University certificate
The world's largest faculty of education”
Introduction to the Program
Conoce los últimos avances en Gamification in the Classroom”
Este programa de Postgraduate diploma en Gamification in the Classroom generará una sensación de seguridad en el desempeño de tu profesión, que te ayudará a crecer personal y profesionalmente”
Este tipo de aprendizaje gana terreno en las metodologías de formación debido a su carácter lúdico, que facilita la interiorización de conocimientos de una forma más divertida, generando una experiencia positiva en el usuario.
El programa de este curso permitirá dominar dos de las tendencias del momento: la gamificación y la transformación digital, tanto para alumnos provenientes del mundo empresarial como del mundo educativo. Entendemos además que la gamificación queda definida como acción y por ello este programa no sólo será realizado por profesionales que han diseñado y puesto en práctica con éxito gamificaciones y ludificaciones en empresas, grupos humanos y alumnos reales, resolviendo problemas actuales en empresas, aulas y colegios reales, sino que se integra a los alumnos en una gamificación, para que estos descubran en primera persona lo que significa aprender en un entorno gamificado. Además, los módulos de recursos digitales les permitirán liderar la transformación educativa en sus centros.
Si pertenece al mundo de la empresa, este programa le será útil para diseñar y aplicar iniciativas gamificadoras en departamentos como recursos humanos, marketing o ventas. Si viene del mundo educativo, le permitirá liderar la innovación educativa, al dominar dos de sus principales puntos: la implantación digital y la gamificación. Aprenderán también a diseñar juegos y gamificaciones susceptibles de ser comercializados. Todos multiplicarán así sus oportunidades de promoción y el desarrollo de su marca personal.
Actualiza tus conocimientos a través del programa de Postgraduate diploma en Gamification in the Classroom”
Esta Postgraduate diploma en Gamification in the Classroom contiene el programa científico más completo y actualizado del mercado. Las características más destacadas del curso son:
- Desarrollo de casos prácticos presentados por expertos. en gamificación. Sus contenidos gráficos, esquemáticos y eminentemente prácticos con los que están concebidos, recogen una información científica y práctica sobre aquellas disciplinas indispensables para el ejercicio profesional.
- Novedades sobre detección e intervención en Gamification in the Classroom.
- Contiene ejercicios prácticos donde realizar el proceso de autoevaluación para mejorar el aprendizaje.
- Con especial hincapié en metodologías innovadoras en Gamification in the Classroom.
- Todo esto se complementará con lecciones teóricas, preguntas al experto, foros de discusión de temas controvertidos y trabajos de reflexión individual.
- Disponibilidad de los contenidos desde cualquier dispositivo fijo o portátil con conexión a internet.
Esta Postgraduate diploma puede ser la mejor inversión que puedes hacer en la selección de un programa de actualización por dos motivos: además de poner al día tus conocimientos en Gamification in the Classroom, obtendrás un título de Postgraduate diploma por la mayor Universidad Digital del mundo, TECH”
Incluye en su cuadro docente profesionales pertenecientes al ámbito de la Gamification in the Classroom que vierten en esta formación la experiencia de su trabajo, además de reconocidos especialistas pertenecientes a sociedades de referencia y universidades de prestigio.
Gracias a su contenido multimedia elaborado con la última tecnología educativa, permitirán al profesional un aprendizaje situado y contextual, es decir, un entorno simulado que proporcionará un aprendizaje inmersivo programado para entrenarse ante situaciones reales.
El diseño de este programa está basado en el aprendizaje basado en problemas, mediante el cual el profesional deberá tratar de resolver las distintas situaciones de práctica profesional que se le planteen a lo largo dla Postgraduate diploma. Para ello, el profesional contará con la ayuda de un novedoso sistema de vídeo interactivo realizado por reconocidos expertos en el campo de la Gamification in the Classroom y con gran experiencia docente.
Aumenta tu seguridad en la toma de decisiones actualizando tus conocimientos a través de esta Postgraduate diploma”
Aprovecha la oportunidad para conocer los últimos avances en Gamification in the Classroom y mejorar la formación de tus alumnos”
Why study at TECH?
TECH is the world’s largest online university. With an impressive catalog of more than 14,000 university programs available in 11 languages, it is positioned as a leader in employability, with a 99% job placement rate. In addition, it relies on an enormous faculty of more than 6,000 professors of the highest international renown.
Study at the world's largest online university and guarantee your professional success. The future starts at TECH”
The world’s best online university according to FORBES
The prestigious Forbes magazine, specialized in business and finance, has highlighted TECH as “the world's best online university” This is what they have recently stated in an article in their digital edition in which they echo the success story of this institution, “thanks to the academic offer it provides, the selection of its teaching staff, and an innovative learning method aimed at educating the professionals of the future”
A revolutionary study method, a cutting-edge faculty and a practical focus: the key to TECH's success.
The most complete study plans on the university scene
TECH offers the most complete study plans on the university scene, with syllabuses that cover fundamental concepts and, at the same time, the main scientific advances in their specific scientific areas. In addition, these programs are continuously being updated to guarantee students the academic vanguard and the most in-demand professional skills. In this way, the university's qualifications provide its graduates with a significant advantage to propel their careers to success.
TECH offers the most comprehensive and intensive study plans on the current university scene.
A world-class teaching staff
TECH's teaching staff is made up of more than 6,000 professors with the highest international recognition. Professors, researchers and top executives of multinational companies, including Isaiah Covington, performance coach of the Boston Celtics; Magda Romanska, principal investigator at Harvard MetaLAB; Ignacio Wistumba, chairman of the department of translational molecular pathology at MD Anderson Cancer Center; and D.W. Pine, creative director of TIME magazine, among others.
Internationally renowned experts, specialized in different branches of Health, Technology, Communication and Business, form part of the TECH faculty.
A unique learning method
TECH is the first university to use Relearning in all its programs. It is the best online learning methodology, accredited with international teaching quality certifications, provided by prestigious educational agencies. In addition, this disruptive educational model is complemented with the “Case Method”, thereby setting up a unique online teaching strategy. Innovative teaching resources are also implemented, including detailed videos, infographics and interactive summaries.
TECH combines Relearning and the Case Method in all its university programs to guarantee excellent theoretical and practical learning, studying whenever and wherever you want.
The world's largest online university
TECH is the world’s largest online university. We are the largest educational institution, with the best and widest online educational catalog, one hundred percent online and covering the vast majority of areas of knowledge. We offer a large selection of our own degrees and accredited online undergraduate and postgraduate degrees. In total, more than 14,000 university degrees, in eleven different languages, make us the largest educational largest in the world.
TECH has the world's most extensive catalog of academic and official programs, available in more than 11 languages.
Google Premier Partner
The American technology giant has awarded TECH the Google Google Premier Partner badge. This award, which is only available to 3% of the world's companies, highlights the efficient, flexible and tailored experience that this university provides to students. The recognition as a Google Premier Partner not only accredits the maximum rigor, performance and investment in TECH's digital infrastructures, but also places this university as one of the world's leading technology companies.
Google has positioned TECH in the top 3% of the world's most important technology companies by awarding it its Google Premier Partner badge.
The official online university of the NBA
TECH is the official online university of the NBA. Thanks to our agreement with the biggest league in basketball, we offer our students exclusive university programs, as well as a wide variety of educational resources focused on the business of the league and other areas of the sports industry. Each program is made up of a uniquely designed syllabus and features exceptional guest hosts: professionals with a distinguished sports background who will offer their expertise on the most relevant topics.
TECH has been selected by the NBA, the world's top basketball league, as its official online university.
The top-rated university by its students
Students have positioned TECH as the world's top-rated university on the main review websites, with a highest rating of 4.9 out of 5, obtained from more than 1,000 reviews. These results consolidate TECH as the benchmark university institution at an international level, reflecting the excellence and positive impact of its educational model.” reflecting the excellence and positive impact of its educational model.”
TECH is the world’s top-rated university by its students.
Leaders in employability
TECH has managed to become the leading university in employability. 99% of its students obtain jobs in the academic field they have studied, within one year of completing any of the university's programs. A similar number achieve immediate career enhancement. All this thanks to a study methodology that bases its effectiveness on the acquisition of practical skills, which are absolutely necessary for professional development.
99% of TECH graduates find a job within a year of completing their studies.
Postgraduate Diploma in Gamification in the Classroom
The effectiveness of traditional teaching methods is decreasing every day due to the unstoppable advance of new technologies. Not showing interest in this innovation race means gradually losing the attention of students in the classroom, so schools must get on this train. In this sense, Gamification is gaining ground in teaching methodologies thanks to its playful nature, facilitating the internalization of knowledge in a more fun way. That is why educators familiar with this technique are needed and TECH offers them the perfect specialization with this degree to design interactive experiences that encourage participation. And all in a 100% online format that is perfectly compatible with the teaching activity. What does gamification consist of? It is a technique that consists of applying the elements of games in any field, in this case, in the classroom. Gamification focuses on learning through games, in which students are involved and their skills and abilities are enhanced. In this way, it makes the teaching process more attractive and motivating, promotes teamwork and collaborative learning, and achieves more satisfactory results.
Learn about Gamification in the Classroom with TECH
Teachers who take the Postgraduate Diploma in Gamification in the Classroom will have the ability to design and implement a gamification plan in their teaching, will know how to integrate the necessary technological tools and will have access to an online tool with which they can put into practice everything they have learned in the classroom. In short, the Postgraduate Diploma in Gamification in the Classroom is the ideal program for those teachers who want to innovate in teaching, who wish to unite technology, games and learning and who seek to motivate their students to achieve better results in their educational practice.