Introduction to the Program

Do you want to create engaging games for your students that are really effective? This Master's Degree offers you the most effective gamification tools. Enroll now”

It is evident that we are living in new times and therefore, teaching professionals find themselves in the classroom with totally different students, attracted by new technologies and who are motivated in a different way. The introduction of ludic elements in the classroom, although not new, has undergone an important boost in recent years accompanied by digital resources. 

The teaching professional must know the technological tools and use the most effective gamification techniques, given their benefits. In this teaching process, knowledge of the dynamics and games applied to the competencies and skills to be promoted in the students are key. This Master's Degree, with a theoretical-practical approach, provides the most up-to-date information in the field of Gamification and Digital Resources used in the classroom. For this, TECH has a specialized teaching team with extensive experience in the sector, which will allow students to progress with a relevant faculty in their professional field. 

Game-based learning (GBL), the role of teachers themselves, the organization of schools around digital resources, the advantages and limitations of play activities, as well as their application in companies are just some of the points addressed by this degree. A program where practical cases will have great relevance, since a complete module is dedicated to providing successful and easily applicable examples in the classroom. 

The teaching professional is, therefore, facing an excellent opportunity to acquire intensive learning, according to their current needs and through a 100% online degree. TECH offers a program where students can access the syllabus whenever and wherever they want. All you need is an electronic device (computer, tablet or cell phone) with which you can connect to the virtual campus to view or download the multimedia content offered by this program. A flexible academic option, compatible with the most demanding responsibilities. 

With this degree you will achieve objectives, consolidate concepts, teach cooperation to your students and all through play"

This Master's Degree in Gamification and Digital Resources contains the most complete and up-to-date educational program on the market. The most important features include: 

  • The development of practical cases presented by experts in Education and Gamification
  • The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies 
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments 
  • Content that is accessible from any fixed or portable device with an internet connection 

It provides a visual and dynamic insight into the role of teachers in the so-called digital school”

The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities. 

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations. 

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts. 

Enroll in a Master's Degree that will give you the tools and strategies you need to keep your students motivated"

Grow your career with the mastery of Game-Based Learning. Enroll now"

Master's Degree in Gamification and Digital Resources

The dynamic incorporation of gamification techniques in educational and business environments must be carried out organically. Therefore, TECH Global University has created this Master's Degree, focusing on various mechanics to stimulate learning and automate activities. The program includes a comprehensive curriculum that first addresses cognitive/metacognitive processes and the elements that hinder reasoning, such as skill deficiencies or environmental challenges. From this thematic axis, the identification of pathways aimed at building bridges between individual knowledge and collective narrative emerges, ensuring the achievement of common objectives. The program then delves into the analysis of the current role of play, allowing the proper application of didactic strategies offered by this model. Upon completion of this theoretical-practical journey, students will have the necessary skills to transform abstract and repetitive activities into engaging challenges.

Master’s Degree in Gamification and Digital Resources

This postgraduate degree allows professionals interested in this area to develop essential competencies to lead digital transition processes in academic or professional environments. The tools provided by TECH’s teaching team offer valuable foundations for understanding learning in the digital society, as well as for the comprehensive analysis of development, connectivity, and the formation, organization, and consolidation of virtual communities. In this way, it is possible to reflect on the quantification of academic-productive stimuli and, based on this, rebuild direct and indirect evaluation criteria, adjusting the instructional opportunities provided with the competencies effectively acquired. The graduate of this Master's Degree will enhance their skills in game design using ICTs that facilitate knowledge acquisition, problem-solving, productivity optimization, and maintaining motivation. Additionally, they will be able to recognize and lead transformative possibilities, as they will constantly reassess the effectiveness of educational or business models.