University certificate
The world's largest faculty of video games”
Introduction to the Program
If your aim is to delve deeper into programming, game mechanics and video game prototyping, this Postgraduate diploma is perfect for you, and TECH your greatest ally”
The 3D video game industry has grown exponentially in recent years, taking advantage of the development of techniques such as virtual reality to create highly immersive and realistic creative experiences based on diverse scenarios, both existing and fantasy products PlayStation, Nintendo or Xbox invest hundreds of thousands of dollars each year into the development of titles that usually end up at the top of highest selling list of games.
For this reason, the role of the professional who masters the techniques and tools for the development and prototyping of projects of this type will have the possibility of building a successful working future For this you can count on this University Expert designed by TECH and a team of experts in the area This program consists of multidisciplinary, exhaustive and dynamic material, through which, the professional will be able to delve into programming, game mechanics, and video game prototyping. It also delves into the keys to VR and the intricacies of professional audio in this type of work.
You will have 450 hours of the best theoretical, practical and additional content presented in different formats: detailed videos, self-knowledge exercises, research articles, complementary readings, dynamic summaries and much more! In addition, thanks to its 100% online presentation, the creative will be able to access his studio from wherever he wants and with a schedule totally adapted to his availability.
A 100% online program, with which you will work on perfecting your ragdoll creation and simulation skills in a multidisciplinary way"
This Postgraduate diploma in 3D Video Game Development and Prototyping contains the most complete and up-to-date program on the market. The most important features include:
- The development of practical cases presented by experts in Video Games and Video Technologies
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Special emphasis on 3D modeling and animation in virtual environments
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
A 100% online program, with which you will work on perfecting your ragdoll creation and simulation skills in a multidisciplinary way"
The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
The Postgraduate diploma includes the simulated creation of a VR Escape Room, so that you can put your professional skills into practice"
In addition, you can access the Virtual Campus from any device with an Internet connection, whether it is a PC, tablet or cell phone"
Syllabus
The idea of creating complete, comprehensive, dynamic and 100% online degrees arises from the lack of academic offers that adapt to the requirements, demands and novelties of the students Therein lies the success of TECH, in the possibility of taking programs such as this University Expert, highly qualified and with a degree of customization based not only on schedules, but also on the level of deepening that graduates can do.
Having a cost-saving guide for development will help you create more productive projects with a higher profit margin"
Module 1. 2D and 3D Video Game Development
1.1. Raster Graphic Resources
1.1.1. Sprites
1.1.2. Atlas
1.1.3. Texture
1.2. Interface and Menu Development
1.2.1. Unity GUI
1.2.2. Unity UI
1.2.3. UI Toolkit
1.3. Animation System
1.3.1. Animation Curves and Keys
1.3.2. Applied Animation Events
1.3.3. Modifiers
1.4. Materials and Shaders
1.4.1. Material Components
1.4.2. Types of Render Pass
1.4.3. Shaders
1.5. Particles
1.5.1. Particle Systems
1.5.2. Transmitters and Sub-Transmitters
1.5.3. Scripting
1.6. Lighting
1.6.1. Lighting Modes
1.6.2. Light Baking
1.6.3. Light Probes
1.7. Mecanim
1.7.1. State Machines, SubState Machines and Transitions between Animations
1.7.2. Blend Trees
1.7.3. Animation Layers and IK
1.8. Cinematic Finish
1.8.1. Timeline
1.8.2. Post-Processing Effects
1.8.3. Universal Render and High-Definition Render Pipeline
1.9. Advanced VFX
1.9.1. VFX Graph
1.9.2. Shader Graph
1.9.3. Pipeline Tools
1.10. Audio Components
1.10.1. Audio Source and Audio Listener
1.10.2. Audio Mixer
1.10.3. Audio Spatializer
Module 2. Programming, Mechanics Generation and Video Game Prototyping Techniques
2.1. Technical Process
2.1.1. Low-Poly and High-Poly Models in Unity
2.1.2. Material Settings
2.1.3. High-Definition Render Pipeline
2.2. Character Design
2.2.1. Movement
2.2.2. Collider Design
2.2.3. Creation and Behavior
2.3. Importing Skeletal Meshes into Unity
2.3.1. Exporting Skeletal Meshes from 3D Software
2.3.2. Skeletal Meshes in Unity
2.3.3. Anchor Points for Accessories
2.4. Importing Animations
2.4.1. Animation Preparation
2.4.2. Importing Animations
2.4.3. Animator and Transitions
2.5. Animation Editor
2.5.1. Blend Spaces Creation
2.5.2. Creating Animation Montage
2.5.3. Editing Read-Only Animations
2.6. Ragdoll Creation and Simulation
2.6.1. Ragdoll Configuration
2.6.2. Ragdoll to an Animation Graph
2.6.3. Ragdoll Simulation
2.7. Resources for Character Creation
2.7.1. Libraries
2.7.2. Importing and Exporting Library Materials
2.7.3. Handling of Materials
2.8. Work Teams
2.8.1. Hierarchy and Work Roles
2.8.2. Version Control Systems
2.8.3. Conflict Resolution
2.9. Requirements for Successful Development
2.9.1. Production for Success
2.9.2. Optimal Development
2.9.3. Essential Requirements
2.10. Publication Packaging
2.10.1. Player Settings
2.10.2. Build
2.10.3. Installer Creation
Module 3. VR Immersive Game Development
3.1. Uniqueness of VR
3.1.1. Traditional Video Games and VR. Differences
3.1.2. Motion Sickness: Smoothness vs. Effects
3.1.3. Unique VR Interactions
3.2. Interaction
3.2.1. Events
3.2.2. Physical Triggers
3.2.3. Virtual World vs. Real World
3.3. Immersive Locomotion
3.3.1. Teletransportation
3.3.2. Arm Swinging
3.3.3. Forward Movement With and Without Facing
3.4. VR Physics
3.4.1. Grabbable and Throwable Objects
3.4.2. Weight and Mass in VR
3.4.3. Gravity in VR
3.5. UI in VR
3.5.1. Positioning and Curvature of UI Elements
3.5.2. VR Menu Interaction Modes
3.5.3. Best Practices for Comfortable Experiences
3.6. VR Animation
3.6.1. Animated Model Integration in VR
3.6.2. Animated Objects and Characters vs. Physical Objects
3.6.3. Animated vs. Procedural Transitions
3.7. Avatars
3.7.1. Avatar Representation from Your Own Eyes
3.7.2. External Representation of Avatars
3.7.3. Inverse Cinematic and Procedural Avatar Animation
3.8. Audio
3.8.1. Configuring Audio Sources and Audio Listeners for VR
3.8.2. Effects Available for More Immersive Experiences
3.8.3. Audio Spatializer VR
3.9. VR and AR Project Optimization
3.9.1. Occlusion Culling
3.9.2. Static Batching
3.9.3. Quality Settings and Render Pass Types
3.10. Practice: VR Escape Room
3.10.1. Experience Design
3.10.2. Scenario Layout
3.10.3. Mechanic Development
Don't think twice: enroll now in this Postgraduate diploma and give your professional career the boost it needs to become one of the best professionals in the 3D video game development sector”
Postgraduate Diploma in 3D Video Game Development and Prototyping
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Are you passionate about 3D video game development? Then this TECH's Postgraduate Diploma is for you! Learn about the most advanced and current techniques to develop 3D video games and prototype your ideas effectively. Gain valuable skills in programming, level design, character creation and much more. In addition, our online program allows you to study from anywhere in the world, adapting your study schedule to your work and personal life. Earn a recognized university certificate and become a highly skilled professional in 3D video game development. Enroll now!