University certificate
The world's largest faculty of information technology”
Introduction to the Program
Bet on TECH! You will have the opportunity to work on practical and collaborative projects, fostering the development of your teamwork and problem solving skills"
Networked interfaces and applications facilitate communication and collaboration between geographically dispersed users, enabling them to share information efficiently and in real time. They also improve accessibility to services and resources, promoting inclusion and equal opportunities, and help to collect and analyze data, enabling informed decision-making and continuous improvement of the user experience.
In this way this Hybrid Master's Degree was created, whose first phase will immerse the computer scientist in the theory on the Creation of Network Interfaces and Applications In this way, the program will focus on providing solid knowledge on interface design, usability and adaptability to human diversity. In addition, graduates will delve into systems operation, relational modeling and data manipulation using SQL.
The curriculum will also introduce professionals to the use of HTML, CSS and JavaScript for web creation, as well as MVC architecture and component-oriented programming. They will also become familiar with open source software and the various tools available, including operating systems, business management and CMS such as WordPress.
Finally, we will analyze the software reuse strategy, design patterns and the use of frameworks for the creation of graphical user interfaces and web development, delving into the Model View Controller (MVC) pattern. Likewise, agile methodologies such as Scrum, extreme programming and development based on reuse will be explored.
In addition, this TECH academic degree will allow students to develop their skills in an exhaustive practical stay, in which they will spend 3 weeks working in a high-level IT company, learning from the best experts in the field of the Creation of Interfaces and Web Applications. They will acquire the knowledge and skills necessary to excel in a highly competitive field.
You will add to your online study an internship in an elite IT company, equipped with the highest level of technology”
This Hybrid Master's Degree in Creation of Network Interfaces and Applications contains the most complete and up-to-date program on the market. The most important features include:
- Development of more than 100 case studies presented by IT professionals, experts in creation of interfaces and university professors with extensive experience in this field
- Their graphic, schematic and practical contents provide essential information on those disciplines that are indispensable for professional practice
- Algorithm-based interactive learning system for decision-making in the situations that are presented to the student
- All of this will be complemented by theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
- Furthermore, you will be able to carry out a internship in one of the best Companies
The Creation of Network Interfaces and Applications represents a powerful tool to drive technological progress and global interconnection"
In this proposed Master's Degree, of a professionalizing nature and blended learning modality, the program is aimed at updating IT professionals who are dedicated to the creation of web interfaces and applications, and who require a high level of qualification. The contents are based on the latest scientific evidence, and oriented in an educational way to integrate theoretical knowledge into practice, and the theoretical-practical elements will facilitate knowledge update and decision-making in patient situations posed.
Thanks to its multimedia content elaborated with the latest educational technology, they will allow the IT professional a situated and contextual learning, that is to say, a simulated environment that will provide an immersive learning programmed to specializein real situations. This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the students will be assisted by an innovative interactive video system created by renowned and experienced experts.
You will delve into the advanced database systems, XML, and parallel and distributed databases, all through an extensive library of the most innovative multimedia resources"
You will cover system architectures, software testing and ISO/IEC standards, as well as delve into the concept of DevOps and its core practices"
Syllabus
From the fundamentals of human-computer interaction to the most advanced technologies in the field of Artificial Intelligence and cloud computing, this program will cover essential aspects such as requirements analysis, usable interface design, web and mobile programming, networked systems architecture and computer security, among others. In addition, professionals will address topics related to databases, software engineering and open source software, preparing them to meet the challenges and seize the opportunities in the digital technology industry.
You will be equipped with skills in the use of modern tools and technologies, as well as in the application of agile methodologies and good software development practices"
Module 1. Human-Computer Interaction
1.1. Introduction to Human-Computer Interaction
1.1.1. What is Human-Computer Interaction
1.1.2. Relationship of Human-Computer Interaction with Other Disciplines
1.1.3. The User Interface
1.1.4. Usability and Accessibility
1.1.5. User Experience and User-Centered Design
1.2. The Computer and Interaction: User Interface and Interaction Paradigms
1.2.1. Interaction
1.2.2. Paradigms and Styles of Interaction
1.2.3. Evolution of User Interfaces
1.2.4. Classic User Interfaces: WIMP/GUI, Commands, Voice, Virtual Reality.
1.2.5. Innovative User Interfaces: Mobiles, Laptops, Collaboratives, BCI
1.3. The Human Factor: Psychological and Cognitive Aspects
1.3.1. The Importance of the Human Factor in Interaction
1.3.2. Human Information Processing
1.3.3. The Input and Output of Information: Visual, Auditory and Tactile
1.3.4. Perception and Attention
1.3.5. Knowledge and Mental Models: Representation, Organization, and Acquisition
1.4. The Human Factor: Sensory and Physical Limitations
1.4.1. Functional Diversity, Disability and Impairment
1.4.2. Visual Diversity
1.4.3. Hearing Diversity
1.4.4. Cognitive Diversity
1.4.5. Motor Diversity
1.4.6. The Case of Digital Immigrants
1.5. The Design Process (I): Requirements Analysis for User Interface Design
1.5.1. User-Centered Design
1.5.2. What is Requirements Analysis?
1.5.3. Information Gathering
1.5.4. Analysis and Interpretation of the Information
1.5.5. Usability and Accessibility Analysis
1.6. The Design Process (II): Prototyping and Task Analysis
1.6.1. Conceptual Design
1.6.2. Prototyping
1.6.3. Hierarchical Task Analysis
1.7. The Design Process (III): Evaluation
1.7.1. Evaluation in the Design Process: Objectives and Methods
1.7.2. Evaluation Methods Without Users
1.7.3. Evaluation Methods with Users
1.7.4. Evaluation Standards and Norms
1.8. Accessibility: Definition and Guidelines
1.8.1. Accessibility and Universal Design
1.8.2. The WAI Initiative and the WCAG Guidelines
1.8.3. WCAG 2.0 and 2.1 Guidelines
1.9. Accessibility: Assessment and Functional Diversity
1.9.1. Web Accessibility Evaluation Tools
1.9.2. Accessibility and Functional Diversity
1.10. The Computer and Interaction: Peripherals and Devices
1.10.1. Traditional Devices and Peripherals
1.10.2. Alternative Devices and Peripherals
1.10.3. Cell Phones and Tablets
1.10.4. Functional Diversity, Interaction and Peripherals
Module 2. Databases
2.1. Applications and Purposes of Database Systems
2.1.1. Applications of the Different Database Systems
2.1.2. Purpose of the Different Database Systems
2.1.3. View of the Data
2.2. Database and Architecture
2.2.1. Relational Database
2.2.2. Database Design
2.2.3. Object-Based and Semi-Structured Databases
2.2.4. Data Storage and Queries
2.2.5. Transaction Management
2.2.6. Data Mining and Analysis
2.2.7. Database Architecture
2.3. Relational Model: Structure, Operations and Extended Relational Algebra
2.3.1. The Structure of Relational Databases
2.3.2. Fundamental Operations in the Relational Algebra
2.3.3. Other Relational Algebra Operations
2.3.4. Extended Relational Algebra Operations
2.3.5. Null Values
2.3.6. Database Modification
2.4. SQL (I)
2.4.1. What is SQL?
2.4.2. The Definition of Data
2.4.3. Basic Structure of SQL Queries
2.4.4. Operations on Sets
2.4.5. Aggregation Functions
2.4.6. Null Values
2.5. SQL (II)
2.5.1. Nested Subqueries
2.5.2. Complex Queries
2.5.3. Views
2.5.4. Cursors
2.5.5. Complex Queries
2.5.6. Triggers
2.6. Database Design and the E-R Model
2.6.1. Overview of the Design Process
2.6.2. The Entity-Relationship Model
2.6.3. Restrictions
2.7. Entity-Relationship Diagrams
2.7.1. Entity-Relationship Diagrams
2.7.2. Entity-Relationship Design Aspects
2.7.3. Weak Entity Sets
2.8. The Extended Entity-Relationship Model
2.8.1. Characteristics of the Extended E-R Model
2.8.2. Design of a Database
2.8.3. Reduction to Relational Schemas
2.9. Designing from Relational Databases
2.9.1. Characteristics of Good Relational Designs
2.9.2. Atomic Domains and the First Normal Form (1FN)
2.9.3. Decomposition by Functional Dependencies
2.9.4. Theory of Functional Dependencies
2.9.5. Decomposition Algorithms
2.9.6. Decomposition by Means of Multivalued Dependencies
2.9.7. More Normal Forms
2.9.8. Database Design Process
2.10. NoSQL Databases
2.10.1. What are NoSQL Databases?
2.10.2. Analysis of the Different NoSQL Options and their Characteristics
2.10.3. Mongo DB
Module 3. Development of Network Applications
3.1. HTML5 Markup Languages
3.1.1. HTML Basics
3.1.2. New HTML 5 Elements
3.1.3. Forms: New Controls
3.2. Introduction to CSS Style Sheets
3.2.1. First Steps with CSS
3.2.2. Introduction to CSS3
3.3. Browser Scripting Language: JavaScript
3.3.1. JavaScript Basics
3.3.2. DOM
3.3.3. Events
3.3.4. JQuery
3.3.5. Ajax
3.4. Concept of Component-Oriented Programming
3.4.1. Context
3.4.2. Components and Interfaces
3.4.3. States of a Component
3.5. Component Architecture
3.5.1. Current Architectures
3.5.2. Component Integration and Deployment
3.6. Framework Front-End: Bootstrap
3.6.1. Grid Design
3.6.2. Forms
3.6.3. Components
3.7. Model View Controller
3.7.1. Web Development Methods
3.7.2. Design Pattern: MVC
3.8. Information Grid Technologies
3.8.1. Increased Computing Resources
3.8.2. Concept of Grid Technology
3.9. Service-Oriented Architecture
3.9.1. SOA and Web Services
3.9.2. Topology of a Web Service
3.9.3. Platforms for Web Services
3.10. HTTP Protocol
3.10.1. Messages
3.10.2. Persistent Sessions
3.10.3. Cryptographic System
3.10.4. HTTPS Protocol Operation
Module 4. Free Software and Open Knowledge
4.1. Introduction to Free Software
4.1.1. History of Free Software
4.1.2. "Freedom" in Software
4.1.3. Licenses for the Use of Software Tools
4.1.4. Intellectual Property of Software
4.1.5. What is the Motivation for Using Free Software?
4.1.6. Free Software Myths
4.1.7. Top500
4.2. Open Knowledge and CC Licenses
4.2.1. Basic Concepts
4.2.2. Creative Commons Licenses
4.2.3. Other Content Licenses
4.2.4. Wikipedia and Other Open Knowledge Projects
4.3. Main Free Software Tools
4.3.1. Operating Systems
4.3.2. Office Applications
4.3.3. Business Management Applications
4.3.4. Web Content Managers
4.3.5. Multimedia Content Creation Tools
4.3.6. Other Applications
4.4. The Company: Free Software and its Costs
4.4.1. Free Software: Yes or No?
4.4.2. Truths and Lies about Free Software
4.4.3. Business Software Based on Free Software
4.4.4. Software Costs
4.4.5. Free Software Models
4.5. The GNU/Linux Operating System
4.5.1. Architecture
4.5.2. Basic Directory Structure
4.5.3. File System Characteristics and Structure
4.5.4. Internal Representation of the Files
4.6. The Android Mobile Operating System
4.6.1. History
4.6.2. Architecture
4.6.3. Android Forks
4.6.4. Introduction to Android Development
4.6.5. Frameworks for Mobile Application Development
4.7. Website Creation with WordPress
4.7.1. WordPress Features and Structure
4.7.2. Creation of Sites on WordPress.com
4.7.3. Installation and Configuration of WordPress on your own Server
4.7.4. Installing Plugins and Extending WordPress
4.7.5. Creation of WordPress Plugins
4.7.6. WordPress Theme Creation
4.8. Free Software Trends
4.8.1. Cloud Environments
4.8.2. Monitoring Tools
4.8.3. Operating Systems
4.8.4. Big Data and Open Data 2.0
4.8.5. Quantum Computing
4.9. Version Control
4.9.1. Basic Concepts
4.9.2. Git
4.9.3. Cloud and Self-hosted Git Services
4.9.4. Other Version Control Systems
4.10. Custom GNU/Linux Distributions
4.10.1. Main Distributions
4.10.2. Distributions Derived from Debian
4.10.3. Deb Package Creation
4.10.4. Modification of the Distribution
4.10.5. ISO Image Generation
Module 5. Advanced Databases
5.1. Introduction to the Different Database Systems
5.1.1. Historical Recap
5.1.2. Hierarchical Databases
5.1.3. Network Databases
5.1.4. Relational Databases
5.1.5. Non-Relational Databases
5.2. XML and Databases for the Web
5.2.1. Validation of XML Documents
5.2.2. XML Document Transformations
5.2.3. XML Data Storage
5.2.4. XML Relational Databases
5.2.5. SQL/XML
5.2.6. Native XML Databases
5.3. Parallel Databases
5.3.1. Parallel Systems
5.3.2. Parallel Database Architectures
5.3.3. Parallelism in Queries
5.3.4. Query Parallelism
5.3.5. Design of Parallel Systems
5.3.6. Parallel Processing in SQL
5.4. Distributed Databases
5.4.1. Distributed Systems
5.4.2. Distributed Storage
5.4.3. Availability
5.4.4. Distributed Query Processing
5.4.5. Distributed Database Providers
5.5. Indexing and Association
5.5.1. Ordered Indexes
5.5.2. Dense and Sparse Indexes
5.5.3. Multilevel Indices
5.5.4. Index Updating
5.5.5. Static Association
5.5.6. How to Use Indexes in Databases
5.6. Introduction to Transactional Processing
5.6.1. States of a Transaction
5.6.2. Implementation of Atomicity and Durability
5.6.3. Sequentiality
5.6.4. Recoverability
5.6.5. Isolation Implementation
5.7. Recovery Systems
5.7.1. Failure Classification
5.7.2. Storage Structures
5.7.3. Recovery and Atomicity
5.7.4. Retrieval Based on Historical Record
5.7.5. Concurrent Transactions and Retrieval
5.7.6. High Availability in Databases
5.8. Execution and Processing of Queries
5.8.1. Cost of a Query
5.8.2. Selection Operation
5.8.3. Sorting
5.8.4. Introduction to Query Optimization
5.8.5. Performance Monitoring
5.9. Non-Relational Databases
5.9.1. Document-Oriented Databases
5.9.2. Graph-Oriented Databases
5.9.3. Key-Value Databases
5.10. Data Warehouse, OLAP and Data Mining
5.10.1. Components of Data Warehouses
5.10.2. Architecture of a Data Warehouse
5.10.3. OLAP
5.10.4. Data Mining Functionality
5.10.5. Other Types of Mining
Module 6. Software Engineering
6.1. Software Engineering Framework
6.1.1. Software Features
6.1.2. The Main Processes in Software Engineering
6.1.3. Software Development Process Models
6.1.4. Standard Reference Framework for the Software Development Process: ISO/IEC 12207 Regulations
6.2. Unified Software Development Process
6.2.1. The Unified Process
6.2.2. Dimensions of the Unified Process
6.2.3. Case Studies Driven Development Process
6.2.4. Fundamental Unified Process Workflows
6.3. Planning in the Context of Agile Software Development
6.3.1. Characteristics of Agile Software Development
6.3.2. Different Planning Time Horizons in Agile Development
6.3.3. Scrum Agile Development Framework and Planning Time Horizons
6.3.4. User Stories as a Planning and Estimating Unit
6.3.5. Common Techniques for Deriving an Estimate
6.3.6. Scales for Interpreting Estimates
6.3.7. Planning Poker
6.3.8. Common Types of Planning: Delivery and Iteration Planning
6.4. Distributed Software Design Styles and Service-Oriented Software Architectures
6.4.1. Communication Models in Distributed Software Systems
6.4.2. Middleware
6.4.3. Architecture Patterns for Distributed Systems
6.4.4. General Software Service Design Process
6.4.5. Design Aspects of Software Services
6.4.6. Composition of Services
6.4.7. Web Services Architecture
6.4.8. Infrastructure and SOA Components
6.5. Introduction to Model Driven Software Development
6.5.1. The Model Concept
6.5.2. Model-Driven Software Development
6.5.3. MDA Model-Driven Development Framework
6.5.4. Elements of a Transformation Model
6.6. Graphical User Interface Design
6.6.1. Principles of User Interface Design
6.6.2. Architectural Design Patterns for Interactive Systems: Model View Controller (MVC)
6.6.3. UX (User Experience)
6.6.4. User-Centered Design
6.6.5. Graphical User Interface Analysis and Design Process
6.6.6. Usability of User Interfaces
6.6.7. Accessibility in User Interfaces
6.7. Web Application Design
6.7.1. Characteristics of Web Applications
6.7.2. Web Application User Interface
6.7.3. Navigation Design
6.7.4. Basic Interaction Protocol for Web Applications
6.7.5. Architecture Styles for Web Applications
6.8. Software Testing Strategies and Techniques and Software Quality Factors
6.8.1. Testing Strategies
6.8.2. Test Case Designs
6.8.3. Value for Money
6.8.4. Quality Models
6.8.5. ISO/IEC 25000 Family of Standards (SQuaRE)
6.8.6. Product Quality Model (ISO 2501n)
6.8.7. Data Quality Models (ISO 2501n)
6.8.8. Software Quality Management
6.9. Introduction to Software Engineering Metrics
6.9.1. Basic Concepts: Measures, Metrics and Indicators
6.9.2. Types of Metrics in Software Engineering
6.9.3. The Measurement Process
6.9.4. ISO 25024. External and Quality Metrics in Use
6.9.5. Object-Oriented Metrics
6.10. Software Maintenance and Reengineering
6.10.1. Maintenance Process
6.10.2. Standard Maintenance Process Framework. ISO/EIEC 14764
6.10.3. Software Reengineering Process Model
6.10.4. Inverse Engineering
Module 7. Advanced Programming
7.1. Introduction to Object-Oriented Programming
7.1.1. Introduction to Object-Oriented Programming
7.1.2. Class Design
7.1.3. Introduction to UML for Problem Modeling
7.2. Relationships Between Classes
7.2.1. Abstraction and Inheritance
7.2.2. Advanced Inheritance Concepts
7.2.3. Polymorphism
7.2.4. Composition and Aggregation
7.3. Introduction to Design Patterns for Object-Oriented Problems
7.3.1. What are Design Patterns?
7.3.2. Factory Pattern
7.3.4. Singleton Pattern
7.3.5. Observer Pattern
7.3.6. Composite Pattern
7.4. Exceptions
7.4.1. What are Exceptions?
7.4.2. Exception Catching and Handling
7.4.3. Throwing Exceptions
7.4.4. Exception Creation
7.5. User Interfaces
7.5.1. Introduction to Qt
7.5.2. Positioning
7.5.3. What Are Events?
7.5.4. Events: Definition and Capture
7.5.5. User Interface Development
7.6. Introduction to Concurrent Programming
7.6.1. Introduction to Concurrent Programming
7.6.2. The Concept of Process and Thread
7.6.3. Interaction Between Processes or Threads
7.6.4. Threads in C++
7.6.5. Advantages and Disadvantages of Concurrent Programming
7.7. Thread Management and Synchronization
7.7.1. Life Cycle of a Thread
7.7.2. Thread Class
7.7.3. Thread Planning
7.7.4. Thread Groups
7.7.5. Daemon Threads
7.7.6. Synchronization
7.7.7. Locking Mechanisms
7.7.8. Communication Mechanisms
7.7.9. Monitors
7.8. Common Problems in Concurrent Programming
7.8.1. The Problem of Consuming Producers
7.8.2. The Problem of Readers and Writers
7.8.3. The Problem of the Philosophers' Dinner Party
7.9. Software Documentation and Testing
7.9.1. Why is it Important to Document Software?
7.9.2. Design Documentation
7.9.3. Documentation Tool Use
7.10. Software Testing
7.10.1. Introduction to Software Testing
7.10.2. Types of Tests
7.10.3. Unit Test
7.10.4. Integration Test
7.10.5. Validation Test
7.10.6. System Test
Module 8. Software Reuse
8.1. General Overview of the Software Reuse
8.1.1. What is Software Reuse?
8.1.2. Advantages and Disadvantages of Software Reuse
8.1.3. Main Techniques of Software Reuse
8.2. Introduction to Design Patterns
8.2.1. What is a Design Patterns?
8.2.2. Catalog of the Main Design Patterns
8.2.3. How to Use Patterns to Solve Design Problems
8.2.4. How to Select the Best Design Pattern
8.3. Creation Patterns (I)
8.3.1. Creation Patterns
8.3.2. Abstract Factory Pattern
8.3.3. Example of Abstract Factory Pattern implementation
8.3.4. Builder Pattern
8.3.5. Builder Implementation Example
8.3.6. Abstract Factory Pattern vs. Builder
8.4. Creation Patterns (II)
8.4.1. Factory Method Pattern
8.4.2. Factory Method vs. Abstract Factory
8.4.3. Singleton Pattern
8.5. Structural Patterns (I)
8.5.1. Structural Patterns
8.5.2. Adapter Pattern
8.5.3. Bridge Pattern
8.6. Structural Patterns (II)
8.6.1. Composite Pattern
8.6.2. Decorator Pattern
8.7. Structural Patterns (III)
8.7.1. Facade Pattern
8.7.2. Proxy Pattern
8.8. Behavioral Patterns (I)
8.8.1. Concept of Behavioral Patterns
8.8.2. Pattern of Behavior: Responsibility Chain
8.8.3. Behavior Pattern Order
8.9. Behavioral Patterns (II)
8.9.1. Interpreter Pattern
8.9.2. Iterator Pattern
8.9.3. Observer Pattern
8.9.4. Strategy Pattern
8.10. Frameworks
8.10.1. Concept of Framework
8.10.2. Development Using Frameworks
8.10.3. Model View Controller Pattern
8.10.4. Framework for Graphical User Interface Design
8.10.5. Frameworks for Web Application Development
8.10.6. Frameworks for Managing Object Persistence in Databases
Module 9. Artificial Intelligence and Knowledge Engineering
9.1. Introduction to Artificial Intelligence and Knowledge Engineering
9.1.1. Brief History of Artificial Intelligence
9.1.2. Artificial Intelligence Today
9.1.3. Knowledge Engineering
9.2. Searching
9.2.1. Common Search Concepts
9.2.2. Uninformed Search
9.2.3. Informed Search
9.3. Boolean Satisfiability, Constraint Satisfiability and Automatic Planning
9.3.1. Boolean Satisfiability
9.3.2. Constraint Satisfiability Problems
9.3.3. Automatic Planning and PDDL
9.3.4. Planning as Heuristic Search
9.3.5. Planning with SAT
9.4. Artificial Intelligence in Games
9.4.1. Game Theory
9.4.2. Minimax and Alpha-Beta Pruning
9.4.3. Simulation: Monte Carlo
9.5. Supervised and Unsupervised Learning
9.5.1. Introduction to Machine Learning
9.5.2. Classification
9.5.3. Regression
9.5.4. Validation of Results
9.5.5. Clustering
9.6. Neural Networks
9.6.1. Biological Fundamentals
9.6.2. Computational Model
9.6.3. Supervised and Unsupervised Neuron Networks
9.6.4. Simple Perceptron
9.6.5. Multilayer Perceptron
9.7. Genetic Algorithms
9.7.1. History
9.7.2. Biological Basis
9.7.3. Problem Coding
9.7.4. Generation of the Initial Population
9.7.5. Main Algorithm and Genetic Operators
9.7.6. Evaluation of Individuals: Fitness
9.8. Thesauri, Vocabularies, Taxonomies
9.8.1. Vocabulary
9.8.2. Taxonomy
9.8.3. Thesauri
9.8.4. Ontologies
9.9. Knowledge Representation Semantic Web
9.9.1. Semantic Web
9.9.2. Specifications RDF, RDFS and OWL
9.9.3. Inference/ Reasoning
9.9.4. Linked Data
9.10. Expert systems and DSS
9.10.1. Expert Systems
9.10.2. Decision Support Systems
Module 10. Advanced Software Engineering
10.1. Introduction to Agile Methodologies
10.1.1. Process Models and Methodologies
10.1.2. Agility and Agile Processes
10.1.3. Agile Manifesto
10.1.4. Some Agile Methodologies
10.1.5. Agile vs. Traditional
10.2. Scrum
10.2.1. Origins and Philosophy of Scrum
10.2.2. Scrum Values
10.2.3. Scrum Process Flow
10.2.4. Scrum Roles
10.2.5. Scrum Artifacts
10.2.6. Scrum Events
10.2.7. User Stories
10.2.8. Scrum Extensions
10.2.9. Agile Estimates
10.2.10. Scrum Scaling
10.3. Extreme Programming
10.3.1. Justification and Overview of XP
10.3.2. The XP Life Cycle
10.3.3. The Five Core Values
10.3.4. The Twelve Basic Practices in XP
10.3.5. Roles of Participants
10.3.6. XP Industrial
10.3.7. Critical Assessment of XP
10.4. Software Development Based on Reusability
10.4.1. Software Reuse
10.4.2. Code Reuse Levels
10.4.3. Specific Reuse Techniques
10.4.4. Component-Based Development
10.4.5. Benefits and Problems of Reuse
10.4.6. Reuse Planning
10.5. System Architecture and Software Design Patterns
10.5.1. Architectural Design
10.5.2. General Architectural Patterns
10.5.3. Fault Tolerant Architectures
10.5.4. Distributed Systems Architectures
10.5.5. Design Patterns
10.5.6. Gamma Patterns
10.5.7. Interaction Design Patterns
10.6. Cloud Application Architecture
10.6.1. Cloud Computing Fundamentals
10.6.2. Cloud Application Quality
10.6.3. Architectural Styles
10.6.4. Design Patterns
10.7. Software Testing: TDD, ATDD and BDD
10.7.1. Software Verification and Validation
10.7.2. Software Testing
10.7.3. Test Driven Development (TDD)
10.7.4. Acceptance Test Driven Development (ATDD)
10.7.5. Behavior Driven Development (BDD)
10.7.6. BDD and Cucumber
10.8. Software Process Improvement
10.8.1. Software Process Improvement
10.8.2. The Process Improvement Approach
10.8.3. Maturity Models
10.8.4. The CMMI Model
10.8.5. CMMI V2.0
10.8.6. CMMI and Agile
10.9. The Quality of the Software Product: SQuaRE
10.9.1. Software Quality
10.9.2. Software Product Quality Models
10.9.3. ISO/IEC 25000 Family
10.9.4. ISO/IEC 25010: Model and Quality Characteristics
10.9.5. ISO/IEC 25012: Data Quality
10.9.6. ISO/IEC 25020: Software Quality Measurement
10.9.7. ISO/IEC 25022, 25023 y 25024: Software and Data Quality Metrics
10.9.8. ISO/IEC 25040: Evaluation of the Software
10.9.9. Accreditation Process
10.10. Introduction to DevOps
10.10.1. DevOps Concept
10.10.2. Core Practices
Hybrid Master's Degree in Creation of Network Interfaces and Applications
Develop your skills in software design with the Hybrid Master's Degree in Creation of Network Interfaces and Applications from TECH Global University. This innovative postgraduate course combines the flexibility of online learning with the practical experience of on-site classes in a specialized center, providing you with comprehensive education tailored to your needs. At TECH, we are committed to offering quality education that prepares you for the challenges of the digital world. That is why we have designed this postgraduate program to provide you with the necessary skills and knowledge that will make you stand out in the field of computer science and web development. Our program covers a wide range of topics, including designing intuitive and engaging user interfaces, programming modern web applications, and optimizing performance and security in online environments.
Get qualified through blended learning and lead the web world
Our teaching team is made up of experts in the field of computer science and web development who are committed to your academic and professional success. In addition to providing up-to-date theoretical knowledge, they will guide you through practical projects and real-world case studies that will allow you to apply what you have learned in real-world situations. Upon graduating from our Hybrid Master's Degree, you will be prepared to face the most pressing challenges in the web development field and excel in your professional career. You will have the skills and confidence to design stunning user interfaces and develop functional web applications that meet the highest quality standards. Take advantage of the opportunity to advance your career in the exciting world of IT and web development. Enroll today in the Hybrid Master's Degree in Creation of Network Interfaces and Applications at TECH Global University and make your ambitions a reality!