Introduction to the Program

Apply yourself in three-dimensional Hard Surface modeling to tackle any new professional challenge in this field with this fully online educational plan” 

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Hard Surface modeling allows, through texturing, lighting and rendering, to create any three-dimensional element from scratch, therefore, a hard surface modeler has the ability to create three-dimensional objects from scratch and give them a good finish. Nowadays, it is a skill required by a growing sector and it is also rewarded, since it allows the delivery a realistic idea of what the project will be in the physical dimension. 

This Master's Degree in 3D Hard Surface Modeling covers all the necessary elements for the study of the shape and the analysis of the composition, which allows you to generate a realistic modeling of any object. From the most technical to the most artistic issues, you will learn about the different fields in which this discipline is applicable, such as commercial animation, aeronautical engineering, and the automotive sector, among others. 

The educational plan begins with the conceptualization and theorization of key issues such as the study of the figure and shape, knowing in detail the development of the original figures and how, from them, different geometric bodies can be created. It continues to delve into the applicable modeling techniques and their principles, which will favor the development of the criteria for mapping and 3D mesh texturing, an indispensable element in three-dimensional Hard Surface modeling. 

The student will also learn to perform advanced technical modeling in Rihno, one of the most popular pieces of software in the design world, which allows the creation of unimaginable shapes with great precision and detail. Finally, special emphasis will be placed on the production of characters using Hard Surface, understanding the parameters for sculpting them. 

This Master's Degree is taught online, the ideal option to balance the updating of knowledge with other personal and professional projects. In addition, it has the support and backing of a faculty made up of experts of the highest prestige in three-dimensional modeling with Hard Surface.

A Master's Degree in 3D Hard Surface Modeling that will give you the keys to become a true expert in the field” 

This Master's Degree in 3D Hard Surface Modeling contains the most complete and up-to-date program on the market. Its most notable features are: 

  • The development of case studies presented by experts in 3D Hard Surface Modeling
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

With a faculty made up of experts of the highest prestige in their field, this Master's Degree is what you need to know everything related to three-dimensional Hard Surface modeling” 

The program includes, in its teaching staff, professionals from the sector who bring to this program the experience of their work, in addition to recognized specialists from prestigious reference societies and universities. 

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations. 

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

A fully online program that favors the autonomous learning of the student and focuses on the development of practical skills and abilities"

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Apply yourself in the best and most cutting-edge three-dimensional Hard Surface modeling software with this Master's Degree"

Syllabus

This Master's Degree includes all the knowledge and methods that the student needs to tackle any hard texture modeling project. The content of the 10 topics that make up this syllabus is structured and elaborated following the guidelines of an excellent teaching staff, supported by numerous examples to facilitate the consolidation of knowledge. 

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With a perfectly structured content, in 10 sections you will acquire all the necessary knowledge and tools to face new professional challenges in three-dimensional Hard Surface modeling” 

Module 1. Study of Figure and Shape

1.1. The Geometric Figure

1.1.1. Types of Geometrical Figures
1.1.2. Basic Geometric Constructions
1.1.3. Geometric Transformations on the Plane

1.2. Polygons

1.2.1. Triangles
1.2.2. Quadrilaterals
1.2.3. Regular Polygons

1.3. Axonometric System

1.3.1. System Fundamentals
1.3.2. Types of Orthogonal Axonometry
1.3.3. Sketches

1.4. Three-Dimensional Drawing

1.4.1. Perspective and Third Dimension
1.4.2. Essential Elements of Drawing
1.4.3. Perspectives

1.5. Technical Drawing

1.5.1. Basic Notions
1.5.2. Disposition of Views
1.5.3. Cuts

1.6. Fundamentals of Mechanical Elements I

1.6.1. Axis
1.6.2. Joints and Bolts
1.6.3. Springs

1.7. Fundamentals of Mechanical Elements II

1.7.1. Bearings
1.7.2. Gears
1.7.3. Flexible Mechanical Elements

1.8. Laws of Symmetry

1.8.1. Translation, Rotation, Reflection, Extension
1.8.2. Touch, Overlay, Subtract, Intersect, Join
1.8.3. Combined Laws

1.9. Form Analysis

1.9.1. Form and Function
1.9.2. Mechanical Form
1.9.3. Types of Shapes

1.10. Topological Analysis

1.10.1. Morphogenesis
1.10.2. Composition
1.10.3. Morphology and Topology

Module 2. Hard Surface Modeling

2.1. Hard Surface Modeling

2.1.1. Topology Control
2.1.2. Function Communication
2.1.3. Speed and Efficiency

2.2. Hard Surface I

2.2.1. Hard Surface
2.2.2. Development
2.2.3. Structure

2.3. Hard Surface II

2.3.1. Applications
2.3.2. Physical Industry
2.3.3. Virtual Industry

2.4. Types of Modeling

2.4.1. Technical Modeling / Nurbs
2.4.2. Polygonal Modeling
2.4.3. Sculpt Modeling

2.5. Deep Hard Surface Modeling

2.5.1. Profiles
2.5.2. Topology and Edge Flow
2.5.3. Mesh Resolution

2.6. Nurbs Modeling

2.6.1. Dots, Lines, Polylines, Curves
2.6.2. Surfaces
2.6.3. 3D Geometry

2.7. Fundamentals of Polygonal Modeling

2.7.1. Edit Poly
2.7.2. Vertices, Edges, Polygons
2.7.3. Surgery

2.8. Fundamentals of Sculpt Modeling

2.8.1. Basic Geometry
2.8.2. Subdivisions
2.8.3. Deformities

2.9. Topology and Retopology

2.9.1. High Poly and Low poly
2.9.2. Polygonal Count
2.9.3. Bake Maps

2.10. UV Maps

2.10.1. UV Coordinates
2.10.2. Techniques and Strategies
2.10.3. Unwrapping

Module 3. Technical Modeling in Rhino

3.1. Rhino Modeling

3.1.1. Rhino Interface
3.1.2. Types of Objects
3.1.3. Navigating the Model

3.2. Fundamental Notions

3.2.1. Editing with Gumball
3.2.2. Viewports
3.2.3. Modeling Support

3.3. Precision Modeling

3.3.1. Input by Coordinates
3.3.2. Distance and Angle Restriction Input
3.3.3. Object Restriction

3.4. Command Analysis

3.4.1. Additional Modeling Support
3.4.2. SmartTrack
3.4.3. Construction Planes

3.5. Lines and Polylines

3.5.1. Circles
3.5.2. Free-Form Lines
3.5.3. Helix and Spiral

3.6. Geometry Editing

3.6.1. Fillet and Chamfer
3.6.2. Mixture of Curves
3.6.3. Loft

3.7. Transformations I

3.7.1. Move, Rotate, Scale
3.7.2. Join, Prune, Extend
3.7.3. Separate, Offset, Formations

3.8. Creating Shapes

3.8.1. Deformable Shapes
3.8.2. Modeling With Solids
3.8.3. Transformation of Solids

3.9. Creating Surfaces

3.9.1. Simple Surfaces
3.9.2. Extrusion, Lofting and Surface Finishing
3.9.3. Surface Sweeping

3.10. Organisation

3.10.1. Layers
3.10.2. Groups
3.10.3. Blocks

Module 4. Modeling Techniques and their Application in Rhino

4.1. Techniques

4.1.1. Support Intersection
4.1.2. Creation of a Space Helmet
4.1.3. Pipelines

4.2. Application I

4.2.1. Creating a Car Tire
4.2.2. Creating a Tire
4.2.3. Modeling a Watch

4.3. Basic Techniques II

4.3.1. Use of Isocurves and Edges for Modeling
4.3.2. Making Apertures in the Geometry
4.3.3. Working with Hinges

4.4. Application II

4.4.1. Creation of a Turbine
4.4.2. Creation of Air Inlets
4.4.3. Tips for Imitating Edge Thickness

4.5. Data Science

4.5.1. Tips for Using Mirror Symmetry
4.5.2. Use of Fillets
4.5.3. Use of Trims

4.6. Mechanical Applications

4.6.1. Creating Gears
4.6.2. Pulley Construction
4.6.3. Construction of a Shock Absorber

4.7. File Import and Export

4.7.1. Send Rhino Files
4.7.2. Export Rhino Files
4.7.3. Import to Rhino from Illustrator

4.8. Analysis Tools I

4.8.1. Graphical Curvature Analysis Tool
4.8.2. Curve Continuity Analysis
4.8.3. Curve Analysis Problems and Solutions

4.9. Analysis Tools II

4.9.1. Surface Directional Analysis Tool
4.9.2. Environment Surface Mapping Analysis Tool
4.9.3. Edge Display Analysis Tool

4.10. Strategies

4.10.1. Construction Strategies
4.10.2. Surface per Curve Grid
4.10.3. Working with Blueprints

Module 5. Advanced Modeling in Rhino

5.1. Motorcycle Modeling

5.1.1. Importing Reference Images
5.1.2. Modeling of Rear Tire
5.1.3. Modeling of Rear Rim

5.2. Mechanical Components of Rear Axle

5.2.1. Creating the Braking System
5.2.2. Building the Transmission Chain
5.2.3. Modeling the Chain Cover

5.3. Engine Modeling

5.3.1. Creation of the Body
5.3.2. Adding Mechanical Elements
5.3.3. Incorporating Technical Details

5.4. Modeling the Main Deck

5.4.1. Modeling Curves and Surfaces
5.4.2. Modeling the Deck
5.4.3. Cutting the Frame

5.5. Modeling the Upper Area

5.5.1. Building the Seat
5.5.2. Creating Front End Details
5.5.3. Creating Back End Details

5.6. Functional Parts

5.6.1. Gasoline Tank
5.6.2. Rear Lights
5.6.3. Front Lights

5.7. Building the Front Axle I

5.7.1. Brake System and Wheel Rim
5.7.2. Fork
5.7.3. Handlebar

5.8. Building the Front Axle II

5.8.1. Grips
5.8.2. Brake Cables
5.8.3. Instruments

5.9. Adding Details

5.9.1. Refining the Main Body
5.9.2. Adding the Muffler
5.9.3. Adding the Pedals

5.10. Final Components

5.10.1. Modeling the Windshield
5.10.2. Modeling the Support
5.10.3. Final Details

Module 6. Polygonal Modeling in 3D Studio Max

6.1. 3D Studio Max

6.1.1. 3ds Max Interface
6.1.2. Custom Settings
6.1.3. Modeling with Primitives and Deformers

6.2. Reference Modeling

6.2.1. Reference Image Creation
6.2.2. Hard Surface Smoothing
6.2.3. Scene Organization

6.3. High-Resolution Meshing

6.3.1. Basic Smoothed Modeling and Smoothing Groups
6.3.2. Modeling with Extrusions and Bevels
6.3.3. Using the Turbosmooth Modifier

6.4. Spline Modeling

6.4.1. Modifying Curvatures
6.4.2. Configuring Polygon Faces
6.4.3. Extruding and Spherizing

6.5. Creating Complex Shapes

6.5.1. Setting Up Components and Work Grid
6.5.2. Duplicating and Welding Components
6.5.3. Cleaning Polygons and Smoothing

6.6. Modeling With Edge Cuts

6.6.1. Creating and Positioning the Template
6.6.2. Making Cuts and Cleaning Topology
6.6.3. Extruding Shapes and Creating Folds

6.7. Modeling from Low Poly Model

6.7.1. Starting with the Basic Shape and Adding Chamfers
6.7.2. Adding Subdivisions and Generating Edges
6.7.3. Cutting, Welding and Detailing

6.8. Edit Poly I Modifier

6.8.1. Workflows
6.8.2. Interface
6.8.3. Sub Objects

6.9. Creating Compounds Objects

6.9.1. Morph, Scatter, Conform and Connect Compound objects
6.9.2. BlobMesh, ShapeMerge and Boolean Compound Objects
6.9.3. Loft, Mesher and Proboolean Compound Objects

6.10. Techniques and Strategies to Create UVs

6.10.1. Simple Geometries and Arc-Like Geometries
6.10.2. Hard Surfaces
6.10.3. Examples and Applications

Module 7. Advanced Polygonal Modeling in 3D Studio Max

7.1. Sci-Fi Spacecraft Modeling

7.1.1. Creating our Workspace
7.1.2. Starting with the Main Body
7.1.3. Configuration for the Wings

7.2. The Cabin

7.2.1. Development of the Cabin Area
7.2.2. Modeling the Control Panel
7.2.3. Adding Details

7.3. The Fuselage

7.3.1. Defining Components
7.3.2. Adjusting Minor Components
7.3.3. Developing the Underbody Panel

7.4. The Wings

7.4.1. Creation of the Main Wings
7.4.2. Incorporation of the Tail
7.4.3. Adding Inserts for the Ailerons

7.5. Main Body

7.5.1. Separation of Parts into Components
7.5.2. Creating Additional Panels
7.5.3. Incorporating the Spring Doors

7.6. The Engines

7.6.1. Creating the Space for the Engines
7.6.2. Building the Turbines
7.6.3. Adding the Exhaust

7.7. Adding Details

7.7.1. Lateral Components
7.7.2. Characteristic Components
7.7.3. Refining General Components

7.8. Bonus I - Creation of the Pilot's Helmet

7.8.1. Head Block
7.8.2. Detail Refinements
7.8.3. Helmet Neck Modeling

7.9. Bonus II – Creation of the Pilot's Helmet

7.9.1. Helmet Neck Refinements
7.9.2. Steps for Final Details
7.9.3. Mesh Finishing

7.10. Bonus III – Creation of a Co-Pilot Robot

7.10.1. Development of the Shapes
7.10.2. Adding Details
7.10.3. Supporting Edges for Subdivision

Module 8. Low Poly 3D Studio Max Modeling

8.1. Heavy Machinery Vehicle Modeling

8.1.1. Creation of the Volumetric Model
8.1.2. Volumetric Modeling of the Crawler Tracks
8.1.3. Volumetric Construction of the Shovel

8.2. Incorporating Different Components

8.2.1. Cab Volumetry
8.2.2. Volumetry of the Mechanical Arm
8.2.3. Volumetry of the Mechanical Shovel Sword

8.3. Adding Subcomponents

8.3.1. Creating Shovel Teeth
8.3.2. Adding the Hydraulic Piston
8.3.3. Connecting Subcomponents

8.4. Incorporating Details to Volumetries I

8.4.1. Creating Caterpillars
8.4.2. Incorporating Track Bearings
8.4.3. Defining the Track Housing

8.5. Incorporating Details to Volumetrics II

8.5.1. Chassis Subcomponents
8.5.2. Bearing Covers
8.5.3. Adding Parts Cuts

8.6. Incorporating Details to Volumetrics III

8.6.1. Creating Radiators
8.6.2. Adding the Hydraulic Arm Base
8.6.3. Creating the Exhaust Pipes

8.7. Incorporating Details to Volumetrics IV

8.7.1. Creating the Protective Cabin Grille
8.7.2. Adding Piping
8.7.3. Adding Nuts, Bolts and Rivets

8.8. Developing the Hydraulic Arm

8.8.1. Creating the Supports
8.8.2. Retainers, Washers, Screws and Connections
8.8.3. Creation of the Head

8.9. Developing the Cabinet

8.9.1. Defining the Housing
8.9.2. Adding Windshields
8.9.3. Door Handle and Headlight Details

8.10. Mechanical Development of the Excavator

8.10.1. Creating the Body and Teeth
8.10.2. Creating the Tooth Roller
8.10.3. Wiring with Splines, Connectors and Fasteners

Module 9. Hard Surface Modeling for Characters

9.1. ZBrush

9.1.1. ZBrush
9.1.2. Understanding the Interface
9.1.3. Creating Some Meshes

9.2. Brushes and Sculpting

9.2.1. Brushes Configurations
9.2.2. Working with Alphas
9.2.3. Standard Brushes

9.3. Data Science

9.3.1. Subdivision Levels
9.3.2. Masks and Polygrups
9.3.3. Tools and Techniques

9.4. Conception

9.4.1. Dressing a Character
9.4.2. Concept Analysis
9.4.3. Rhythm

9.5. Initial Character Modeling

9.5.1. The Torso
9.5.2. The Arms
9.5.3. Legs

9.6. Accessories

9.6.1. Adding Belt
9.6.2. The Hoof
9.6.3. The Wings

9.7. Details of Accessories

9.7.1. Hull Details
9.7.2. Wing Details
9.7.3. Shoulder Details

9.8. Body Details

9.8.1. Torso Details
9.8.2. Details on the Arms
9.8.3. Leg Details

9.9. Cleaning

9.9.1. Cleaning the Body
9.9.2. Creating Sub-Tools
9.9.3. Rebuilding Sub-Tools

9.10. Finalization

9.10.1. Posing the Model
9.10.2. Materials
9.10.3. Rendering

Module 10. Texture Creation for Hard Surface

10.1. Substance Painter

10.1.1. Substance Painter
10.1.2. Burning Maps
10.1.3. Materials in Color ID

10.2. Materials and Masks

10.2.1. Filters and Generators
10.2.2. Brushes and Paints
10.2.3. Flat Projections and Tracings

10.3. Texturing a Combat Knife

10.3.1. Assigning Materials
10.3.2. Adding Textures
10.3.3. Coloring Parts

10.4. Asperities

10.4.1. Variations
10.4.2. Details
10.4.3. Alphas

10.5. Metallicity

10.5.1. Polishes
10.5.2. Oxides
10.5.3. Scratches

10.6. Normal and Height Maps

10.6.1. Bumps Maps
10.6.2. Burning Normal Maps
10.6.3. Displacement Map

10.7. Other Types of Map

10.7.1. Ambient Occlusion Map
10.7.2. Specularity Map
10.7.3. Opacity Map

10.8. Texturing a Motorcycle

10.8.1. Tires and Basket Materials
10.8.2. Luminous Materials
10.8.3. Editing Burned Materials

10.9. Details

10.9.1. Stickers
10.9.2. Smart Masks
10.9.3. Paint Generators and Masks

10.10. Finalizing Texturing

10.10.1. Manual Editing
10.10.2. Exporting Maps
10.10.3. Diliation Vs. No Padding

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Take a turn in your professional career and develop yourself in a field that is highly demanded by the market in this sector”

Master's Degree in 3D Hard Surface Modeling

Hard Surface modeling is a technique that, through the application of textures, lighting, and rendering, allows the creation of any three-dimensional object from scratch. In this way, specialized modelers in this technique can shape and finish any element they wish to build. Currently, this skill is highly valued and in constant demand in the market, as it allows projects to be presented with a realistic and detailed representation of what is expected to be obtained in the physical dimension. The Master's Degree in Hard Surface 3D Modeling provides a comprehensive journey through all the aspects necessary to master this technique and create first-class 3D models of any object. As a result, it offers the opportunity to acquire the skills needed to develop as a professional in the field of 3D modeling and stand out in a highly competitive and ever-evolving market.

Specialize in Hard Surface 3D Modeling and boost your professional career

The Master's Degree in Hard Surface 3D Modeling allows you to delve into the study of shape and form, the development of primary shapes to create different geometric bodies, or techniques for mesh mapping and texturing. The program also includes advanced learning in technical modeling using Rhino, one of the most popular software tools in the design world, which enables the generation of precise and detailed shapes. This degree is offered in an online format, making it ideal for those who wish to update their knowledge while working on other personal or professional projects. Additionally, it is supported by a team of highly prestigious experts in 3D modeling with Hard Surface, ensuring quality education based on the latest trends in the industry.