University certificate
The world's largest faculty of video games”
Introduction to the Program
This program will be key when you decide to make the final professional leap to better design studios or to create your own video game”
The final quality of a 3D model depends to a large extent on correct UV mapping and careful and detailed texturing. With good care in this final process, impressive results can be achieved, worthy of the most powerful triple A titles in the industry.
3D designers who want to obtain a notorious distinction in their work and professional career must be expert connoisseurs of the main mapping and texturing tools, because even in the animation of kinematics, the expertise of the modelers involved is essential to achieve the best possible result.
As it is a complex software with multiple uses, this qualification focuses on the most essential and useful aspects for the students, going directly to the most relevant contents that will position them as an exemplary designer to take on important texturing and model mapping jobs.
A program that, with its 100% online format, allows students the necessary flexibility to combine it with their other tasks or work and personal responsibilities. This training will elevate your professional talent to new levels, allowing you to access much better video game projects.
Being an expert in Substance Painter and Mari it won’t take long for more ambitious and powerful video game related projects to come your way”
This Postgraduate certificate in UVs and 3D Texturing with Allegorithmic contains the most complete and up-to-date educational program on the market. Its most notable features are:
- The development of case studies presented by experts in 3D modeling
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Access to content from any fixed or portable device with an Internet connection.
If you ever thought you could texturize the models of cities like Los Santos, Night City or Rapture, this Postgraduate certificate brings you closer to that desired future"
The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.
Theodellindia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
The correct mapping and texturing of your 3D models will give an even more professional finish to your personal portfolio"
You will stand out in your department being the reference when it comes to odelling or texturing any kind of work"
Syllabus
Students are looking for maximum efficiency in this kind of courseware, which is why UVs and 3D Texturing with Allegorithmic has employed the most cutting-edge educational methodology for all the contents of the syllabus. Through relearning, the student assimilates concepts such as the creation and preparation of UVs or advanced mapping details in a much more natural way. This is complemented by a strong support in practical and factual content, in which the student observes how to correctly texture all types of 3D works and models. This allows a contextual teaching, in which the students improve their own work methodology as the Postgraduate Certificate progresses.
You will learn how to texture and create UV maps in a practical way, with the latest versions of Substance Painter and Mari”
Module 1. UV’s and Texturing with Allegorithmic Substance Painter and Mari
1.1. Creation of High-Level UVs in Maya
1.1.1. Facial UVs
1.1.2. Creation and Layout
1.1.3. Advanced UVs
1.2. Preparation of UVs for UDIM's Systems Focused on Large Production Models
1.2.1. UDIMs
1.2.2. UDIMs in Maya
1.2.3. Textures in 4K
1.3. XYZ Textures: What Are They and How to Use Them?
1.3.1. XYZ. Hyperrealism
1.3.2. MultiChannel Maps
1.3.3. Texture Maps
1.4. Texturing: Videogames and Cinema
1.4.1. Substance Painter
1.4.2. Mari
1.4.3. Types of Texturing
1.5. Texturing in Substance Painter for Videogames
1.5.1. Baking from High to Low Poly
1.5.2. PBR Textures and Their Importance
1.5.3. ZBrush with Substance Painter
1.6. Finalizing our Substance Painter Textures
1.6.1. Scattering, Translucency
1.6.2. Model Texturing
1.6.3. Scars, Freckles, Tattoos, Paints or Makeup
1.7. Hyper-Realistic Facial Texturing with XYZ Textures and Color Mapping
1.7.1. XYZ Textures in ZBrush
1.7.2. Wrap
1.7.3. Correction of Errors
1.8. Hyper-Realistic Facial Texturing with XYZ Textures and Color Mapping
1.8.1. Mari's Interface
1.8.2. Texturing in Mari
1.8.3. Projection of Skin Textures
1.9. Advanced Detailing of Displacements Maps in ZBrush and Mari
1.9.1. Texture Painting
1.9.2. Displacement for Hyperrealism
1.9.3. Layer Creation
1.10. Shading and Texture Implementation in Maya
1.10.1. Skin Shaders in Arnold
1.10.2. Hyperrealistic Eye
1.10.3. Touch-ups and Tips
Fulfill your dreams, improve professionally and create the 3D models you have always dreamed of thanks to this Postgraduate certificate”
Postgraduate Certificate in Uvs and 3D Texturing with Allegorithmic
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The video game industry is one of the most dynamic and constantly evolving, and acquiring specialized technical skills is essential to excel in this field. With the Postgraduate Certificate in Uvs and 3D Texturing with Allegorithmic from TECH Global University, you will be able to master advanced Uvs and 3D Texturing techniques used in the creation of video games. This virtual program gives you the opportunity to study online and acquire the necessary skills to excel in the industry. One of the advantages of online study is the flexibility it offers. You will be able to access the course materials at any time and from anywhere, allowing you to adapt your studies to your own pace and schedule. In addition, you will have the technical support and the virtual platform of TECH Global University, which guarantees a smooth and accessible learning experience.
Get qualified in Uvs and 3D texturing
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This program will provide you with the skills necessary to create high-quality 3D textures and models using Allegorithmic, a leading tool in the video game industry. You will learn advanced Uvs and texturing techniques, including creating PBR (Physically Based Rendering) textures and applying realistic materials to your 3D models. According to recent data, the video game industry has experienced steady growth in recent years, with an estimated market value of over $159.3 billion by 2020. This evidences the growing demand for highly trained professionals in the field of video games, and the importance of having specialized training to stand out in this competitive market. With our Postgraduate Certificate you will learn techniques and tools used in the video game industry, and apply concepts in practical projects to develop your skills. Don't miss this opportunity to expand your knowledge in Uvs and 3D Texturing with Allegorithmic, sign up now at TECH!