5.1. Introduction
4.5.2. The Technique
4.6. The Television Drama
4.6.1. Dramatic Series
4.6.2. The Soap Opera
4.7. Comedy Series
4.7.1. Introduction
4.7.2. The Sitcom
4.8. The Entertainment Script
4.8.1. The Script Step by Step
4.8.2. Writing to Say
4.9. Entertainment Script Writing
4.9.1. Script Meeting
4.9.2. Technical Script
4.9.3. Production Breakdown
4.9.4. The Playbill
4.10. Entertainment Script Design
4.10.1. Magazin
4.10.2. Humor Program
4.10.3. Talent Show
4.10.4. Documentaries
4.10.5. Other Formats
Complete your career path and explore new opportunities in television thanks to this Postgraduate diploma"
Postgraduate Diploma in Creation and Management in Television
At TECH Global University our main objective is to provide the best existing training in the different areas of knowledge that govern society. To continue fulfilling our goal, from the largest Faculty of Video Games in the world, we designed the best structured Postgraduate Diploma in Creation and Management in Television in the educational market. Our program consists of 450 instructive hours, during which students will have access to an innovative study plan, together with a documentary bank with the most recent advances in the field. In addition, with the new knowledge acquired, students will be able to manage and develop new businesses in today's audiovisual environment. In addition, they will understand in depth the way in which the work is shaped within the traditional media, such as television.
Postgraduate in Creation and Management in Television 100% online
This Postgraduate Diploma course has a highly prepared and experienced faculty in the field of video games, thanks to this, students will be qualified by the hand of experts in the field, who will ensure to provide the best content in relation to the following topics: theories of reception, technical realization, TV script, audiovisual audience, among other conceptual areas of utmost importance to consolidate as a professional with the best technical and theoretical skills. In addition, upon satisfactorily completing the proposed syllabus, graduates will be awarded a university degree in this field, along with a diploma endorsed by TECH of international prestige and recognition.