University certificate
The world's largest faculty of video games”
Introduction to the Program
The handling of the main 3D animation software will open the doors to a future job with many more opportunities in the video game industry"

The quality of character movement in video games is one of the most time-consuming aspects when undertaking a project of this type. The complexity of this task requires an exhaustive and specialized knowledge of the main techniques of Riggin, Skinnink and animation applied to biped and quadruped anatomies. For them, to perfectly handle programs such as Kinect or Blender becomes a fundamental requirement, motivated, in addition, by the high labor demand that currently exists for professionals with this technical domain.
For this reason, the syllabus of this program may be the opportunity that the graduate was looking for to specialize, in this case, in an area that will undoubtedly increase their chances of joining large companies in the industry such as Ubisoft or Nintendo. Through 150 hours of diverse content designed by video game and technology experts, you will work on perfecting your 3D animation skills: creating special visual effects, sequence editing, motion capture, cinematics and much more!.
For this purpose, you will have 6 weeks of rigorous, intensive and exhaustive 100% online training that includes, in addition to the most updated syllabus of the moment, detailed videos, research articles and complementary readings for the graduate to deepen in a personalized way in the different aspects of the program. All this content will be available from the beginning of the academic activity and will be available for download on any device with an internet connection Thus, TECH guarantees an experience with which you can achieve even your most ambitious goals.
A versatile and multidisciplinary Diploma with which you will acquire specialized knowledge about walking and running cycles in biped and quadruped characters. bipeds and quadrupeds"
This Postgraduate certificate in Applied 3D Animation for Video Game Engines contains the most complete and up-to-date program on the market. The most important features include:
- The development of practical cases presented by experts in Video Games and Video Technologies
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Special emphasis on 3D modeling and animation in virtual environments
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Would you like to expand your knowledge in animation applied to film, television and video games? You are, then, on the verge of the academic opportunity that will help you achieve it in just 6 weeks"
The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, students will be assisted by an innovative, interactive video system created by renowned and experienced experts.
Improve your skills in handling Kinect and create motion sequences at the level of the best video game experts with this diploma course"

You will have unlimited access to the Virtual Campus from the beginning of the educational experience No schedules and from wherever you want thanks to its convenient 100% online format"
Syllabus
Elaborating this Diploma has been a real challenge for TECH and its team of experts, who, despite being versed in the video game and technology sector, have had to carry out an exhaustive research task to shape a complete, comprehensive, updated and adapted to the pedagogical criteria that define and differentiate this university. In addition, with an emphasis on the multidisciplinary factor that characterizes all the qualifications of this center, they have also included in their content hours of additional material in audiovisual format, research articles, dynamic summaries and complementary readings so that the graduate can take full advantage of this academic experience and delve into the most relevant aspects of the syllabus for their professional performance.

Knowing the keys to acting and body language is now possible with TECH and this complete program"
Module 1. 3D Animation
1.1. Software Operation
1.1.1. Information Management and Work Methodology
1.1.2. Animation
1.1.3. Timing and Weight
1.1.4. Animation With Basic Objects
1.1.5. Direct and Inverse Cinematics
1.1.6. Inverse Kinematics
1.1.7. Kinematic Chain
1.2. Anatomy. Bipedal Vs. Quadrupedal
1.2.1. Bipedal
1.2.2. Quadrupedal
1.2.3. Walking Cycle
1.2.4. Running Cycle
1.3. Facial Rig and Morpher
1.3.1. Facial Language. Lip-Sync, Eyes and Focal Points
1.3.2. Sequence Editing
1.3.3. Phonetics. Importance
1.4. Applied Animation
1.4.1. 3D Animation for Film and Television
1.4.2. Animation for Video Games
1.4.3. Animation for Other Applications
1.5. Motion Capture with Kinect
1.5.1. Motion Capture for Animation
1.5.2. Sequence of Movements
1.5.3. Blender Integration
1.6. Skeleton, Skinning and Setup
1.6.1. Interaction Between Skeleton and Geometry
1.6.2. Mesh Interpolation
1.6.3. Animation Weights
1.7. Acting
1.7.1. Body Language
1.7.2. Poses
1.7.3. Sequence Editing
1.8. Cameras and Plans
1.8.1. The Camera and the Environment
1.8.2. Composition of the Shot and the Characters
1.8.3. Finishes
1.9. Visual Special Effects
1.9.1. Visual Effects and Animation
1.9.2. Types of Optical Effects
1.9.3. 3D VFX L
1.10. The Animator as an Actor
1.10.1. Expressions
1.10.2. Actors' References
1.10.3. From Camera to Program

Do not hesitate and enroll in a program that will enable you to excel in the 3D videogame sector in less than 6 weeks"
Postgraduate Certificate in Applied 3D Animation for Video Game Engines
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Do you want to get the necessary skills to design, model and animate characters or environments in video games? With TECH Global University you will be able to achieve it. Through the Postgraduate Certificate in Applied 3D Animation for Video Game Engines, you will learn how to develop exciting and immersive game experiences. In addition, you will be able to integrate characters and environments into game engines so that they work correctly. Enroll now at the world's largest digital university and get your career on track for the growing video game industry.