University certificate
The world's largest faculty of design”
Introduction to the Program
Perform hard surface modeling thanks to the current content presented in this program. A unique opportunity to grow in the world of design"
To create realistic surfaces that meet the parameters of engineers, architects, designers, animators, among others, this Postgraduate diploma has the most current syllabus on this subject. In this way, the students will begin with an in-depth review of the basics of the creation of shapes and primitive figures, which will allow them to develop their criteria for the realization of mechanical components.
Then, in the second module, the different applicable modeling techniques and their principles will be analyzed. This will allow the students to develop their criteria for the topology of objects, using 3D mesh mapping and texturing as a reference. With all this, in the last module, you will be able to execute a modeling in Sculpt, understanding how the Hard Surface principles are applied to characters.
All this content is condensed in a 100% online program, which will allow students to adapt their learning pace to their professional activities, without abandoning them. In addition, thanks to the Relearning methodology, you will be able to learn in a natural and progressive way, with various audiovisual materials that will help you consolidate the knowledge of each theoretical class.
If your goal is to be the best in Hard Surface Modeling, this program will help you achieve it"
This Postgraduate diploma in Hard Surface Modeling contains the most complete and up-to-date educational program on the market. The most important features include:
- The development of case studies presented by experts in Hard Surface 3D modeling
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
TECH has the best educational methodology to help you learn at your own pace and in a natural way: Relearning"
The program’s teaching staff includes professionals from the sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Enroll now and you will have access to a 100% online program and to the most current contents of the academic scenario"
You will learn how to model any surface, allowing you to provide a realistic result, close to the final vision of the creator"
Syllabus
In this Postgraduate diploma the student will find the theoretical and practical content needed to model different hard textures, such as mechanical parts, the glass of a building or the armor of a videogame character. In addition, you will be able to familiarize yourself with the most widely used program in the industry, ZBrush, and perform various exercises to reinforce your knowledge.
Thanks to this program you will be able to reinforce your knowledge of technical drawing and use it in the modeling of mechanical parts"
Module 1. Study of Figure and Shape
1.1. Geometrical Figures
1.1.1. Types of Geometrical Figures
1.1.2. Basic Geometric Constructions
1.1.3. Geometric Transformations on the Plane
1.2. Polygons
1.2.1. Triangles
1.2.2. Quadrilaterals
1.2.3. Regular Polygons
1.3. Axonometric System
1.3.1. System Fundamentals
1.3.2. Types of Orthogonal Axonometry
1.3.3. Sketches
1.4. Three-Dimensional Drawing
1.4.1. Perspective and Third Dimension
1.4.2. Essential Elements of Drawing
1.4.3. Perspectives
1.5. Technical Drawing
1.5.1. Basic Notions
1.5.2. Disposition of Views
1.5.3. Cuts
1.6. Fundamentals of Mechanical Elements I
1.6.1. Axis
1.6.2. Joints and Bolts
1.6.3. Springs
1.7. Fundamentals of Mechanical Elements II
1.7.1. Bearings
1.7.2. Gears
1.7.3. Flexible Mechanical Elements
1.8. Laws of Symmetry
1.8.1. Translation, Rotation, Reflection, Extension
1.8.2. Touch, Overlay, Subtract, Intersect, Join
1.8.3. Combined Laws
1.9. Form Analysis
1.9.1. Form and Function
1.9.2. Mechanical Form
1.9.3. Types of Shapes
1.10. Topological Analysis
1.10.1. Morphogenesis
1.10.2. Composition
1.10.3. Morphology and Topology
Module 2. Hard Surface Modeling
2.1. Hard Surface Modeling
2.1.1. Topology Control
2.1.2. Function Communication
2.1.3. Speed and Efficiency
2.2. Hard Surface I
2.2.1. Hard Surface
2.2.2. Development
2.2.3. Structure
2.3. Hard Surface II
2.3.1. Applications
2.3.2. Physical Industry
2.3.3. Virtual Industry
2.4. Types of Modeling
2.4.1. Technical Modeling / Nurbs
2.4.2. Polygonal Modeling
2.4.3. Sculpt Modeling
2.5. Deep Hard Surface Modeling
2.5.1. Profiles
2.5.2. Topology and Edge Flow
2.5.3. Mesh Resolution
2.6. NURBS Model
2.6.1. Dots, Lines, Polylines, Curves
2.6.2. Surfaces
2.6.3. 3D Geometry
2.7. Fundamentals of Polygonal Modeling
2.7.1. Edit Poly
2.7.2. Vertices, Edges, Polygons
2.7.3. Surgery
2.8. Fundamentals of Sculpt Modeling
2.8.1. Basic Geometry
2.8.2. Subdivisions
2.8.3. Deformities
2.9. Topology and Retopology
2.9.1. High Poly and Low Poly
2.9.2. Polygonal Count
2.9.3. Bake Maps
2.10. UV Maps
2.10.1. UV Coordinates
2.10.2. Techniques and Strategies
2.10.3. Unwrapping
Module 3. Hard Surface Modeling for Characters
3.1. ZBrush
3.1.1. ZBrush
3.1.2. Understanding the Interface
3.1.3. Creating Some Meshes
3.2. Brushes and Sculpting
3.2.1. Brushes Configurations
3.2.2. Working with Alphas
3.2.3. Standard Brushes
3.3. Tools
3.3.1. Subdivision Levels
3.3.2. Masks and Polygrups
3.3.3. Tools and techniques
3.4. Conception
3.4.1. Dressing a Character
3.4.2. Concept Analysis
3.4.3. Rhythm
3.5. Initial Character Modeling
3.5.1. The Torso
3.5.2. The Arms
3.5.3. Legs
3.6. Accessories
3.6.1. Adding Belt
3.6.2. The Hoof
3.6.3. The Wings
3.7. Accessory Details
3.7.1. Head Details
3.7.2. Wing Details
3.7.3. Shoulder Details
3.8. Body Details
3.8.1. Torso Details
3.8.2. Arm Details
3.8.3. Leg Details
3.9. Cleaning
3.9.1. Cleaning the Body
3.9.2. Creating Subtools
3.9.3. Rebuilding Subtools
3.10. Finalization
3.10.1. Posing the Model
3.10.2. Materials
3.10.3. Rendering

Postgraduate Diploma in Hard Surface Modeling
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Discover the exciting world of hard surface modeling and become an expert in the creation of virtual objects and environments with TECH Global University's Postgraduate Diploma in Hard Surface Modeling academic program. Learn the most advanced techniques to bring detailed and realistic three-dimensional designs to life. Our online classes give you the flexibility to learn from anywhere, anytime. Our institution understands that time is valuable, so we have designed our program to fit your busy lifestyle. Whether you are a professional in the film industry, video games or a design enthusiast, our online classes will allow you to access expert knowledge without geographical restrictions or time constraints. Our Hard Surface Modeling graduate program focuses on the most relevant and up-to-date content in the industry. You will learn advanced techniques for modeling high-quality objects, vehicles, robots and environments. You'll master the use of cutting-edge tools and software, acquiring fundamental skills to excel in the field of 3D modeling.
Learn advanced in the best faculty of design
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At TECH Global University we are proud to have a faculty of experienced professionals in the hard surface modeling industry. They will guide you in your learning process, providing personalized feedback and sharing their knowledge and practical experiences. Through challenging projects and hands-on work, you will develop your skills and create an impressive portfolio that will open doors to exciting career opportunities. Don't miss the opportunity to become an expert in hard surface modeling. Join the College of Design's Postgraduate Diploma in Hard Surface Modeling program and gain the skills you need to excel in the 3D design and animation industry. Start your path to creative success today!