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Introduction to the Program
Gamification will transform your teaching methodology so that all your students are rowing in the same direction"
The distraction of students in class may be due to a variety of causes. Some show a clear lack of motivation due to the lack of incentives in the current educational system. Others, however, are susceptible to loss of concentration due to overstimulation: the state in which a young person experiences more sensations, noises or stimuli than they should, so they tend to be overly restless.
Whatever the case may be, it has been proven that traditional methods of recapturing their attention are becoming less and less effective. This undoubtedly poses a challenge for the teacher, who also sees how the academic progress of other students is interrupted, causing a general disruption to the class.
In this context, it is essential to stimulate students with innovative strategies, being the gamification strategies the ones that, today, bring the solution. The Postgraduate certificate in Gamification and Game-Based Learning contains everything necessary for educators to master these cutting-edge techniques. They will increase their professional background with the development of game mechanics that will involve the whole class, while encouraging interaction among peers.
In this way, the program is aligned with the elements required by today's professors, putting them on a platter through a 100% online format in which students only have to provide one thing: an Internet connection. With it, they will 'travel' to success in their field thanks to an extensive Virtual Campus with interactive outlines, video summaries, specialized readings and much more.
Become the solution that many parents crave for by boosting student interest and involvement"
This Postgraduate certificate in Gamification and Game-Based Learning contains the most complete and up-to-date program on the market. The most important features include:
- The development of case studies presented by experts in Gamification
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Enroll now to deepen your knowledge of cutting-edge educational techniques to apply in your classroom"
The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.
Its multimedia content, developed with the latest educational technology, will provide the professionals with situated and contextual learning, i.e., a simulated environment that will provide an immersive education programmed to learn in real situations.
The design of this program focuses on Problem-Based Learning, by means of which the professionals must try to solve the different professional practice situations that are presented throughout the academic course. For this purpose, the students will be assisted by an innovative interactive video system created by renowned experts.
Update your knowledge with the largest virtual campus on this subject"
Analyze a large number of games that you can develop with your students, from 'Backgammon' to 'The Game of Life’"
Syllabus
The agenda of the Postgraduate certificate in Gamification and Game-Based Learning deals with the keys of gamification in current times. First, students will examine the differences between this concept and gamification, and then analyze the elements and objectives of these mechanics and delve into the wide variety of games that can be applied in the classroom. With the practical methodology of Relearning, the learning cycle will be truly natural and students will assimilate the ideas with ease.
An expertly crafted syllabus with all the keys you need to excel in gamification"
Module 1. Gamification and Game-Based Learning (GBL)
1.1. Do You Know What We're Playing?
1.1.1. Differences between Ludification and Gamification
1.1.2. Gamification and Games
1.1.3. History of Games
1.2. What Do You Want to Play?
1.2.1. By Their Objectives
1.2.1.1. Competitive Games
1.2.1.2. Collaborative Games
1.2.2. Game Elements
1.2.2.1. Board Games
1.2.2.2. Card Games
1.2.2.3. Dice Games
1.2.2.4. Pencil and Paper (Role)
1.3. Our Forefather’s Board Games
1.3.1. First Civilizations, First Games
1.3.1.1. Senet
1.3.1.2. Real Ur Game
1.3.2. Mancala
1.3.3. Chess
1.3.4. Backgammon
1.3.5. Parcheesi
1.3.6. Goose Game
1.4. Who Wants to Be a Millionaire?
1.4.1. The Game of Life
1.4.1.1. The Mansion of Happiness
1.4.1.2. The Checkered Game of Life
1.4.1.3. The Game of Life
1.4.1.4. What Do We Learn from The Game of Life about Values
1.4.2. Monopoly
1.4.2.1. The Landlord’s Game
1.4.2.2. Finance and Others
1.4.2.3. Darrow’s Monopoly
1.4.2.4. Patents, Designs and What to Consider in Ludification
1.4.3. Scrabble
1.5. A Successful Game Has Been Written
1.5.1. Risk
1.5.2. Clue
1.5.3. Trivial Pursuit
1.5.4. Pictionary
1.6. War Games and Simulating History
1.6.1. Origin: Avalon Hill
1.6.2. The Maturity of Wargames
1.6.3. The CDG Revolution
1.6.4. Latest Trends in Wargaming
1.6.5. Wargames Miniatures
1.6.6. Strategy Games in Spain
1.7. Ring, Pencil and Paper Company
1.7.1. The Beginning
1.7.2. The Golden Age and First Controversies
1.7.3. The Narrative Role
1.7.4. Role Playing Games in the 21st Century
1.7.5. Role Playing Games in Spain
1.8. Once upon a time in America, Magic the TCGs and Ameritrash
1.8.1. Magic and the TCG
1.8.1.1. Magic, The Gathering
1.8.1.2. Other TCG
1.8.1.3. LCGs
1.8.2. Ameritrash
1.8.2.1. Concept
1.8.2.2. Development
1.8.3. Mixing Hybrid Games
1.9. Beyond Cars and Sausages The Board Game Revolution in Germany
1.9.1. Germany Changes the Rules
1.9.1.1. The German Toy Industry
1.9.1.2. Social Consideration of Games in Germany
1.9.1.3. A Different Type of Game
1.9.2. Eurogames
1.9.2.1. Prehistory
1.9.2.2. The Settlers of Catan (aka Catan or Settlers)
1.9.2.3. Germans Conquering the World
1.9.2.4. The Golden Age of Eurogames
1.9.2.5. Eurogames and Education
1.10. Going Shopping Analysis of the Main Commercial Offer in Spain
1.10.1. Wargames
1.10.2. Role-playing Games
1.10.3. Eurogames
1.10.4. Hybrid
1.10.5. Children’s Games
Delve into real success stories of educational institutions that have implemented gamification so that you can replicate their results"
Postgraduate Certificate in Gamification and Game-Based Learning
The use of different resources in training spaces allows the acquisition of knowledge to be more enriching and profitable. To fulfill this purpose, it is necessary for specialists to implement innovative learning methods such as gamification, which helps to achieve better performance results and reach the proposed objectives. With the motivation to provide the necessary knowledge for teachers to specialize in this area, experts from the Faculty of Education at TECH designed a Postgraduate Certificate in Gamification and Game-Based Learning. A virtual postgraduate program focused on teaching techniques through recreational resources and the exploration of gamification applied in school or business spaces; this will allow you to work in primary or secondary classrooms and in corporate departments such as human resources, marketing or sales. The main contents of this program were designed using the best methodologies specialized in online learning, which will allow you to develop the course in a totally autonomous and remote way. Within the study plan you will find the most innovative concepts in the market, this includes the types and models of gamification (card, role-playing and dice games), educational apps and game mechanics.
Specialize in gamification and game-based learning
At TECH we have the most complete program in the sector, therefore, you will have the most innovative and advanced educational resources that will allow you to acquire new knowledge in an agile and efficient way. Through our dynamic lessons, taught by a multidisciplinary team of teachers, you will learn the basics of gamification and how to apply its use in a totally successful way. In addition, you will delve into the historical evolution of the game, the psycho-pedagogical assumptions in gamification and the use of mechanical gamification. In this way, you will be able to apply initiatives in different educational fields and generate innovative learning spaces that contribute to the personal growth and improvement of each individual. After completing the two months of preparation, you will obtain the necessary skills to encourage motivation in training and recreational spaces; this will allow you to improve educational and business systems, with the aim of achieving benefits for the entire community involved.