Introduction to the Program

Enhance your digital skills and specialize in the art of digital sculpture. Master 3D Max, Blender, ZBrush, Substance Painter, Marvelous Designer and Quills software” 

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Digital art professionals need to keep up to date with the latest advancements, since new computer tools are being incorporated into this field. Professionals need training to use and exploit these resources correctly.  In this Postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing, the student will be able to master the different software, as well as the techniques to create machines: robots, cybord, ships, airplanes, land vehicles, staging accidents. The cartoon, its adaptation, evolution and realistic and non-photorealistic Hard Surface rendering. 

You will learn everything related to texturing for digital sculpture: Systems and materials, PBR textures, color maps, mesh enhancements, texture managers, texture scanning, as well as everything related to texture baking  and baking in joints. The different texture formats FBX OBJ and STL, Low Poly with High Poly  detail and the treatment of materials with the Substance Painter. You will know how to make realistic effects with the Advanced Substance Painter and using SSS materials to make human skin. 

This course is particularly relevant to those who work in or wish to venture into digital art, an industry where, due to rapid growth in recent years, job opportunities are being diversified, especially for experts in areas such as digital sculpture. That is why, during the program, you will also be able to specialize in sculptural techniques and their applications for the creation of rigid surfaces, as covered in the contents.

This Postgraduate diploma, taught by TECH Global University through an innovative, 100% onlinestudy methodology, allows the professional a continuous and efficient training using any device with an Internet connection. With the option to download the contents to review them offline and meet the course objectives for a Postgraduate diploma in only 6 months.   

Make your way in the digital art industry and professionalize your talent with this Postgraduate diploma in only 6 months" 

This Postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing contains the most complete and up to date educational program on the market. Its most notable features are:

  • Practical cases presented by experts in 3D modeling and digital sculpture
  • The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where self assessment can be used to improve learning.
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

Manage the structural 3D modeling techniques commonly used in film, infoarchitecture or video games, from a professional point of view"

The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.  

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersion training programmed to train in real situations.  

This program is designed around Problem Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. This will be done with the help of an innovative system of interactive videos made by renowned experts. 

Become skilled in digital sculpture and master the techniques for the creation of rigid surfaces, machines and textures"

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Study whatever you want, wherever you want. Take advantage of all the quality content that TECH has to offer"

Syllabus

The contents of this Postgraduate diploma have been structured in 6 specialized modules, through which the professional will be able to acquire the most advanced and updated knowledge in Digital Sculpture for Rigid Surfaces, Machines and Texturing. You will not only achieve mastery of the technique but also of the tools and procedures most commonly used in the market to achieve quality finishes.  

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A syllabus that covers: techniques, programs, processes and tools to be used in the art of digital sculpture, providing you with opportunities for professional growth"  

Module 1. Hard Surface Creation

1.1. Sculpture Techniques and Applications

1.1.1. Edit Poly
1.1.2. Splines
1.1.3. Organic Model

1.2. Edit Poly Monitoring

1.2.1. Loops and Extrusions
1.2.2. Containment Geometry for Smoothing
1.2.3. Modifiers and Ribbon

1.3. Mesh Optimizations

1.3.1. Quads, Trisand Ngons. When to Use
1.3.2. Booleans
1.3.3. Low Poly vs. High Poly

1.4. Splines

1.4.1. Splines Modifiers
1.4.2. Working Plots and Vectors
1.4.3. Splines as Helpers in Scenes

1.5. Organic Structure

1.5.1. ZBrush Interface
1.5.2. Modeling Techniques in ZBrush
1.5.3. Alphas and Brushes

1.6. Model Sheet

1.6.1. Reference Systems
1.6.2. Configuration of Modeling Templates
1.6.3. Measurements

1.7. Modeling for Infoarchitecture

1.7.1. Façade Modeling
1.7.2. Follow up of Plans
1.7.3. Interior Modeling

1.8. Scenography

1.8.1. Creation of Attrezzo
1.8.2. Furniture
1.8.3. Detailing in ZBrush Organic Modeling

1.9. Masks

1.9.1. Masking for Modeling and Painting
1.9.2. Geometry Masks and IDS for Modeling
1.9.3. Mesh Occultations, Polygroups and Cuts

1.10. 3D Design and Lettering

1.10.1. Use of Shadow Box
1.10.2. Model Topology
1.10.3. ZRemesher Automatic Retopology

Module 2. Texturing for Digital Sculpture

2.1. Texturing

2.1.1. Texture Modifiers
2.1.2. Compact Systems
2.1.3. Slate Node Hierarchy

2.2. Materials

2.2.1. ID
2.2.2. Photorealistic PBR
2.2.3. Non-Photorealistic Cartoon

2.3. PBR Textures

2.3.1. Procedural Textures
2.3.2. Color Maps, Albedo and Diffuse
2.3.3. Opacity and Specularity

2.4. Mesh Enhancements

2.4.1. Normal Mapping
2.4.2. Displacement Map
2.4.3. Vector Maps

2.5. Texture Managers

2.5.1. Photoshop
2.5.2. Materialize and Online Systems
2.5.3. Texture Scanning

2.6. UVW and Banking

2.6.1. Baked Hard Surface textures
2.6.2. Baked Organic Textures
2.6.3. Baking Joints

2.7. Exportations and Importations

2.7.1. Texture Formats
2.7.2. FBX, OBJ and STL
2.7.3. Subdivision vs. Dinamesh

2.8. Mesh Paintings

2.8.1. Viewport Canvas
2.8.2. Polypaint
2.8.3. Spotlight

2.9. Substance Painter

2.9.1. ZBrush with Substance Painter
2.9.2. Low Poly Texture Maps with High Poly Detail
2.9.3. Material Processing

2.10. Substance Painter - Advanced

2.10.1. Realistic Effects
2.10.2. Improving Baking
2.10.3. SSS Materials, Human Skin

Module 3. Machine Creation

3.1. Robots

3.1.1. Functionality
3.1.2. Character
3.1.3. Motor Skills in their Structure

3.2. Robot Exploded View

3.2.1. IMM and Chisel Brushes
3.2.2. Insert Mesh and Nanomesh
3.2.3. Zmodeler in ZBrush

3.3. Cybord

3.3.1. Sectioned by Means of Masks
3.3.2. Trim Adaptive and Dynamic
3.3.3. Mechanization

3.4. Ships and Aircraft

3.4.1. Aerodynamics and Smoothing
3.4.2. Surface Texture
3.4.3. Cleaning of Polygon Mesh and Details

3.5. Land Vehicles

3.5.1. Vehicle Topology
3.5.2. Modeling for Animation
3.5.3. Caterpillars

3.6. Passage of Time

3.6.1. Credible Models
3.6.2. Materials in Time
3.6.3. Oxidants

3.7. Accidents

3.7.1. Collisions
3.7.2. Object Fragmentation
3.7.3. Destruction Brushes

3.8. Adaptations and Evolution

3.8.1. Biomimicry
3.8.2. Sci-fi, Dystopias, Uchronies and Utopias
3.8.3. Cartoon

3.9. Realistic Hardsurface Render

3.9.1. Studio Scene
3.9.2. Light
3.9.3. Physical Camera

3.10. NPR Hardsurface Render 

3.10.1. Wireframe
3.10.2. Cartoon Shader
3.10.3. Illustration

experto online escultura digital superficies rigidas

Get a qualification with this Postgraduate diploma and open the door to new opportunities in the labor market"    

Postgraduate Diploma in Digital Sculpting for Rigid Surfaces, Machines and Texturing

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Pulse your career in the world of digital sculpting with TECH Global University's Postgraduate Diploma in Digital Sculpting for Rigid Surfaces, Machines and Texturing! Our program gives you the opportunity to acquire specialized skills and knowledge in one of the most exciting and in-demand disciplines in the digital age. We know that flexibility is key. That's why our virtual classes will allow you to access information from anywhere and at any time, no matter if you are working or have other commitments, you will be able to learn at your own pace! During the intensive 6-month program, you will immerse yourself in the fascinating world of digital sculpture. You will learn the most advanced techniques for creating and manipulating rigid surfaces, as well as the use of specialized machines and the art of texturing. Our hands-on approach guarantees you a dynamic and enriching learning experience.

Develop your digital creativity with TECH.

's specialization program.

When you enroll in the Postgraduate Diploma in Digital Sculpting for Rigid Surfaces, Machines and Texturing, you will have access to a highly qualified faculty of experts in the field of digital sculpting. They will guide you throughout the program, providing personalized feedback and sharing their expertise to help you reach your full potential. Upon completion of this specialization program, you will be prepared to face the challenges of the professional world. You will be able to apply your knowledge in various fields, such as animation, video games, product design and the entertainment industry. In addition, TECH Global University will award you with a recognized certificate, which will endorse your experience and skills to future employers. Enroll today and open the doors to a future full of creative possibilities!