University certificate
The world's largest faculty of information technology”
Introduction to the Program
If you want to specialize as a web developer, Android developer, iOS developer or DevOps developer this Master's Degree is for you”
Nowadays, life is not understood without a mobile device to stay communicated or connected with the outside world. The sale of devices is growing by 20% every year, totaling an average of 243 million units annually. Most people access the internet through their cell phones and the trend is increasing worldwide with the constant technological advances and the diverse capabilities offered by these devices.
It is estimated that there are more than 7 billion mobile devices in the world and they need different applications to function and be operational. The most common activities include the use of applications: shopping, payments, transactions, transportation, studies. In this fast-moving market, it is necessary to specialize in the analysis techniques of mobile technology projects with the advantages of wireless communications, the different types of mobile devices and the alternatives for the development of applications.
Therefore, security is a topic that cannot be left aside and will be developed in this program, since it is a key element in the design and development of mobile applications. This program shares exclusive and up-to-date content on the technologies that allow protecting data in applications and mobile devices.
This Master's Degree provides specialized knowledge for the correct Mobile Application Development. To do this, it provides the student with the skills to understand the different programming languages for each type of device, delving into Responsive design. This will allow you to develop applications adaptable to the different characteristics of each device.
TECH also provides the best study methodology taught completely online, which eliminates the need to attend a classroom or the typical restrictions of a predetermined schedule. In this way, in 12 months, students will acquire the necessary basis to undertake consulting tasks in all aspects related to mobile technology or to develop their own business based on the development of applications.
Not only will you be able to master all the content on Mobile Application Development, but you will also understand how to monetize them and all about Mobile Marketing"
This Master's Degree in Mobile Application Development contains the most complete and up-to-date program on the market. The most important features include:
- The development of practical cases presented by experts in Mobile Application Development
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions for experts and individual reflection work
- Content that is accessible from any fixed or portable device with an Internet connection
In this program, you will understand the different programming languages for each type of mobile device, delving into Responsive design to develop suitable Apps"
The program’s teaching staff includes professionals from the sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.
Its multimedia content, developed with the latest educational technology, will allow professionals to learn in a contextual and situated learning environment, i.e., a simulated environment that will provide immersive education programmed to prepare in real situations.
The design of this program focuses on Problem-Based Learning, by means of which professionals must try to solve the different professional practice situations that are presented to them throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Set the goal for your professional evolution. Balance your day to day with this 100% online training with the most efficient methodology implemented by TECH Global University"
This is your opportunity to learn how to develop mobile applications in an autonomous and professional way, in multiplatform devices"
Syllabus
TECH has a team of highly qualified professionals with the necessary experience to share real cases on the Mobile Application Development, leading to a deeper and more efficient learning. Professionals in programming, application development and new technologies who have selected exclusive content and who will accompany the professionals in the study process during the 10 modules to be developed in 12 months. From a 100% online platform, with interactive content, distributed in videos, graphics, examples based on problems, audiovisual material and with a large community to discuss the issues raised.
Audiovisual content with practical exercises and interactive formats will determine an agile and efficient learning process"
Module 1. Programming Methodologies in Mobile Application Development
1.1. Software Development Processes
1.1.1. Waterfall
1.1.2. Spiral
1.1.3. RUP
1.1.4. V-Model
1.2. Agile Software Development Processes
1.2.1. Scrum
1.2.2. XP
1.2.3. Kanban
1.3. Unified Modeling Language (UML)
1.3.1. UML
1.3.2. Types of Modeling
1.3.3. Basic Blocks of UML
1.4. UML Behavioral Diagrams
1.4.1. Activity Diagram
1.4.2. Use Case Diagram
1.4.3. Interaction Overview Diagram
1.4.4. Timing Diagram
1.4.5. State Machine Diagram
1.4.6. Communication Diagram
1.4.7. Sequence Diagram
1.5. UML Structural Diagrams
1.5.1. Class Diagram
1.5.2. Object Diagram
1.5.3. Component Diagram
1.5.4. Composite Structure Diagram
1.5.5. Deployment Diagram
1.6. Creative Design Patterns
1.6.1. Singleton
1.6.2. Prototype
1.6.3. Builder
1.6.4. Factory
1.6.5. Abstract Factory
1.7. Structural Design Patterns
1.7.1. Decorator
1.7.2. Facade
1.7.3. Adapter
1.7.4. Bridge
1.7.5. Composite
1.7.6. Flyweight
1.7.7. Proxy
1.8. Behavioral Patterns
1.8.1. Chain of Responsibility
1.8.2. Command
1.8.3. Iterator
1.8.4. Mediator
1.8.5. Memento
1.8.6. Observer
1.8.7. State
1.8.8. Strategy
1.8.9. Template Method
1.8.10. Visitor
1.9. Testing
1.9.1. Unit Tests
1.9.2. Integration Tests
1.9.3. White Box Techniques
1.9.4. Black Box Techniques
1.10. Quality
1.10.1. ISO
1.10.2. ITIL
1.10.3. COBIT
1.10.4. PMP
Module 2. Technologies in Mobile Application Development
2.1. Mobile Devices
2.1.1. Mobile Devices
2.1.2. Infrastructure of a Mobile Device
2.1.3. Hardware Manufacturers
2.1.4. Software Developers
2.1.5. Service Providers
2.1.6. Platform Providers
2.1.7. Main Platforms
2.2. Physical Components of Mobile Devices
2.2.1. Storage
2.2.1.1. Immutable
2.2.1.2. Mutable
2.2.1.3. Temporal
2.2.1.4. External
2.2.2. Presenters
2.2.2.1. Displays, Loudspeakers, Haptic Responses
2.2.3. Input Methods
2.2.3.1. Buttons/Keypads
2.2.3.2. Screens
2.2.3.3. Microphones
2.2.3.4. Movement Sensors
2.2.4. Energy Sources
2.2.4.1. Sources of Energy
2.2.4.2. Adaptive Use of Resources
2.2.4.3. Efficient Programming
2.2.4.4. Sustainable Development
2.3. Processors
2.3.1. Central Processor
2.3.2. Other Abstracted Processors
2.3.3. Artificial Intelligence Processors
2.4. Information Transmitters
2.4.1. Long Range
2.4.2. Mid Range
2.4.3. Short Range
2.4.4. Ultra-Short Range
2.5. Sensors
2.5.1. Internal to the Device
2.5.2. Environmental
2.5.3. Medical
2.6. Logic Components
2.6.1. Immutable
2.6.2. Manufacturer Mutable
2.6.3. Available to the User
2.7. Categorization
2.7.1. Laptops
2.7.2. Smartphones
2.7.2.1. Tablets
2.7.2.2. Multimedia Devices
2.7.2.3. Intelligent Complements
2.7.3. Robotic Assistants
2.8. Modes of Operation
2.8.1. Disconnected
2.8.2. Connected
2.8.3. Always Available
2.8.4. Point to Point
2.9. Interactions
2.9.1. User-Mediated Interactions
2.9.2. Supplier-Mediated Interactions
2.9.3. Devices-Mediated Interactions
2.9.4. Environmentally Mediated Interactions
2.10. Security/Safety
2.10.1. Measures Implemented by the Manufacturer
2.10.2. Measures Implemented by Suppliers
2.10.3. User-Applied Security
2.10.4. Privacy
Module 3. Work Tools for Mobile Application Development
3.1. Environment and Tools for Mobile Application Development
3.1.1. Preparation of the Environment for Mac OS
3.1.2. Preparation of the Environment for Linux
3.1.3. Preparation of the Environment for Windows
3.2. Command Line
3.2.1. Command Line
3.2.2. Emulators
3.2.3. Command Interpreter
3.2.4. Folder Creation
3.2.5. File Creation
3.2.6. Navigation
3.2.7. Managing Files and Folders Using the Command Line Interface
3.2.8. Licences
3.2.9. SSH
3.2.10. Command List
3.3. Software Repository. Git
3.3.1. Version Control System
3.3.2. Git
3.3.3. Settings
3.3.4. Repository
3.3.5. Branches
3.3.6. Branch Management
3.3.7. Workflows
3.3.8. Merge
3.3.9. Commands
3.4. Web Service Version Control
3.4.1. Remote Repositories
3.4.2. Settings
3.4.3. Authentication
3.4.4. Branching of Software Fork
3.4.5. Git Clone Command
3.4.6. Repositories
3.4.7. Github Pages
3.5. Advanced Development Tools for Mobile Applications
3.5.1. Postman
3.5.2. Visual Studio Code
3.5.3. GUI for Databases
3.5.4. Hosting
3.5.5. Complementary Development Tools
3.6. Web from the Prism of Mobile Application Development
3.6.1. Protocols
3.6.2. Internet Service Provider
3.6.3. IP Addresses
3.6.4. DNS Name Services
3.7. Programming in the Mobile Application Development
3.7.1. Programming in the Mobile Application Development
3.7.2. Programming Paradigms
3.7.3. Programming Languages
3.8. Application Development Components for Mobiles
3.8.1. Variables and Constants
3.8.2. Types
3.8.3. Operators
3.8.4. Declarations
3.8.5. Loops
3.8.6. Functions and Objects
3.9. Data Structure
3.9.1. Data Structure
3.9.2. Linear Structure Types
3.9.3. Functional Structure Types
3.9.4. Tree Structure Types
3.10. Algorithms
3.10.1. Algorithms in Programming. Divide and Conquer
3.10.2. Voracious Algorithms
3.10.3. Dynamic Programming
Module 4. Multi-Platform Web Development for Mobiles
4.1. Multi-Platform Web Development
4.1.1. Multi-Platform Web Development
4.1.2. Hybrid vs. Native Apps
4.1.3. Technologies to Create Hybrid Apps
4.2. Progressive Web Apps (PWA)
4.2.1. Progressive Web Apps (PWA)
4.2.2. Progressive Web Apps (PWA). Features
4.2.3. Progressive Web Apps (PWA). Construction
4.2.4. Progressive Web Apps (PWA). Limitations
4.3. Framework Ionic
4.3.1. Framework Ionic Analysis
4.3.2. Framework Ionic Features
4.3.3. Building an App with Ionic
4.4. Web Development Frameworks
4.4.1. Framework Analysis in Web Development
4.4.2. Web Development Frameworks
4.4.3. Web Frameworks Comparison
4.5. Angular Framework
4.5.1. Angular Framework
4.5.2. Using Angular in Multi-Platform Application Development
4.5.3. Angular + Ionic
4.5.4. Building Apps in Angular
4.6. React Development Library
4.6.1. JavaScript React Library
4.6.2. JavaScript React Library Use
4.6.3. React Native
4.6.4. React + Ionic
4.6.5. Building Apps in React
4.7. Vue Development Framework
4.7.1. Vue Development Framework
4.7.2. Vue Development Framework. Use
4.7.3. Vue + Ionic
4.7.4. Building Apps in Vue
4.8. Electron Development Frameworks
4.8.1. Electron Development Frameworks
4.8.2. Electron Development Frameworks. Use
4.8.3. Deploying Our Apps Also on Desktop
4.9. Flutter Mobile Device Development Tool
4.9.1. Flutter Mobile Device Development Tool
4.9.2. Use of Flutter SDK
4.9.3. Building Apps in Flutter
4.10. Development Tools for Mobile Devices. Comparison
4.10.1. Tools for Mobile Application Development
4.10.2. Flutter vs. Ionic
4.10.3. Selection of the Most Suitable Stack for Creating an App
Module 5. Database for Mobile Application Development
5.1. Databases in Mobile Devices
5.1.1. Data Persistence in Mobile Application Development
5.1.2. Database Capabilities for Mobile Apps
5.1.3. SQL Structured Query Language
5.2. Choice of Database for Mobile Applications
5.2.1. Database-Driven Analysis of Applications in Mobile Devices
5.2.2. Database Categories
5.2.3. Database Overview
5.3. Development with SQLite
5.3.1. SQLite Database
5.3.2. Deployment of the Model
5.3.3. Connection to SQLite
5.4. Development with Oracle Berkeley DB
5.4.1. Berkeley DB Database
5.4.2. Model Deployment
5.4.3. Connection to Berkeley DB
5.5. Development with Realm
5.5.1. Realm Capabilities
5.5.2. Database Creation in Realm
5.5.3. Connection to Realm
5.6. Development with CouchDB Lite
5.6.1. CouchDB Lite Database
5.6.2. Database Creation with CouchDB Lite
5.6.3. Connection with CouchDB Lite
5.7. Development with MySQL Centralized Database
5.7.1. MySQL Database
5.7.2. Deployment of Relational Model with MySQL
5.7.3. Connection to MySQL
5.8. Centralized Developments Oracle, MS SQL Server, MongoDB
5.8.1. Development with Oracle
5.8.2. Development with MS SQL Server
5.8.3. Development with MongoDB
5.9. Graph Type Data
5.9.1. Graph Oriented Database
5.9.2. Database Creation with Neo4j
5.9.3. Connection to Neo4j from the Mobile App
5.10. Environments with Storage Capacities
5.10.1. Firebase Developments
5.10.2. Core Data Developments
5.10.3. Visual Builder Cloud Service Development
Module 6. Application Development for Android Systems
6.1. Android Studio
6.1.1. Creation of a Project
6.1.2. Configuration of an Emulator for Compiling
6.1.3. Configuration of a Physical Phone for Compiling
6.2. Kotlin Programming Language
6.2.1. Kotlin I: Kotlin Programming Language
6.2.2. Kotlin II: Functions and Loops
6.2.3. Kotlin III: Lambdas and Interfaces
6.3. Libraries and Gradle
6.3.1. Gradle Programming Library
6.3.2. Library Implementation
6.3.3. Build Flavors
6.4. Android Mobile Device Oriented Development Libraries
6.4.1. Retrofit
6.4.2. Picasso
6.4.3. Material Design Libraries
6.5. Screen Design
6.5.1. XML: Android Design
6.5.2. Responsive and Constraint Layout
6.5.3. Styles and Defaults
6.5.4. Strings Location
6.6. Activity, Fragment. Life Cycles
6.6.1. Activity
6.6.2. Fragment
6.6.3. Transactions, Fragment Manager
6.7. Services in the Foreground, Location and Sensors
6.7.1. Access to Sensors
6.7.2. Access to Foreground Localization
6.7.3. Background Location Access
6.7.4. Foreground Service for Accessing Location in the Background
6.8. Programming Architectures Oriented to Application Development on Android Mobiles
6.8.1. MVC
6.8.2. MVVM
6.8.3. MCV vs. MVVM
6.9. Monetization and Analytics
6.9.1. Firebase Analytics
6.9.2. Firebase Crashlytics
6.9.3. Monetization and Advertising
6.10. Play Store and Versioning
6.10.1. Configuration of a Play Store Account
6.10.2. Preparing Test Versions and Beta Accounts
6.10.3. Launch into Production
Module 7. Application Development for iOS Systems
7.1. Xcode Development Environment
7.1.1. Creation of a Project
7.1.2. Configuration of an Emulator for Compiling
7.1.3. Configuration of a Physical Phone for Compiling
7.2. Swift Programming Language
7.2.1. Swift I: Programming Language
7.2.2. Swift II: Functions and Loops
7.2.3. Swift III: Lambdas and Structs
7.3. Libraries and Cocoa Pods
7.3.1. Pods: Installation
7.3.2. Configuration of Cocoa Pods
7.3.3. Structure of Cocoa Pods
7.4. Libraries: Api, Database and R.swift
7.4.1. Alamofire
7.4.2. SQL Databases with GRDB
7.4.3. R.swift
7.5. Screen Design
7.5.1. Design with Storyboard
7.5.2. Responsive Design
7.5.3. View Design by Code and SwiftUI
7.6. View Setup
7.6.1. UIViewController and Its Lifecycle
7.6.2. Interaction between Different Screens
7.6.3. Types of Transitions and Modes
7.7. Sensors and Localization
7.7.1. Access to Sensors
7.7.2. Access to Foreground Localization
7.7.3. Background Location Access
7.8. Architecture
7.8.1. MVP
7.8.2. VIPER
7.8.3. iOS Development Architecture
7.9. Monetization and Analytics
7.9.1. Firebase Analytics
7.9.2. Firebase Crashlytics
7.9.3. Monetization and Ads with Google ADMob
7.10. App Store and Versioning
7.10.1. Configuration of an App Store Account
7.10.2. Test Flight Versions
7.10.3. Launch into Production
Module 8. Continuous Integration Deployments for Mobiles
8.1. Software Life Cycle
8.1.1. Software Life Cycle
8.1.2. Agile Methodologies
8.1.3. The Continuous Agile Software Cycle
8.2. Manual Product Development
8.2.1. Manual Integration
8.2.2. Manual Delivery
8.2.3. Manual Deployment
8.3. Supervised Integration
8.3.1. Continuous Integration
8.3.2. Supervised Integration. Manual Revision
8.3.3. Static Automatic Revisions
8.4. Logical Tests
8.4.1. Unit Tests
8.4.2. Integration Tests
8.4.3. Behavior Tests
8.5. Continuous Integration
8.5.1. Continuous Integration Cycle
8.5.2. Dependencies between Integrations
8.5.3. Continuous Integration as a Repository Management Methodology
8.6. Continuous Delivery
8.6.1. Continuous Delivery
8.6.2. Continuous Delivery Solutions
8.6.3. Continuous Delivery. Advantages
8.7. Continuous Deployment
8.7.1. Continuous Deployment
8.7.2. Continuous Deployment Solutions
8.7.3. Continuous Deployment. Typology
8.8. DevSecOps
8.8.1. DevSecOps Use
8.8.2. Static Analyzers
8.8.3. Dynamic Analysis Safety Tests
8.9. Continuous Monitoring
8.9.1. Continuous Monitoring
8.9.2. Continuous Monitoring. Analysis and Advantages
8.9.3. Continuous Monitoring. Platforms
8.10. Implementation
8.10.1. Local Machine Implementation
8.10.2. Shared Machine Implementation
8.10.3. Cloud-Based Implementation
8.10.4. Configuration Management
Module 9. Mobile User Experience
9.1. User Experience
9.1.1. Client Experience
9.1.2. Client Experience. Requirements
9.1.3. Bidirectionality with the Client
9.2. Client Experience. Objectives and Equipment
9.2.1. Client Experience. Objectives and Equipment
9.2.2. Iterative Processes
9.2.3. Information Required
9.3. Micro-Interactions
9.3.1. End-to-End Relationship
9.3.2. Interactions
9.3.3. Omnichannel
9.4. User Behavior
9.4.1. Foundation Design
9.4.2. Web and Session Analytics
9.4.3. Analytics Experts
9.5. State of the Art Technology
9.5.1. Machine Learning
9.5.2. Blockchain
9.5.3. Internet of Things
9.6. Technical Components
9.6.1. Technical Components
9.6.2. Advanced Components: Devices
9.6.3. Advanced Components: Different Profiles
9.7. Usability
9.7.1. Nielsen Heuristics
9.7.2. User Tests
9.7.3. Useability Errors
9.8. UX Techniques User Experience
9.8.1. Rules
9.8.2. Prototyping
9.8.3. Low-Code Tools
9.9. Visual Strategy
9.9.1. User Interface Designer
9.9.2. User Interface Work on the Web
9.9.3. User Interface Work in Applications
9.10. Developer Frameworks
9.10.1. CX Frameworks
9.10.2. UX Frameworks
9.10.3. UI Frameworks
Module 10. Security on Mobile Devices
10.1. Mobile Device Security Architecture
10.1.1. Physical Security of Devices
10.1.2. Operating System Security
10.1.3. Application Security
10.1.4. Data Security
10.1.5. Communications Security
10.1.6. Security of Enterprise Devices
10.2. Securing Mobile Hardware
10.2.1. Mobile Devices
10.2.2. Wearable Devices
10.2.3. Automotive
10.2.4. IoT Devices
10.2.5. TV Devices
10.3. Operating System Security
10.3.1. Android Mobile Devices
10.3.2. Apple IOS Mobile Devices
10.3.3. Other Existing Mobile Devices: Blackberry, etc
10.3.4. Wearable Devices
10.3.5. Automotive Operating Systems
10.3.6. Mobile Devices in the Internet of Things (IoT)
10.3.7. SmartTV Devices
10.4. Securing Mobile Applications
10.4.1. Android Mobile Devices
10.4.2. Apple IOS Mobile Devices
10.4.3. Other Mobile Devices Blackberry
10.4.4. Wearables Devices
10.4.5. Automotive Operating Systems
10.4.6. Mobile Devices in the Internet of Things (IoT)
10.4.7. SmartTV Devices
10.5. Securing Data in Mobile Applications
10.5.1. Android Mobile Devices
10.5.2. Apple IOS Mobile Devices
10.5.3. Other Mobile Devices Blackberry
10.5.4. Wearable Devices
10.5.5. Automotive Operating Systems
10.5.6. Mobile Devices in the Internet of Things (IoT)
10.5.7. SmartTV Devices
10.6. Mobile Market Places Security
10.6.1. Google Play by Google
10.6.2. Play Store by Apple
10.6.3. Other Market Places
10.6.4. Mobile Rooting
10.7. Multi-Platform Security Solutions
10.7.1. Mobile Device Management (MDM)
10.7.2. Types of Solutions on the Market
10.7.3. Securing Devices Using MDM (Master Data Management)
10.8. Secure Mobile Application Development
10.8.1. Use of Patterns for Safe Development
10.8.2. Integrated Security Test Management
10.8.3. Secure Application Deployment
10.9. Permission Management in Mobile Devices
10.9.1. Permission Systems
10.9.2. Digital Signatures in the Android Application Package (APK)
10.9.3. Execution of Processes in the Core
10.9.4. Execution Threads and Events
10.10. Security Recommendations for Mobile Devices
10.10.1. NSA Recommendations on Mobile Devices
10.10.2. INCIBE Recommendations on Mobile Devices
10.10.3. ISO 27001:2013 Annex
10.10.3.1. Mobile Device Use Policies
Now begins the road to a better future. Enhance the knowledge that will lead you to achieve your professional goals with this Master's Degree”
Master's Degree Own Degree in Application Development for Mobile Devices
.
Today, it is unthinkable to live without a mobile device to stay connected with the outside world. The sale of these devices is increasing by 20% every year, reaching an average of 243 million units annually. Most people access the Internet through their mobile devices, and the trend continues to grow worldwide due to technological advances and the diverse capabilities offered by these devices. Thus, they need different applications to function and be operational, making it possible to carry out everyday actions such as shopping, making transactions, traveling or studying. In this constantly evolving market, it is essential to specialize in the procedures that enable the creation of these tools in order to have high professional prospects. In order for you to achieve this goal and enjoy a successful career in this sector, TECH has designed the Master's Degree in Application Development for Mobile Devices.
Combine your professional projects with your complete learning
.
The Master's Degree in Application Development for Mobile Devices offers specialized knowledge in this field, providing you with skills in the different programming languages for each type of device, with special emphasis on responsive design to allow the development of applications adaptable to the characteristics of each of the devices. In addition, the study program is completely online, allowing greater flexibility in terms of schedules and study location. Within 12 months, you will acquire the necessary basis to perform consulting tasks in mobile technology or size your own business from the development of applications. Do not hesitate any longer and enroll in this program to become a professional of reference in a sector in constant development and with a high demand today!