Introduction to the Program

Immerse yourself in the Metaverse and the techniques that will make it highly immersive thanks to TECH"

##IMAGE##

The video game and E-sports industries are some of the fastest growing fields within the last decade. The COVID-19 pandemic has also further fueled this trend, as both areas have become an increasingly popular and accessible form of entertainment for many people.

But not only that, video games and E-sports are also key tools for creating immersive and engaging experiences in the Metaverse. In this sense, the gaming and E-sports industry presents itself as a unique opportunity for those seeking to prepare and develop specific skills in order to participate in the creation of gaming experiences for the Metaverse.

Thus, the Postgraduate certificate in The Gaming Industry and E-sports as a Gateway to the Metaverse focuses on providing students with the skills and knowledge necessary to design and develop high-quality and highly profitable gaming experiences. Through an innovative pedagogical methodology based on Relearning, the program offers an updated specialization in areas such as the multi-platform capacity of the Metaverse, the different platforms on which it can be presented or the monetization of games in these environments, as well as other relevant topics in the industry.

This degree is taught entirely online, providing greater flexibility and convenience in organizing academic resources and adapting study according to students' personal and professional obligations. In addition, the Relearning methodology encourages the rapid internalization of concepts through their reiteration in dynamic learning resources.

Develop effective strategies to grow E-sports teams in the Metaverse thanks to TECH"

This Postgraduate certificate in The Gaming Industry and E-sports as a Gateway to the Metaverse contains the most complete and up-to-date program on the market. The most important features include:

  • The development of case studies presented by experts in The Gaming Industry and E-sports as a Gateway to the Metaverse
  • The graphic, schematic and practical contents of the program provide technological and practical information on those disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

Identify the most profitable monetization methods for video games entering the Metaverse"

The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.

Its multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide an immersive education programmed to learn in real situations.

The design of this program focuses on Problem-Based Learning, by means of which the professional must try to solve the different professional practice situations that are presented throughout the academic course. For this purpose, the student will be assisted by an innovative interactive video system created by renowned experts.

You will be an expert in predicting the economic projection of the Metaverse in the years to come”

##IMAGE##

A program which will help you find that perfect balance between interactivity and gameplay experience”

Syllabus

TECH is recognized at the university level for its innovative Relearning methodology, applied in its Postgraduate certificate in The Gaming Industry and E-sports as a Gateway to the Metaverse. This methodology allows students to gradually and easily assimilate the knowledge related to the Metaverse, without having to dedicate long hours to memorization. The objective of this program is to facilitate the study of professionals without rigorous academic demands.

##IMAGE##

Benefit from the advantages of specializing from home through interactive summaries, videos and other dynamic resources"

Module 1. The Gaming Industry and E-sports as a Gateway to the Metaverse

1.1. Metaverse Through Video Games

1.1.1. Interactive Experiences
1.1.2. Market Growth and Settlement
1.1.3. Industry Maturity

1.2. Breeding Ground for Today's Metaverses

1.2.1. MMOs
1.2.2. Second Life
1.2.3. PlayStation Home

1.3. Multi-platform Metaverse. Massive Concept Revolution

1.3.1. Neal Stephenson and his Snow Crash
1.3.2. From Science Fiction to Reality
1.3.3. Mark Zuxkerberg Meta. Massive Concept Revolution 

1.4. Video Game Industry State Metaverse Platforms or Channels

1.4.1. Video Game Industry Figures
1.4.2. Metaverse Platforms or Channels
1.4.3. Economic Projections for the Coming Years
1.4.4. How to Make the Most of the Industry's Great Shape

1.5. Business Models F2P vs. Premium

1.5.1. Free to play or F2P
1.5.2. Premium
1.5.3. Hybrid Models. Alternative Proposals

1.6. Play-to-Earn

1.6.1. CryptoKitties Success
1.6.2. Axie Infinity. Other Success Stories
1.6.3. Play-to-Earn Attrition and Play&Earn Creation 

1.7. GameFi: Player-Investor Paradigm

1.7.1. GameFi
1.7.2. Video Games as a Job
1.7.3. Classic Entertainment Model Break

1.8. The Metaverse in the Classic Industry Ecosystem

1.8.1. Fans' Prejudices and Generalized Bad Image
1.8.2. Technological and Implementation Difficulties
1.8.3. Lack of Maturity

1.9. Metaverse: Interactivity vs. Playable Experience

1.9.1. Interactivity vs Playable Experience
1.9.2. Types of Experience in Today's Metaverse
1.9.3. Perfect Balance Between the Two

1.10. Eports for the Metaverse

1.10.1.  Equipment Difficulties to Grow
1.10.2. Metaverse: Immersive Experiences, Communities and Exclusive Clubs
1.10.3. User Monetization by Blockchain Technology

##IMAGE##

Establish the best Play-to-earn or Free to Play strategies in the Metaverse with the concepts you will learn in depth with this course"

Postgraduate Certificate in The Gaming Industry and E-sports as a Gateway to the Metaverse

The gaming industry is the set of companies and organizations that produce, market and distribute video games, both on consoles and on mobile devices and computers. This industry has been growing in recent years thanks to an increasingly diversified market with a greater number of players. Electronic sports, or e-sports, are video game competitions that take place at a professional level and have a large fan base. In these events, players compete against each other in different game modalities, with prizes and rewards for their performance. The metaverse, on the other hand, is a concept that refers to a shared virtual space, in which users can interact with each other and with virtual objects and elements in an immersive, three-dimensional environment.At TECH Global University we have this specialized program designed with the objective of providing a theoretical and practical understanding of the video game industry, e-sports and its relationship with the emerging concept of the metaverse.

The gaming industry, e-sports and the metaverse are concepts that are closely related, as the former can be a pathway to the latter and the latter rely on the former. However, there is still a long way to go and develop to achieve a fully immersive and shared metaverse. In our Postgraduate Certificate course you will address the social, economic and cultural impact of the video game and eSports industry, and the ethical and legal implications of regulation and governance of this industry. It is an excellent choice for those who wish to acquire specialized skills and develop a successful career in this field.