Introduction to the Program

Perfect your graphic designs for Virtual Reality video games thanks to this Postgraduate diploma”

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This Postgraduate diploma Baking, UVS, and Sci-Environments in Art for Virtual Reality gives graphic designers the opportunity to hone their creative skills with essential knowledge of the elements that define a 3D creation as excellent. To this end, students in this course have access to a specialized teaching team with experience in the video game industry.

The program allows graphic designers to have the necessary skills to create a graphic design from start to finish, so they can submit it to any company in the industry with the highest quality. This will not be achieved without first perfecting UVs or baking off 3D objects with low-polygonal loading.

Throughout this course, designers will obtain the skills necessary to make a qualitative leap in their careers in the world of Virtual Reality video games.

A Postgraduate diploma with an online formate, which will allow students to learn wherever and whenever they want. All you need is a device with Internet connection to boost your career in an industry that increasingly requires highly qualified personnel.

Specialize in the competitive career of graphic design in Virtual Reality video games with this Postgraduate diploma”

This Postgraduate diploma in Baking, UVS, and Sci-Environments in Art for Virtual Reality contains the most complete and up-to-date program on the market. The most important features include:

  • The development of practical cases presented by experts in video game creation and design through Virtual Reality technology 
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice 
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments 
  • Content that is accessible from any fixed or portable device with an Internet connection

Improve yourself with a program focused on graphic design for Virtual Reality video games”

The program’s teaching team includes professionals from the sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.  

Its multimedia content, developed with the latest educational technology, will allow professionals to learn in a contextual and situated learning environment, i.e., a simulated environment that will provide immersive education programmed to prepare in real situations.  

The design of this program focuses on Problem-Based Learning, by means of which professionals must try to solve the different professional practice situations that are presented to them throughout the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

Take the leap in your professional career and perfect your 3D artistic creations thanks to this Postgraduate diploma"

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Enroll now and be part of the best graphic design studios for VR game creators"

Syllabus

The syllabus has been prepared under the strict requirements of the teaching team that make up this TECH course. For better learning, three modules have been established, in which the elements and composition of graphic design will be studied in order to create an optimal 3D modeling project. The program is oriented toward designers who are looking to improve their skills and abilities, with multimedia material, complementary reading resources, and a Relearning learning system to improve their knowledge.

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Guide your professional artistic career towards the VR video game industry, a sector that requires skilled designers like you”

Module 1. UVS

1.1. Advanced UVS

1.1.1. Warnings
1.1.2. Cuts
1.1.3. Texture Density

1.2. Creating UVS in ZBrush-UVMaster

1.2.1. Controls
1.2.2. Unwrap
1.2.3. Unusual Topology

1.3. UVMaster: Painting

1.3.1. Painting Control
1.3.2. Creating Seams
1.3.3. Checkseams

1.4. UVMaster: Packing

1.4.1. UV Packing
1.4.2. Creating Islands
1.4.3. Flatten

1.5. UVMaster: Clones

1.5.1. Working With Clones
1.5.2. Polygroups
1.5.3. Control Painting

1.6. Rizom UV

1.6.1. Rizom Script
1.6.2. The Interface
1.6.3. Importing With or Without UVS

1.7. Seams and Cuts

1.7.1. Keyboard Shortcuts
1.7.2. 3D Panel
1.7.3. UV Panel

1.8. UV Unwrap and Layout Panel

1.8.1. Unfold
1.8.2. Optimize
1.8.3. Layout and Packing

1.9. UV: More Tools

1.9.1. Align, Straighten, Flip, and Fit
1.9.2. TopoCopy and Stack1
1.9.3. Edge Loop Parameters

1.10. Advanced UV Rizom

1.10.1. Auto Seams
1.10.2. UVS Channels
1.10.3. Texel Density

Module 2. Baking

2.1. Model Baking

2.1.1. Preparing the Model for Baking
2.1.2. Baking Principles
2.1.3. Processing Options

2.2. Model Baking: Painter

2.2.1. Baking in Painter
2.2.2. Low Poly Baking
2.2.3. High Poly Baking

2.3. Model Baking: Boxes

2.3.1. Using Boxes
2.3.2. Adjusting Distances
2.3.3. Computing Tangent Space per Fragment

2.4. Map Baking

2.4.1. Normal
2.4.2. ID
2.4.3. Ambient Occlusion

2.5. Map Baking: Curvatures

2.5.1. Curvature
2.5.2. Thickness
2.5.3. Improving Map Quality

2.6. Baking in Marmoset

2.6.1. Marmoset
2.6.2. Functions
2.6.3. Real-Time Baking

2.7. Setting up the Document for Baking in Marmoset

2.7.1. High Poly and Low Poly in 3DSMax
2.7.2. Organizing the Scene in Marmoset
2.7.3. Verifying That Everything Is Correct

2.8. Bake Project Panel

2.8.1. Bake Group, High and Low
2.8.2. The Geometry Menu
2.8.3. Load

2.9. Advanced Options

2.9.1. Output
2.9.2. Adjusting the Cage
2.9.3. Setting up Maps

2.10. Baking

2.10.1. Maps
2.10.2. Result Preview
2.10.3. Baking Floating Geometry

Module 3. Sci-Fi Environment

3.1. Sci-Fi Concept and Planning

3.1.1. References
3.1.2. Planning
3.1.3. Blockout

3.2. Implementation in Unity

3.2.1. Importing the  Blockout and Verifying Scaling
3.2.2. Skybox
3.2.3. Files and Preliminary Materials

3.3. Module 1: Floors

3.3.1. High to Low Modular Modeling
3.3.2. UVS and Baking
3.3.3. Texturing

3.4. Module 2: Walls

3.4.1. High to Low Modular Modeling
3.4.2. UVs and Baking
3.4.3. Texturing

3.5. Module 3: Roofs

3.5.1. High to Low Modular Modeling
3.5.2. UVS and Baking
3.5.3. Texturing

3.6. Module 4: Extras (Pipes, Railings, Etc.)

3.6.1. High to Low Modular Modeling
3.6.2. UVS and Baking
3.6.3. Texturing

3.7. Hero Asset 1: Mechanical Doors

3.7.1. High to Low Modular Modeling
3.7.2. UVS and Baking
3.7.3. Texturing

3.8. Hero Asset 2: Hibernation Chamber

3.8.1. High to Low Modular Modeling
3.8.2. UVS and Baking
3.8.3. Texturing

3.9. In Unity

3.9.1. Importing Textures
3.9.2. Application of Materials
3.9.3. Scene Lighting

3.10. End of Project

3.10.1. VR Visualization
3.10.2. Prefab and Export
3.10.3. Conclusions

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The program of this Postgraduate diploma will guide you towards a sector in graphic design of Virtual Reality video games with large growth quotas"

Postgraduate Diploma in Baking, UVS, and Sci-Environments in Art for Virtual Reality

Do you want to study at a leading technology university? TECH is the answer! With our Postgraduate Diploma in Baking, UVS, and Sci-Environments in Art for Virtual Reality, you will be able to learn from anywhere in the world thanks to our innovative virtual study system. In addition, you will have the support of experts in the field and you will have access to the latest generation tools so you can become an expert in the creation of virtual environments. Do not wait any longer to take the next step in your professional career with TECH!