University certificate
The world's largest faculty of design”
Introduction to the Program
Master, through this program, the best techniques to generate scripts and storylines for Video Games that are completely attractive to the gamer"
The video game industry is one of the largest and fastest growing industries in recent years. Thus, designers and developers are a key part of this field, since they are responsible for creating titles that are attractive to users, either for their careful scripting or for their excellent graphic quality. The success of a work in the market depends on these elements, as well as its durability over time. For this reason, experts in this field are increasingly required by companies involved in the creation of Video Games.
For this reason, TECH has decided to design this Hybrid Master's Degree, which will provide students with the most advanced knowledge and skills in this sought-after field. During 1,500 hours of intensive teaching, the student will be able to delve into the elaboration of the Design Document, the creation of the narrative structure or the techniques to provide a high visual quality to the work. It will also delve into areas such as advanced programming, sound and music composition, and video game production and management.
All this, following a convenient 100% online methodology, which will enable students to perfectly combine their learning with their personal tasks and professional obligations. Likewise, you will have at your disposal very complete didactic materials elaborated by the best specialists in the field of design and development of Video Games, so that the knowledge acquired will be fully applicable in the workplace.
After completing the theoretical phase, you will have a practical stage in which you will transfer all the concepts you have assimilated to the real work environment, working for 3 weeks in a leading company in the technological field. In this way, you will boost the development of your professional skills, becoming a specialist highly valued by companies in the Video Game industry.
Specialize in the design and development and development of Videogames with the best specialists in the field"
This Hybrid Master's Degree in Video Games contains the most complete and up-to-date program on the market. The most important features include:
- Development of more than 100 case studies presented by specialists in the design and development of Video Games
- Their graphic, schematic and practical contents provide essential information on those disciplines that are indispensable for professional practice
- Elaboration of professional Video Game Design Documents
- Mastery of programming and animation techniques that enable the development of realistic movements
- Management of the strategies to design the sound and music of Video Games
- All of this will be complemented by theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
- Furthermore, you will be able to carry out a internship in one of the best Companies
Take a program with a 100% online theoretical phase that will allow you to combine your studies with your personal and professional obligations"
In this Professional Master's Degree proposal, of professionalizing character and blended learning modality, the program is aimed at the specialization of professionals who want to develop their career in the area of Video Game design and development. The contents are based on the latest scientific evidence, and oriented in a didactic way to integrate theoretical knowledge into daily practice, and the theoretical-practical elements will facilitate the acquisition of knowledge.
Thanks to its multimedia content elaborated with the latest educational technology, they will allow the Video Game professional a situated and contextual learning, that is to say, a simulated environment that will provide an immersive learning programmed to train in real situations. This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the students will be assisted by an innovative interactive video system created by renowned and experienced experts.
After completing this program, you will increase your chances of being part of the development of prestigious Video Games from companies such as Ubisoft or Rockstar Games"
Become an expert in all the branches involved in the design and development of Video Games through this Hybrid Master's Degree"
Syllabus
The syllabus of this program has been designed to provide the student with the most relevant knowledge and skills in the field of Video Game design and development. The program's teaching resources are available in different formats, such as videos, readings and interactive summaries. Thanks to a 100% online teaching methodology, you will be able to manage your study schedules and receive learning adapted to your academic and personal preferences.
It has a curriculum designed by renowned specialists in the field of video game design and development"
Module 1. Video Game Design
1.1. The Design
1.1.1. Design
1.1.2. Types of Design
1.1.3. Design Process
1.2. Elements of Design
1.2.1. Rules
1.2.2. Balance
1.2.3. Fun
1.3. Types of Players
1.3.1. Explorer and Social
1.3.2. Killer and Achievers
1.3.3. Differences
1.4. Player Skills
1.4.1. Role Skills
1.4.2. Action Skills
1.4.3. Platform Skills
1.5. Game Mechanics I
1.5.1. Components
1.5.2. Physical
1.5.3. Items
1.6. Game Mechanics II
1.6.1. Keys
1.6.2. Platforms
1.6.3. Enemies
1.7. Other Elements
1.7.1. Mechanisms
1.7.2. Dynamics
1.7.3. Esthetics
1.8. Video Game Analysis
1.8.1. Gameplay Analysis
1.8.2. Artistic Analysis
1.8.3. Style Analysis
1.9. Level Design
1.9.1. Designing Interior Levels
1.9.2. Designing Exteriors Levels
1.9.3. Designing Mixed Levels
1.10. Advanced Level Design
1.10.1. Puzzles
1.10.2. Enemies
1.10.3. Environment.
Module 2. Design Documentation
2.1. Structure of the Document
2.1.1. Design Document
2.1.2. Structure
2.1.3. Style
2.2. General Idea, Market and References
2.2.1. General Idea
2.2.2. Market
2.2.3. References
2.3. Setting, Story and Characters
2.3.1. Ambience
2.3.2. History
2.3.3. Characters
2.4. Gameplay, Mechanisms and Enemies
2.4.1. Gameplay
2.4.2. Mechanisms
2.4.3. Enemies and NPC
2.5. Controls
2.5.1. Controller
2.5.2. Laptop
2.5.3. Computer
2.6. Levels and Progression
2.6.1. Levels
2.6.2. Journey
2.6.3. Progression
2.7. Items, Skills and Elements
2.7.1. Items
2.7.2. Skills
2.7.3. Components
2.8. Achievements
2.8.1. Medals
2.8.2. Secret Characters
2.8.3. Extra Points
2.9. HUD and Interface
2.9.1. HUD
2.9.2. Interface
2.9.3. Structure
2.10. Saved and Attached
2.10.1. Saved
2.10.2. Annexed Information
2.10.3. Final Details
Module 3. Narrative and Script Design
3.1. Video Game Narrative
3.1.1. Archetypes
3.1.2. Hero’s Journey
3.1.3. Monomyth Structure
3.2. Elements of Narrative
3.2.1. Linear
3.2.2. Ramified
3.2.3. Funnels
3.3. Narrative Structures
3.3.1. Lineal Narratives Blocks
3.3.2. Environmental Narratives and Subplots
3.3.3. Other Types of Structures: Short Stories, 4 Acts
3.4. Resources
3.4.1. Callbacks
3.4.2. Foreshadowing
3.4.3. Planting and Pay-Off
3.5. Plot
3.5.1. The Plot
3.5.2. Dramatic Tension
3.5.3. Interest Curve
3.6. Characters I
3.6.1. Round and Flat
3.6.2. Character Evolution
3.6.3. Secondary Characters
3.7. Characters II
3.7.1. Psychology
3.7.2. Motivation
3.7.3. Skills
3.8. Types of Dialogues
3.8.1. Internal
3.8.2. External
3.8.3. Others
3.9. Script: The elements
3.9.1. Characteristic of the Script
3.9.2. Scenes and Sequences
3.9.3. Elements in a Script
3.10. Script: Writing
3.10.1. Structure
3.10.2. Style
3.10.3. Other Details
Module 4. Art in Video Games
4.1. Art
4.1.1. Artistic Foundations
4.1.2. Color Theory
4.1.3. Software
4.2. Concept Art
4.2.1. Sketch
4.2.2. Concept Art
4.2.3. Details
4.3. Video Game Scenarios
4.3.1. Non-Modular Scenarios
4.3.2. Modular Scenarios
4.3.3. Props and Environmental Objects
4.4. Ambience
4.4.1. Fantasy
4.4.2. Realistic
4.4.3. Science Fiction
4.5. Props and Objects
4.5.1. Organic
4.5.2. Inorganic
4.5.3. Details
4.6. Video Game Characters and Elements
4.6.1. Character creation
4.6.2. Creation of video game environments
4.6.3. Object and Prop Creation
4.7. Cartoon Styles
4.7.1. Cartoon
4.7.2. Manga
4.7.3. Hyperrealism
4.8. Manga Style
4.8.1. Manga Character Drawing
4.8.2. Manga Environment Drawing
4.8.3. Manga Objects Drawing
4.9. Realistic Style
4.9.1. Realistic Character Drawing
4.9.2. Realistic Environments
4.9.3. Realistic Objects
4.10. Final Details
4.10.1. Final Touches
4.10.2. Evolution and Style
4.10.3. Details and Enhancements
Module 5. Programming
5.1. Unity 3D Programming
5.1.1. Installation.
5.1.2. Elements of Interface
5.1.3. Create scene and import object
5.2. Terrain
5.2.1. Terrain I: Create a floor and mountains
5.2.2. Terrain II: Trees and flowers
5.2.3. Terrain III: Water and Skybox
5.3. 2D Character Creation
5.3.1. Collisions
5.3.2. Collisions
5.3.3. Trigger
5.4. Gameplay I
5.4.1. Programming: Skill Attack
5.4.2. Programming: Skill Jumping
5.4.3. Programming: Skill Shooting
5.5. Gameplay II
5.5.1. Programming: Weapons
5.5.2. Programming: Items
5.5.3. Programming: Checkpoint
5.6. IA: Enemies
5.6.1. Basic Enemy
5.6.2. Airborne Enemy
5.6.3. Complex Enemy
5.7. Programming Elements: Items and Platforms
5.7.1. Platform Motion
5.7.2. Pumps
5.8. 2D Character and Particle Animation
5.8.1. Importing Animations
5.8.2. Programming Animations
5.8.3. Particles
5.9. HUD and Interface Creation
5.9.1. Creation of Life
5.9.2. Creation of Texts and Dialogues
5.9.2.1. Creation of Text
5.9.2.2. Creation of Dialogue
5.9.2.3. Response Selection
Module 6. 3D Art
6.1. Advanced Art
6.1.1. From Concept Art to 3D
6.1.2. 3D Model Principles
6.1.3. Types of Modeling: Organic / Inorganic
6.2. 3D Max Interface
6.2.1. 3D Max Software
6.2.2. Basic Interface
6.2.3. Organización escenas
6.3. Inorganic Modeling
6.3.1. Modeling with Primitives and Deformers
6.3.2. Editable Polygon Modeling
6.3.3. Modeling with Graphite
6.4. Organic Model
6.4.1. Character Modeling I
6.4.2. Character Modeling II
6.4.3. Character Modeling III
6.5. Creation of UVs
6.5.1. Basic Materials and Maps
6.5.2. Unwrapping and Texture Projections
6.5.3. Retopology
6.6. Advanced 3D
6.6.1. Creation of Texture Atlas
6.6.2. Hierarchies and Bone Creation
6.6.3. Application of a Skeleton
6.7. Animation Systems
6.7.1. Biped
6.7.2. CAT
6.7.3. Own Rigging
6.8. Facial Rigging
6.8.1. Expressions
6.8.2. Restrictions
6.8.3. Controllers
6.9. Principles of Animation
6.9.1. Cycles
6.9.2. Libraries and Use of MoCap Motion Capture Files
6.9.3. Motion Mixer
6.10. Export to Engines
6.10.1. Export to Unity Engine
6.10.2. Models Export
6.10.3. Animation Export
Module 7. Advanced Programming
7.1. Unity 3D Programming
7.1.1. 3D and Scene Creation
7.1.2. Software Architecture
7.1.3. Game Manager
7.2. 3D Character Creation
7.2.1. Movement
7.2.2. Jump
7.2.3. Attack
7.3. 3D Character Animation
7.3.1. Animation Types
7.3.2. Programming Animations
7.3.3. Advanced Animation Programming
7.4. Artificial Intelligence, NPCs and Enemies
7.4.1. IA
7.4.2. NPC
7.4.3. Enemies
7.5. Physical
7.5.1. Physical Materials
7.5.2. HInge Joint / Sprint Joint
7.5.3. Distance Joint / Wheel Joint
7.6. Physics II
7.6.1. Plataforma EfectorI
7.6.2. Platform Effector II
7.6.3. Surface Effector
7.7. Sound
7.7.1. Music
7.7.2. Sound Effects
7.7.3. Advanced SFX and Music Programming
7.8. Level Programming
7.8.1. Raycast
7.8.2. Pathfinding
7.8.3. Trigger on the Level
7.9. Particles and FX
7.9.1. Particle Creation I
7.9.2. Particle Creation II
7.9.3. Color and Effects
7.10. Options
7.10.1. Sound
7.10.2. Saved
7.10.3. Autosave
Module 8. Animation
8.1. Animation
8.1.1. Traditional Animation
8.1.2. 2D Animation
8.1.3. 3D Animation
8.2. 12 Principles of Animation I
8.2.1. Stretch and Shrink
8.2.2. Anticipation
8.2.3. Staging
8.3. 12 Principles of Animation II
8.3.1. Direct Action and Pose-by-Pose
8.3.2. Continuous and Superimposed Action
8.3.3. Acceleration and Deceleration
8.4. 12 Principles of Animation III
8.4.1. Arcs
8.4.2. Secondary Action
8.4.3. Timing
8.5. 12 Principles of Animation IV
8.5.1. Exaggeration
8.5.2. Solid Drawing
8.5.3. Personality
8.6. 3D Animation
8.6.1. 3D Animation I
8.6.2. 3D Animation II
8.6.3. 3D Kinematics
8.7. Advanced 2D Animation
8.7.1. Character Movements I
8.7.2. Character Movements II
8.7.3. Character Movements III
8.8. 2D Animation Rigging
8.8.1. Introduction to 2D Rig
8.8.2. 2D Rig Creation
8.8.3. 2D Facial Rig
8.9. 2D Animation
8.9.1. Object Movements I
8.9.2. Object Movements II
8.9.3. Object Movements III
8.10. Kinematics
8.10.1. Creation of a 2D Kinematic: Basic Introduction
8.10.2. Creation of a 2D Kinematic: Movements around
8.10.3. Creation of a 2D Kinematic: Export
Module 9. Sound and Music Design
9.1. Composition
9.1.1. Lineal Composition
9.1.2. Non-Lineal Composition
9.1.3. Creation of Themes
9.2. Musical Development
9.2.1. Instruments
9.2.2. The Orchestra and its Sections
9.2.3. Electronics
9.3. Software
9.3.1. Cubase Pro
9.3.2. Virtual Instruments
9.3.3. Plugins
9.4. Orchestration
9.4.1. MIDI Orchestration
9.4.2. Synthesizers and Digital Instruments
9.4.3. Pre-Mix
9.5. Post-Production
9.5.1. Post-Production
9.5.2. Finale
9.5.3. Plugins
9.6. Mixing
9.6.1. Internal Mix
9.6.2. Formats
9.6.3. Sound Design
9.7. Production
9.7.1. Sound Libraries
9.7.2. Synthetic Sounds
9.7.3. Foley
9.8. Composition Techniques for Video Games
9.8.1. Analysis I
9.8.2. II Analysis
9.8.3. Creation of Loops
9.9. Adaptive Systems
9.9.1. Horizontal re-sequencing
9.9.2. Vertical Remix
9.9.3. Stinger Transitions
9.10. Integration.
9.10.1. 3D Unity
9.10.2. FMOD
9.10.3. Master Audio
Module 10. Production and Management
10.1. Production
10.1.1. The Production Process
10.1.2. Production I
10.1.3. Production II
10.2. Phases of Video Game Development
10.2.1. Conception Phase
10.2.2. Design Phase
10.2.3. Planning Phase
10.3. Phases of Video Game Development II
10.3.1. Production Phase
10.3.2. Testing Phase
10.3.3. Distribution and Marketing Phase
10.4. Production and Management
10.4.1. CEO / General Manager
10.4.2. Chief Financial Officer
10.4.3. Sales Manager
10.5. The Production Process
10.5.1. Pre-production
10.5.2. Production
10.5.3. Post-Production
10.6. Job Positions and Functions
10.6.1. Designers
10.6.2. Programming
10.6.3. Artists
10.7. Game Designer
10.7.1. Creative Designer
10.7.2. Lead Designer
10.7.3. Senior Designer
10.8. Programming
10.8.1. Technical Director
10.8.2. Lead Programmer
10.8.3. Senior Programmer
10.9. Art
10.9.1. Creative Artist
10.9.2. Lead Artist
10.9.3. Senior Artist
10.10. Other Profiles
10.10.1. Lead Animator
10.10.2. Senior Animator
10.10.3. Juniors
Delve into the most relevant aspects of video game design from the hand of excellent specialists in the sector"
Hybrid Master’s Degree in Video Games
Discover a unique educational experience with TECH Global University's Hybrid Master’s Degree in Video Games. Immerse yourself in the exciting world of virtual entertainment design, combining the flexibility of online theory with the practical experience of face-to-face classes at our specialized centers. As the largest distance learning institute in the world, we understand the importance of real-world practice in training game design professionals. That's why we've created an innovative program that combines the best of both worlds: the convenience of learning theory from anywhere with the hands-on experience of working in a dedicated classroom environment. Our blended classes give you access to theory through advanced online platforms, where you'll explore the fundamentals of game design, interactive storytelling and the latest trends in the industry.
We've created an innovative program that combines the best of both worlds: the convenience of learning theory from anywhere with the hands-on experience of working in a dedicated classroom environment.
Study at the best design school in the world
The Hybrid Master’s Degree in Video Games at TECH Global University not only gives you theoretical knowledge, but also the hands-on experience you need to excel in the competitive video game industry. But what makes our program unique is the opportunity to apply that knowledge in face-to-face internships, where you'll immerse yourself in real projects and work in an immersive environment equipped with the latest industry technologies and tools. You'll learn from experienced professionals and have the opportunity to build a valuable network of contacts in the field. Upon graduation, you'll not only earn a recognized program, but also the confidence and skills to tackle real-world challenges in game design. Get ready to stand out in a constantly evolving market and take your creativity to the next level with the backing of the best Design Faculty globally - enroll today and live the unique experience of the Hybrid Master’s Degree in Video Games at TECH Global University!